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Thread: Advice

  1. - Top - End - #1
    Pixie in the Playground
     
    PirateCaptain

    Join Date
    Oct 2010

    Default Advice

    I'm looking to build a Weapon Master (from S+F 3.0) starting at 10th lvl. My DM is allowing a mix of 3.0 and 3.5 so my thinking is warblade 6/weapon master 4. I am fairly new to the BoNS so was wondering if people could give me advice on manoeuvrers, stances etc. The weapon I am looking at is an oversized glaive.

  2. - Top - End - #2
    Orc in the Playground
    Join Date
    Jun 2010
    Location
    Vancouver, WA

    Default Re: Advice

    I suggest you read Tome of Battle for Dummies. There are some sample warblade builds with suggested maneuvers/stances.

  3. - Top - End - #3
    Titan in the Playground
     
    Greenish's Avatar

    Join Date
    Feb 2010
    Location
    Finland

    Default Re: Advice

    Unless your group plays rather high-powered games, you can do just fine by picking the maneuvers you think are cool.
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  4. - Top - End - #4
    Ettin in the Playground
     
    AslanCross's Avatar

    Join Date
    Jul 2007
    Location
    Metro Manila, Philippines
    Gender
    Male

    Default Re: Advice

    It's really hard to screw up a ToB build, really, though if you're using a Warblade, it's best to make sure you have Iron Heart maneuvers.

    Using a two-handed weapon, Power Attack will work really well, and my favorite simple combo with PA in a Warblade build is Emerald Razor---a powerful strike with a very high chance of hitting.


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  5. - Top - End - #5
    Ogre in the Playground
     
    Elfin's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: Advice

    I'm playing a charger-type warblade in a current game; the maneuver and stance progression I used for levels 1-6 was this.

    Maneuvers:
    Level 1:
    Steel Wind - Great for dispatching mooks.
    Moment of Perfect Mind - Replaces your weakest save with a skill check - using a skill that you'll want to max out anyway. Need I say more?
    Sudden Leap - Great for maneuverability. Helps you run away, get to the enemy quicker, full attack and move, leap over chasms, etc.

    Level 2:
    Leading the Attack - Not spectacular, but lets you qualify for White Raven Tactics later on. Still handy, though.

    Level 3:
    Emerald Razor - Touch AC is a breeze to hit.

    Level 4:
    Trade Steel Wind for Wall of Blades - Especially useful with Shock Trooper, Wall of Blades lets you use an attack roll as your AC for a round.

    Level 5:
    White Raven Tactics - Awesome, plain and simple. If you use Customer Service's totally ridiculous ruling, you can even use it on yourself.

    Level 6:
    Trade Leading the Attack for Iron Heart Surge - The sunlight need never bother you again.
    Plus, c'mon, admit it: you can't really get more badass than IRON HEART SURRRGE!

    Stances:
    Level 1:
    Blood in the Water - You can take Punishing Stance if you'd prefer, but I chose this because it can stack up some pretty mean bonuses, while Punishing Stance's are outdated fairly quickly.

    Level 4:
    Leading the Charge - Helps you qualify for WRT, and really, it's quite nice if you have other melee teammates.

  6. - Top - End - #6
    Pixie in the Playground
     
    PirateCaptain

    Join Date
    Oct 2010

    Default Re: Advice

    Sorry been away from the computer for a few days! Thanks guys this is really helpful :)

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