A Monster for Every Season: Summer 2
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  1. - Top - End - #91
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by The Glyphstone View Post
    I think you just hate the Raiders and want them to suffer immense casualties.
    More that I'm hoping lil' Miss Ditz-o-rama bites it sometime.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  2. - Top - End - #92
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    I do have to agree Pylon shouldnt be in front of the cannons.

    Next:
    Concussive Shells
    Hellion Thermite Filaments

    W00t, Great Train Robbery.

  3. - Top - End - #93
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    I second Concussive Shells, and Siege Tanks are hard to go wrong with.
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  4. - Top - End - #94
    Eldritch Horror in the Playground Moderator
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by dgnslyr View Post
    I second Concussive Shells, and Siege Tanks are hard to go wrong with.
    Only problem is, I can't get Siege Tanks. They come later.
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

  5. - Top - End - #95
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Hammer Securities and Devil dogs. Mercs are quite valluble when used right. bank the rest.


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  6. - Top - End - #96
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Gah, memory fails me. Yes on concussive shells, though.
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  7. - Top - End - #97
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by arguskos View Post
    If there is a FoS in any mission, I demand you acquire it at all costs. What's life without challenge, right?

    Be glad I'm not suggesting you do the Virgin Run of the campaign that a buddy of mine did: only make Marines and SCVs, no upgrades, no tech, no Armory console, gogogo.
    I don't think he did The Scenic Route.
    trill in da playground

  8. - Top - End - #98
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by Anatharon View Post
    I don't think he did The Scenic Route.
    I kinda was all like "yo, do that" and he was all "okies" and there was much FoS to be had. It was good.

    Or, at least, that's what Glyph said he did. And I trust him. Because he is Friend Computer.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  9. - Top - End - #99
    Surgebinder in the Playground Moderator
     
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Bunker range, concussive shells, and Great Train Robbery.

    Oh, and for the Feat of Strength on Welcome to the Jungle, I did it on brutal with battlecruisers. Got all the normal achievements on the same playthrough, too. Of course, that requires delaying that mission to pretty late in the campaign, but that's how I did it. A dozen or two BCs do a pretty good job of trashing that base, and with being able to take the direct air route they also sufficed to prevent every last attempt to cap a geyser despite their slow speed.
    Last edited by Douglas; 2010-10-21 at 09:57 PM.
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  10. - Top - End - #100
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Devil Dogs. Who doesn't like firebats?

    Also do Welcome to the Jungle
    Watch it bring you to your shun n,n,n,n,n,n,n,n,n,n,n,n knees, knees

  11. - Top - End - #101
    Eldritch Horror in the Playground Moderator
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by arguskos View Post
    I kinda was all like "yo, do that" and he was all "okies" and there was much FoS to be had. It was good.

    Or, at least, that's what Glyph said he did. And I trust him. Because he is Friend Computer.
    I did actually. That's what all the story-talk about going and clearing out their base was for in Devil's Playground. I can take a SS of the FoS page if you guys really want proof.

    Heck, the problem was spending enough on new troops so I didn't accidentally tip over 8000 before I blew everything up simply from collecting the free stuff that their hatcheries coughed out.
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

  12. - Top - End - #102
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by arguskos View Post
    I kinda was all like "yo, do that" and he was all "okies" and there was much FoS to be had. It was good.

    Or, at least, that's what Glyph said he did. And I trust him.
    NOPE NEVER HAPPENED.

    This is what happens when you don't read threads throughly, kids.
    trill in da playground

  13. - Top - End - #103
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    No opinion on upgrades. Do the Great Train Robbery.

  14. - Top - End - #104
    Colossus in the Playground
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Yes, flex muscle! Strength! Feat! Go go go! Yeh, Concussive & Securitas, go go go go go go!
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  15. - Top - End - #105
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by The Glyphstone View Post
    Heck, the problem was spending enough on new troops so I didn't accidentally tip over 8000 before I blew everything up simply from collecting the free stuff that their hatcheries coughed out.
    First time I played I was worried about that. So I build hundreds of bunkers, knowning I could salvage them later for the full price. It was fun to see my money go from 100 minerals to 10000 in a matter of seconds.

  16. - Top - End - #106
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    I just wanted to say that this is by far my favorete LP on this site! Good job Glyph! Anyway, for the upgrade I say:
    1) Get both the Devil Dogs and the Hammer Securities since mercs are awesome.
    2) +1 Bunker range it might not seem like much but trust me it helps out a lot.
    3) +40% Firebat area attack because firebats are awesome.
    4) Save whatever is left
    5) Go for The Great Train Robbery

    Just my 2 cents.
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  17. - Top - End - #107
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Great Train Robbery is complete. I'll have the update tonight if I can, just feeling sort of uninspired.
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

  18. - Top - End - #108
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Don't mock the missile turret upgrades glyph. Some missions they are pretty handy and even on the last mission I used them for the hard achievement even though I had taken out the enemy air units already (I don't like overlords dropping stuff in mah base)

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  19. - Top - End - #109
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by Jair Barik View Post
    Don't mock the missile turret upgrades glyph. Some missions they are pretty handy and even on the last mission I used them for the hard achievement even though I had taken out the enemy air units already (I don't like overlords dropping stuff in mah base)
    *shrug* They're unnecessary, and only useful after you've bought the stuff that matters, like critical unit upgrades, the Orbital Command upgrade, etc.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  20. - Top - End - #110
    Eldritch Horror in the Playground Moderator
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Update 8: In Which Yet More Movie Cliches Are Invoked

    The Great Train Robbery
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    October 17, 2504:

    Dear Diary;

    I’m not sure if there are words to describe how sick I am of Zerg. I’ll have to make one up – superduperfragicalisticamuchomegaultramaxiuberlots . I’m pretty sure that isn’t a word already, right?
    I was almost ready to sit this mission out – I don’t need any more footage of Raynor and his terrorists blowing aliens up when those aliens are eating Dominion citizens all over the place. But then I heard where we were going…and more importantly, what they were doing, and it perked me up instantly. The ship was headed for Tarsonis, the old Confederate capital planet. It’s a scrap-riddled wasteland now, and Korhal’s better than Tarsonis ever was, but the Dominion still runs salvage operations there. Plenty of money if you can find the good stuff – naturally, Raynor didn’t want to dig anything up himself. He was going to let the Dominion do the work, then ambush their cargo trains to kill everyone onboard and steal the loot. I wouldn’t be able to get any interviews with the salvage crews this time, but footage of honest-to-God train robberies are almost as good. I’m almost expecting Raynor to grow a big curly mustache now…though I hope he doesn’t decide to tie me to the train tracks, it’d put Matt in an awfully difficult position. He’s still pretending he doesn’t notice me, but if I was actually in danger, I know that’d change.

    October 18, 2504:

    Dear Diary;

    Tychus was laughing all the way down. He just wouldn’t shut up about ‘the old days’ – the way he was telling it, him and Raynor used to be friends, hiding out and robbing trains on Mar Sara for fun before the Great War. I can believe it, too – him and Raynor, driving those stupid hoverbikes around and knocking off trains full of paychecks for hard-working miners or medical supplies for dying orphans.



    Sure enough, the first thing Raynor had his men do when we landed was go out and look for functional hardware to hijack. Unfortunately, the only things they could find were a couple of decrepit Diamondback hover tanks. Better them than nothing, though.



    On the other hand, one of the scouts found an almost perfectly intact skeleton of some old Zerg. An extinct species, apparently, or just one that’d been evolved out of existence, I could barely make out whatever Geek Boy was saying between his squeals of delight.



    Just to shut him up, Raynor had the boys go out and look for more skeletons while they waited for the first train shipment. Never heard back from him though, so I think (and hope) he wandered into some of the local Dominion security.



    Clearly, no one was expecting a bunch of train robbers to pop out of nowhere, because the shipment was completely unguarded. It was pretty well-armored, but the Diamondbacks tore it to shreds anyways. Unfortunately, it was also remote-controlled, so there weren’t any atrocities for me to capture on camera.



    When that train didn’t make it, the next one had an escort. An escort of infantry, though, which was a very bad idea…railguns that can punch through reinforced train plating do very gross things to power armor. They didn’t stand a chance.



    The train made it a bit further, but it was still too slow to escape the Raiders once they finished butchering the guards and went after it. It turned out to be full of supplies for the factories, which they promptly looted and started turning into more Diamondbacks.



    Somewhere in the middle of this, Raynor had hired another bunch of mercenaries to help out. Their advertisement looked perfect for the job…anti-armor troopers with concussion grenades to slow down enemies? Unfortunately, the train turned out not to care about concussions, and they ended up getting run over when they stepped on the train’s third rail and shorted out their suit servos. The pieces had barely stopped bouncing before the Raiders were salvaging their grenades, though, something about retooling to use later. Graverobbing vultures.



    It didn’t take long for the Dominion to decide it was sick of Raynor wrecking the trains, so they sent out a huge pack of Marauder troopers to…well...maraud around and blow up everything that got in their way. If they had just sent the squad at the Raiders directly, I’d probably be gooey chunks along with anyone else, but instead they just starting running in a big circle following the tracks, and pretty much got ignored.



    Escorts didn’t work, patrols didn’t work, but maybe speed would work? That must have been what the salvage teams were thinking, because the next two trains had what I’m pretty sure were spaceship rocket boosters strapped onto the side of the lead car. Their idea must have been just to rush though the ambushes and back into safety on the other side. A good theory, but it turns out those Diamondbacks were actually good for something. They could still move as fast as the trains, and shoot chunks off them while they moved. The poor trains didn’t stand a chance, again.



    Once they ran out of rockets, they started sending escorts again. This time, though, they weren’t kidding around. A full armored convoy was surrounding this train, but Raynor just went ahead and threw all his troops at them head-on. Probably killed more of his men there than the rest of our raids combined, but they won. And then we found out why this train was so heavily guarded.



    One of the cars was carrying an old Confederate adjutant that the Dominion had dug up. There aren’t many of them left now, with the new and improved models for replacements. We had one in the basement of DNN HQ, and it was always cranky. Wanted full names and sometimes ID numbers before it’d cough out even the weather forecasts for last Tuesday, when it worked at all. This one seemed built along the same lines – it wouldn’t say anything except its serial number, though it recognize Raynor as a criminal and refused to talk to him at all. They needed a really good hacker, but apparently Raynor knew where to find one.


    To Spend: 155,000

    To buy:
    +25 Marauder HP (90,000)
    +1 Bunker Range(40,000)
    +40% Firebat attack spread (40,000)
    +2 Firebat armor (85,000)
    2x Hellion attack spread, 40,000)
    +10 Hellion damage vs. light armor, 60,000)
    +75 HP to Missile Turrets, 50,000)
    Missile Turrets do AoE damage, 80,000)
    Hire Devil Dog Firebat Mercenaries (25,000)
    New: Diamondbacks +1 Range (75,000)
    New: Diamondbacks +50 HP (90,000)
    Save For Later (0)

    To Research:
    Planetary Fortress (Command Centers get a big gun and extra armor, but cannot lift off.)
    or
    Perdition Turrets (Flamethrower turret defenses that hide underground when not shooting)

    To Play:
    -Welcome to the Jungle: Harvest terrazine gas on Bel'Shir (120,000 and +3 Protoss Tech, Goliaths)
    -Cutthroat: Meet with Colonel Orlan to have the adjutant decrypted (120,000and +3 Protoss Tech, Vultures)
    -The Dig: Use a gigantic mining laser to fry Protoss and harvest another artifact (120,000 and +3 Protoss Tech, Siege Tanks)
    -Haven: Investigate what's happened to the new colonist settlement
    If you pick Haven:
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    Choose
    A) Safe Haven - side with the colonists, try to fend off the Purifier mothership and the Protoss while Dr. Hanson researches a cure. Rewards +3 Zerg tech.
    B) Haven's Fall - side with the Protoss and help burn out the infested colonist settlements. Rewards +3 Protoss tech.
    Last edited by The Glyphstone; 2010-10-29 at 10:32 PM.
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

  21. - Top - End - #111
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    You forgot to tell us how much money we had:
    Anyhoo,
    Perdition Turrets
    +10 Hellion damage vs. light armor

    Haven: protoss, kill us some infested.

  22. - Top - End - #112
    Eldritch Horror in the Playground Moderator
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Thanks. It's 155,000.
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

  23. - Top - End - #113
    Colossus in the Playground
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Screw Hellion, we're getting us Vultures and gonna use them; way, way better! Diamondbacks are bleh so no upgrades there either. My take:

    Marauder HP
    Perdition Turret
    Cutthroat, booyah!


    Cutthroat is gonna be a money mission for the journal. Time to play the Dead Man's Hand!
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  24. - Top - End - #114
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Marauder HP, Firebat Bigger Flames and...

    Well, let's burn some infected! Fwoosh.
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  25. - Top - End - #115
    Surgebinder in the Playground Moderator
     
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    We already have Reapers for anti-infantry duty, no need for Hellions.

    Bunker range, save the rest.
    Perdition Turrets
    Cutthroat

    Full speed ahead towards Media Blitz!

    If the vote ends up going to Haven, I'd prefer Safe Haven - save the colonists and destroy the Purifier.

    Quote Originally Posted by Jair Barik View Post
    Don't mock the missile turret upgrades glyph. Some missions they are pretty handy and even on the last mission I used them for the hard achievement even though I had taken out the enemy air units already (I don't like overlords dropping stuff in mah base)
    The artifact can take care of the single overlord drop wave quite handily, and if that's the only time you use it you'll still get the achievement. That's how I did it on Brutal.
    Last edited by Douglas; 2010-10-23 at 11:18 PM.
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  26. - Top - End - #116
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Buy bunker range, yo. Than go for The Dig, because siege tanks rule hard, and everything's better with siege tanks, even weddings and children's birthday parties.
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  27. - Top - End - #117
    Ogre in the Playground
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Bunker range, save the rest.

    Do the Dig.

  28. - Top - End - #118
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    planetairy fortress.
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  29. - Top - End - #119
    Eldritch Horror in the Playground Moderator
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Mission preference? Everything's in a dead heat right now.
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

  30. - Top - End - #120
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Cuthroat, Perdition Turrets, Devil Dogs, Save the Rest.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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