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2010-10-02, 12:34 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Last edited by monkman; 2010-10-02 at 01:08 PM.
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
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2010-10-02, 01:02 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
I think I'll try the allip.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-10-02, 01:09 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
More undead is always good.
Really really really awesome avatar thanks to neoseph7
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2010-10-02, 02:34 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Going to tackle the Titan. No monster stealing
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-10-02, 02:46 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Forest Troll: I like! Could use a bit more stuff, though: either increase it to full BAB, or give it better ability scores (maybe rounding it off to +2 strength and dexterity), or give it powerful build. Also, while the wisdom bonus is flavorful, it's neither mechanically accurate or necessary: reflect that in its class skills.
Also, it would be better to have the hide bonus just equal to 1/2 HD.
Either way, it's added: go ahead and edit it in the nonce.
Then make it so! Look at my Cornugon for the summoning ability I use for devils/demons, and slap that on its 2nd level. Once you do that, I'll put it up.
@ Chump: Ettin, Nimblewright & Shadow added to waiting list. I'll think about the demi lich- it's technically an epic monster. If anyone wants to do it, that's fine, but I won't be putting it on the waiting list.
As for homebrew monsters... let's get all the published monsters out of the way first, eh? I mean, you can if you really want, and I expect you to have the homebrewer critique it, but in general published monsters are my first priority- I won't put homebrew on the waiting list.
As for revising... not my first priority. I'll do that if we hit a lull.
Same thing with your living spell: it's of the same order as the Genius Loci: nigh unplayable and really not something we should be making a playable creature. Beyond that, the living spell is essentially impossible to balance. I promise you I'll get to it... eventually. So, in the meanwhile, go ahead and do the sniverfeblin.Marceline Abadeer by Gnomish Wanderer
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2010-10-02, 02:48 PM (ISO 8601)
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2010-10-02, 02:51 PM (ISO 8601)
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- Dec 2009
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- England
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2010-10-02, 02:53 PM (ISO 8601)
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- Aug 2008
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- Not in a human colon
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2010-10-02, 02:56 PM (ISO 8601)
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2010-10-02, 03:19 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
the finshed version the goristro is on the first page. i'll just delete the things that arent important there
Last edited by monkman; 2010-10-02 at 03:19 PM.
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
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2010-10-02, 03:23 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Marceline Abadeer by Gnomish Wanderer
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2010-10-02, 03:35 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
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2010-10-02, 03:39 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
No, it's not.
At 2nd level, the goristro gains the ability to summon its brethren. Once per day the goristro can cast Summon Monster I as an SLA, with a duration of 1 minute/level instead of 1 round/level. Every 2 class levels from there on, it progresses to the next summon monster spell, culminating at Summon Monster VI at level 12. HD outside from goristro HD count as 1/2 class levels for this purpose, so with 12 levels of goristro and 6 levels of anything else, the goristro can get up to Summon Monster VIII. With 13 levels of Goristro and 20 HD, the Goristro can cast Summon Monster IX.
The goristro can only summon CE or NE monsters.Last edited by Gorgondantess; 2010-10-02 at 03:40 PM.
Marceline Abadeer by Gnomish Wanderer
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2010-10-02, 03:41 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Styx Dragon: Make the Summon Monster SLA scale from 1 to 9.
You say it gets "styx dragon SLAs" at 4th level when it does not. In the table, don't say "Styx Dragon SLAs", actually say what SLAs it gets.
It could also use just a little cleaning up.
Beyond that? I actually prefer the original Styx Dragon. It gets more cool abilities, as opposed to just... spellcasting. It feels like a real class. Beyond that, the Styx Dragon was very well balanced as is- hell, I'd say it was essentially perfect. Could've used more than just bonus feats, but there you go. I think if weMarceline Abadeer by Gnomish Wanderer
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2010-10-02, 03:48 PM (ISO 8601)
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Allip [3.5 Monster Class]
Allip
SpoilerHit Die: d12
Class Skills
The allip has no class skills.
Skill Points at 1st Level: (2 + Int modifier) x 4
Skill Points at Each Additional Level: 2 + Int modifier
ALLIP
Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st +0 +0 +0 +2 Allip body, incorporeal, shadow glide, insanity touch 2nd +1 +0 +0 +3 Turn resistance, babble, madness 3rd +1 +1 +1 +3 Excessive madness, +1 Cha
Weapon and Armor Proficiencies: An allip is proficient with all simple weapons, but no armor or shields.
Allip Body: An allip loses all racial features, replacing them with the following traits:Spoiler- No Constitution score.
- Darkvision out to 60 feet.
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
- Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
- Heals naturally.
- Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
- Uses its Charisma modifier for Concentration checks.
- Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
- Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
- Undead do not breathe, eat, or sleep.
An allip is a medium-sized undead. Any class levels an allip takes have their HD increased to d12.
Incorporeal: An allip can become incorporeal for HD + Cha modifier rounds per day. These rounds need not be consecutive; they can be split up throughout the day.
Upon reaching 10 Hit Dice, the allip becomes permanently incorporeal.
Shadow Glide (Ex): An allip gains a 15-foot fly speed with poor maneuverability.
Upon reaching 4 Hit Dice, the allip's flight improves to 30 feet with average maneuverability.
At 8 Hit Dice, the allip flies at a speed of 60 feet with perfect maneuverability.
Insanity Touch (Su): The allip gains a touch attack that deals 1 Wisdom damage. On each such successful attack, it gains 2 temporary hit points.
At 3 Hit Dice, this improves to 1d4 Wisdom damage and 5 temporary hit points.
Every 6 HD added after the 3rd increases the Wisdom damage of the touch by 2 and grants an additional 5 temporary hit points.
This touch attack is not treated as an incorporeal touch attack unless the allip is incorporeal. Temporary hit points gained from this ability cannot go over 2 x HD + Cha modifier, and last 1 hour.
Turn Resistance: Allips gain a +2 bonus against turn attempts.
At 6 Hit Dice, and at every 4th Hit Dice after, the allip's turn resistance bonus increases by 2.
Babble (Su): An allip mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC 10 + 1/2 HD + Cha modifier Will save or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect. This ability can be used for 3 + Cha modifier rounds per day, though they need not be consecutive rounds; they can be split throughout the day. While this ability is active, the allip cannot speak intelligibly--they effectively lose their ability to communicate for the duration.
Creatures that successfully save cannot be affected by the same allip’s babble for 24 hours.
Madness (Su): Anyone targeting an allip with a thought detection, charm, compulsion, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage.
Excessive Madness (Su): Anyone targeting an allip or any creature within 30 feet of the allip with a thought detection, mind control, or telepathic ability comes into contact with the allip's overflowing madness and takes 2d4 points of Wisdom damage.
Ability Score Increase: The allip gains a +1 bonus to their Charisma score at 3rd level.
Comments:SpoilerThis is my first homebrew monster class. I played around with the formatting a little, though that has little effect on the creature itself.
A 1st-level allip has most of the basic traits of an allip, including a touch attack (note that it's not incorporeal normally) dealing Wisdom damage, flight, and being incorporeal.
At 2nd level, they basically finish off their normal traits, becoming a true allip.
Excessive madness is of my own make, allowing the allip to become somewhat of a team player without even trying. The Charisma bonus at that level is kind of a filler because of a lack of truly new abilities, though it has potential to improve the allip's deflection bonus to AC and DCs for babble.
Most of their abilities scale, allowing improvement of their "racial" features even as they multiclass and improve on their other abilities. However, most of their abilities are also defensive, leaving them with very little in the way of offensive options. This is probably okay, though, considering they're undead and they're already proficient with simple weapons and they've got a touch attack.Last edited by Temotei; 2014-04-09 at 08:53 PM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-10-02, 03:48 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
*praying to god*
i hope it's done
edit: why does the allip have a D12 for hp?the 'all class lvs get D12' should be tooken off as wellLast edited by monkman; 2010-10-02 at 03:52 PM.
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
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2010-10-02, 03:55 PM (ISO 8601)
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- Jun 2008
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Last edited by Kobold-Bard; 2010-10-02 at 03:56 PM.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-10-02, 04:10 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
there you goawesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
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2010-10-02, 04:12 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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2010-10-02, 04:13 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Bet you found that within 5 seconds or so didn't you. Google's mad at me for using Bing today in work.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-10-02, 04:14 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-10-02, 04:15 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Last edited by Gorgondantess; 2010-10-02 at 04:16 PM.
Marceline Abadeer by Gnomish Wanderer
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2010-10-02, 04:26 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Being incorporeal is really powerful, though. Immunity to anything nonmagical coupled with a 50% miss chance against things that are...along with everything else being incorporeal gives you...
To me, 3rd level seems early. What's your reasoning behind that?
Also, "mind control" doesn't mean much in D&D: say charm or compulsion.Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-10-02, 04:27 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
There should also be a cap on the temp hp. I can forsee some farmyard antics touching chickens* and gaining infinite hp.
* Tehe.Dragonborn Gnome avatar by the ever-lovely Derjuin!
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2010-10-02, 04:32 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
*cough*goristro*cough*not*cough*listed*cough*
i do agree with niezck, i immagine a lv 20 monk with flurry of blows, haste and weapons of speed.awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
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2010-10-02, 04:34 PM (ISO 8601)
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- Aug 2008
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
Oh, crap, bag of kittens problem... yes, either put on a cap, or make it restore hp (I'd advise the latter).
Check out the ghost- you can get it at 1st level, albeit with some heavy drawbacks. Anyways, it has to get full incorporeality eventually, right? 3rd level is enough, or if you really have a problem with it, you can tag it to HD- if you're going to do that, though, scale up the duration until you get it.
I just copy-pasted that from the SRD, actually. Should I still change it, regardless?Marceline Abadeer by Gnomish Wanderer
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2010-10-02, 04:39 PM (ISO 8601)
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2010-10-02, 04:42 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
I gave it a limit and added a duration (1 hour).
you can tag it to HD- if you're going to do that, though, scale up the duration until you get it.
Huh... that's silly. Yeah, change it to charms or compulsions.
Also, I call the ettin. It should be done within twelve hours.Last edited by Temotei; 2010-10-02 at 05:21 PM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-10-02, 05:30 PM (ISO 8601)
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Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
CHRONOTYRYN
Spoiler{table=head]Level|Bab|Fort|Ref|Will|Special
1st|+0|+0|+0|+2|+1int/wis
2nd|+1|+0|+0|+3|+1int/wis
3rd|+1|+1|+1|+3|+1int/wis, Feather Flurry
4th|+2|+1|+1|+4|+1int/wis, Growth
5th|+2|+1|+1|+4|+1int/wis, Wings
6th|+3|+2|+2|+5|+1int/wis
7th|+3|+2|+2|+5|+1int/wis
8th|+4|+2|+2|+6|+1int/wis, Growth
9th|+4|+3|+3|+6|+1int/wis
10th|+5|+3|+3|+7|+1int/wis , Sonic Screech
11th|+5|+3|++3|+7|+1int/wis
12th|+6|+4|+4|+8|+1int/wis
13th|+6|+4|+4|+8|+1int/wis
14th|+7|+4|+4|+9|+1int/wis
15th|+7|+5|+5|+9|+1int/wis
16th|+8|+5|+5|+10|+1int/wis
17th|+8|+5|+5|+10|+1int/wis
18th|+9|+6|+6|+11|+1int/wis
19th|+9|+6|+6|+11|+1int/wis, Dual actions[/table]
Ability increase A Chronotyryn can either gain +1 wisdom or +1 inteliigence per level.
Feather Flurry: A Chronotyryn can lauch his feather at the opponent, These feathers damage 1d6/Hd and he can use this ability 1 time per 3 Hd.
Growth At 4th lv a Chronotyryn grows to large size
At 8th lv a Chronotyryn grows to huge size
Wings A Chronotyryn gains the use of his wings. He can fly 70ft/round +5ft/hd with average maneuverability.
Sonic Screech A Chronotyryn can produce a sonic screech that deals 1d8/2hd damage with a save of 10+1/Hd+wisdom/intelligence and a range of 20ft+5ft/HD.
Dual actions: At 19th lv a Chronotyryn can perform 2 rounds of action in one round as if it were two creatures. It can do a full attack action and a double move; two full attack actions and two 5-foot steps; a full attack action,
a move action, and a spell-like ability; two spell-like abilities
and two move actions; and so on. A Chronotyryn can use this ability 1 time per 7 HD. It last 1 round.
im a bit stuck at the vitural spell caster lv,the Sla and the compostion of the feathers(magic,admatium,etc). The racial traits,skills,profs, i'll do them latter.Last edited by monkman; 2010-10-02 at 10:43 PM.
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
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2010-10-03, 01:24 AM (ISO 8601)
- Join Date
- Sep 2007
Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!
I'm going to request the Brass, Copper, Black, and Shadow Dragons in no particular order.