Results 1,141 to 1,170 of 1491
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2010-11-15, 09:44 AM (ISO 8601)
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- I live in Alabama
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2010-11-15, 03:00 PM (ISO 8601)
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- Aug 2006
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- Portland, OR
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Thankyou sir. How long should I give Flarbot and un_known to respond?
...
I still have an out-standing monster project.
Oops.
Well Ya'll at least have until I finish the Gith, and Revamping my Lycans.
I personally thing the Pulverize ability works in this instance, but I would be more interested to see something more Ambushy. But that's just me. Balance-wise it seems legit.
Huh, actually the Raptor should have the 60ft speed movement in Hybrid form as well...
There never has been a statistically good reason to be an animal as a Lycanthrope. Ever.
It's always been a flavor thing.
Well, there is the +10 Disguise Bonus to appear as a normal animal of the type. As per Alternate Form
I don't disagree that animal form should have its own cool ability though.
In fact I think that would be a fun thing to 'Fix' the underwhelming L.3 Ability of Lycans, if they gains a 'Animal Only Power'
It involves a lot of revamping, which I am fine with, if you would prefer it. If the project would prefer it.
I am in favor of it, but I am not the only one who would have to do more work because of it. Thoughts?
As For the Bite attack? I don't know, I really don't know whatAnimal this is based on, but a bite would be appropriate, for certain.
Third level abilities of the Lycanthropes tend to be Underwhelming in generally, usually they don't get much at all at third level. Soemthing flavorful, but not terribly tipping.
To be fair I built the Crazy long complicated class, and Magicyop cleaned it up a fair bit.
But, just think! 1 less Crazy Complicated Class for the project to finish!
On an unrelated note, I want to give a huge thanks to Magicyop who has made my job as a Lycan critic a hell of a lot easier with his fancy 'What Dun' Need ta be Done' table. Thank you, sir.Come with me, time out of mind...
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2010-11-15, 03:10 PM (ISO 8601)
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- Mar 2010
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- No.
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Thank you. I'm just quite glad that the list is helpful.
Unfinished Monsters by Original Post Date
Spoiler
Water Elemental3 - 10/02/2010
Elder Treant3 - 10/03/2010
Thunderbird3 - 10/05/2010
Malebranche3 - 10/16/2010
Dwarf Ancestor3 - 10/18/2010
SHADOWPERSON3 - 10/19/2010
Black Dragon2 - 10/19/2010
Lammasu2 - 10/19/2010
Arcadian Avenger1 - 10/20/2010
Purple Worm2 - 10/21/2010
The Bleakborn2 - 10/23/2010
Giths2 - 10/23/2010
Brass Golem2 - 10/24/2010
The WereScorpion2 - 10/27/2010
Gargoyle2 - 10/27/2010
Maug1 - 10/29/2010
Cheshire Cat2 - 10/30/2010
Wereraptor2 - 10/30/2010
Death Knight1 - 10/31/2010 [Revised Class]
Osyluth (Bone Devil)3 - 10/31/2010
Illurien2 - 11/04/2010
Shade2 - 11/04/2010
Half-Elemental1 - 11/07/2010
Warforged Charger1 - 11/07/2010
Were-elephant1 - 11/11/2010
Gerivar3 - 11/12/2010
Warforged Octopus1 - 11/13/2010
Ragewalker1 - 11/14/2010
Anarchic Creature2 - 11/14/2010
Living Spell1 - 11/14/2010 [Originally By ChumpLump]
Valkyrie1 - 11/15/2010
1: Awaiting critique or approval from Gorgondantess or other approved members(Hyudra, ChumpLump), or discussion from everyone.
2: Has been critiqued by Gorgondantess or other approved members (Hyudra, ChumpLump), and is awaiting the user to make the requested changes or otherwise edit.
3: Abandoned, either temporarily or permanently.
Linked Numbers: If the number next to the class is a link, that means that it leads either to the current critique of the class (If the number is a 2) or to a post with the proposed changes by the user (If the number is a 1).Last edited by Magicyop; 2010-11-15 at 09:14 PM.
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Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.
Many thanks to Qwernt for my amazing mind flayer avatar!
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2010-11-15, 03:23 PM (ISO 8601)
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- Jun 2009
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- In the shadows Waiting...
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2010-11-15, 03:26 PM (ISO 8601)
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- Dec 2009
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- London, England
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
That seems pretty simple to do. What would be a decent name for it? Planar Creature?
Secondly, it really needs to be spiced up. As is, it's a horrible, horrible template. There should be unique abilities to each one representing its alignment. If you don't want to tackle that, I'll do it myself.
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2010-11-15, 03:32 PM (ISO 8601)
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- Aug 2006
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- Portland, OR
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Gith Improved.
'Zerai given 2 more PLACome with me, time out of mind...
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2010-11-15, 03:33 PM (ISO 8601)
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- Oct 2010
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- Sun and Moon
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Hurra! I actually have someone defending my work
Anyways, I like pulverize, but I'm probably going to go and make animal form more worthwhile.
EDIT: This is based off of the Deiniouchus (probably misspelled) by the way.
EDIT #2: I gave a bite attack and changed pulverize up a bit. I edited the pg. 29 one if you need to know.Last edited by Betropper; 2010-11-15 at 03:45 PM.
Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
Spoiler
Spoiler
Weretrex avatar by Bradakhan
Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
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2010-11-15, 04:08 PM (ISO 8601)
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- Aug 2006
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- Portland, OR
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Wereraptor
Bite attack should happen at first level with Alternate form.
Language needs some serious cleaning on 'Raptor adaptability' and 'Raptor teamwork.'Come with me, time out of mind...
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2010-11-15, 04:41 PM (ISO 8601)
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- Oct 2010
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- Sun and Moon
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
Spoiler
Spoiler
Weretrex avatar by Bradakhan
Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
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2010-11-15, 07:58 PM (ISO 8601)
- Join Date
- May 2009
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Well, I think I've got the Valkyrie (ToB) finished up.
*Waits for Soulspark to be accepted*Dragonborn Gnome avatar by the ever-lovely Derjuin!
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2010-11-15, 08:09 PM (ISO 8601)
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- Aug 2010
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- the land of the french
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Shouldnt the skeleton suppost to be a template? Beacuse if i recall correctly, Any creature that has bones is able to beacome a skeleton.
Last edited by monkman; 2010-11-15 at 08:11 PM.
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
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2010-11-15, 08:27 PM (ISO 8601)
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- Dec 2008
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- Seattle
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Can someone point out to me what the value is for the Anaxim's Hit Die is?
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2010-11-15, 08:45 PM (ISO 8601)
- Join Date
- Aug 2008
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- Not in a human colon
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
'Kay. It looks okay, but I'm still not positive- anyone else have comments?
Works for me.
Hmmm... I'd like you to exchange escape detection for something more... useful. 'Yanki is still getting psionic dimension door, which is pretty much the best possible PLA you could've given it.
Looks good! I'll add it.
It's an awakened human skeleton class. The thing is, it becomes a skeleton and loses its mind, then becomes awakened and gains a whole new mind. So... no, it's a race.
It's a construct, so d10.
Also, Draken... are you still waiting on critiques from me, or am I waiting for you to finish changing it?
Chumplump: I'd like you to write up some Lycan-building guidelines, and make a really, really standardized Lycan. Forget every lycan class made- they can be revised. I want both animal and hybrid form to be worthwhile. I want standardized growth tables. I want X ability at level X to be usable in X form (so for example, the third level ability usable in animal form only). You have permission to revise any lycanthrope classes on the list- any who don't want theirs to be revised by Chump, speak now or forever hold your peace.
Sound good? Write up some guidelines, and I'll include it in the first post.Last edited by Gorgondantess; 2010-11-15 at 08:48 PM.
Marceline Abadeer by Gnomish Wanderer
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2010-11-15, 08:56 PM (ISO 8601)
- Join Date
- May 2009
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Valkyrie
Spoiler
HD: D8
Skill Points: 2+Int (X4 at first level)
Skills: Balance, Concentration, Intimidate, Jump, Knowledge (The Planes), Martial Lore, Survival and Tumble.
Weapon and Armour Proficiencies: A Valkyrie is proficient with all simple and martial weapons plus a single one-handed or light non-reach exotic weapon of her choice. A Valkyrie is also proficient with light armour and shields (but not tower shields).
{table=head]Level|BAB|Fort|Ref|Will|Class Features
1|+0|+2|+2|+0|Body of Battle, Sonic Burst, +1 Str
2|+1|+3|+3|+0|Maneuvers, +1 Con
3|+2|+3|+3|+1|Battle Skin, +1 Dex
4|+3|+4|+4|+1|Growth, +1 Str
5|+3|+4|+4|+1|Storm Rider, +1 Con
6|+4|+5|+5|+2|Lightning Gaze Stance, +1 Dex
7|+5|+5|+5|+2|Duelist, +1 Str
8|+6|+6|+6|+2|Electrical Weaponry, +1 Con
9|+6|+6|+6|+3|Lady of the Storm[/table]
Body of Battle:
The Valkyrie loses all racial features and becomes an outsider with the chaotic subtype. A Valkyrie has a base land speed of 30ft. The Valkyrie gains darkvision out to 60 feet. It gains a natural slam attack that deals 1d6+Str damage. It has two wings but they are unable to do anything for now.
Additionally, the Valkrie receives a natural armour bonus equal to its constitution modifier.
Sonic Burst: (Su)
At 1st level, a Valkyrie is able to release a thunderclap so deadly and powerful it can cripple lesser creatures. As a swift action, the Valkyrie may clap its hands together to create a powerful thunderclap. Creatures within 10ft + 5ft/HD must make a reflex save (DC = 10 + ½ HD + Cha Modifier) or take 1d4 sonic damage per HD of the Valkyrie. From second level onward, using Sonic Burst causes a single readied maneuver of the Valkyrie's choice to become expended.
Maneuvers:
At 2nd level, a Valkyrie gains the ability to initiate maneuvers. Her initiator level is equal to her Valkyrie levels. When it gains this ability, the Valkyrie picks four disciplines. The Valkyrie gains a new maneuver at every even-numbered level from any of its chosen discilpines. At each level the Valkyrie gains the ability to use any maneuver it knows once per encounter. At 3nd and 7th levels, the Valkyrie gains knowledge of a single stance from its chosen disciplines.
Battle Skin: (Ex)
At 3rd level, the Valkyrie's skin has become so hardened by battle, it begins to resist blows and magic alike. The Valkyrie gains DR/Cold Iron equal to three-quarters its HD (rounded down). It also gains SR equal to 11 + HD.
Growth:
At 4th level, the Valkyrie becomes large size, gaining all the bonuses and penalties associated with that.
Storm Rider: (Ex)
At 5th level, a Valkyrie learns to battle the elements themselves and gains resistance to cold, electricity and sonic equal to its HD. This becomes immunity at 15HD.
Additionally, it becomes able to use its wings and gains a fly speed equal to 5ft/HD with perfect maneuverability. It also gains two wing slam attacks dealing 1d4+ ½ Str damage.
Lightning Gaze Stance
At 6th level, a Valkyrie becomes able to channel the fury of the storm into its gaze. As a swift action, it may forgo the regular benefits of a stance it is and instead acquire a gaze attack with a range of 10ft +5ft/HD that grants a reflex save (DC = 10 + ½ HD + Cha Modifier) or take 1d6 electricity per 3 HD of the Valkyrie. Once the save has been made successfully, the target is immune to the Valkyrie's Lightning Gaze for 24 hours.
Duelist: (Ex)
At 7th level, the Valkyrie learns how to coerce her foes into facing her in one-on-one combat. Once per encounter per 4HD, the Valkyrie may target a single opponent within 30ft + 5ft/HD as a swift action. For a number of rounds equal to the Valkyrie's charisma modifier, the target of this ability receives a luck penalty equal to the Valkyrie's charisma modifier to all attack rolls, damage rolls, skill checks and ability checks when not used against the Valkyrie. Additionally, the save DC and caster level for any spell or spell-like ability used against any creature but the Valkyrie is reduced by a number equal to the Valkyrie's charisma modifier. This is a non-magical, mind-affecting, language-dependant ability.
When used against this opponent, the Valkyrie's gains the ability to use her readied strikes a number of additional times equal to ¼ her HD before they are expended. Her counters and boosts are expended as normal.
Electrical Weaponry: (Su)
At 8th level, a Valkyrie learns to empower its weapons with lightning, causing them to crash in glorious battle. As a swift action, any weapons wielded (including natural or unarmed attacks) by the Valkyrie deal an additional 1d6 electricity damage for every 2HD of the Valkyrie until the end of the turn. Using this ability expends a maneuver.
Lady of the Storm Stance
At 9th level, the Valkyrie has become the ultimate incarnation of the storm. As a swift action, it may forgo the regular benefits of a stance it is and instead it is granted the benefit of permanent Wind Wall effect in a hemisphere in front of the Valkyrie. Additionally, the Valkyrie gains 20% +2% per HD concealment against any foe she is fighting in melee combat while in this stance.
Comments:
Spoiler
So the original Valkyrie didn't really have enough to fill 9 levels, I don't think. So I had to make the last couple of abilities up from scratch.
I tried to vary them from the original powers a little in that the original were simply damage dealing and tend to become obsolete when energy immunity is thrown around. So I tried to make the last 2 more tactical and utility-based while still keeping with the master of single combat theme that the Valkyrie has.
One major concern I have is the packed 4th level, but I wasn't really sure what to do with it, so I left it how it is now to get some feedback from the more experienced folk here on what to do with it.
Any thoughts are appreciated, of course.
Last edited by Niezck; 2010-12-01 at 07:57 PM.
Dragonborn Gnome avatar by the ever-lovely Derjuin!
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2010-11-15, 09:07 PM (ISO 8601)
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- Aug 2010
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
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2010-11-15, 09:09 PM (ISO 8601)
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
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2010-11-15, 09:17 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Living Spell's Death Track Secret has been changed. It used to be raising Wraiths, now it creates disintegration body bombs.
Added Valkyrie to list, and removed Soulspark.Last edited by Magicyop; 2010-11-15 at 09:22 PM.
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Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.
Many thanks to Qwernt for my amazing mind flayer avatar!
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2010-11-15, 09:18 PM (ISO 8601)
- Join Date
- May 2009
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Hmm, reducing Sonic Burst might be an idea actually, considering how many other damaging powers it gets. 1d4/level seems about right I think.
Well, Warblade has the fewest maneuvers and stances known as far I know, because it can recover them as a swift action. Remove that ability and it's basically a very, very weak initiating class. I'll see what the others think.
Ranged and wooden weapons still get the bonus damage, there's nothing in the ability that implies they wouldn't?
The resistances become immunities simply because the creature has it.
I'll mention that the duelist power is a mind-affecting ability. It's basically meant to be a "COME FIGHT ME!" kinda thing.
The maneuver part is basically just to allow the Valkyrie to fight their duelist target more effectively, especially considering they can't normally recover maneuvers.
The concealment is due to the whole massive winds in front of her, causing a slight chance that they'll be blown off balance or whatever.Dragonborn Gnome avatar by the ever-lovely Derjuin!
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2010-11-15, 10:26 PM (ISO 8601)
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- Jul 2009
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- Tennessee
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2010-11-15, 10:32 PM (ISO 8601)
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- Apr 2010
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Not to be rude, but can you reword the liveing spell? I honestly can't understand the spells, Caster levels and tracks at all, if I'm just missing something obvious please tell me.
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2010-11-15, 10:38 PM (ISO 8601)
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- Mar 2010
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
It would help if you specified what your issue with it is. Essentially, you gain a caster level of your HD + 1, as it explains in the Anima class feature, and you gain spell-like abilities in accordance with your chosen Track. So if I picked Antimagic as my primary track, then I would have the spell of the level specified as my primary track maximum. It doesn't use these spell-like abilities AS spell-like abilities, but rather effects all targets in their space or which they slam.
And it gains some other fringe benefits from having the track.
What's your issue? If you can't explain what the problem is, I can't fix it.Full Homebrew List
New Homebrew:
Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.
Many thanks to Qwernt for my amazing mind flayer avatar!
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2010-11-15, 10:41 PM (ISO 8601)
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- Apr 2010
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
So is the creature affected by ALL of the spells or just one he chooses... I'll relook over it.
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2010-11-15, 10:44 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
They are permanently active, if that's what you mean. You have a maximum of three spells in your Anima at a level 20 Living Spell: One in your primary, one in your secondary, one in your tertiary. You may elect to have less, or lower level spells, making one of your spells more powerful. Any spell currently active is a part of your Anima, and your Anima always applies to any target which you slam or engulf.
Essentially the tracks represent that in the book, there are many different living spells, and if the class was simply made to be "pick a spell", you could just be all, "I'm a living wish!" and you could change yourself in bizarre and nonsensical ways. The tracks allow you to specialize, and I think the upgrade idea is fun for balance and flavor.Full Homebrew List
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Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.
Many thanks to Qwernt for my amazing mind flayer avatar!
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2010-11-15, 10:53 PM (ISO 8601)
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- Apr 2010
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
At fourth level, the Living Spell gains a Secondary Anima Track. This cannot be the same Track as its Primary Track. (It is strongly recommended that two Energy Tracks not be allowed.) At eleventh level the Living spell gains a Tertiary Anima Track. This Cannot be the same Track as its Primary or Secondary Tracks. (it is even more strongly recommended that three Energy Tracks not be allowed.)
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2010-11-15, 10:57 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
It... never says this in the slightest! If you read what it says, it suggests you don't get more than one energy track, as it could become overpowering. ("I'm a living lightning + fireball + cone of cold! BWAHAHAHAHAA!")
At fourth level, the Living Spell gains a Secondary Anima Track. This cannot be the same Track as its Primary Track. (It is strongly recommended that two Energy Tracks not be allowed.) At eleventh level the Living spell gains a Tertiary Anima Track. This Cannot be the same Track as its Primary or Secondary Tracks. (it is even more strongly recommended that three Energy Tracks not be allowed.)Last edited by Magicyop; 2010-11-15 at 10:59 PM.
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New Homebrew:
Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.
Many thanks to Qwernt for my amazing mind flayer avatar!
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2010-11-15, 11:02 PM (ISO 8601)
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- Apr 2010
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2010-11-15, 11:04 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Full Homebrew List
New Homebrew:
Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.
Many thanks to Qwernt for my amazing mind flayer avatar!
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2010-11-15, 11:26 PM (ISO 8601)
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- Apr 2010
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2010-11-15, 11:31 PM (ISO 8601)
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- May 2009
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Funny thing? Living Disjunction giving the party a group hug.
Just wondering though, what classes is a living spell meant to go to after being ... itself? Like most classes here have a pretty distinct path outside of the class, things they get better at by being the monster they are, but the Living Spell seems to only be able to be a living spell, since it can't use weapons or anything, presumably can't use verbal or somatic components and, well, is a massive ball of arcane energy.
Also, would something like Transmute Rock to Mud or whatever be transmuting the ground the living spell walks (or is) on etc?
And finally, and probably most importantly, how on earth can a living spell be party-friendly? For the most part it's either passively destructive or has a total inability to interact normally. (Take the disjunction one for example, you'd have to be constantly wary of standing near it or touching it plus the fact it can barely speak and use items or whatever, makes it kinda difficult to party with.)
Perhaps Telepathy may be in order? Or some kind of "anima limb" to cast spells and wield weapons etc?Dragonborn Gnome avatar by the ever-lovely Derjuin!
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2010-11-15, 11:44 PM (ISO 8601)
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