New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 21 of 21
  1. - Top - End - #1
    Orc in the Playground
     
    Il_Vec's Avatar

    Join Date
    Dec 2008
    Gender
    Male

    Default Help me spend my Archivist WBL and suggest some spell selections.

    Edit: I started this thread asking for build advice. Right now I'm pretty set with Archivist. I'd like suggestions as to where to spend my WBL, and about spells selection.



    My friend and fellow poster Fawst is going to start a new Eberron campaign in a few weeks. At first, I figured I wanted to try a swift skirmisher build. Then the other players started rolling their sheets and, well...
    Level 4 characters, 32 point buy(Hard-capped that even with racial modifiers, max atribute is 18), we all know the DM likes clerics and at least one of the main antagonists will be a Bone Knight. The DM has house-ruled ToB manuevers into all classes that weren't full casters. The group consists currently of:

    Human Dragon Shaman(Copper or Gold)
    Changeling Ranger (going into warshaper)
    Human Swordsage (focuses in Stone Dragon and Shadow Hand)
    Dwarf Fighter (going into Dwarven Defender. He looked into Deepstone sentinel and still preferred DD)

    According to the DM, allowed books are: All completes, All races of, PHBII, XPH Spell compendium, all eberron books, Sandstorm, frostburn, stormwrack, libris mortis.

    I am lost as to what to play, because of the lack of any casters or specialized skillmonkeys.
    The ideas I had were: swift skirmisher, psion, knight phantom or familiar-fu hexblade. I realize none of them covers the needs of the party.

    We are most likely to play from level 4 to 12.

    What do you think?
    Last edited by Il_Vec; 2010-10-05 at 06:33 PM.
    Inner fear is your only enemy.

  2. - Top - End - #2
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: I'll join a new D&D3.5 game, would like build suggestions.

    *shrug* Archivist would probably be what you want. Basically everyone else will be going into melee so you covering arcane and divine casting (particularly divine buffing and arcane battlefield control) seems rather key. It's also key to have someone capable of casting Restoration, Revivify and Heal (eventually, that is) in the party.

    Other option would be Cloistered Cleric taking Domains to do Wizardly stuff; that'd also allow you to cover the trapfinding portion of the deal. But you'd be worse at Wizardly casting. Still, if you aren't horribly opposed to spellcasting I'd go Cloistered Cleric or Archivist. And if you wanna fight too, I'd go DMM: Persist Cloistered Cleric or Archivist and fight for real.


    Rogue 1/Wizard 4/Unseen Seer 10 with some Arcane Disciple-trickery could also work, if a bit worse. But yeah, Cloistered Cleric is probably the easiest way to cover all the things you're lacking. Note that Ranger can also do skillmonkery and cover trapfinding and tracking. If you go CC, you could do that too.
    Last edited by Eldariel; 2010-10-04 at 10:53 AM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  3. - Top - End - #3
    Titan in the Playground
     
    Telonius's Avatar

    Join Date
    May 2006
    Location
    Wandering in Harrekh
    Gender
    Male

    Default Re: I'll join a new D&D3.5 game, would like build suggestions.

    Skillmonkey plus specialized caster? Two things come to mind, Beguiler and Artificer. Both get trapfinding, both have their methods of spellcasting. Artificer has the option of crafting Homunculi that can cover for other party lacks. Since you're going to be playing in Eberron, Artificer might be good for you. Parties generally love an Artificer, too, since he can craft items on the cheap.

  4. - Top - End - #4
    Orc in the Playground
     
    RogueGuy

    Join Date
    Nov 2009

    Default Re: I'll join a new D&D3.5 game, would like build suggestions.

    Quote Originally Posted by Telonius View Post
    Skillmonkey plus specialized caster? Two things come to mind, Beguiler and Artificer. Both get trapfinding, both have their methods of spellcasting. Artificer has the option of crafting Homunculi that can cover for other party lacks. Since you're going to be playing in Eberron, Artificer might be good for you. Parties generally love an Artificer, too, since he can craft items on the cheap.
    plus factotum + artificer win win.

  5. - Top - End - #5
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: I'll join a new D&D3.5 game, would like build suggestions.

    Bard! BARD! BARD!

    What do you add to a party of meleers? A melee force multiplier!

    5 PCs * +5 (or greater) Inspire Courage = MOAR DAMAGE!
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  6. - Top - End - #6
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: I'll join a new D&D3.5 game, would like build suggestions.

    Quote Originally Posted by Keld Denar View Post
    Bard! BARD! BARD!

    What do you add to a party of meleers? A melee force multiplier!

    5 PCs * +5 (or greater) Inspire Courage = MOAR DAMAGE!
    I'd second this, but so far from Sublime Chord it'll take a while for the casting to pick up and the party could really use a controller caster (long duration buffs wouldn't hurt either)
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  7. - Top - End - #7
    Orc in the Playground
     
    RogueGuy

    Join Date
    Nov 2009

    Default Re: I'll join a new D&D3.5 game, would like build suggestions.

    Quote Originally Posted by Keld Denar View Post
    Bard! BARD! BARD!

    What do you add to a party of meleers? A melee force multiplier!

    5 PCs * +5 (or greater) Inspire Courage = MOAR DAMAGE!
    Quote Originally Posted by Eldariel View Post
    I'd second this, but so far from Sublime Chord it'll take a while for the casting to pick up and the party could really use a controller caster (long duration buffs wouldn't hurt either)
    seconded and add DOOMSPEACK!!! MOAR the enemy fail (-10 to all rolls ) to do anything XD

    add from Races of Stone Metamagic Song, spend bardic music for negate the metamagic cost, so HELLO PERSIST SPELL
    Last edited by Ruinix; 2010-10-04 at 12:24 PM.

  8. - Top - End - #8
    Orc in the Playground
     
    Il_Vec's Avatar

    Join Date
    Dec 2008
    Gender
    Male

    Default Re: I'll join a new D&D3.5 game, would like build suggestions.

    I like the Archivist and Artificer sugestions...
    Bard seems OK, but I feel like it's stepping on the Dragon Shaman's territory.

    Regarding the Archivist: I feel that it might be the best way to go, but maybe the magic-mart will not be at our disposal, meaning it might be hard to find divine scrolls of arcane spells... Do you have any suggestions to get around that?

    I could use a wizard into unseen seer, using Martial Stance(Assassin Stance) to bypass the rogue dip.
    Inner fear is your only enemy.

  9. - Top - End - #9
    Firbolg in the Playground
     
    Person_Man's Avatar

    Join Date
    Feb 2006
    Location
    Washington, DC
    Gender
    Male

    Default Re: I'll join a new D&D3.5 game, would like build suggestions.

    Have you looked at the Artificer?

  10. - Top - End - #10
    Bugbear in the Playground
     
    Planetar

    Join Date
    Feb 2009

    Default Re: I'll join a new D&D3.5 game, would like build suggestions.

    I agree that the group probably would be better of with a controller caster, but Artificer is
    a) very setting appropriate
    and
    b) lots of fun to play

    If you decide to do that, you could take care of the buffing part. Control is possible, but rather costly using items, I guess (of course, this depends on how much cost reduction your DM is willing to deal with). You could up the Spell DCs via Enhance Item Creation from the ELH.

  11. - Top - End - #11
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: I'll join a new D&D3.5 game, would like build suggestions.

    Quote Originally Posted by Il_Vec View Post
    Regarding the Archivist: I feel that it might be the best way to go, but maybe the magic-mart will not be at our disposal, meaning it might be hard to find divine scrolls of arcane spells... Do you have any suggestions to get around that?
    You are fine with just divine scrolls of divine versions of arcane spells; Adepts (very common) have Web, Cleric domains contain a ton of stuff, Druids give you Entangle (superior lvl 1 control spell), etc. As you have Scribe Scroll, you just need the other caster to provide the spell and you can make the scroll yourself.

    To truly get arcane spells as divine scrolls, something like Alternate Source Spell would be needed. No need to go that far though; you get all you need from Domains & the big divine classes.


    You also are Int-based and can pick up Trapfinding through Planar Touchstone [PlH]: Catalogues of Enlightenment so you should be just fine with regards to that, though Archivist has trouble expanding his skill list in other directions too much and needs lots of Knowledges anyways. Still, they have at least Diplomacy and Gather Information in class so they can get something done.

    EDIT: Except Archivist is in Heroes of Horror. Derp.
    Last edited by Eldariel; 2010-10-04 at 12:38 PM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  12. - Top - End - #12
    Orc in the Playground
     
    Il_Vec's Avatar

    Join Date
    Dec 2008
    Gender
    Male

    Default Re: I'll join a new D&D3.5 game, would like build suggestions.

    After the suggestion, I have looked.
    I like the class, but I feel that if there was an easy way to put wizard spells on the Archivist, it would be what I'm looking for.
    But the Artificer is an excellent secont choice, being able to cast arcane and divine spells using UMD... Is there something I'm missing?
    Edit:
    Can an Archivist pick domain spells with the 2 spells he gets when going up a level?
    Last edited by Il_Vec; 2010-10-04 at 12:39 PM.
    Inner fear is your only enemy.

  13. - Top - End - #13
    Ogre in the Playground
     
    Petrocorus's Avatar

    Join Date
    Feb 2010
    Location
    France
    Gender
    Male

    Default Re: I'll join a new D&D3.5 game, would like build suggestions.

    Your party need: a skill monkey, an arcane caster, a divine caster, a trap finder, and maybe a face (depending on the build of the shaman).
    You actually need to be 3 or 4 party member on your own.

    I see several builds that can fit this needs to some extends, but not completely.

    • Factotum / Chameleon

      Very good as skill monkey, good face and abilities to do some casting.

    • Straight Artificer

      Good skill monkey and the abilities to create magic item easily can cover the spell casting.

    • Druid 4 / Wizard 1 / Arcane Hierophant

      You need precocious apprentice to qualify. i don't know if it can cover the trap finding, but the spell castings are very good and you have wild shape and companion familiar. A riding dog as companion can track. So ask the ranger to take the ACF from Dungeonscape that allow him to do the trapfingding.

    • Beguiler 1 / Druid 4 / Arcane Hierophant

      Less good spell casting but better skill monkey and trap finding. You need versatile spellcaster to qualify. Able Learner would be good to.

    • Bard 6 / Lyric Thaumaturge 4 / Sublime Chord 2 / Unseen Seer 8

      Very good face, quite good spell casting, bardic music. With the Bardic Knack ACF, you cover most of the skill monkey. No trap finding or track, but you can be a good Urban Tracker. The Savage Bard variant can give you Survival as class skill.
      And at lvl 6, you take Leadership and cover the other need of the party with your cohort and followers.

    • Cloistered Cleric 4 / Church Inquisitor 3 / Prestige paladin 3 / Contemplative 6

      A powerful Cleric build with skills and 4 Domains at lvl 5 , including Knowledge and Inquisition. You can take Spell and Trickery or War to cover other needs. Note that once you've got DMM: persist and Divine Power, you can outshine the other melee specialists of the party.

    • Straight Archivist

      Already commented.
    Last edited by Petrocorus; 2010-10-04 at 12:43 PM.
    Que tous les anciens dieux et les nouveaux protègent la France.

    Quote Originally Posted by Sam K View Post
    Sun Tzu never had tier problems. If he had to deal with D&D, the Art of War would read "Full casters or GTFO".
    Quote Originally Posted by King Louis XIII in The Musketeers
    Common sense is for commoners, not for [ PC ].

  14. - Top - End - #14
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: I'll join a new D&D3.5 game, would like build suggestions.

    Quote Originally Posted by Il_Vec View Post
    Can an Archivist pick domain spells with the 2 spells he gets when going up a level?
    No, I don't think so. The wording speaks of Cleric spells and Domain spells aren't Cleric spells per ce, just Domain spells.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  15. - Top - End - #15
    Orc in the Playground
     
    Il_Vec's Avatar

    Join Date
    Dec 2008
    Gender
    Male

    Default Re: I'll join a new D&D3.5 game, would like build suggestions.

    I believe being from HoH won't be an issue, as it is a well-known class.
    So far, it looks like a:

    Human Archivist 4
    Str 14
    Con 14
    Dex 10
    Int 19
    Wis 10
    Cha 8

    Feats: Knowledge Devotion, don't know(maybe power attack?), don't know.

    Skills:
    Concentration, Diplomacy, Spellcraft, Knowledge(Arcana, Religion, Dungeoneering, Planes, Nature, Local) 7 ranks each

    Prayerbook:
    All level 0 cleric spells
    Level 1:
    Bless, Comprehend Languages, Cure light wounds, Divine Favor, Endure Elements, Entropic Shield, Obscuring Mist, Sanctuary, Protection from Evil

    Level 2:
    Cure moderate wounds, Bull's Strenght, Augury, Hold Person

    WBL: 5,400

    What feats do you suggest, would you change any of these spells and what spells do you think I should buy to copy on my prayerbook? Is there any must-buy items I should know?

    Thanks a lot for the help so far.
    Inner fear is your only enemy.

  16. - Top - End - #16
    Firbolg in the Playground
     
    Kobold

    Join Date
    Jul 2007
    Location
    Central Kentucky
    Gender
    Male

    Default Re: I'll join a new D&D3.5 game, would like build suggestions.

    Quote Originally Posted by Il_Vec View Post
    Prayerbook:
    All level 0 cleric spells
    Level 1:
    Bless, Comprehend Languages, Cure light wounds, Divine Favor, Endure Elements, Entropic Shield, Obscuring Mist, Sanctuary, Protection from Evil
    Level 2:
    Cure moderate wounds, Bull's Strenght, Augury, Hold Person
    Everyone know's an archivist's best LEVEL 1 healing spell is Cure Moderate Wounds! =D =D What's the point of being an archivist if you can't havae CMW at level 1 (it's in Runescarred Berserker I think, in Unapproachable East)??

    Look here for a partial list of spells on the archivist class list:

    http://community.wizards.com/go/thre...ions_of_spells

    Of note for lvl1:
    Magic Weapon, Wieldskill, Barkskin, Enlarge Person, Charm Person, Expeditious Retreat, Entangle, Grease, Identify (cause, really... as a divine spell? free identify!), Mage Armor, Ray of Enfeeblement, Sleep, Spider Climb, Obscuring Mist, Protection from Evil.

    Archivists can make a LOT of money making lower than normal level divine scrolls or runes of things...

  17. - Top - End - #17
    Orc in the Playground
     
    Il_Vec's Avatar

    Join Date
    Dec 2008
    Gender
    Male

    Default Re: Help me spend my Archivist WBL and suggest some spell selections.

    Thanks for that link!

    And the spells there are the Cleric spells the Archivist learns when levelling up. Spells from other lists must be learned from scrolls, so I need to take the WBL into account. If I buy a runescarred level 1 CMW scroll, I'll take CLW from the list obviously...
    Inner fear is your only enemy.

  18. - Top - End - #18
    Dwarf in the Playground
    Join Date
    Apr 2009

    Default Re: Help me spend my Archivist WBL and suggest some spell selections.

    Consider about joining the Eternal Library organization outlined in Complete Champion. It's a great thematic and mechanical fit for the archivist.

    Lore of the Gods, also in Complete Champion, is a great spell for archivists.

    You might want to see if the DM will let you take a "Collegiate Archivist" version of the "Collegiate Wizard" feat from Complete Arcane to grab a few more spells.

    Regarding tricks to get spells available at a lower level, my own personal views:
    Spoiler
    Show
    I don't like to get too cheesy by taking spells at lower spell levels. The page on scrolls at the SRD puts forward some guidelines for scroll availability that I generally like to adhere to when playing an archivist or DMing a game with one.

    I also don't like to assume that all spells are readily available in scroll-form just because it appears on some obscure spell list, like the wu jen spell list, or the Abyss domain list (in a region where clerics of evil gods don't operate in the open).

    I do like to suggest, however, that the DM might look at a few such spell lists and that he give a thought to planting such spells as loot in the form of scrolls, ancient tablets, etc.
    Last edited by Tukka; 2010-10-05 at 11:15 PM.

  19. - Top - End - #19
    Firbolg in the Playground
     
    Kobold

    Join Date
    Jul 2007
    Location
    Central Kentucky
    Gender
    Male

    Default Re: Help me spend my Archivist WBL and suggest some spell selections.

    Quote Originally Posted by Tukka View Post
    *snip*
    Regarding tricks to get spells available at a lower level, my own personal views:
    Spoiler
    Show
    I don't like to get too cheesy by taking spells at lower spell levels. The page on scrolls at the SRD puts forward some guidelines for scroll availability that I generally like to adhere to when playing an archivist or DMing a game with one.

    I also don't like to assume that all spells are readily available in scroll-form just because it appears on some obscure spell list, like the wu jen spell list, or the Abyss domain list (in a region where clerics of evil gods don't operate in the open).

    I do like to suggest, however, that the DM might look at a few such spell lists and that he give a thought to planting such spells as loot in the form of scrolls, ancient tablets, etc.
    Well... figuring out what is 'common' for archivists could take a LOT of work. In fact, it could take an *entire theme game*. I wrote up a theme game / thought experiment / fanciful setting idea to tackle this question a while ago!

    See? Basically, you could extrapolate the results from this sort of 'game' and then make an interesting setting where the Archivist has a very specific and particular spell list, and that is IT as far as spells are concerned, and Archivists are the "Wizards". It'd also be an interesting way yo say what sorts of items are common in that setting, which would be different than the normal list.... sorry, it was a pet project of mine!

    http://www.giantitp.com/forums/showthread.php?p=9215448

  20. - Top - End - #20
    Ogre in the Playground
     
    Petrocorus's Avatar

    Join Date
    Feb 2010
    Location
    France
    Gender
    Male

    Default Re: Help me spend my Archivist WBL and suggest some spell selections.

    BTW, how is this possible for Archivist to get all wizard spell as divine spell?
    Que tous les anciens dieux et les nouveaux protègent la France.

    Quote Originally Posted by Sam K View Post
    Sun Tzu never had tier problems. If he had to deal with D&D, the Art of War would read "Full casters or GTFO".
    Quote Originally Posted by King Louis XIII in The Musketeers
    Common sense is for commoners, not for [ PC ].

  21. - Top - End - #21
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: Help me spend my Archivist WBL and suggest some spell selections.

    Quote Originally Posted by Petrocorus View Post
    BTW, how is this possible for Archivist to get all wizard spell as divine spell?
    The important ones are available through Domains and such. But things such as Alternative Source Spell, Southern Magician and company allow arcane spells to be cast as divine ones and leads to some tricks there; allows divine scrolls of arcane spells too.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •