Results 1 to 30 of 39
-
2010-10-13, 08:51 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- England
- Gender
[3.5] Good ways to make an unseen seer.
I'm toying around with an unseen seer build for a game but I'm not very good at juggling requirements and entry levels etc. It'll be a thief type and I'd rather base myself around illusions spells (to be outlined in a moment.) So what i really need it good ways to enter, good ideas, a simple progression level for a basis and any weaknesses or roles I need to consider.
As I mentioned I'd like to be illusion based, replacing the divination features with an illusion magic version etc. This is because using illusions would be far mroe fun and useful than divinations for a thiefy type character.
-
2010-10-13, 09:33 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: [3.5] Good ways to make an unseen seer.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
-
2010-10-13, 09:44 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Runite
- Gender
Re: [3.5] Good ways to make an unseen seer.
I agree with Greenish, Unseen seers have (IMO) a more assasin vibe, than an thief vibe.
But if you want to go with an unseen seer build, the gold standard is
Rogue 1/Wiz 5*/Unseen Seer 10/ Arcane Trickster or Spellwarp Sniper 4
Use Practiced Spellcaster to off-set the CL loss due Rogue 1 and divination spell power. Also the first spell you should get for Expanded Knowledge is Hunter's Eye (Ranger... I think in PH II) for +1d6 Sneak attack / 3 CL.
*For Spontaneous Divination ACF, now you can use any divination when you want/need it.
-
2010-10-13, 09:48 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: [3.5] Good ways to make an unseen seer.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
-
2010-10-13, 09:52 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Runite
- Gender
Re: [3.5] Good ways to make an unseen seer.
I'll have to check it, even on that case I believe it is worth it, for example let say you prepared Gravestrike thinking you were going to fight undead, but your DM decided to throw a curveball at you and decided to send in plants? With spontaneous divination you can change it Vinestrike.
-
2010-10-13, 09:54 AM (ISO 8601)
- Join Date
- Oct 2010
Re: [3.5] Good ways to make an unseen seer.
Ah, the Unseen Seer. Good times! One thing I highly advise is taking full advantage of your FAMILIAR. Note that your familiar shares your buffs, and all of your skill ranks. See if you can get one that can UMD, and you're good. Also, make sure to take a look at the spell in the Spell Compendium that lets your familiar cast spells of up to 5th level as if he were you. Seriously, your familiar can be like a second rogue in the party, complete with some serious sneak attack damage on his spells.
That said, things to look out for include choice spells you can sneak attack with, ways to increase the number of such spells you can cast, and things that buff your sneak attack. As well as, of course, all around skillmonkeying, divining, and general utility! Good choices include things like Light of Lunia (at level 1, that's a handy 5d6 damage to a target, 9d6 to an outsider. Since it's a buff it's basically doubled by sharing it to your familiar) and Cloud of Knives (a free attack that you can add sneak damage to. Share it with your familiar to get it twice).
Look in PHB II for a spell called Hunter's Eye. This is a solid divination spell you probably want to grab with your extended learning. Hunter's Eye provides a bonus to your sneak attack (and your familiar's) equal to your +1d6 per CL/3. Take advantage of your options to increase your caster level, and that's a good deal.
As I mentioned I'd like to be illusion based, replacing the divination features with an illusion magic version etc.Last edited by Godless_Paladin; 2010-10-13 at 11:40 AM.
-
2010-10-13, 10:10 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
Re: [3.5] Good ways to make an unseen seer.
I like Scout/Dragon Devotee/Unseen Seer. More skirmish damage than a straight Scout.
I also enjoy levels in Paladin of Freedom to get turn undead to fuel Travel Devotion in such a build.
-
2010-10-13, 10:27 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- England
- Gender
Re: [3.5] Good ways to make an unseen seer.
Ah i forgot some key divination spells i see. Also i forgot/didn't think that practiced spellcaster would offset the divination spell power lost CL. Are there any familiars that could use UMD without me having to take Improved Familiar? That'd save on a feat, even though i do love having access to cooler familiars.
Another idea i thought of would be to get a reserve feat to get me a constant touch attack spell effect that i could use sneak attack with.
Where is Light of Lunia? That sounds very good for a level 1 spell! The Spontaneous Divination ACF sounds like a solid investment. Any other good feats or ACF's to consider?
-
2010-10-13, 10:37 AM (ISO 8601)
- Join Date
- Sep 2010
- Gender
Re: [3.5] Good ways to make an unseen seer.
Beguiler 3 / Spellthief 2 is a pretty fun build, and makes a decent skillmonkey as well. However, it's two caster levels behind the Rogue 1 / Wizard 5 option. If you're interested in trapfinding, though, you'll probably have to be human and take Able Learner at first level, since Unseen Seer doesn't have disable device as a class skill.
Don't underestimate the power of divinations. Especially for a sneaky character, getting enough information on your opponents so you can get the drop on them can be highly useful. A Rogue (or Spellthief) 1 / Diviner 5 could be fun as well. You could take improved initiative and insightful divination for a really high initiative bonus.
-
2010-10-13, 10:49 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: [3.5] Good ways to make an unseen seer.
6+Int skill points on an Int-based caster is generally enough to pay the 2x points for cross-classing it if it's the only skill you'll CC. That said, Rogue list is great and I'd personally want access to it in its entirety and for that, Able Learner is the way to go. Of course, I'd ask for the DM to allow it regardless of race 'cause otherwise it's way too constricting and only boosts the best race further.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
-
2010-10-13, 11:18 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- England
- Gender
Re: [3.5] Good ways to make an unseen seer.
I didn't think about beguiler actually, i was too blinded by the power of the wizard. I think beguiler would actually be a far more fitting and useful option as it gets CLASS FEATURES in those first levels, mainly armored mage which i was looking to pick up from somewhere. But why 2 spellthief levels? Surely it'd slow down my entry, but steal spell effect would be very nice. Also can i use the 0 and 1st level spells i steal to fuel my own spells? Or is that only for spellthief spells?
-
2010-10-13, 11:28 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: [3.5] Good ways to make an unseen seer.
Actually, Beguiler's abilities are fairly wasteful as, y'know, you're going into a prestige class. If you were going straight Beguiler, they would weigh in more, but stopping at 4-5 levels means the Spontaneous Divination you get from Wizard outweighs Beguiler's abilities easily. It's basically a trade-off of 16 skill points vs. an extra level of casting and access to all spell schools.
Spellthief replacing the Rogue-level is viable with the Master Spellthief feat [CScoundrel]; just do note that Master Spellthief doesn't increase the level of spells you can store. In other words, you can steal them but you are quite restricted in that regard. I personally prefer Rogue for the extra skill points on the first level, given Master Spellthief doesn't obviate the need for Practiced Spellcaster to counteract Divination Spell Power and as such, basically just costs you a feat for the ability to use light armor.
But yeah, I suggest either:
Rogue 1/Wizard 4/Unseen Seer -> getting Wizard 5 for Spontaneous Divination [Complete Champion] at some point OR Spellthief 1/Wizard 4/Unseen Seer -> with the same conditions also picking up Master Spellthief at some point.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
-
2010-10-13, 11:36 AM (ISO 8601)
- Join Date
- Oct 2010
Re: [3.5] Good ways to make an unseen seer.
As I said, if illusion and enchantment is your style, you simply can't go wrong with the Beguiler. It's one of the best straight up packages in the game, with no real need for optimization in order to be very potent. That said, make yourself a ghost. Take stuff like Darkstalker, Ring of the Darkhidden, Mobile Spellcasting, and Improved Diversion and most foes will have a very difficult time locating you even in the middle of a combat, and even against things with blindsight, blindsense, tremorsense, and so forth. Heck, in one of the campaigns I'm in right now, we can't ever seem to find the party Beguiler. In a party where everyone has Hide/Move Silently, he's a ghost amongst ghosts!
Unseen Seer is more if you like making all kinds of magical laser sneak attacks and have a thing for divination. Both are fine routes for creating a wizardly scoundrel, and which you take is a matter of which schools you enjoy more. If the answer is "Enchantment and Illusion" then Beguiler is what you want. You don't need to even bother with prestige classes or anything.Last edited by Godless_Paladin; 2010-10-13 at 11:44 AM.
-
2010-10-13, 11:50 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Kitchener/Waterloo
- Gender
Re: [3.5] Good ways to make an unseen seer.
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
Trophy!
-
2010-10-13, 11:59 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: [3.5] Good ways to make an unseen seer.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
-
2010-10-13, 01:39 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Kitchener/Waterloo
- Gender
Re: [3.5] Good ways to make an unseen seer.
If it were intended to do that, I would argue that it would function off of caster level rather than class level.
Regardless, this is a contentious topic and it's disingenuous to assert one side or another to an inexperienced poster.
Suffice it to say that using Master Spellthief as a substitute for Practiced Spellcaster is mildly cheesy and has decent arguments against it, but as essentially all it does is save you a feat it's not particularly high on the totem pole of cheese. So use at your own discretion.Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
Trophy!
-
2010-10-13, 03:29 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- England
- Gender
Re: [3.5] Good ways to make an unseen seer.
So I think that having wizard 4 or 5/spellthief 1 would be best. Choosing wizard I get access to all spell school, though I may specialise in illusion anyway (ontop of being a gnome). Is there any way i could pick up armored spellcaster (apart from the terrible fighter ACF)? Or should I use a rod of extend for mage armor...Questions!
I'm going to take the Acid Splatter reserve feat for a touch attack stronger than normal weapon damage that i can apply sneak attack to. I figure having one touch attack with SA dice will be more beneficial than deminishing returns iterives or the TWF chain. Any criticisms to this standpoint? I can always take Craven anyway.
-
2010-10-13, 03:36 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Kitchener/Waterloo
- Gender
Re: [3.5] Good ways to make an unseen seer.
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
Trophy!
-
2010-10-13, 03:41 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- England
- Gender
Re: [3.5] Good ways to make an unseen seer.
Yeah i intended to, but hide and search are CC for wizard so I'll probably have to take it later on to meet the 8 ranks..
-
2010-10-13, 03:42 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: [3.5] Good ways to make an unseen seer.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2010-10-13, 03:46 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: [3.5] Good ways to make an unseen seer.
Master Spellthief allows you to ignore ASF of light armours, but aside from the lowest levels, your spells should be enough to protect you. Mage Armour is ok, but look into miss chances (Blur/Blink, Mirror Image) and things that'll prevent you from getting hit in the first place (flight, invisibility and the like).
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
-
2010-10-13, 03:47 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Kitchener/Waterloo
- Gender
Re: [3.5] Good ways to make an unseen seer.
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
Trophy!
-
2010-10-13, 04:00 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- England
- Gender
Re: [3.5] Good ways to make an unseen seer.
Urpriest: Doh! This is why i aksed for help in the first place
Greenish: Master Spellthief isn;'t in CAdv, atleast not that i can see. What book is it in?
Fax: Thanks for finding the relevant rulings on feats and such. I knew that you could apply things in the beneficial order, just didn't know where it said that.
So from what you've all said Master Spellthief is a combination of armored mage (light) and practiced spellcaster for both spellthief and another chosen caster class. Of course when i actually read the feat it'll become apparent but I can't find it right now.
-
2010-10-13, 04:02 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: [3.5] Good ways to make an unseen seer.
Complete Scoundrel. It's a multiclassing feat between Spellthief and (other) arcane casters.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
-
2010-10-13, 04:06 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- England
- Gender
Re: [3.5] Good ways to make an unseen seer.
Thanks. So with Spellthief 1/Wizard 5 and Master Spellthief is my CL for arcane casting and stealing spells 6? People said there was some discussion on the subject, I guess it's DM dependant.
-
2010-10-13, 04:11 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: [3.5] Good ways to make an unseen seer.
Master Spellthief says that "[y]our spellthief and arcane spellcaster levels also stack when determining your caster level for all arcane spells".
The contested issues is whether that means that your CL = spellthief level + arcane casting class level or your CL = spellthief level + normal CL.
Also, the feat doesn't increase the amount of spell levels you can hold stolen at any time, so with one-level dip you can steal higher level slots away from enemy casters, but can't use them yourself. This latter issue isn't usually contested.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
-
2010-10-13, 04:16 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- England
- Gender
Re: [3.5] Good ways to make an unseen seer.
Can i not use the spells even if their on my wizard spell list and not from a banned school?
-
2010-10-13, 04:19 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: [3.5] Good ways to make an unseen seer.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
-
2010-10-13, 04:28 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- England
- Gender
Re: [3.5] Good ways to make an unseen seer.
Ah ok thanks.
So, assuming ST1/Wiz5/USS10 with Master Spellthief and Divination spell power my CL in divination spells will be 19 and my non divination spells will be 16?
-
2010-10-13, 06:27 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: [3.5] Good ways to make an unseen seer.
I'm aware of all of that but unfortunately it does not really present a strong argument in this particular case. Thing is, it's not a bonus. Practiced Spellcaster acts as a bonus, but Master Spellthief really just modifies what counts towards the caster level base. It does not e.g. grant you bonus in your arcane caster level equal to your spellthief level, and allow using your arcane caster level for spellthief spells too. So while Practiced Spellcaster is clear, Master Spellthief, not much.
That's what all this discussion is about. Apparently there's disagreement on the matter. Just ask your DM; RAW matters little when there's one present and all this is pure RAW discussion.Last edited by Eldariel; 2010-10-13 at 06:27 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.