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  1. - Top - End - #1
    Dwarf in the Playground
     
    Imp

    Join Date
    Sep 2010

    Default 3.5 Item Question

    Unimportant history: So the party that I'm working with/co-DM'ing, first we had a lay on hands paladin healer, which magic jarred into a scout (we also needed a trap monkey) when we got a Cleric. Then the guy who was playing the cleric moved away, and now the party is healerless.

    So what I'd been thinking of for a replacement healer is an intelligent magic item (probably a pendant) with class levels in Healer that scales to the PC's levels, saying that it was once living, and got turned into a pendant because that was the only way that some other NPC that was adventuring with it could bring it back.
    Thoughts/Comments? Should I reduce the number of spells per day it can cast so the players don't have a near bottomless healing battery? Should I lower the amount of experience that the players get because it's being shared with the item?

  2. - Top - End - #2
    Banned
    Join Date
    Aug 2010

    Default Re: 3.5 Item Question

    Just have it be an intelligent magic bag that is also a bag of holding and incredibly greedy. The item has the capability to craft healing potions, and cast healing spells. If they want healing they have to pay for it - sometimes it might charge more in the heat of combat. The item is actually linked to a wizard someplace that collects all the monies that is placed inside of the bag.
    Last edited by Tharck; 2010-10-01 at 06:14 PM.

  3. - Top - End - #3
    Colossus in the Playground
     
    Flickerdart's Avatar

    Join Date
    Mar 2008
    Location
    NYC
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    Male

    Default Re: 3.5 Item Question

    Just drop them a wand of Cure Light Wounds, or some Healing Belts.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  4. - Top - End - #4
    Troll in the Playground
    Join Date
    Jul 2010
    Location
    Argonth

    Default Re: 3.5 Item Question

    Quote Originally Posted by Tharck View Post
    The item is actually linked to a wizard someplace that collects all the monies that is placed inside of the bag.
    ...Wizards can't cast healing spells.
    Witty sig here nosey, aren't ya?

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  5. - Top - End - #5
    Titan in the Playground
     
    Tyndmyr's Avatar

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    Aug 2009
    Location
    Maryland
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    Default Re: 3.5 Item Question

    That's technically true, but they can cast mindrape, and clerics can cast healing spells.

  6. - Top - End - #6
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: 3.5 Item Question

    The wizard isn't casting them, the cleric or healer trapped in the item is. They teamed up. The wizard handles the extra-dimensional transport, defense and investment of acquired funds. One day the cleric or healer will get turned back and collect his share.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  7. - Top - End - #7
    Titan in the Playground
     
    Tyndmyr's Avatar

    Join Date
    Aug 2009
    Location
    Maryland
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    Default Re: 3.5 Item Question

    Quote Originally Posted by ericgrau View Post
    The wizard isn't casting them, the cleric or healer trapped in the item is. They teamed up. The wizard handles the extra-dimensional transport, defense and investment of acquired funds. One day the cleric or healer will get turned back and collect his share.
    That's what we tell them, anyway.

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