A Monster for Every Season: Summer 2
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  1. - Top - End - #211
    Barbarian in the Playground
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    EoD is good by me...

    Orbital Command, for sure. Fire suppression system isn't bad either but it's not as critical.

    Dual Fusion Welders is mighty handy when repairing. Surprised we don't have it yet.

    I have to vote for CC Reactor. I suspect auto refineries are decent enough, but double SCV building can't be beat for getting a base up and running. Seriously, it cuts at least a minute off of your early building, probably closer to two or three minutes faster to full saturation, and although it's called a reactor it's automatic for any CC variant from here on out. Not to mention replenishing SCVs which die doing repairs - more of an issue on Brutal, but still nothing to sneeze at.

    Seriously, in my opinion, CC reactor is second only to tech reactor in either tech tree.

    Goliaths completely pwn Shatter the Sky when they have full upgrades. Seriously, you don't need to build anything else for that mission, even on Hard. I don't tend to use them that much otherwise, but they're not bad.
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by Draken View Post
    Auto-Refineries

    Orbital Command (And Save the rest, since you can't buy the Tank boost).

    Engine of Destruction! Because there is no unkickable ass when you have the Odin.
    +1 to this.

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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by Draken View Post
    Auto-Refineries

    Orbital Command (And Save the rest, since you can't buy the Tank boost).

    Engine of Destruction! Because there is no unkickable ass when you have the Odin.
    Winner, this is.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  4. - Top - End - #214
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by Talanic View Post

    I have to vote for CC Reactor. I suspect auto refineries are decent enough, but double SCV building can't be beat for getting a base up and running.
    Double SCVs cost twice as much, while auto refineries automatically give you 300 minerals. They are necessary to fast tech units.

  5. - Top - End - #215
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by Forbiddenwar View Post
    Double SCVs cost twice as much, while auto refineries automatically give you 300 minerals. They are necessary to fast tech units.
    Wouldn't mind knowing how you came to that number, since the three SCVs that max out a Vespene Geyser only cost 150 minerals themselves, and take up roughly 1/3rd of a 100 mineral supply depot, suggesting a number more like 200. Though I've often been known to be wrong about this sort of thing, since I'm not very good at the game in practice... Not disagreeing about them being superior, mind you; X minerals per Geyser plus the ability to operate without a Command Center nearby if the situation calls for it are both really useful.

    Regardless, I'll go with the flow and say Engine of Destruction, Automated Refineries, Orbital Command and Dual Fusion Welders, which should make the next couple of missions a silly cakewalk.

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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Automated Refinieries, Dual Fusion Welders, Orbital Command, if you can afford the two. If you take the Welders, go Engine of Destruction, if you don't, go Moebius Factor.
    Si non confectus, non reficiat.

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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Alright, here's what I suggest:
    Cerebrus Mines
    Replenishable Magazines
    Orbital Command

    I wish you could buy all Goliath-upgrades too but that'll do for starters. That makes your Vultures friggin' beasts and you can just faceroll anything without heavy, heavy detection. Oh, and Orbital Command is some good.


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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Goliath upgrades aren't that usefull if you already have somme upgraded siege tanks and vikings. I say go for orbital command, automated refiniries if you feel they would help you and keep the rest for somme better units upgrades later on.
    You may want tio Hire the Hells angels and/or the Spartan Company at somme point. Mecenaries can be usefull in somme ofthe latest missions (if you decide to do "Shatering the skies" particulary)

    And Engine of destruction next.
    Last edited by smuchmuch; 2010-11-03 at 02:26 AM.
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  9. - Top - End - #219
    Eldritch Horror in the Playground Moderator
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    I can't stand Goliaths. Particularly with a fully upgraded bioball facerolling everything in my path, all the Goliaths do is be food for anything with bonus damage vs. armor, and screw up the pathing of my medics.

    Someone asked for research upgrades so far:

    Protoss------------------------Zerg
    -Advanced Capacitors-------Fortifed Bunkers
    -Micro-Filtering-------------Perdition Turrets
    -???
    Last edited by The Glyphstone; 2010-11-03 at 06:18 AM.
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Bio...ball? Which unit are you referring to, Roaches? To each their own however, I prefer Goliaths as a go-to heavy unit in the Early stages of a mission and prior to the acquisition of Thors. With the ability to attack air units as well as ground troops, and they can be repaired by SCVs the same way the Odin will need to be, they make pretty good bodyguards for Tychus.
    Still, from what it looks like, you prefer infantry and tanks, which is a great combo in of itself. If you don't have the Siege Breakers yet, I will be disappointed though.

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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    MMM&M is the Bioball. Marines, Marauders, Medics and (once Moebius factor is done) Medivacs.
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Auto Refineries, Orbital Command, and Engine of Destruction

    Quote Originally Posted by DaedalusMkV View Post
    Wouldn't mind knowing how you came to that number, since the three SCVs that max out a Vespene Geyser only cost 150 minerals themselves, and take up roughly 1/3rd of a 100 mineral supply depot, suggesting a number more like 200.
    Each base normally has 2 geysers.
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by douglas View Post
    Auto Refineries, Orbital Command, and Engine of Destruction


    Each base normally has 2 geysers.
    I agree with this
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    Eldritch Horror in the Playground Moderator
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Well, the Refineries/Orbital/Engine combo won a decisive victory, and we've got surplus for Dual Fusion Welders in 2nd place. Here we go.
    Last edited by The Glyphstone; 2010-11-05 at 06:56 PM.
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Dual Welders is mighty handy in Engine of Destruction, its pretty much make the mission goes like ''escort Tychus till he does what he gotta do, make 4-6 scv, defend your base''
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  16. - Top - End - #226
    Eldritch Horror in the Playground Moderator
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by bobthehero View Post
    Dual Welders is mighty handy in Engine of Destruction, its pretty much make the mission goes like ''escort Tychus till he does what he gotta do, make 4-6 scv, defend your base''
    And that's basically what I did. I had 4 SCVs following him around, and he soloed the entire map. My Wraith pack accomplished basically nothing, nor did my Marauder/Medic ball, and he never hit 50% life till eating two consecutive Yamato blasts at the last base.

    Update may be a few days though, I've got a lot of other work to do.
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

  17. - Top - End - #227
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Might be a bit late for that but I found out that having ghost/spectres sooner helped a lot, i had 6 ghost nuking the crap out of the dominion in that mission, the, devs added very poor detections on most mission, and you can get perma-cloaked ghost and spectres with the tech.
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Ghosts can be quite useful for the cutthroat mission, where they allow you to destroy the planetary fortress before even hiring the mercs, but I think you may end up having to forgo some of the research for that mission.

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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Cuthroat is the mission I had in mind, i simply nuked my way in sniping the occasional raven, with the 8 range you get from the upgrades, it went like a charm.
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    I suppose that in the campaign, with none of the missions really requiring that much economy, CC reactor isn't as overwhelmingly powerful as it would be in multiplayer. Still what I'd choose, but I can see why others disagree.
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    For me, it is more of a personal preference. I find that using CC reactor slows down my starting too much. I am the sort who prefers to start building stuff and training troops right from the get go, rather than spend a few minutes first building up my economy while doing nothing else.

    Not to mention that auto-refinery has proven fairly useful as well in quite a few missions, where I can sneak in an SCV to build them, and be able to harvest gas without having to supply a CC (gates of hell, shatter the sky, supernova)

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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    This still alive, Glyph? Haven't heard much in the last few days, just checking to see if this is still up and around.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Eldritch Horror in the Playground Moderator
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Been busy. I finally clipped Engine of Destruction's screenshots last night, so I should have a writeup for the update done this afternoon.
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Edit: I'm always late when replying. I should refresh the thread before posting
    Last edited by Izual6764; 2010-11-10 at 10:54 AM.
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    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Update 13: In Which Tychus Does His Business Through A Plot Hole

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    November 1, 2504:

    Dear Diary;

    Something weird happened this morning. I wandered onto the bridge like I always do – it’s still the best place on the ship just to know what’s going on, though the cantina is a better place to talk to. The Raiders seem to finally be warming up to me; maybe I impressed them swearing at the Lost Viking machine or something, but they’ve started talking to me, and I’ve gotten a few excellent sound bites. Today, though, Raynor and Captain Horner were having a conversation over the star plotter on the bridge…but as soon as I came through the door, they both looked at me, then stopped. Captain Horner just went back to his chair, Raynor gave his usual hello and left with a comment about going to find Tychus. We’re not going after another one of the convict’s artifacts, are we? Also, it’s the darnedest thing, but I’ve somehow lost my studio security pass. Maybe it fell under my bed, or got lodged beneath the Viking machine while I was hunting my pockets for another credit. It’ll turn up, and it’s not like I need it right now anyways.

    November 2, 2504:

    Dear Diary;

    Finally, something exciting is going on. There’s a secret Dominion research base called Valhalla, where all our newest military hardware is tried out before being officially released. I’ve never been there, but when the Vikings came into general production, UNN did a special on their R&D process, with some footage of the testing. No one knew where it was, though – the location was classified, and the stars were blotted out in the footage we got. Somehow, though, Raynor’s found out where it is, and now that’s where we are going.



    A new war machine, codenamed the ‘Odin’, is going through its final trials there. At first, I thought they were planning to break in and destroy it, which would be risky and a waste of time. After all, who builds a giant robot without multiple copies of the plans and blueprints in secure locations? But no, they had something else in mind…they were going to steal it. Specifically, Tychus was going to steal it, and by the sound of it, kill everyone else in the research facility to make sure the theft wasn’t reported. That also seemed like a waste of time; they’d know something was wrong as soon as the Odin didn’t appear for its public unveiling on Korhal, but I’m not the one making decisions in this outfit.



    We found Valhalla easily enough – it turned out to be a moon orbiting a gas giant. What a moon, though – it was so covered in fortifications and buildings that it looked more like a space station. Tychus and a crew went down to the surface, blasting a hole into the side of the Odin’s storage depot, while the rest of us waited in orbit with the Hyperion, hiding behind the planet.



    The plan was for Tychus and his squad to bust in, smash their way though, and hijack the Odin. For all of its value, Valhalla didn’t seem to be very well defended – I guess the Dominion was relying more on its secrecy. A big fleet of battlecruisers guarding the place would kinda give away its importance, after all.





    This part, at least, went off without a hitch. Tychus and the Raiders plowed through the guards at the depot, and the convict gleefully climbed inside the walking monstrosity. The plan was for him to sit and wait until the Hyperion got into position to cut off any transmissions for help that the planet wasn’t blocking, and then he could go on his rampage.



    Then again, Tychus didn’t get arrested and sent to prison because he was smart. Somehow, he managed to jam the Odin’s radio on ‘transmit’, and couldn’t hear a word we were yelling at him. And as a bonus, no one had bothered to tell him about the second half of the plan, so naturally he decided to take his new toy out for a spin immediately. I don’t know who was more upset, Raynor or Captain Horner, but even I could tell that getting though Valhalla’s air defenses was going to be a lot harder now that they were online and active.



    Okay, so it would have been, if the Dominion hadn’t been completely distracted by the Odin breaking loose from its depot. A pair of decrepit old battlecruisers had been the base’s entire orbital complement – Devastation and Wrath of Korhal, both Behemoth-class ships like the Hyperion, and they both descended to try and stop the Odin from tearing their ground facilities to shreds.



    That made it pretty easy for our Wraiths to slip in and come at them from behind. Two-on-one is bad odds for anybody, including battlecruisers; one-on-five, with one of the five being a superheavy battle walker, is great odds for the five. And we were the five.





    Not that that stopped Tychus. He saw our frenzied rush to support him as encouragement to keep going, and with that com switch still stuck, completely oblivious to Raynor’s orders otherwise. It was amazing, actually. I still felt bad; these were loyal Dominion troops getting blown into gooey splatters, and I was rooting for an escaped convict in company with terrorist mercenaries…but I couldn’t help it. They’re nice terrorist mercenaries, at least, and Tychus in the Odin was awesome to watch. Everything they threw at Tychus just melted away under his guns (or, more accurately, was blasted into subatomic fragments), whether it had legs or not, and he barely got so much as chipped paint.



    After the base was demolished, he finally stopped…but didn’t flip the com switch. Don’t ask me how he managed to smuggle beer down to the surface with him, but he had, and decided now was time to take a break. At this point, Raynor had stopped swearing, and was apparently just happy to have some breather time to get Tychus a support force.



    Not that he needed one. The next military base disintegrated just as fast as the first one, without more than token resistance on the part of the Dominion troops. Perhaps they were still in shock from having to fight against the Odin, or recognizing that they couldn’t beat it head-on.



    So of course, they went after us instead. That breather time Tychus’s beer bought us turned out to have been real handy, since Raynor used it to set up a perimeter around our base camp. They did a lot more than chip the paint, but we still threw them back.



    No matter how much they threw at Tychus, him and the Odin just kept going…



    And going…



    And going…



    And going…to the bathroom? In his words, the eggheads who built the Odin ‘thought of everything’. No, I don’t know what he did either – throw away his beer cans, maybe?



    Their counterattacks stopped being anything worth paying attention to pretty quickly. Tychus was just demolishing the local infrastructure too fast for them to keep up, and the Odin was still drawing more of their reaction forces than we were.



    At this point, he was starting to get pretty hammered, so I think he was as surprised as the rest of us when the Odin turned out to have a tactical nuke launcher in its arsenal. Only one shot, but that was all he needed to break the remaining defenders.
    Finally, a beer can left on the com switch set it back to ‘receive’, just in time to stop Tychus from blowing up the last long-range transmitter on Valhalla. Raynor left a small squad there to guard it, and when we left, he took the Odin with us. It won’t last long without parts, but even with Tychus at the helm, the Raiders will be able to do a lot of damage with that thing. Assuming the convict’s willing to raid anything except distilleries.


    So, can anyone else give a logical reason what Tychus does to make the toilet flush in the Odin? I mean, he’s welded into his armor, so the suit he’s already got must have some sort of systems for dealing with that sort of thing, and he can’t take the suit off to use a toilet anyways – I don’t see any hinges on his over-engineered codpiece.

    But I digress, for we’ve got stuff to buy.

    Armory: 170,00 to spend
    +40% Firebat attack spread (40,000)
    +2 Firebat armor (85,000)
    2x Hellion attack spread, 40,000)
    +10 Hellion damage vs. light armor, 60,000)
    +75 HP to Missile Turrets, 50,000)
    Missile Turrets do AoE damage, 80,000)
    Hire Devil Dog Firebat Mercenaries (25,000)
    Diamondbacks +1 Range (75,000)
    Diamondbacks +50 HP (90,000)
    Hire Hel's Angels Viking Mercenaries (45,000)
    Ripwave Missiles (Viking anti-air attacks do splash damage = 75,000)
    Hire Siege Breakers (2 Elite Siege Tanks, 45,000)
    Siege tanks do 75% less damage to friendly units = 140,000
    Cerebrus Mines (Spider Mines have +33% blast radius and trigger radius = 50,000)
    Replenishable Magazines (Vultures can rearm Spider Mines for 15 minerals/mine) = 60,000
    Fire Suppression Systems (Terran Buildings extinguish fires and repair to 50% life) = 90,000
    Multi-Lock Weapons (Goliaths can fire at air and ground simultaneously) = 50,000
    Ares-Class Targeters (Goliaths gain +3 missile range, +1 cannon range) = 80,000
    Hire Spartan Company - (2 Elite Goliaths) = 40,000
    New: Tomahawk Reactors (Wraiths start with +100 energy) = 80,000
    New: Displacement Field (Cloaked Wraiths deflect 20% of incoming attacks) = 125,000
    Save Everything (0)
    Save Surplus (0)

    Missions: Just in case you all go crazy and decide not to do Media Blitz, I have to give the vote option anyways.
    -Media Blitz (Sneak attack Korhal with the Odin, use the chaos to upload blatant lies incriminating recordings of Emperor Mengsk to the UNN transmitters. (120,000, no research, Thor)
    -Prophecy Missions (+11 Protoss, +13 Zerg research)
    -The Moebius Factor: Evacuate the Moebius Foundation (120,000+3 Zerg, Medivacs)
    Gabriel Tosh Conclusion: Choose either
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    -Breakout: Side with Tosh and free the other Spectres from New Folsom Prison (175,000, Spectres)
    Or
    -Ghost of a Chance: Betray Tosh and demolish his Spectre training facilities (175,000, Ghosts)


    Vote away!
    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

  26. - Top - End - #236
    Titan in the Playground
    Join Date
    Jul 2008
    Location
    Broken Damaged Worthless

    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Tank upgrade, save surplus, gogogoMediaBlitz!

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  27. - Top - End - #237
    Troll in the Playground
    Join Date
    Oct 2009
    Location
    Canada
    Gender
    Male

    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by arguskos View Post
    Tank upgrade, save surplus, gogogoMediaBlitz!
    QFT. There is absolutely nothing wrong with the above statement and I lend it my wholehearted support.

  28. - Top - End - #238
    Ogre in the Playground
    Join Date
    Apr 2008
    Location
    The UK
    Gender
    Male

    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by arguskos View Post
    Tank upgrade, save surplus, gogogoMediaBlitz!
    +1 to the above.

  29. - Top - End - #239
    Barbarian in the Playground
    Join Date
    Feb 2005
    Location

    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Ditto. Tank upgrade, Media Blitz. Another mission between EoD and MB kinda breaks the timeline...and I see you closing little plot holes quite nicely.

    On a side note, I'm doing my brutal playthrough right now, and yeah, the automated refinery isn't bad. I still kinda prefer CC reactor, but it's a bit closer a thing now.

    Also, my SC2-capable computer lost its internet connection, due to hijinks with the landlord and the eternal question, who-pays-for-this? This has me in a slightly frustrating position in that if you finish those brutal missions offline, you have to restart the campaign and re-complete them to get credit for them when you're back online. So I'm playing to the end of each mission, getting to the brink of victory, then saving, quitting, and beating on casual to advance to the next mission...

    What a pain. And I'm pretty sure I'm never getting the Lost Viking achievements.
    You may think of me as:
    Struggling amateur author #3284728

    Book one is on the Kindle now. It's a mix of hard science fiction and fantasy. How's that work? Surprisingly well.

    I share the ebook version of it freely. Link to download it is at the top of that page.

  30. - Top - End - #240
    Troll in the Playground
     
    Forbiddenwar's Avatar

    Join Date
    May 2009

    Default Re: Hell, It's About Time: Let's Play Starcraft II: Wings of Liberty Campaign Mode!

    Quote Originally Posted by Talanic View Post
    What a pain. And I'm pretty sure I'm never getting the Lost Viking achievements.
    The lost viking achievements are really easy after someone on this forum posted a simple script that created continuous fire. Or rather made the long levels easier on the space bar.
    Here is the post.
    http://www.giantitp.com/forums/showt...44#post9047944

    It's how I did the achievements.

    also, once i understood that the powerups change and cycle in a definitive pattern, it was easy to get the right powerups right when i needed them.
    Don't know if any of this helps, but that's how I got gold after 2-3 hours of playing.
    Last edited by Forbiddenwar; 2010-11-12 at 02:57 AM.

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