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Thread: Critters II!
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2010-12-02, 10:23 PM (ISO 8601)
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Re: Critters II!
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2010-12-03, 01:05 AM (ISO 8601)
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Re: Critters II!
The crocerocerous is missing two feats. I'd give it Power Attack and Cleave.
Also, are you gonna finish statting out Bert and Abner? The link you posted goes to the first page on brilliant gemologists, but Abner shows up on page 24.
Edit: While I created these shoes for my Acolyte of the Blessed Imelda Marcos Prestige Class, these might work well for Abner.
Cowboy Boots of Foot Stomping and Butt Kicking
These magical boots add +1 to Perform (Dance) and +1 to Tumble. They need not be removed to be used as a weapon. The boots add 1d4 points of bludgeoning damage to any kick made by the wearer.
Moderate Transmutation; CL 6, Craft Wondrous Item; cat's grace, haste; Cost 8,000 GP Weight 4 lbs.
DebbyLast edited by Debihuman; 2010-12-03 at 01:28 AM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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2010-12-03, 11:15 PM (ISO 8601)
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Re: Critters II!
Yeah I,m gonna finish them. I'm getting my time gutted between training for the new job, and slogging through a list of 11000 films for the movie review thing trying to figure out if they're on DVD. It's been draining all my time.
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2010-12-04, 04:09 PM (ISO 8601)
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Re: Critters II!
I just had a great idea, Giant Goby fish to go with the Giant Pistol Shrimp. Preferably of a similar CR as a powerful "minion".
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2010-12-04, 05:38 PM (ISO 8601)
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Re: Critters II!
It's not specifically or even remotely epic but I have a request...
Could [assuming you've seen the film] you make stats for the six types of basic dragon [and possibly the big one, which is epic i suppose] from How to Tame Your Dragon?
Nadders
Gronkles
Zipplebacks
Terrible Terrors
Horrible Nightmares
Night Fury
The Queen
Please????Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
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2010-12-04, 05:51 PM (ISO 8601)
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Re: Critters II!
Last edited by Bhu; 2010-12-04 at 05:51 PM.
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2010-12-04, 06:01 PM (ISO 8601)
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Re: Critters II!
Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
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2010-12-04, 09:38 PM (ISO 8601)
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Re: Critters II!
are the dragons different enoguh to make for differing stats?
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2010-12-05, 11:26 AM (ISO 8601)
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Re: Critters II!
Very different.
Most of them have fire based breaths but no two are the same in how that works, they're all different sizes, etc.
Heck, one of them has two heads and a really bizarre breath weapon...Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
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2010-12-05, 04:03 PM (ISO 8601)
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Re: Critters II!
under your recommendation i has procured a copy of the film. Let me work on hte other requests and Llamabird whilst I watch it and decide on statses.
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2010-12-05, 09:10 PM (ISO 8601)
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Re: Critters II!
There's no bestiary in the extras. I am darn disappointed!
EDit: I has found a bestiary online. It also has many dragons not included in the film if you want them too.Last edited by Bhu; 2010-12-05 at 09:23 PM.
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2010-12-05, 11:52 PM (ISO 8601)
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Re: Critters II!
http://howtotrainyourdragon.wikia.co...tegory:Dragons
um...how many of these do you really want?Revised avatar by Trixie, New avvie by Crisis21!
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2010-12-06, 03:58 AM (ISO 8601)
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Re: Critters II!
Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!
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2010-12-06, 10:51 AM (ISO 8601)
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Re: Critters II!
I got my brother the two-disc pack (for his birthday, in november), that comes with the short "Legend of the boneknapper dragon", which, as I said, is short. Very. The disk is basically just bonus features, and if I remember correctly, DOES have a bestiary.
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2010-12-07, 12:35 AM (ISO 8601)
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Re: Critters II!
Llamabird is done, let me finish the Goby Minion, and the Dragons will be coming after. If the Gameologists get their forum back up work will resume on Bert.
Goby Minion
Huge Animal (Aquatic)
Hit Dice: 8d8+16 (52 hp)
Initiative: +3
Speed: Swim 50 ft. (10 squares)
Armor Class: 16 (-2 Size, +3 Dex, +5 Natural), touch 11, flat-footed 13
Base Attack/Grapple: +6/+15
Attack: Bite +9 melee (1d8+5)
Full Attack: Bite +9 melee (1d8+5)
Space/Reach: 15 ft./10 ft.
Special Attacks: -
Special Qualities: Low Light Vision, Blindsense 60', Enhanced Sight
Saves: Fort +8, Ref +9, Will +4
Abilities: Str 20, Dex 16, Con 14, Int 2, Wis 14, Cha 6
Skills: Hide +2, Listen +9, Spot +10
Feats: Alertness, Endurance, Skill Focus: Hide
Environment: Any Aquatic
Organization: Solitary (usually shares cave burrow with Giant Pistol Shrimp)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: 9-16 HD (Huge)
Level Adjustment: ---
"Bert is that giant shrimp petting that giant fish?"
"I'll be damn glad when we retire Abner. Things just ain't the same anymore as when we started."
Goby Minions are an odd species of fish living in a symbiotic relationship with Giant Pistol Shrimp. The Shrimp builds and excavates a burrow, and the Goby (which has much better vision) maintains guard and warns it of danger so they can both hide. Although good lord knows what the combo has to hide from. Krakens maybe. Goby Minions are oddly somewhat trainable, and many would be evil madmen keep them as warning systems.
Enhanced Sight (Ex): Goby Minions can see normally in clear water, and 2d8x10' in murky water.
Combat: Gobies hate fighting and prefer to hide in their shared burrows. If necessary they will bite and usually flee unless their benefactor shrimp is threatened.Last edited by Bhu; 2010-12-09 at 11:15 PM.
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2010-12-07, 11:08 PM (ISO 8601)
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2010-12-08, 03:22 PM (ISO 8601)
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Re: Critters II!
Naders and Gronkles seem like they're around CR 5-7, one being vicious and one being tough.
The rest go up, obviously. Nightmare, maybe CR13-1511-13?
Obviously, I'd prefer your judgement of awesome but the idea is to have a team of properly equipped level 3-4 characters face a Nader as the campaign's first encounter...Last edited by Mulletmanalive; 2010-12-08 at 05:25 PM.
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2010-12-09, 12:18 AM (ISO 8601)
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Re: Critters II!
Anyone know if GOby fish have any odd attacks? I cant find any
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2010-12-09, 11:31 PM (ISO 8601)
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Re: Critters II!
Deadly Nadder
Large Dragon
Hit Dice: 10d12+30 (95 hp)
Initiative: +3
Speed: 30 ft. (6 squares), Fly 80' (Good)
Armor Class: 18 (-1 Size, +3 Dex, +6 Natural), touch 12, flat-footed 15
Base Attack/Grapple: +10/+18
Attack: Bite +13 melee (1d8+4)
Full Attack: Bite +13 melee (1d8+4) and 2 Claws +8 melee (1d6+2)
Space/Reach: 15 ft./10 ft.
Special Attacks: Magnesium Flare, Poison Spikes
Special Qualities: Dark Vision 60', Scent, Fire Resistance 5
Saves: Fort +10, Ref +11, Will +7
Abilities: Str 18, Dex 18, Con 16, Int 3, Wis 11, Cha 14
Skills: Listen +13, Spot +13
Feats: Ability Focus (Magnesium Flare), Flyby Attack, Hover, Point Blank Shot
Environment: Warm or Temperate Mountains
Organization: Solitary, Pair, or Flock (3-10)
Challenge Rating: 6
Treasure: None
Alignment: Always Neutral
Advancement: 11-20 HD (Huge)
Level Adjustment: ---
"I'm really beginning to question your teaching methods."
The Deadly Nadder is one of the most beautiful of the dragons with bright blue scales and a light beige underbelly, and yellow, orange, and blue mottling on the wings and bright yellow spines. It's diet consists largely of poultry, as livestock makes it ill.
Magnesium Flare (Ex): As a Full Round Action up to 6 times per day the Nadder may unleash a blast of Magnesium laced fire, considered to be the hottest among all the dragons. The fire is a ranged touch attack with a range of 100'. It does 5d10 fire damage, and anything hit by it that is metal is affected as if by a Heat Metal spell, and any flammable materials will burst into flame and burn for 1d6 rounds. The fire is so hot that if it does enough damage to an opponent to kill him with one shot he is immediately reduced to ash.
Poison Spikes (Ex): As a Full Round Action the Nadder may unleash a volley of poisoned spikes from it's tail up to twice per day. They have a range of 100', and the Nadder rolls to hit a 5' area similar to grenade like weapons. Anything in that area takes 3d6 damage and must make a DC 18 Fortitude Save (Save DC is Constitution based) or be poisoned (Injury, Initial Damage Stunned for 1d3 rounds, Secondary Damage Paralysis for 1d3 rounds.
Combat: While agile fliers, Nadders prefer to land before attacking and fight on the ground for reasons unknown. Since their fire is limited in use they save it for tougher targets and use it if necessary only. Usually it prefers to bite, unleashing the spines against quick opponents, or for stunning prey.Last edited by Bhu; 2011-01-04 at 02:21 AM.
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2010-12-11, 06:37 PM (ISO 8601)
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Re: Critters II!
Any thoughts on how many times they should be able to use their breath? The only one they specifically mention a limit for is the Gronkle.
Also, I have updated Bert over on the BG forums.Revised avatar by Trixie, New avvie by Crisis21!
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2010-12-12, 05:40 PM (ISO 8601)
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Re: Critters II!
Difficult to say. The nadder is probably more of a few blastsnore powerful attack type, given that it's the only one mentioned as being able to melt steel
Are you sure they're worth a huge rating? They didn't look bigger than a hill giant...Last edited by Mulletmanalive; 2010-12-12 at 05:41 PM.
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2010-12-12, 07:23 PM (ISO 8601)
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Re: Critters II!
The wiki listed them as over 20 feet which technically puts them at the small end of huge.
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2010-12-13, 12:48 PM (ISO 8601)
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Re: Critters II!
Ah...tail length...
Could i be a pain and just ask that the stats don't go too high [they don't really look anywhere near the automatic 26 strength that being Huge brings in the film]?Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
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2010-12-13, 04:18 PM (ISO 8601)
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Re: Critters II!
it should prolly have a 20 at least, it did knock over several walls intraining
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2010-12-13, 04:42 PM (ISO 8601)
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Re: Critters II!
oh, definitely. I just don't want their attack bonuses to get stellar or to leave them too able to carry big things off with their weight limit. Gronkles seem visibly stronger than them, after all...
Edit: If I seem demanding, it's mostly because i'm usually the one making things to the dictates of others... wierd feeling asking for something...Last edited by Mulletmanalive; 2010-12-13 at 04:45 PM.
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2010-12-13, 05:22 PM (ISO 8601)
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Re: Critters II!
Strange thing is, it's always easier to have stuff demanded of you than to demand things of others.
Now, whether you or they act on those commands is a different thing entirely.Demilich avatar by Smuchmuch. Thank you VERY much!
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2010-12-16, 01:02 AM (ISO 8601)
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Re: Critters II!
Did a minor update, I'll do more after feedback on HD/stats. Converting these to DnD isn't going to be easy. The system isn't really made for it.
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2010-12-16, 09:18 PM (ISO 8601)
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Re: Critters II!
Hmmm...I think i'd like to up the Str and Con by 2-4 each [your preference] and drop the HD by 2-4 to correspond. I've obviously not been paying attention to D&D in a while because +13 seems high for a CR 5-6's attack bonus.
How do you mean "not made for it?" Is this one of those Engineer things where you make yourself seem like a miracle worker?Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
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2010-12-16, 09:52 PM (ISO 8601)
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Re: Critters II!
I think he's saying that the various Dragons and the things that make them unique in that 'verse are things that are hard to describe in stats and abilities.
Actually, no offense meant, but it's pretty obvious.Demilich avatar by Smuchmuch. Thank you VERY much!
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2010-12-17, 01:26 AM (ISO 8601)
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Re: Critters II!
Basically what i meant is that given their size, the average hit dice might put them out of lower levels alone. Gronkles can survive passing out and falling from teh sky onto jagged rock, that implies their hella tough. Nadder fire can burn through steel. Simulating that in DnD would push them beyond low level possibly.
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