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Thread: Bone Knight (Eberron 3.5)
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2010-10-14, 04:56 PM (ISO 8601)
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Bone Knight (Eberron 3.5)
Ok so this class looks awesome for melee clerics, but I've got this problem. The class is literally steeped in Necromancy, which in and of itself is not necessarily a bad thing. However, Animate Dead is a decidedly evil spell. So my question is:
Does Bone Knight eventually force you into evil?
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2010-10-14, 04:58 PM (ISO 8601)
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- Sep 2007
Re: Bone Knight (Eberron 3.5)
I'd discuss it with your DM, personally, especially since many folks (myself included) are of the opinion that Animate Dead isn't actually evil. I mean, if my army of skeletons runs soup kitchens and builds orphanages, what's the problem?
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2010-10-14, 05:00 PM (ISO 8601)
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2010-10-14, 05:09 PM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
Eberron is quite flexible on alignment and spell descriptors. The relevant information is on page 35 of Eberron Campaign Setting: the rules state that if you repeatedly cast an Evil spell your alignment could begin to change, but that's not guaranteed.
By the way, this could be an interesting RP issue: your character is well aware that he's dabbling with Evil, and thus sometimes he feels that he has to amend, going on a special quest to right a wrong, donate some money for a Good cause, etcetera.
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2010-10-14, 06:44 PM (ISO 8601)
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2010-10-14, 07:20 PM (ISO 8601)
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2010-10-14, 07:34 PM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
AVATAR by Ninjaman!
Elf ranger went a scoutin' and found a half-dragon ogre with a greataxe. I soon had a half-elf. ~ Pelfaid's first character death.
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2010-10-14, 07:45 PM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
You mean other than the whole bit about how "Dave's being here anymore, man," bit?
And the bodies of fallen foes being usually left for the crows anyway, so you're cheating the carrion creatures out of some bone marrow.
And of course, long-dead skeletons(or better yet, fossils, then they're all stony) usually don't have any loved-ones who'd care.
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2010-10-14, 07:55 PM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-10-14, 08:56 PM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
Trophy!
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2010-10-14, 09:07 PM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
You could simply avoid using the spells that have the Evil descriptor. We used to have a Lawful Good Necromancer in our party, who never raised a single undead creature.
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2010-10-14, 09:22 PM (ISO 8601)
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2010-10-14, 09:45 PM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
Maybe he was just born during Dia de los Muertos, giving him an understandable fascination with the subject.
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2010-10-14, 09:50 PM (ISO 8601)
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- Apr 2009
Re: Bone Knight (Eberron 3.5)
Depends. Observe necromancy in the Elder Scrolls 3: Morrowind. The dark elves used necromancy as a major part of their religion and that trafficking with fiendish extra-planar entities is not entirely evil either.
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2010-10-14, 10:14 PM (ISO 8601)
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2010-10-14, 10:21 PM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
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2010-10-14, 10:27 PM (ISO 8601)
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2010-10-14, 10:44 PM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
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2010-10-14, 10:46 PM (ISO 8601)
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2010-10-14, 11:09 PM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
Our LG Necromancer was... interesting, to say the least. He was inflicted with a homebrewed disease that made his flesh rot off, so he was wrapped with a special robe that kept his body intact, like Darth Vader. His character had a very dark image, but he stuck by his Lawful Good alignment and avoided using any spell with the Evil descriptor. He still had some good Necromancy spells he could use; he just never led an army of undead minions.
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2010-10-14, 11:29 PM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
Sounds like the type that could've done with a Necropolitan in hand.
...Come to think of it, what would a Necropolitan be? With a Cosmo, you've got vodka, triple sec, cranberry, and lime..
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2010-10-15, 12:01 AM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
Huh. I may actually have to build a Bone Knight cleric just so I can raise dead to run soup kitchens. They can follow simple instructions right?
"When a person come to the cauldron with a bowl in their hand, use the ladle to get them soup." Too complicated?
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2010-10-15, 01:02 AM (ISO 8601)
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2010-10-15, 01:07 AM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
For Eberron, as it functions under an extremely grey morality scale, you could remove the evil tag.
I personally don't see why the spell is evil, as it only deals with dead bodies (a neutral imposition; if it were re-animating bodies that had been close to death or forcing its commands upon conscious will then it would be an evil spell; even enchantment spells aren't all "evil".To see the world in a grain of sand
and Heaven in a wild flower
To hold infinity in the palm of your hand
and eternity in an hour.
- William Blake, Auguries of Innocence
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2010-10-15, 01:22 AM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2010-10-15, 01:25 AM (ISO 8601)
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- Oct 2010
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2010-10-15, 01:34 AM (ISO 8601)
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- Oct 2010
Re: Bone Knight (Eberron 3.5)
No, it doesn't. The class is designed for Eberron, which is not constrained by the "omg, undedz are teh evulz" thing. The class is explicitly designed for alignments ranging the full scale.
Indeed, you can totally be Lawful Good and go all Karrnathi paladin as a Bone Knight. The Karrns don't see necromancy as such a bad thing. Recruiting posters say something like "Serve your country! Twice!" and people are all for it. It's an honor to keep fighting for your country, even beyond death. Bonus points because their zombies/skeletons are intelligent. And now that the war is over, it seriously is not actually all that unexpected for an undead work force to engage in war relief, such as building orphanages and soup kitchens. And the Karrns are led by a vampire king who is the one guy advocating for lasting peace in Khorvaire.
A Bone Knight can also create intelligent undead whenever he feels like it. It's a class feature called "Fill the Ranks." They prefer patriotism to brains, though.Last edited by Godless_Paladin; 2010-10-15 at 06:20 AM.
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2010-10-15, 02:21 AM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
The original owner isn't using the body any more - he's gone and he ain't coming back (and even if he is, resurrection works just fine on a skeleton, animated or otherwise). As far as the loved ones go, the body isn't their property, now is it? The skeleton is literally just a construct running off of negative energy instead of an elemental force. It's no more evil than making a clay golem run a soup kitchen, and MUCH more efficient.
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2010-10-15, 02:35 AM (ISO 8601)
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2010-10-15, 02:36 AM (ISO 8601)
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Re: Bone Knight (Eberron 3.5)
Undead are considered evil mostly thanks to "flower hat grannies" (a Finnish term, sort-of-means "old woman who complains about everything"). The same kind of people who think video games cause violence, that all teenagers are arrogant punks and that Dungeons and Dragons is the devil*.
*Geez, that still makes me laugh.