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Thread: Druid Help!
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2010-10-19, 04:14 PM (ISO 8601)
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- Mar 2010
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- Kingston
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Druid Help!
IMPORTANT: my group has no D&D books. Any advice that relies on material not available online would be useless to me. That said, as DM I will consider homebrew.
Anyway, for a new campaign, one character is a 5th level Druid. I'm hoping for advice on feats and equipment at this stage.Last edited by Devmaar; 2010-10-19 at 04:17 PM.
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2010-10-19, 04:14 PM (ISO 8601)
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- Feb 2010
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- Finland
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-10-19, 04:17 PM (ISO 8601)
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- Mar 2010
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- Kingston
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2010-10-19, 04:24 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: Druid Help!
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2010-10-19, 04:27 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: Druid Help!
Buy a few riding dogs and studded leather armour for them.
What else you'd want depends on what do you wish to focus on. Summoning, wildshaping and generalist caster benefit from different feats.
What race are you?
[Edit]: Are you taking any of the UA alternative classes or alternative class features?Last edited by Greenish; 2010-10-19 at 04:28 PM.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-10-19, 04:31 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Druid Help!
inb4 Natural Spell.
Take Natural Spell. Get a bear as a companion. Buff yourself and/or the bear. Wildeshape into a bear. Tear faces off.Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
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2010-10-19, 04:33 PM (ISO 8601)
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- Jul 2008
Re: Druid Help!
Focus on battlefield control spells like entangle. Summon Natures Ally (with or without Augment Summoning) really adds to the versatility and doesn't need to be prepared.
Don't neglect your animal companion, it can dominate at low levels. Buffs + equipment will make it hardier. I suggest taking in game time to roleplay out training your animals. Buy or find and train more animals (a few big ones are better than a lot of little ones). Two or more trained, equipped, and buffed riding dogs are no joke. An owl by night and a hawk by day are great helpers. A bat can "see" invisible.
Wildshape is limited but still usefull at this level (5 hours), so it's probably best used as emergency "gotta maul someone right now" rather than scouting. Next level it shines (don't forget to pick up the Natural Spell feat, you can't cast spells while wildshaped without it). Become familiar with the available forms and what they're good for (cats pounce, bears grab, snakes constrict, dogs trip, etc...).
Armor + shield + good constitution makes you a decent frontliner.
High Wisdom + Spot / Listen as class skills, means you should always see them trying to sneak up on you. Get some equipment to boost this.
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2010-10-19, 04:34 PM (ISO 8601)
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- Mar 2010
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- Kingston
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Re: Druid Help!
Last edited by Devmaar; 2010-10-19 at 04:36 PM.
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2010-10-19, 04:38 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: Druid Help!
Okay, that's pretty straight-forward. If you don't go for Augment Summoning straight away, Extend Spell is pretty nice.
There's a list of all free WotC material (legally) available from the 'nets here. The extra handle animal tricks, for example, would be pretty decent if you chose to get bunch of animals.
[Edit]: Training a bat to "mark" would be a nice way to find and keep taps on invisible enemies.Last edited by Greenish; 2010-10-19 at 04:40 PM.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-10-19, 05:05 PM (ISO 8601)
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- Jul 2008
Re: Druid Help!
Human is generally recomended for Druids. Extra feat helps, most racial features go away when you wildshape. Bonus to dex won't matter much, penalty to con might hurt.
Human would be SF: Conjuration (generally a waste, but it's a pre-req'), Augment Summoning, and Extend Spell (don't extend summons, you're better off using a higher level summon than a lower extended summon).
Elf, maybe Point blank shot and precise shot if you don't want the summoning route. Remember that you're proficient in slings (they're free) and they do bludgeoning damage (+str mod). Clubs are also free and can be thrown.
Core Druid is easier in some ways because there are no Prestige classes to spend skills/feats on. Later, you might look at power attack, or quicken spell. There aren't really a lot of necessary feats besides Natural Spell.
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2010-10-19, 08:42 PM (ISO 8601)
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- Sep 2010
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- Texas
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Re: Druid Help!
just remember, Not sure if you have it yet (Is share spell level 1?) but sometime you get Share Spell, and basically get two spells for the price of one if they effect yourself and ur companion is 5 feet from you (which is why so many player druids ride their pet i guess).
Twice as much healing, twice as much buffing, twice as much ....hmmmm....Feral druid screaming bloody murder riding a bear while both are on fire and made out of metal......Part of the "Raise Nale and Let Him Serve Life in Prison" fan-club
"The only reason why people didn't like Durkon before was because he is the only member of the group that doesn't commit evil, like hurting others, or breaking the rules for giggles. I.E.' He's not cool'"
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2010-10-19, 09:19 PM (ISO 8601)
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- Feb 2010
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- Ponyville
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2010-10-20, 01:55 AM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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Re: Druid Help!
Druid. That alone is sufficient.
Just pick spells to prepare right, don't get gimped with a bad animal companion, and pick good combat/utility shapes and you'll be worth two fighters at least, more when you summon bears. Also, Summon Nature's Ally allows access to the spell like abilities of the summoned creatures for further utility since one can spontaneously cast it.
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2010-10-20, 02:30 AM (ISO 8601)
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- Mar 2009
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- Lustria
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Re: Druid Help!
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