Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 5 of 5
  1. - Top - End - #1
    Bugbear in the Playground
     
    Daemon

    Join Date
    Apr 2010

    Default Peach - Ooze Infusions - I take requests

    Arcane Ooze Infusion
    Armour Enhancement.
    Cost: Not good at judging this, so please advise me.

    Your armour is infused with the remnants of an arcane ooze, and now draws on arcane energy to survive. It has the unfortunate tendency of making you stretch out or move towards arcane casters if you are not careful

    Effect: If you are a spell caster, you may sacrifice a spell slot when you take damage to negate 10 points of damage per level of the spell.
    Alternatively, you may steal a spell from another caster. If you are grappling an arcane caster, you may attempt to take a spell from them and store it in your armour by making a grapple check opposed by their will save. You may then store this spell in your armour and use it to negate damage when you choose. Spells stored only last for 14 days the level of the spell, as the armour slowly consumes high concentrations of magic.

    If you have an ooze with a cool ability that you'd like me to infuse into an item, tell me the ooze name, ability and source and I'll try to do it
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

    Spoiler
    Show


  2. - Top - End - #2
    Bugbear in the Playground
     
    Daemon

    Join Date
    Apr 2010

    Default Re: Peach - Ooze Infusions - I take requests

    No one have any comments or requests?
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

    Spoiler
    Show


  3. - Top - End - #3
    Ettin in the Playground
     
    Maquise's Avatar

    Join Date
    Dec 2009
    Location
    St. Louis

    Default Re: Peach - Ooze Infusions - I take requests

    I'm not overly experienced with such manners, but it seems greatly overpowered. If I read it correctly, it gives you DR 10 per spell level.
    "For it is in passing that we achieve immortality" - Pyrrha Nikos

    Quote Originally Posted by Stu42 View Post
    I used to like called shots. Then I took an arrow to the knee.
    Arvak Avatar by Dirtytabs

  4. - Top - End - #4
    Bugbear in the Playground
     
    Daemon

    Join Date
    Apr 2010

    Default Re: Peach - Ooze Infusions - I take requests

    Quote Originally Posted by Maquise View Post
    I'm not overly experienced with such manners, but it seems greatly overpowered. If I read it correctly, it gives you DR 10 per spell level.
    I hadn't looked at it like that. Maybe make it a full-round action that provokes attack of opportunity. After all, Cure Light Wounds at 9th level will give you 10-17 DR (effectively).
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

    Spoiler
    Show


  5. - Top - End - #5
    Troll in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
    Gender
    Male

    Default Re: Peach - Ooze Infusions - I take requests

    Compare (spoilered for length):
    Spoiler
    Show
    Arcane Toughness feat: requires Toughness, immediate action, only works when reduced below 0, heals 1 per spell level.

    Companion Spirit sorcerer variant: requires 2 actions, heals 1d6 per spell level

    Spell Shield sorcerer variant, requires immediate action, concentration check, prevents 5 per spell level.

    Vest of the Archmagi item, extremely expensive (but has other benefits), requires swift action, heals 5 per spell level.

    False Life, 2nd level spell, gives 1d10+1/level temporary hp.

    Undying Vigor of the Dragonlords, 5th level spell, heals 5d6 and can burn another slot for another 1d6/spell level.

    Vigor, 1st level power, gives 5 temporary hp per power point, equivalent to (10*spell level)-5.


    What does this tell us? That WoTC hates letting arcanists get healing or damage prevention out of their spell slots, but apparently doesn't give a crap about letting psionicists do it. Arcane Toughness is absolutely horrible, Spell Shield and Companion Spirit are usable only because they're a free trade in place of your familiar, and the Vest is so expensive that by the time you have one, you're running on Heal spells.

    So, how's the item? Depends on what you want to balance towards. For immediate action damage prevention, 5/spell level sounds about right. It's enough to be useful but low enough that it's okay as an immediate action, and it doesn't have the stupid extra limitations of spell shield. For proactive spell absorption, I'd steal the formula from Vigor and make it temporary hp. The item should only do one or the other however, and I think action consuming gluttony for extra hp sounds more ooze like than super fast countering.
    Attention Imgur Users! Imgur apparently doesn't like hosting images anymore and only works in certain places or for people who already have the image cached: No one can see your avatars or images!
    Also Photobucket users? Don't know if it's a bandwidth or region lock or something, but I'm seeing some avatars blurred out with a watermark that looks like the photobucket icon.
    And Tinypic went down a while back, seeing plenty of old avatars showing their downed image.
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •