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2010-10-18, 04:09 PM (ISO 8601)
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Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
How do these 4 interact?
Can I sub any or all attacks for trips, if I do 10 damage, do I get an auto trip before I continue the whirlwind? If I trip, do I get an additional attack before I continute the whirlwind?
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2010-10-18, 04:16 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-10-18, 04:17 PM (ISO 8601)
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- Nov 2009
Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
Can I trip someone who is already tripped for infinite attacks?
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2010-10-18, 04:17 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-10-18, 04:23 PM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
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2010-10-18, 04:25 PM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
Spiked Chain + Whirlwind attack is strait forward. Whirlwind attack effects everyone within reach. So for a Medium character using a Spiked Chain, that's everyone within 10 feet. If you are a Large character using a Spiked Chain, it's everyone within 20 feet.
Knock-Down + Improved Trip is a bit more confusing. According to the errata and FAQ, it basically changes the Trip order of operations from:
Improved Trip:
1) Make Touch Attack
2) Make Opposed Check (if you hit)
3) Enemy is knocked Prone (if you win)
3) Get free follow up attack as if you had not initially spent your attack action on your touch attack.
to Knockdown:
1) Make Attack that deals 10+ points of damage.
2) Make a trip attack as a free action against the same target.
3) Enemy is knocked Prone.
The latter is more efficient and has a higher chance of success.
Beyond that, there is no benefit to Whirlwind Attack + Improved Trip and/or Knock-Down. "When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities." A Trip attack is an attack, listed under the Special Attacks section, and specifically described as an attack action. Thus even if you hit everyone in your threatened area with 10+ points of damage, you give up any "extra attacks" granted by them.Last edited by Person_Man; 2010-10-18 at 04:25 PM.
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2010-10-18, 04:28 PM (ISO 8601)
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2010-10-18, 08:19 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
Yea, Knockdown is still a Str check opposed by your foe's Str or Dex, as they choose.
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2010-10-18, 10:28 PM (ISO 8601)
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- Sep 2010
Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
Knockdown requires you to make a touch attack for the follow-up trip attack, as normal. It says that you get "a trip attack" (which under http://www.d20srd.org/srd/combat/specialAttacks.htm 'Making a Trip Attack' includes the touch attack, the opposed Str check, and the opponent's countertrip opposed check if you lose the first opposed check). It does not say you just make the opposed check, or that you are exempted from the touch attack or the countertrip if your attempt fails. Compare to the Wolf (http://www.d20srd.org/srd/monsters/wolf.htm), whose special ability specifically exempts it.
I wouldn't be surprised if lots of people leave those out, though, b/c of the flavor/fluff connotations and name of the feat.Last edited by ffone; 2010-10-18 at 10:31 PM.
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2010-10-18, 10:47 PM (ISO 8601)
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- Xin-Shalast
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2010-10-19, 02:29 AM (ISO 8601)
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2010-10-19, 02:53 AM (ISO 8601)
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Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
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2010-10-19, 02:59 AM (ISO 8601)
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2010-10-19, 03:33 AM (ISO 8601)
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- Sep 2010
Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
Hmm, that is an interesting question, whether the Knock-Down trip requires an actual tripping weapon. Probably RAW yes ('getting a trip attack as a free action' doesn't bypass the usual trip requirements - like if the weapon suddenly disintegrated after the attack, you're SOL). Though it probably wouldn't matter much to allow other weapons (weapons that give a bonus to the check will still be the ideal weapons.)
Though KD does basically just reverse the order of IT, it has advantages when
- You feel you're more likely to hit than successfully trip (the 10 damage is no restriction at all, esp. with the Str 15 and Power Attack prereqs)
- You value the damage more than the trip
- You want to reduce the chance of ending up countertripped or having to drop the weapon (or at least, have gotten your damage-attack in before you have to do so).
Advantage goes to IT when you figure the trip is more likely to succeed or more important, or you want the +4 attack bonus against a prone foe for the damage-attack.Last edited by ffone; 2010-10-19 at 03:34 AM.
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2010-10-19, 04:20 AM (ISO 8601)
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Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
I'm still confused.
Knock-down:Whenever you deal 10 or more points of damage to your opponent in melee, you make a trip attack as a free action against the same target.If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt.
1. Bob makes regular attack against Foe and hits for 10+ damage.
2. Bob gets to make a trip attack against Foe as a free action and succeeds, tripping Foe.
3. Because Bob tripped an opponent in melee combat, Bob immediately gets another melee attack against that opponent (and hits for whatever damage).
To clarify, even though the trip is a free action, it's still a trip attack, which is a type of attack, meaning the extra attack from Improved Trip still qualifies... Eh, I'll go to the RAW thread.Last edited by GoodbyeSoberDay; 2010-10-19 at 04:23 AM.
Originally Posted by The Giant
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2010-10-19, 05:11 AM (ISO 8601)
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- Dec 2009
Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
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2010-10-19, 11:27 AM (ISO 8601)
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- Feb 2006
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Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
I refer you to the Sword and Fist FAQ:
Does the fighter with the Knockdown feat get a free attack from Improved Trip against a creature that he trips due to a knockdown?
No.
So, with Knock-Down:
1) Bob makes a melee attack that deals 10+ points of damage.
2) Bob gets a free Str check, opposed by his enemy's Str or Dex check (whichever is higher), ie, a free "Trip Attack."
3) If Bob succeeds, his enemy is knocked Prone.
The end.
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2010-10-19, 02:35 PM (ISO 8601)
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Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
But FAQ isn't RAW. Unless they included something like that in errata concerning Knock-down, that ruling seems to be at odds with how the feat is written.
Originally Posted by The Giant
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2010-10-19, 02:46 PM (ISO 8601)
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Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
If you follow the link, Person_Man actually linked the errata archives, not the FAQ. It was errataed in Sword and Fist. When the feat was copied into Dieties and Demigods (and thus the SRD), the errata was excluded. Whether or not this was intentional, we will never know.
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2010-10-19, 02:50 PM (ISO 8601)
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Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
I still trust FAQ/etc. more than most other peoples' interpretation though. A FAQ answer means that it might be wrong, not that it is.
Knockdown seems to have a higher chance of trip + damage than improved trip assuming you don't roll the touch attack, but honestly that 95% on the touch isn't a big deal. Plus improved trip gives the target -4 AC for improved odds of hitting on the attack. The real issue comes when the target is so hard to trip that you're better off with knockdown so you can at least get some damage in or when he's so hard to damage you're better of with improved trip so you can at least trip him... and then have a higher chance of dealing damage.Last edited by ericgrau; 2010-10-19 at 03:03 PM.
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2010-10-19, 02:55 PM (ISO 8601)
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2010-10-19, 02:59 PM (ISO 8601)
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Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
And as I said, the errata may have been errata'd by ommision, or it might have been a simple copy/pasta error that is evident in a dozen other sections of a dozen other books. In the end, technically acording to the strictest RAW, nothing says that Imp Trip doesn't trigger after a Knockdown. That said, most DMs I've ever talked to agree that it should have remained errata'd.
Take that with as many grains of salt as you require for your daily metabolic processes.
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2010-10-20, 09:21 PM (ISO 8601)
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- Sep 2010
Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
By strictest of RAW, the text of the DaD version is such that only a diety can use the feat (being one isn't a prereq, but the IIRC the Benefit part says "when the deity..." - so you could take it and get no benefit if you're a non-deity).
And since it has the same name as the S&F feat, it replaces it, meaning that you can't use the S&F one. So effectively KD is no longer in the game. Unless you're a deity.
The +4 on the prone target is indeed a big reason to use IT instead.
KD is still great though, as evidenced by how people use it. In my experience characters with just IT don't typically use it all the time...but chars with KD invoke it on almost every successful attack (except against really huge and-or quadrapedal foes.)
Basically, people have a 'revealed preference' for damage attacks, so for 2 feats (3 if you consider Improved Bull Rusha a dead feat) you're getting a free trip attack withe very successful attack.
Also, KD has better synergy with PA, since using PA on that round reduces the chance that your trip attack touch attack will hit (although touch attacks are still easy to make), which in turn reduces the chance you ever got that damage follow-up attack. Whereas with KD the damage is already done.Last edited by ffone; 2010-10-20 at 09:28 PM.
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2010-10-20, 10:24 PM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2010-10-23, 03:22 AM (ISO 8601)
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- Sep 2010
Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
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2010-10-23, 03:25 AM (ISO 8601)
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- Oct 2008
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Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
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2010-10-23, 03:27 AM (ISO 8601)
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- Sep 2010
Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
The [Divine] descriptor of some feats in that section (and in some manuals, like Complete Divine) refers to being 'powered' by uses of turn/rebuke undead, not by being deity-specific. (IIRC the descriptor is introduced and defined in Complete Divine.)
(Proper use of the Latin though.)Last edited by ffone; 2010-10-23 at 03:30 AM.
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2010-10-23, 03:30 AM (ISO 8601)
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Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
Types Of Feats
Some feats are general, meaning that no special rules govern them as a group. Others are item creation feats, which allow spellcasters to create magic items of all sorts. A metamagic feat lets a spellcaster prepare and cast a spell with greater effect, albeit as if the spell were a higher spell level than it actually is.
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2010-10-23, 04:07 AM (ISO 8601)
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- Sep 2010
Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
Not really. For example, Faerun-specific feats.
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2010-10-23, 04:24 AM (ISO 8601)
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- Oct 2008
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- Freljord
Re: Whirlwind Attack, Spiked Chains, Improved Trip and Knock Down
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