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2010-10-19, 09:24 AM (ISO 8601)
- Join Date
- Jul 2010
Need Advice on a FATE Star Wars campaign
I'm not entirely sure this is the right place to post this but....
I am going to be starting a Star Wars campaign soon, but improvising it and using the FATE system instead of d20 and i have encountered a snag when i started thinking of how to handle the Force. do i make it an aspect? a skill? please give advice if you have any!
and once again, im not sure if this is the right place, so if it isn't, i apologize.Last edited by Vexao; 2010-10-19 at 09:40 AM. Reason: got good advice
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2010-10-19, 09:27 AM (ISO 8601)
- Join Date
- Oct 2010
Re: New GM in need of advice
It's the right place, but you may want to edit your subject line.
Specify the setting and the system.
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2010-10-19, 09:41 AM (ISO 8601)
- Join Date
- Jul 2010
Re: Need Advice on a FATE Star Wars campaign
Better now?
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2010-10-19, 09:42 AM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Did you get to see Mos-
Re: Need Advice on a FATE Star Wars campaign
You may want to take a peek at the Dresden Files RPG system (uses FATE), and modify their spellcasters into the system. Although you'll either have to tone down their power level, or tell your jedi that they have to deal with the mental stress track, which would pull down their usability of force powers per encounter. Maybe. I'm not sure how many we actually got off in the D20 Saga stuff.
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