Results 1 to 21 of 21
Thread: [3.5] Ruling Question
-
2010-10-02, 02:21 PM (ISO 8601)
- Join Date
- Sep 2010
- Gender
[3.5] Ruling Question
I had a question about the monk's spell resistance, If a player trys to cast a cure spell on him (which has spell resistance) does it mean you can't heal him? or he has to make a will save for half? or can he opt to not have it be resisted and heal fully by another member?
-
2010-10-02, 02:31 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Denmark
- Gender
Re: [3.5] Ruling Question
The monk in question would have to lower his spell resistance, and it would then be down (against all spells) until his next turn.
sourceMember of the paladin fan club
-
2010-10-02, 03:05 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- By a Park
- Gender
Re: [3.5] Ruling Question
Resistance and saving throws are two different things. Nothing forces an otherwise willing creature to make a saving throw.
In any case, as Anterean said, the monk would have to take a standard action to lower the SR for a round. However, SR does not interfere with a creature’s own spells or items. So if the monk obtained the ability to cast its own healing spells or at least carried a lot of potions of cure serious wounds, it wouldn’t have to worry abou the SR.The Future just ain’t what it used to be.
-
2010-10-02, 09:01 PM (ISO 8601)
- Join Date
- Sep 2010
- Gender
Re: [3.5] Ruling Question
In our group, we usually just allow SR to be bypassed automatically when we're casting healing or buff spells on each other. It makes things easier and faster for the players and the DM.
-
2010-10-02, 09:28 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- R'lyeh
- Gender
Re: [3.5] Ruling Question
Saves for harmless spells are entirely optional. Spell Resistance, on the other hand, has to be "Manually" lowered if you want to avoid the CL check. This takes a standard action as per the SR rules. You don't need to lower it to receive a buff, but it surely helps if the buffer doesn't have to make a caster level against you.
-
2010-10-03, 07:03 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
-
2010-10-03, 08:41 AM (ISO 8601)
- Join Date
- Oct 2010
Re: [3.5] Ruling Question
I don't know why people always complain about the monks SR. When they get it, a same level caster with Greater Spell Pen would still need to roll a 7 to beat their SR, which means that 30% of the time, they don't even have to make a saving though. If their class ability said "Monks ignore 30% of all spells that allow SR" people would probably think its cool, but because you can't push the SR to ungodly levels, everyone seems to think its terrible.
-
2010-10-03, 08:55 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
-
2010-10-03, 09:07 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: [3.5] Ruling Question
CL boosters are not uncommon. Assay Spell Resistance is not a particularly high-level spell. And anything that requires your opponent to roll below average is not a great defensive ability!
Sure, a mage who isn't tricked out for defeating spell resistance still fails 30% of the time. And succeeds 70% of the time.
-
2010-10-03, 09:09 AM (ISO 8601)
- Join Date
- Dec 2006
Re: [3.5] Ruling Question
The majority of optimizers don't choose very many spells that allow SR, period. That makes "30% of all spells that allow SR" turn into "2% of all spells that show up in our game." Couple that with 30% being a number based on the apparent assumption that the caster who relies on SR:Yes spells isn't optimizing to overcome SR, which would likely turn that estimate to more like 10%.
How does "10% chance to ignore 2% of the spells cast by 10% of the casters we're likely to face" sound as an ability? I mean, sure, it's an 'always on' ability that you didn't expend additional resources besides Monk levels to obtain, but...
-
2010-10-03, 10:00 AM (ISO 8601)
- Join Date
- Oct 2010
Re: [3.5] Ruling Question
Do you play in all pvp D&D games or something? Generally in D&D when you're a monk, you're fighting against either monsters out of an MM, who usually aren't super optimized, or NPCs written by your DM, who are generally optimized to the same extent as the party is. Maybe if you're playing in some arena style PbP game, your comments make sense, but in an actual game of D&D they don't.
Take, for example, a standard CR 13 (monks get SR 23 at level 13) monster, a Death Slaad. They have caster level 15, so they only need to roll an 8 to beat your SR. However, this means that 35% of the time you don't even need to roll a save. Another CR 13, a Ghaele Eladrin, has even lower castier level for its SLAs and Spells, so you ignore even more.
-
2010-10-03, 10:10 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- R'lyeh
- Gender
Re: [3.5] Ruling Question
-
2010-10-03, 10:20 AM (ISO 8601)
- Join Date
- Oct 2010
Re: [3.5] Ruling Question
I think it often only matters how it compares to monsters. D&D games are often "pvp off", so how your character does in a fight against another character means nothing compared to how it does in a fight against a monster. I'm not talking about throwing "monk ready" enemies at him, just standard ones.
-
2010-10-03, 10:30 AM (ISO 8601)
- Join Date
- Dec 2006
Re: [3.5] Ruling Question
The games that I see, mostly, stop using monsters as legitimate threats to the party after about 6th level. They make the occasional appearance on the random encounter field, but from low mid-levels on, monsters without class levels are not prominently featured in, for example, urban campaigns, courtly intrigue who-done-its, and games in general that have had well-coordinated, optimized players.
YMMV, obviously, but the number of monsters that live up to their CR just seems to diminish at a geometric rate after about CR 8.
-
2010-10-03, 10:44 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- R'lyeh
- Gender
Re: [3.5] Ruling Question
What I'm trying to say is that it doesn't matter how much the game actually reflects that. the players come and bring these other cases. I have yet to see a game with a wizard wearing a reduced lead hat, thus I don't care, but you'll hear plenty from people here that have (or not but complain anyway) that such thing can be pulled and make a big deal of it.
The imbalance exists. The problem usually doesn't. People complain anyway.
-
2010-10-03, 10:45 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Israel
- Gender
Re: [3.5] Ruling Question
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
-
2010-10-03, 11:27 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- By a Park
- Gender
Re: [3.5] Ruling Question
Need to roll a 6 or higher, actually. Remember, the caster level check still succeeds if it only equals the SR. 6+17 = 23
Still better than “succeeds 100% of the time,” which is the case with no SR. Just consider it the equivalent of light fortification armor against spells. Sure, not very impressive at 13th level and above, but still comes in handy sometimes.The Future just ain’t what it used to be.
-
2010-10-03, 11:39 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Israel
- Gender
-
2010-10-03, 11:43 AM (ISO 8601)
- Join Date
- Oct 2010
Re: [3.5] Ruling Question
Not impressive until you realize you ended a fight with 12 HP and the one crit or spell you prevented was the difference between life and death. Remember in D&D without wound penalites everything happens at the margin.
I will say the I usually significantly gimp casters in one major way, that being I restrict them mostly to spells in the PHB. When every book Wizards ever puts out has new spell options, obviously casters become OP. A spellcaster limited to PHB spells is still incredibly powerful and versatile, but doesn't have that "magic bullet" for EVERY situation.
-
2010-10-03, 11:59 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- By a Park
- Gender
Re: [3.5] Ruling Question
Ah, yes indeed.
I do believe I said it was still useful.
Anyway, at 13th level, you can afford to have at least moderate fortification. Hence light fortification not being so impressive.
Actually, given the increased specialization in a lot of the splatbook spells, you wind up with a lot of “magic bullets” that only work for that one situation. The PHB spells are a lot more general purpose. You might have a better gimp if you restrict spells to splatbooks only.Last edited by Shhalahr Windrider; 2010-10-03 at 12:02 PM.
The Future just ain’t what it used to be.
-
2010-10-04, 10:37 AM (ISO 8601)
- Join Date
- Sep 2010
- Gender
Re: [3.5] Ruling Question
Monkish SR is a decent cookie; it doesn't too much, but it's occasionally useful.
I took the Exalted SR feat for my monk, and it makes it slightly more useful, as most of what we have faced since mid to high levels, is evil outsiders and casters.
It's those accursed neutrals that give me problems. ;) As Zapp Brannigan says "What makes a man turn neutral ... Lust for gold? Power? Or were you just born with a heart full of neutrality?"