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  1. - Top - End - #1
    Pixie in the Playground
     
    RangerGuy

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    Default the most unique weapon designs

    what are some of the most creative frightening weapon designs you or your players have created

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    Default Re: the most unique weapon designs

    Thread full of pictures by a great weapon artist I made into 3.5 weaponry. Enjoy. I'm partial to the M.U.S. and the Spiked Axe personally.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Default Re: the most unique weapon designs

    Like (A.) designing actual weapons, or (B.) creating magic weapons?

    A. The Brass Man. (Not so much designed as imported from the Ninjas and Superspies Mystic China supplement.) 2-H bludgeoning weapon. 50 lb. 4d6 damage. Requires 18 STR to wield without -4 penalty. Description: A medium-sized brass statue of a man that you swing by the ankles.

    B. Had a TN rogue running around sneak attacking things with a +4 Axiomatic Holy Greatsword of Unholy Anarchy (which, being TN, he took no negative levels to use).
    Quote Originally Posted by The Doctor
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    Default Re: the most unique weapon designs

    Quote Originally Posted by dsmiles View Post
    B. Had a TN rogue running around sneak attacking things with a +4 Axiomatic Holy Greatsword of Unholy Anarchy (which, being TN, he took no negative levels to use).
    But you can't but it doesn't but but but....gurgle... drool...

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    Troll in the Playground
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    Default Re: the most unique weapon designs

    Quote Originally Posted by Susano-wo View Post
    But you can't but it doesn't but but but....gurgle... drool...
    Don't worry, a Lawful Good demon, Chaotic Good devil, or X Evil angel/archon/eladrin can craft it just fine.


    ...The Equalizer was my favorite artifact in Baldur's Gate II.
    Last edited by Siosilvar; 2010-10-13 at 08:33 PM.
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    Default Re: the most unique weapon designs

    once one of my player created duel hand crossbows with the knock back and exit wound enchantments on top of poison

    another made a quicksilver shapeshifting weapon but it didnt work out well

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    Default Re: the most unique weapon designs

    I homebrewed these for 4e, which I always wanted to try in a game.

    River Pole - Superior
    +2 prof 1d10 damage staff polearm Reach 2 two handed 8 lb. 5 gp

    Weaponized 11 foot pole.


    Bayonette - Martial
    +2 prof 1d4 damage if mounted to a one-handed crossbow or 1d6 damage if mounted to a two-handed crossbow. Light Blade 2 lb. 15 gp Takes 5 minutes to add to or remove from a a weapon from the crossbow weapon group. Causes a -2 penalty to long ranged attacks.
    If not installed on a weapon, it can be used as a dagger.
    Last edited by Noircat; 2010-10-14 at 01:29 PM.

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    Default Re: the most unique weapon designs

    Quote Originally Posted by Siosilvar View Post
    ...The Equalizer was my favorite artifact in Baldur's Gate II.
    Cause everyone loves the Equalizer!

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Default Re: the most unique weapon designs

    Gnomish F*ckblade

    Exotic weapon, treated as greatsword for purposes of weapon focus and other feats.

    As a move action, you can twist a dial to "optimize the weight distribution" of the weapon, gaining an additional +1 to damage rolls for every -4 penalty to attack rolls you have taken with the Power Attack feat.

    Using the blade on an incorrect setting gives a -2 penalty on attack rolls and no damage bonus.

    Originally intended for an all-bard campaign where the characters, rather than an adventuring party, were members of a heavy metal band, in search of the legendary force known as "THE METAL." My character ended up using a greataxe (which was also his guitar) but I liked the idea of a variable, machinelike weapon.

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    Barbarian in the Playground
     
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    Default Re: the most unique weapon designs

    Quote Originally Posted by arguskos View Post
    Thread full of pictures by a great weapon artist I made into 3.5 weaponry. Enjoy. I'm partial to the M.U.S. and the Spiked Axe personally.
    Why thank you, arguskos. People are also welcome to visit my Deviant Art page.

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    Default Re: the most unique weapon designs

    Quote Originally Posted by Siosilvar View Post
    Don't worry, a Lawful Good demon, Chaotic Good devil, or X Evil angel/archon/eladrin can craft it just fine.
    Or a TN Half-fiend/Half-celestial.
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    Default Re: the most unique weapon designs

    I like Fragarach from the ToEE CRPG: not sure of exact bonuses, but it is a Holy Bastard Sword, that never misses. Also, allows an automatic AoO against any creature that hits you 1/round (or unlimited/round, if you are CG).

    Obviously, wouldn't allow this in any game I run, but still pretty cool. I believe in the original ToEE module, it was a broad sword.

    Quote Originally Posted by dsmiles View Post
    Or a TN Half-fiend/Half-celestial.
    Sounds a bit like the Concordant Killer (MM4) - who, coincidentally, wields a anarchic, axiomatic, holy, unholy greatsword.

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    Default Re: the most unique weapon designs

    Quote Originally Posted by Thurbane View Post
    Sounds a bit like the Concordant Killer (MM4) - who, coincidentally, wields a anarchic, axiomatic, holy, unholy greatsword.
    Huh. When did MM4 come out? Before or after Libris Mortis? I remember that being the most recent book at the time of the +4 Axiomatic Holy Greatsword of Unholy Anarchy. (I keep using those particular words because those were the exact words the player used to describe the weapon he wanted to me.)

    EDIT: Ooo...and broadswords. I was upset when they weren't included in 3e and then again in 4e core books. So I converted them both times.
    Last edited by dsmiles; 2010-10-14 at 06:03 PM.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
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    Default Re: the most unique weapon designs

    Quote Originally Posted by dsmiles View Post
    EDIT: Ooo...and broadswords. I was upset when they weren't included in 3e and then again in 4e core books. So I converted them both times.
    What do the 3.5 stats for a broadsword look like?
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    Default Re: the most unique weapon designs

    Quote Originally Posted by dsmiles View Post
    Or a TN Half-fiend/Half-celestial.
    + Half-slaad/half-inevitable?
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    Default Re: the most unique weapon designs

    Quote Originally Posted by Greenish View Post
    What do the 3.5 stats for a broadsword look like?
    Pretty much the same as any other edition. (In other words almost equal to a longsword.)
    1H Martial, 2d4 dam (M), 6 lb, 19-20x2, slashing

    Quote Originally Posted by M-Bark View Post
    + Half-slaad/half-inevitable?
    Four halves, IIRC, is two halves too many.
    Last edited by dsmiles; 2010-10-14 at 06:18 PM.
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    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
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    Default Re: the most unique weapon designs

    Quote Originally Posted by dsmiles View Post
    Pretty much the same as any other edition. (In other words almost equal to a longsword.)
    1H Martial, 2d4 dam (M), 6 lb, 19-20x2, slashing


    I fail to see the purpose of the weapon.
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    Default Re: the most unique weapon designs

    Quote Originally Posted by Greenish View Post


    I fail to see the purpose of the weapon.
    Being better than the longsword because it's 2d4 instead of 1d8.

    It's other purpose is annoying people who actually know how weapons were classified.

    Other than that, I have no idea.
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    Default Re: the most unique weapon designs

    Quote Originally Posted by Greenish View Post


    I fail to see the purpose of the weapon.
    Don't forget that I'm more into the fluff than the crunch. It's a more memorable weapon than the longsword. I mean, everyone uses longswords, how many people use broadswords?
    Quote Originally Posted by The Doctor
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    Default Re: the most unique weapon designs

    Quote Originally Posted by lsfreak View Post
    It's other purpose is annoying people who actually know how weapons were classified.
    Is there a "one true way" of classifying historical weapons? I ask because from what little I know, it seems the nomenclature was a mess long before RPGs laid their messy hands on it.

    [Edit]:
    Quote Originally Posted by dsmiles View Post
    Don't forget that I'm more into the fluff than the crunch.
    Well, what's the fluff difference then?
    Last edited by Greenish; 2010-10-14 at 06:28 PM.
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    Default Re: the most unique weapon designs

    Quote Originally Posted by Greenish View Post
    [Edit]:Well, what's the fluff difference then?
    Quote Originally Posted by dsmiles View Post
    It's a more memorable weapon than the longsword. I mean, everyone uses longswords, how many people use broadswords?
    Distinction. Just by sight alone:
    Who remembers the fighter with the longsword/shortsword/greatsword/scimitar?
    Not very many people.
    Who remembers the fighter with the falchion/broadsword/kopesh/flamberge?
    A lot more people probably.

    It's all about the characterization and being distinct in the minds of the people I'm trying to save/enslave/help/kill/whatever. The type of weapon you wield is an aide to that cause. So is the armor you wear, the flavor of the spells you cast (Sculpt Spell feat is one of my favorites, if I am remembering the name correctly). In my mind, all of the little things matter to the character's memorability (is that even a word?).

    EDIT: In answer to your other question: No, I don't think there is, and yes, the classifications were a mess before we gamers ever got our grubby little paws on them. Is it a longgun or a musket? A hand cannon or a pistol? Different historians from different countries will give you different answers.
    Last edited by dsmiles; 2010-10-14 at 06:38 PM.
    Quote Originally Posted by The Doctor
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    Default Re: the most unique weapon designs

    Quote Originally Posted by dsmiles View Post
    Distinction. Just by sight alone:
    Who remembers the fighter with the longsword/shortsword/greatsword/scimitar?
    Not very many people.
    Who remembers the fighter with the falchion/broadsword/kopesh/flamberge?
    A lot more people probably.
    I have no idea why you've divided the weapons like that. Flamberge, I'm reasonable certain, is a greatsword, for example.

    Anyhow, I asked what's the difference between a longsword and a broadsword.
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    Default Re: the most unique weapon designs

    Quote Originally Posted by Greenish View Post
    Is there a "one true way" of classifying historical weapons? I ask because from what little I know, it seems the nomenclature was a mess long before RPGs laid their messy hands on it.
    Looking at it from present into the past, swords fall into distinct categories. See this and scroll down to Sword Typology. There are distinct groups of swords that are 'longswords,' 'zweihaender,' 'arming swords,' and so on, though there are of course some ambiguities when swords were in the process of changing between types. For example, broadswords are more specifically single-handed, double-bladed, generally baskethilted swords from the late Renaissance; OR they are Crusades-era swords more accurately called arming swords, which are of vaguely similar design and function, iirc (I'm no expert).
    EDIT: Real longswords were 2-handed weapons (one while on horseback, hence hand-and-a-half), generally with a thrusting tip. D&D "longswords" are arming swords.
    Last edited by lsfreak; 2010-10-14 at 06:43 PM.
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    Default Re: the most unique weapon designs

    Quote Originally Posted by Greenish View Post
    I have no idea why you've divided the weapons like that. Flamberge, I'm reasonable certain, is a greatsword, for example.

    Anyhow, I asked what's the difference between a longsword and a broadsword.
    Fantasy-fiction usually describes a flamberge as a greatsword with a wavy blade. That one happens to be only a physical rather than statistical difference.

    Physically? A longsword would have a slightly longer and (I hesitate to say thinner) less wide blade than a Broadsword (by fantasy-fiction definition). Also, some broadswords (again by fantasy-fiction definition) may venture closer to being called a sabre by having a slightly hooked toe.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
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    Default Re: the most unique weapon designs

    Quote Originally Posted by dsmiles View Post
    Fantasy-fiction usually describes a flamberge as a greatsword with a wavy blade. That one happens to be only a physical rather than statistical difference.
    Yeah, so flamberge is a greatsword.
    Quote Originally Posted by dsmiles View Post
    Physically? A longsword would have a slightly longer and (I hesitate to say thinner) less wide blade than a Broadsword (by fantasy-fiction definition).
    And you can't describe a longsword like that?

    I'm afraid I can't follow your thinking at all.
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    Default Re: the most unique weapon designs

    Quote Originally Posted by dsmiles View Post
    Four halves, IIRC, is two halves too many.
    I once saw a player play a very logically sound half-dragon half-fiend half-wit though... how do you explain that?

    ()
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    Default Re: the most unique weapon designs

    Quote Originally Posted by Greenish View Post
    And you can't describe a longsword like that?
    You absolutely could, if that's the way you roll. I just happen to roll in a different direction. I choose not to describe a longsword that way. It's all a matter of personal preference, really. In previous editions, they were statted differently. I just choose to continue that into the later editions.

    EDIT: @M-Bark: I know a guy who got convinced to play a half-Drow/half-Orc. Everyone at the table eventually just shortened it to D'Orc (Dork, get it? )
    Last edited by dsmiles; 2010-10-14 at 07:00 PM.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
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    Default Re: the most unique weapon designs

    I had a design for a weapon that was a double weapon: one end a morning star, the other a short sword.

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    Default Re: the most unique weapon designs

    Quote Originally Posted by Dr.Epic View Post
    I had a design for a weapon that was a double weapon: one end a morning star, the other a short sword.
    I'm sure that's an actual D&D weapon. I just can't for the life of me remember the name.
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    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
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    Default Re: the most unique weapon designs

    Quote Originally Posted by Greenish View Post
    I'm sure that's an actual D&D weapon. I just can't for the life of me remember the name.
    I remember the stupid flail-on-the-hilt-of-a-longsword-thingy.

    But a morningstar with a blade on the other end? Count me in.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
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