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Thread: 100 kobolds
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2010-10-13, 11:05 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Le Quebec
100 kobolds
So my Kobold sorceror has arranged to buy 100 kobold slaves (freeing his people and such), but I don't know what to do with them.
Should I set them free?
Should I declare myself their leader?
Should I present them to a dragon?
Any ideas?
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2010-10-13, 11:13 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- The Flying City Columbia
- Gender
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2010-10-13, 11:21 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Hastings, MN
- Gender
Re: 100 kobolds
Shouldn't you find out what level the Kobold's at first before suggesting that? He might not be powerful enough to create a demiplane.
A more reasonable (and more badass, in my opinion) idea might be to establish the world's first kobold kingdom. You might start out a small city-state, but who knows? In time kobolds may become the rulers of the next great empire of the world!"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2010-10-13, 11:25 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2010-10-13, 11:30 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Hastings, MN
- Gender
Re: 100 kobolds
I know, but that's generally where you have to start. A demiplane's the only kind of plane a mere mortal can create on their own. You'd have to become a god somehow if you wanted to make something bigger.
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2010-10-14, 12:10 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Oregon
- Gender
Re: 100 kobolds
Build a kobold town with you as their leader.
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2010-10-14, 01:21 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- The Flying City Columbia
- Gender
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2010-10-14, 01:24 AM (ISO 8601)
- Join Date
- Apr 2008
Re: 100 kobolds
Build a dungeon.
Fill it with traps.
Set up a way around the traps.
Have a fortified city means you get a nice bargaining position when you're making deals with the wider world.
And you will be making deals. You have to, if you want to survive in an adventurer-heavy society.Last edited by chiasaur11; 2010-10-14 at 01:31 AM.
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2010-10-14, 01:31 AM (ISO 8601)
- Join Date
- Sep 2010
- Gender
Re: 100 kobolds
You could establish a new cult that worships your familiar. Have the 100 worshippers bow down before your weasel.
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2010-10-14, 01:54 AM (ISO 8601)
- Join Date
- Jun 2009
Re: 100 kobolds
Depends on alignment.
Good: free them and offer them to follow you in >insert cause<
Evil: Make them build traps for, venerate you as a god or find some other creative way to maximise their worth.
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2010-10-14, 02:24 AM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: 100 kobolds
Anyone by chance remember how high the numbers were getting? I seem to recall seeing 40,000 at some point before I stopped following.
Regarding the thread at hand, I think it depends highly on the personality of your particular kobold. I honestly think the poster above me got it pretty much right.Fair warning: I edit my posts fairly continuously, sometimes adding substantial amounts in the period immediately after I post originally. I blame grad school instilling a constant need to revise.