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Thread: Certain types of moves
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2010-10-13, 11:37 AM (ISO 8601)
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Certain types of moves
I was wondering if D&D 3.5 or 4e have anything like these...
*An ability allowing you to continue making certain actions while disabled/dying, at some kind of great cost
*An ability that auto-counters failed Attacks of Opportunity against the player
*Something allowing you to use Strength instead of dexterity or the other way around...My characters: http://www.myth-weavers.com/sheetindex.php?sg=41703
GENERATION 7D: The first time you see this, copy it into your sig and add applesauce to the generation. This is a social experiment.
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2010-10-13, 11:39 AM (ISO 8601)
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2010-10-13, 11:40 AM (ISO 8601)
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Re: Certain types of moves
Originally Posted by The Doctor
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2010-10-13, 11:42 AM (ISO 8601)
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2010-10-13, 11:49 AM (ISO 8601)
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Re: Certain types of moves
Ah, cool. Diehard sounds about right for #1. And #3, I don't think I need help with that anymore...
AS for number 2... what I mean is, if you move away from an opponent, and they use their Attack of Opportunity and fail, is there a feat that allows a counterattack?My characters: http://www.myth-weavers.com/sheetindex.php?sg=41703
GENERATION 7D: The first time you see this, copy it into your sig and add applesauce to the generation. This is a social experiment.
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2010-10-13, 12:02 PM (ISO 8601)
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Re: Certain types of moves
defensive throw gives you an AoO against your dodge target if it misses an AoO against you.
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2010-10-13, 12:04 PM (ISO 8601)
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Re: Certain types of moves
Karmic Strike and Robilar's Gambit handle the AoO stuff.
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2010-10-13, 12:06 PM (ISO 8601)
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2010-10-13, 12:07 PM (ISO 8601)
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Re: Certain types of moves
Not sure why you asked about both 3.5 and 4 but...
Several 4E powers either trigger when you hit 0 HP and keep you going (see the Barbarian Utilities in particular) including one (IIRC 10th Level) which allows you to keep functioning at the cost of 5 HP / turn, even when you drop below 0 HP.
I'm not quite sure what you're asking to do here. 4E doesn't let you take Immediate Actions on your own turn, so I doubt there's anything that gives you a free attack when someone fails an OA against you. That said, there may be Free or No Action powers which do.
Using STR to do what?
EDIT: OK, now I'm intrigued. Why exactly did you ask these particular questions?Last edited by Oracle_Hunter; 2010-10-13 at 12:08 PM.
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Elflad
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2010-10-13, 12:07 PM (ISO 8601)
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Re: Certain types of moves
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-10-13, 12:09 PM (ISO 8601)
Re: Certain types of moves
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2010-10-13, 12:10 PM (ISO 8601)
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2010-10-13, 12:12 PM (ISO 8601)
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Re: Certain types of moves
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-10-13, 12:13 PM (ISO 8601)
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Re: Certain types of moves
I think you can probably see what type of character I'm trying to come up with... :P
My characters: http://www.myth-weavers.com/sheetindex.php?sg=41703
GENERATION 7D: The first time you see this, copy it into your sig and add applesauce to the generation. This is a social experiment.
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2010-10-13, 12:18 PM (ISO 8601)
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Re: Certain types of moves
The level 20 knight ability lets you continue going even if your hit points go below -10.
Originally Posted by Hans
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2010-10-13, 12:21 PM (ISO 8601)
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Re: Certain types of moves
Something allowing you to use Strength instead of dexterity or the other way aroundAvatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
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2010-10-13, 12:23 PM (ISO 8601)
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2010-10-13, 12:25 PM (ISO 8601)
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My characters: http://www.myth-weavers.com/sheetindex.php?sg=41703
GENERATION 7D: The first time you see this, copy it into your sig and add applesauce to the generation. This is a social experiment.
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2010-10-13, 12:27 PM (ISO 8601)
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Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
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Elflad
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2010-10-13, 12:29 PM (ISO 8601)
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Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-10-13, 12:30 PM (ISO 8601)
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Re: Certain types of moves
I'm trying to learn both... 4 is the one I have, 3.5 is the one that a lot of people seem to like... and I'm trying to get moves for both games...
My characters: http://www.myth-weavers.com/sheetindex.php?sg=41703
GENERATION 7D: The first time you see this, copy it into your sig and add applesauce to the generation. This is a social experiment.
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2010-10-13, 12:48 PM (ISO 8601)
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Re: Certain types of moves
Ah.
So... if you want counterattackers, Defenders are a good place to start - they have a lot of Immediate powers. Rogues also have a couple powers that trigger on OAs - such as "Move a bunch. Anyone who could take an OA at you instead attacks an adjacent enemy."
Barbarians might provide the best fusion of #1 & #2 - they have a lot of "I'm not dying now" powers and several "hit me and I'll hit you" ones as well.Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
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Elflad
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2010-10-13, 01:17 PM (ISO 8601)
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2010-10-13, 01:37 PM (ISO 8601)
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Re: Certain types of moves
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-10-13, 02:36 PM (ISO 8601)
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Re: Certain types of moves
Last edited by Prime32; 2010-10-13 at 02:36 PM.
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2010-10-13, 02:37 PM (ISO 8601)
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Re: Certain types of moves
Your negative HP total determines the Fort Save DC to stay alive. And after 3 uses, it's deactivated. I do like it with Counter Stance and Stance of Alacrity and Double Stance tho Heck, you can toss stances around like crazy with that combination and get Aura of Perfect Order up there too to take 11 when necessary.
Last edited by Eldariel; 2010-10-13 at 02:38 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-10-18, 10:13 PM (ISO 8601)
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Re: Certain types of moves
Thanks for all of this. Now... I have two (or) more requests:
1) A move that does auto-damage to those who fail an attack of opportunity on a 'moving' character by a certain amount (moving as in having moved triggered the AoO)
2) Something that increases AC when running and not using a main action
2.5+) Basically, make a character that has momentum advantages. (can't think of any others, other than perhaps that makes things act like you are a size larger when charging or something crazy like that...)
I'm trying to come up with a Juggernaut 'pseudoclass'...My characters: http://www.myth-weavers.com/sheetindex.php?sg=41703
GENERATION 7D: The first time you see this, copy it into your sig and add applesauce to the generation. This is a social experiment.
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2010-10-18, 10:29 PM (ISO 8601)
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Re: Certain types of moves
1) Autohypnosis lets you act while disabled.
2) Monk of the Enabled Hand (DrgCmp) can auto-counter attacks. Other than that you will probably need things that grant you more AoO's than you normally get.
3) Use Str for what?
4) Dungeoncrasher Fighter fits a "Juggernaut" concept quite well. Scouts also benefit from moving but aren't quite as smashy.
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2010-10-18, 10:39 PM (ISO 8601)
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Re: Certain types of moves
My characters: http://www.myth-weavers.com/sheetindex.php?sg=41703
GENERATION 7D: The first time you see this, copy it into your sig and add applesauce to the generation. This is a social experiment.
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2010-10-18, 10:44 PM (ISO 8601)
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Re: Certain types of moves
Besides those already mentioned I think there's some Barbarian rage that does this too.
*An ability that auto-counters failed Attacks of Opportunity against the player
*Something allowing you to use Strength instead of dexterity or the other way around...