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  1. - Top - End - #241
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Double posts suck. New content doesn't. The racial entry of Khavghotan is complete. So is the Religion entry. And there are two power groups up as well.

    Sorry for the dearth of content, but multiple complex papers do that to a guy. Still here, still working hard, despite appearances.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  2. - Top - End - #242
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Need info, so bad. So... good. Ahem, yes I think I'm addicted to this thread, now please, sate me
    Four Gods wait on the windowsill
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    Now three Gods sit on the windowsill,
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    To build the strength they need to rule.


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    Call me Apoc.


  3. - Top - End - #243
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by apocalypsePast2 View Post
    Need info, so bad. So... good. Ahem, yes I think I'm addicted to this thread, now please, sate me
    I'll get something up Wednesday most likely. Life has been... difficult, and I've neglected this more than I should. Thanks for reminding me of it, and I'm glad someone is still reading it.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  4. - Top - End - #244
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Judging by what's happened here so far, I think that if/when I post my own setting/s, I'll type up a good chunk of stuff beforehand, so that if I don't get anything done I can dig something up and toss it out to keep the thread going.

    Don't worry, we(or I, at least) will be awaiting the next update.
    Not Person_Man, don't thank me for things he did.

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  5. - Top - End - #245
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    I have a day off class this week (Thursday), so my time on Wednesday that was going to be focused on schoolwork is all free and whatnot now, so Khavghotan will be completed on Wednesday, and Orlyndol will quite possibly be started. By the end of the week, I want to have Orlyndol well underway.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  6. - Top - End - #246
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    I'll probably be spending most of the later parts of my day(probably around 12-5 for you) and most of Saturday doing stuff, so I may end up just replying once a day after school-probably around 7 AM or so your time, depending on your exact location.
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  7. - Top - End - #247
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by PersonMan View Post
    I'll probably be spending most of the later parts of my day(probably around 12-5 for you) and most of Saturday doing stuff, so I may end up just replying once a day after school-probably around 7 AM or so your time, depending on your exact location.
    Ohio.

    Also, yeah, no worries brother man. Also, there's some new Khavghotani info in another tab atm, so it'll be up today possibly maybe yeah.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  8. - Top - End - #248
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Khavghotan is complete up to "Adventuring in Khavghotan" which will come tonight.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  9. - Top - End - #249
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    I love what I have read so far about Khavghotan.

    Especially the Hurd. Definitely.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

  10. - Top - End - #250
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by unosarta View Post
    Especially the Hurd. Definitely.
    I find that curious, since I was actually quite disappointed with the Hurd. I gave them what I feel is a fairly generic feel of the raiding party that goes around trashing stuff and killin' duuudes, since I felt such was needed in Khavghotan if nowhere else. Still, glad you liked them.

    Look for the end of Khavghotan and the beginning of Orlyndol tomorrow.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  11. - Top - End - #251
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by arguskos View Post
    I find that curious, since I was actually quite disappointed with the Hurd. I gave them what I feel is a fairly generic feel of the raiding party that goes around trashing stuff and killin' duuudes, since I felt such was needed in Khavghotan if nowhere else. Still, glad you liked them.

    Look for the end of Khavghotan and the beginning of Orlyndol tomorrow.
    Its more just the name, and the fact that a bunch of people go around recruiting others to what would have to be an organization with the best name ever.

    Like, that must be an awkward conversation;
    "Hey, do you want to join the Hurd?"
    "... what?"
    "No, dude, we pray to our blood god and fight the evil humans!"
    "What is with the name?"
    "Does everyone have to bring up the frickin' name!?"
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

  12. - Top - End - #252
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by unosarta View Post
    Its more just the name, and the fact that a bunch of people go around recruiting others to what would have to be an organization with the best name ever.

    Like, that must be an awkward conversation;
    "Hey, do you want to join the Hurd?"
    "... what?"
    "No, dude, we pray to our blood god and fight the evil humans!"
    "What is with the name?"
    "Does everyone have to bring up the frickin' name!?"
    Hahaha, that's amusing. Hurd is actually Khavghotani for something... really rude and unkind, so yeah, that's not how they'd hear it, but it's entertaining to be sure.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  13. - Top - End - #253
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by arguskos View Post
    Hahaha, that's amusing. Hurd is actually Khavghotani for something... really rude and unkind, so yeah, that's not how they'd hear it, but it's entertaining to be sure.
    Ah, language barriers; however do I deal with you?

    As a side note, although I do remember you posting something about languages, how are they being handled? Anything you feel like expunging to us?
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

  14. - Top - End - #254
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by unosarta View Post
    Ah, language barriers; however do I deal with you?

    As a side note, although I do remember you posting something about languages, how are they being handled? Anything you feel like expunging to us?
    Well, I started a section about languages somewhere (think in post 1?). Mechanically, I've yet to decide how I want to handle them. I don't like the way D&D does them right now, but I haven't thought of a suitable replacement system yet. Thoughts?

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  15. - Top - End - #255
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by arguskos View Post
    Well, I started a section about languages somewhere (think in post 1?). Mechanically, I've yet to decide how I want to handle them. I don't like the way D&D does them right now, but I haven't thought of a suitable replacement system yet. Thoughts?
    Yeah, I think I saw that section.

    More often than not, anything involving rolls is bad new for languages. So, something passive would make sense. Honestly, making it so complicated that you have to translate something for each player based on how much they know of the language is only going to give more work for the DM, and not help anyone's play experience. So, although the standard way is terrible for actually showing how much of a language someone knows, it is still fairly useful. Take that as you will.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

  16. - Top - End - #256
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by unosarta View Post
    Yeah, I think I saw that section.

    More often than not, anything involving rolls is bad new for languages. So, something passive would make sense. Honestly, making it so complicated that you have to translate something for each player based on how much they know of the language is only going to give more work for the DM, and not help anyone's play experience. So, although the standard way is terrible for actually showing how much of a language someone knows, it is still fairly useful. Take that as you will.
    Oh, I wasn't going to involve rolling to understand someone. That's just cruel to players. I was more thinking about something such as the method for learning languages and how complex that should be. Should there be a gradient for languages? Etcetcetc.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  17. - Top - End - #257
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by arguskos View Post
    Oh, I wasn't going to involve rolling to understand someone. That's just cruel to players. I was more thinking about something such as the method for learning languages and how complex that should be. Should there be a gradient for languages? Etcetcetc.
    Languages originating region costs one skill point to learn, common always takes 2 skill points to learn, as do languages that are often encountered (but have a completely different base language, like Intolian by Kahvgotans) and languages from distant regions cost 4 skill points to learn.
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  18. - Top - End - #258
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by DMofDarkness View Post
    Languages originating region costs one skill point to learn, common always takes 2 skill points to learn, as do languages that are often encountered (but have a completely different base language, like Intolian by Kahvgotans) and languages from distant regions cost 4 skill points to learn.
    I am thinking I like this system.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

  19. - Top - End - #259
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by DMofDarkness View Post
    Languages originating region costs one skill point to learn, common always takes 2 skill points to learn, as do languages that are often encountered (but have a completely different base language, like Intolian by Kahvgotans) and languages from distant regions cost 4 skill points to learn.
    There probably not going to be that many languages, but this might be viable in style. What about this:

    Quote Originally Posted by rightnow
    Three Tiers of Languages:
    Tier 1: Languages from your home region. Additionally, common is always a Tier 1 language. Tier 1 languages rarely have to be purchased, since you almost always start with the only Tier 1 language around. Tier 1 languages cost 1 skill point to learn. Example: a character who takes the Chontian regional feat begins with Intolian and Common, which are her Tier 1 languages. If she instead took the Intolian regional feat, she would be required to purchase Common if she wanted to speak it.

    Tier 2: Any languages in the "Language" line of the nation the character's regional feat is from that the character does not already possess and is not a hidden language. Tier 2 languages cost 2 skill points to learn.

    Tier 3: Any other language that is not listed as a hidden language. Tier 3 languages cost 3 skill points to learn.

    Hidden: A hidden language can only be learned through a character's regional feat, or by spending 6 skill points. Arcanic and Druidic are examples of hidden languages.
    Does this look good to everyone?
    Last edited by arguskos; 2010-11-10 at 08:53 PM.

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  20. - Top - End - #260
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    So what's the status of Intolar's redo? Is it staying the same or what?
    Four Gods wait on the windowsill
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    And if the gods themselves may die,
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    Where one God's blood was lately spilled
    Black tounges lap at the spreading pool,
    To build the strength they need to rule.


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    Call me Apoc.


  21. - Top - End - #261
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by arguskos View Post
    Does this look good to everyone?
    Me likey. Having the cost of languages be based on where one is born makes a lot of sense.

    I am assuming that you are not including language families, that make it cost less? It seems like most of the languages are not that similar.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

  22. - Top - End - #262
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by arguskos View Post
    Does this look good to everyone?
    Yeah, that seems good. To me, at least.
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  23. - Top - End - #263
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by apocalypsePast2 View Post
    So what's the status of Intolar's redo? Is it staying the same or what?
    It's currently staying the same. When I fill it out more in later projects, many of the risen concerns (mostly from uno ) will be addressed and much depth will be given to them so people can better understand the vision I've got of the nation and it's identity.

    Quote Originally Posted by unosarta View Post
    Me likey. Having the cost of languages be based on where one is born makes a lot of sense.
    Cool! I was really hoping that'd make a decent amount of sense.

    I am assuming that you are not including language families, that make it cost less? It seems like most of the languages are not that similar.
    Correct, I'm not. The only related languages are Arcanic to Draconic (both hidden languages anyways) and Low Elven to True Elven (very distant, sorta how Italian is related to Latin, but it's so distant it doesn't really count).

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  24. - Top - End - #264
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    What uses does archanic have in Zaaman-Rul? Like, what is it/was it used to describe in general, and/or what culture/race was it used by?
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  25. - Top - End - #265
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by DMofDarkness View Post
    What uses does archanic have in Zaaman-Rul? Like, what is it/was it used to describe in general, and/or what culture/race was it used by?
    Arcanic is to arcanists what Druidic is to druids.

    I've always been bothered by the idea that magic doesn't have its own language, so I created one called Arcanic. Arcanic is a global language, but can't be used for too much beyond discussing magic. Arcanic doesn't have words for many non-magic related concepts.

    Also, working on finishing out Khavhgotan right now, and then I'll start either Orlyndol or Alykandor, whatever ya'll want to see more.
    Last edited by arguskos; 2010-11-10 at 09:19 PM.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  26. - Top - End - #266
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by arguskos View Post
    Arcanic is to arcanists what Druidic is to druids.

    I've always been bothered by the idea that magic doesn't have its own language, so I created one called Arcanic. Arcanic is a global language, but can't be used for too much beyond discussing magic. Arcanic doesn't have words for many non-magic related concepts.

    Also, working on finishing out Khavhgotan right now, and then I'll start either Orlyndol or Alykandor, whatever ya'll want to see more.
    Ah. I hoped it was some language or other used by, say, the Serpentes that was used to store really old, powerful, possibly epic spells.

    Also, Orlyndol, please. I need to see how the Illithids worked out, with their bio-tech multi-purpose suits of doom.
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  27. - Top - End - #267
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by DMofDarkness View Post
    Also, Orlyndol, please. I need to see how the Illithids worked out, with their bio-tech multi-purpose suits of doom.
    Seconded. The Illithids look like they will be awesome.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

  28. - Top - End - #268
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Well, alright then. Orlyndol will be begun tonight once I finish the adventuring section of Khavghotan.

    Also, the avatar is an example of a dressed-up Trepek, if you were curious.
    Last edited by arguskos; 2010-11-10 at 09:40 PM.

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  29. - Top - End - #269
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by arguskos View Post
    Also, the avatar is an example of a dressed-up Trepek, if you were curious.
    ...Huh. I would have thought that the Japanese would have beaten the Americans to making the Trepeks.
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  30. - Top - End - #270
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    Default Re: [3.5, Campaign Setting] Traveler's Guide to Zaaman-Rul!

    Quote Originally Posted by DMofDarkness View Post
    ...Huh. I would have thought that the Japanese would have beaten the Americans to making the Trepeks.
    I love some Captain America though!!

    EDIT: Orlyndol beginning right now.
    Last edited by arguskos; 2010-11-10 at 09:47 PM.

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