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2010-10-13, 01:20 PM (ISO 8601)
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- Nov 2006
[3.5] Add AMF to druid spell list?
Is there any way for a druid to add Antimagic Field to his spell list? Looking to build an opponent for my party to fight. Cast the AMF on the Dire Bear or T-rex companion , and have the AC go grapple the DMM Persist-everything cleric.
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2010-10-13, 01:28 PM (ISO 8601)
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- Apr 2010
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- Crazytown
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Re: [3.5] Add AMF to druid spell list?
The Extra Spell feat, from Complete Arcane, can arguably do it. Nothing RAW prevents you from using it, but some people get a dirty feeling about learning off-list spells.
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2010-10-13, 01:37 PM (ISO 8601)
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- Apr 2010
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- Harmondale
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Re: [3.5] Add AMF to druid spell list?
How about dispel magic greater? It should strip him of everything he's got. If you are making the druid specifically for him just pump up/fudge the check (if the player is cheesy, if not let the Gods of dice decide).
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2010-10-13, 02:01 PM (ISO 8601)
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- Nov 2006
Re: [3.5] Add AMF to druid spell list?
He's got a Ring of Counterspelling, Greater, so he can ignore one Gr Dispel Magic 1/day, and attempt to Counterspell another 1/day. Another party member (the archmage) has Reactive Counterspell.
So yeah, unless there are multiple caster spamming Gr Dispel Magic I don't see it working.
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2010-10-13, 02:04 PM (ISO 8601)
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- Feb 2007
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- England
Re: [3.5] Add AMF to druid spell list?
Contemplative 1 can give you Antimagic Field as a domain spell. Druid 11/C 1 is the earliest.
If it needs it earlier than that, just give the bear antimagic shackles/ an antimagic torc and activate it just before battle. If this is the only fight he'll be in, it should be trivial to get a 1/day antimagic field.
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2010-10-13, 02:06 PM (ISO 8601)
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- Nov 2006
Re: [3.5] Add AMF to druid spell list?
Thanks! What are entrance requirements for Contemplative?
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2010-10-13, 02:26 PM (ISO 8601)
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- Feb 2007
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- England
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2010-10-13, 03:26 PM (ISO 8601)
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- Nov 2009
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2010-10-13, 03:31 PM (ISO 8601)
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- Oct 2009
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2010-10-13, 03:36 PM (ISO 8601)
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- Feb 2007
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- England
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2010-10-13, 03:39 PM (ISO 8601)
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- Apr 2010
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- Crazytown
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Re: [3.5] Add AMF to druid spell list?
My forum avatars appear to have decomposed in my absence. C'est la vie.Homebrewer's Signature
If you use any of my homebrew, or even if you just have a strong opinion on it, please let me know. Feedback is always useful.
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2010-10-13, 03:50 PM (ISO 8601)
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- Oct 2009
Re: [3.5] Add AMF to druid spell list?
This, while it could mean that he can learn from other class lists, could also just mean that a specialist wizard can learn from all the wizard schools including the banned schools. Or it could just mean that a wizard can learn a spell he hasn´t found a scroll for (and is unwilling to sacrifice higher level learning slots for) to to put it into his spellbook.
In short it is in my opinion too vague to overrule the general rule.Last edited by Emmerask; 2010-10-13 at 03:52 PM.
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2010-10-13, 03:54 PM (ISO 8601)
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- Aug 2007
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Re: [3.5] Add AMF to druid spell list?
I'd put it a level higher than cleric, like dispel magic. As things that work on magic aren't really druidic in flavor.
That said wild shape is supernatural so it's not like druids have much use for AMF anyway. All it adds is some minor versatility to a pure casting druid. That's probably why it didn't make the list at all. Higher level makes it a pretty lousy spell, lower level breaks fluff.So you never have to interrupt a game to look up a rule again:
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2010-10-13, 06:03 PM (ISO 8601)
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- Apr 2006
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Re: [3.5] Add AMF to druid spell list?
The errata clarified it so that you can't choose spells off your class list, from what I recall.
And yeah, Contemplative is how I'd recommend doing it too. Very easy class to get into, though you have to be high level to do it. 1st level divine spells, 13 ranks of knowledge (religion), and contact with some kind of divine critter or something, for fluff.
Only difficulty will be getting Knowledge (Religion) onto your class list, but there are a number of ways to do that efficiently.Last edited by AmberVael; 2010-10-13 at 06:04 PM.
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2010-10-13, 06:07 PM (ISO 8601)
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- Apr 2010
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- Crazytown
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Re: [3.5] Add AMF to druid spell list?
My forum avatars appear to have decomposed in my absence. C'est la vie.Homebrewer's Signature
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2010-10-13, 06:12 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: [3.5] Add AMF to druid spell list?
It was ruled that way in the FAQ. For whatever that's worth...
Also, the best way to get Know: Religion on your class list is Knowledge Devotion. Since you have Knowledge Nature on your class list, its easy to meet the prereqs for KD. KD makes any one knowledge skill of your choice a class skill for life. It also gives you a nifty bonus vs a creature if you can make a Knowledge skill check based on its type.
The second best way would be the Education feat in the FRCS and ECS. It gives you ALL knowledges as class skills. It doesn't give you the neato bonus, but would allow you to be more flexible in which knowledges you drop skill ranks in if you wanna be a know-it-all.
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2010-10-13, 06:12 PM (ISO 8601)
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- Apr 2006
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Re: [3.5] Add AMF to druid spell list?
I know I'm thinking of Extra Spell, so that just leaves the source as unclarified. Maybe it was the FAQ or something. I'm very sure they clarified it somewhere...
Found it: Google Cached.
From Sage, apparently.
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2010-11-11, 07:16 PM (ISO 8601)
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- Apr 2007
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- On a bust of pallas.
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Re: [3.5] Add AMF to druid spell list?
There is a way to get a skill higher than your normal maximum, but only by 1 and it takes two feats to do so.
Favored and Primary Contact from Cityscape. You need to be a member of a church or other organization to take the Favored, which in turn is a perquisite for Primary Contact.
Favored gives a small competence bonus to a skill associated with the organization and you can gain special favors from them.
Primary Contact gives you one rank (mentioned to be able to put it above the maximum rank) to an associated skill and makes you able to request favors more often.Avatar by Serpentine.
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2010-11-11, 07:23 PM (ISO 8601)
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- Jul 2010
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- Kitchener/Waterloo
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Re: [3.5] Add AMF to druid spell list?
Technically there are other ways to break max ranks as well, but these of course involve extreme cheese.
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2010-11-12, 02:59 PM (ISO 8601)
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- Nov 2006
Re: [3.5] Add AMF to druid spell list?
No it's fine. I don't need early entrance. The Druid will likely be level 16 or so.
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2010-11-12, 03:09 PM (ISO 8601)
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- Nov 2008
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- Aberdeen;United Kingdom
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Re: [3.5] Add AMF to druid spell list?
Arcane Disciple+Magical training.
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2010-11-12, 03:15 PM (ISO 8601)
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- Oct 2010
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Re: [3.5] Add AMF to druid spell list?
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2010-11-12, 03:26 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: [3.5] Add AMF to druid spell list?
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2010-11-12, 03:29 PM (ISO 8601)
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- Oct 2010
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Re: [3.5] Add AMF to druid spell list?
Plague Doctor by Crimmy
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2010-11-12, 03:37 PM (ISO 8601)
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- Mar 2008
Re: [3.5] Add AMF to druid spell list?
Inspire Greatness gives Hit Dice, but gives you no skill points whatsoever. If, while under its effect, you gain skill points in some way or can rearrange your existing skill ranks (Psychic Reformation is the easy way), your maximum skill ranks are your total hit dice + 3. So you get Inspire Greatness'd, cast Psychic Reformation, and reallocate some skill ranks to their higher maximum. They don't revert or anything after you're done.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
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2010-11-12, 03:43 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: [3.5] Add AMF to druid spell list?
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2010-11-12, 03:56 PM (ISO 8601)
- Join Date
- Mar 2008
Re: [3.5] Add AMF to druid spell list?
Last edited by FMArthur; 2010-11-12 at 03:56 PM.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
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2010-11-12, 04:00 PM (ISO 8601)
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- Apr 2007
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- On a bust of pallas.
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Re: [3.5] Add AMF to druid spell list?
Your skill ranks don't go down, you just can't put points into them until they aren't max any more.
Avatar by Serpentine.
"And the Raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door"- Edgar Allan Poe, "The Raven"
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2010-11-12, 04:01 PM (ISO 8601)
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- Oct 2010
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Re: [3.5] Add AMF to druid spell list?
Also of note: when you lose the HD and cease to qualify for your PrC, all that causes you to lose are special abilities. However, you get to keep BAB, spellcasting increases, saves etc.
This is of course assuming the worst-case scenario (that lowering the cap reduces your skill ranks) which is by no means the only interpretation. (With apologies to Mark.)Last edited by Psyren; 2010-11-12 at 04:02 PM.
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2010-11-12, 04:08 PM (ISO 8601)
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- Jun 2008
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- England
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Re: [3.5] Add AMF to druid spell list?
1. Have lots of skill points, either from a couple of levels in Rogue etc. or high intelligence. You need at least enough when you perform step 2 to add up to the total you need for pre reqs.
2. Polymorph into a Dusk Giant.
3. Chow down on (previously acquired) (possibly Dire) Chickens to gain HD = skill pre reqs-3.
4. Psychic Reformation skill points into appropriate place.
Spell wears off but your skill points stay where they are, meaning you have a higher than normal amount of ranks in assorted skills.
Doesn't help the OP, but is a way to beat skill pre reqs.Last edited by Kobold-Bard; 2010-11-12 at 04:10 PM.
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