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  1. - Top - End - #1
    Orc in the Playground
     
    AustontheGreat1's Avatar

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    Default 3.5 Variant Human Paragon {Sublime}

    Ok, I'm trying to fill out some levels in my swordsage and I've always been a fan of the human paragon.

    Sublime Human
    Hit Die: d8
    {table=head]Level|BAB|Fort|Ref|Will|Special|Maneuvers Known|Maneuvers Readied|Stances Known

    1st|
    +1
    |
    +0
    |
    +0
    |
    +2
    |Martial Adept|
    1
    |
    0
    |
    0

    2nd|
    +2
    |
    +0
    |
    +0
    |
    +3
    |Bonus Feat|
    0
    |
    1
    |
    0

    3rd|
    +3
    |
    +1
    |
    +1
    |
    +3
    |Ability Boost (+2)|
    1
    |
    0
    |
    1
    [/table]
    Class Skills: The Sublime Human chooses any ten skills to be class skills. One of the skills must be Martial Lore. Knowledge skills must be selected individually.

    Class Features
    Proficiencies: Sublime humans are proficient with all simple weapons and with light armor. In addition, a sublime human is proficient with any one martial weapon of his choice.

    Maneuvers: At each odd numbered level, a sublime human gains an additional maneuver known from any discipline he had access to before taking the sublime human paragon class. He adds his full sublime human class levels to his initiator level to determine his total initiator level and highest level maneuvers known. At second level, the sublime human gains an additional maneuver readied per day.

    Stances: At 3rd level, the sublime human learns a new stance from any discipline he has access to. He must meet a stances prerequisites to learn it.

    Martial Adept: At 1st level, a sublime human can gains Martial Lore as an adaptive skill. This skill is treated as a class skill in all respects for all classes that character has levels in, both current and future.

    Bonus Feat: At 2nd level, a sublime human may choose a bonus feat from the following list. The character must meet the feat's prerequisites normally.
    Spoiler
    Show
    Acrobatic, Agile, Athletic, Blade Meditation, Blind-Fight, Combat Reflexes, Diehard, Endurance, Great Fortitude, Improved Initiative, Iron Will, Ironheart, Lightning Reflexes, Quick Draw, Run, Stone Power, Tiger Blooded, Unnerving Calm, White Raven Defense

    Ability Boost (Ex): At 3rd level, a sublime human increases one ability score of his choice by 2 points.

    ***
    Not Finished
    Last edited by AustontheGreat1; 2010-10-13 at 07:38 PM.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Mongoose87's Avatar

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    Default Re: 3.5 Variant Human Paragon {Sublime}

    Might want to talk about maneuvers a little more. Ex. Initiator level, refresh mechanic.
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

  3. - Top - End - #3
    Barbarian in the Playground
     
    Zeofar's Avatar

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    Default Re: 3.5 Variant Human Paragon {Sublime}

    Well... looks pretty solid, but doesn't the fact that it is specifically only useful to and directly rated to Tome of Battle classes kinda negate the whole "human paragon" concept? I see that you're "not finished," but I'll chime in anyway, since I think this is relevant anyhow.

    The only significant issues I see are this:

    I'm not familiar with ToB AT ALL, but this is the only such class I've seen that decreases in maneuvers known and readied.

    The next problem is simply the concept: This is the exactly same as a human paragon, except it has full BAB in exchange for a fixed feat list, a single requirement in skill choices, and a fixed progression of some class abilities, and a slightly gimped adaptive learning (arguably, the original Human Paragon should count in increasing IL and all that jazz when you consider that when Unearthed Arcana came out, they didn't know about ToB, so this may be worse in this respect for some classes). This doesn't seem that great.
    Last edited by Zeofar; 2010-10-13 at 07:33 PM.

  4. - Top - End - #4
    Troll in the Playground
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    Default Re: 3.5 Variant Human Paragon {Sublime}

    Quote Originally Posted by Zeofar View Post
    I'm not familiar with ToB AT ALL, but this is the only such class I've seen that decreases in maneuvers known and readied.
    All ToB PrCs list only the gained maneuvers known and readied. This is because they usually add to other classes' maneuvers; since you don't know how many you have, you can't say exactly how many there are.
    ze/zir | she/her

    Omnia Vincit Amor

  5. - Top - End - #5
    Ogre in the Playground
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    Default Re: 3.5 Variant Human Paragon {Sublime}

    I actually made a bunch of variant Human Paragon classes for a contest a while back. Link in my sig. I tried to model their versatility by giving them a fighter bonus feat that they could change after 8 hours of rest. This is a little more ToB focused, but looks legit.

  6. - Top - End - #6
    Barbarian in the Playground
     
    Zeofar's Avatar

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    Default Re: 3.5 Variant Human Paragon {Sublime}

    Quote Originally Posted by Siosilvar View Post
    All ToB PrCs list only the gained maneuvers known and readied. This is because they usually add to other classes' maneuvers; since you don't know how many you have, you can't say exactly how many there are.
    There you go. This is what happens when you don't do your research, kids.

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