New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 25 of 25

Thread: Learning ToB

  1. - Top - End - #1
    Firbolg in the Playground
    Join Date
    Dec 2007
    Location
    On my back, in my heart
    Gender
    Male2Female

    Default Learning ToB

    So, I've finally submitted to the idea of ToB. I'd skimmed it a few times until now but I finally got down the meat of it lately. So far, it seems pretty cool.

    But then again, when I was new at D&D, monks seemed awesome.

    So, seeing as I'm so new at it, I was hoping some of the more experienced players could point out some of the better maneuvers and such. Are there any really top-notch maneuvers or stances that I should ALWAYS be sure to take? Are there some I should avoid like the plague? What are some good ones that take at first level, which ones stay relevant through the whole career? What are some of your favorite ones? That sort of thing. So, playground, your help would sincerely be appreciated.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

    Epic Avatar and Sigitar by AlterForm
    Spoiler
    Show

  2. - Top - End - #2
    Troll in the Playground
     
    Koury's Avatar

    Join Date
    Dec 2005
    Location
    Tacoma, WA
    Gender
    Male

    Default Re: Learning ToB

    There is a Rog/Fgt/Swordsage in my current real life game who submitted a complete maneuver progression.

    It's a pretty solid list, really.

    Key:
    - = Maneuver
    x = Stance
    S = Swapped
    Spoiler
    Show
    5 (Level 2)
    -Burning Brand L2 DW Boost
    -Clever Positioning L2 SS Strike
    -Cloak of Deception L2 SH Boost
    -Drain Vitality L2 SH Strike
    -Shadow Jaunt L2 SH
    -Mountain Hammer L2 SD Strike
    x Child of Shadows L1 SH Stance
    6
    -Distracting Ember L1 DW Boost
    7 (L3)
    -Insightful Strike L3 DM Strike
    x Assassin's Stance L3 SH Stance
    8
    -Fan the Flames L3 DW Strike
    S Mountain Hammer L2 SD Strike --> Bonecrusher L3 SD Strike
    9 (L4)
    -Obscuring Shadow Veil L4 SH Strike
    x Dance of the Spider L3 SH Stance
    10
    -Hand of Death L4 SH Strike
    S Clever Positioning L2 SS Strike --> Mind Strike L4 DM Strike
    11 (L5)
    -Bloodletting Strike L5 SH Boost
    12
    -Disrupting Blow L5 DM Strike
    S Shadow Jaunt L2 SH --> Shadow Stride L5 SH
    13 (L6)
    -Stalker in the Night L6 SH Strike
    x Step of the Dancing Moth L5 SH Stance
    14
    -Ring of Fire L6 DW Strike
    S Bonecrusher L3 SD Strike --> Irresistible Mountain Strike L6 SD Strike
    15 (L7)
    - Death In The Dark L7 SH Strike
    16
    - Shadow Blink L7 SH
    S Fan The Flames L3 DW Strike --> Salamander Charge L7 DW Strike
    17 (L8)
    - Diamond Nightmare Blade L8 DM Strike
    18
    - Wyrm's Flame L8 DW Strike
    x Walk On Air L8 SH Stance
    S Irresistible Mointain Strike L6 SD Strike --> Enervating Strike L8 SH Strike
    19 (L9)
    - Five-Shadow Creeping Ice Enervation Strike L9 SH Strike
    20
    -Time Stands Still L9 DM Strike
    S Salamander Charge L7 DW Strike --> Inferno Blast L9 DW Strike
    I will NOT succumb to evil!
    ...Unless she's cute.
    _____________
    Avatar by Miss Nobody

  3. - Top - End - #3
    Titan in the Playground
     
    Greenish's Avatar

    Join Date
    Feb 2010
    Location
    Finland

    Default Re: Learning ToB

    The ones that replace saves with Concentration checks are pretty awesome. Better bonus, based on Con bonus instead of Wis or Dex, no auto-fail on 1. Diamond Mind is pretty strong in general.

    White Raven Tactics is hugely powerful, even without using it on yourself. White Raven might also be the strongest school if you have other melee guys in your group.

    Iron Heart Surge is really poorly written, but the idea behind it is solid. Otherwise, the school offers decent counters and a few area attacks.

    Devoted Spirit has Ex healing, very strong strikes and good tanky stuff, such as Thicket of Blades, Iron Guard's Glare and Defensive Rebuke.

    Tiger Claw offers mostly boosts and strikes for straight damage. It's good at that, and offers some support for TWF.

    Stone Dragon has an annoying limitation: it's maneuvers can only be initiated when standing on firm ground. It's good side is that the maneuvers have very few prerequisites. Mountain Hammer line does decent damage and ignores all DR and hardness, making it possible to escape from an adamantine box using nothing but a tin spoon. Stone Bones gives a nifty survivability peak on low levels.

    Desert Wind has lots of blasty powers, unfortunately with fire, so often resisted. Also offers nice boosts though, such as 1-round flanker with swift action (Distracting Ember), reach (Burning Brand) and damage (Burning Blade).

    Shadow Hand offers debuffs, non-hp damage, teleports and miss chances, stuff usually reserved for casters.

    Setting Sun has counters coming out of it's ears. Also, you get to toss enemies around like rag dolls.
    Last edited by Greenish; 2010-10-19 at 06:05 PM.
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  4. - Top - End - #4
    Orc in the Playground
    Join Date
    Oct 2009

    Default Re: Learning ToB

    The material in ToB is generally pretty well-balanced. You can pretty much just pick out maneuvers that sound cool and you'll be effective. That said, here are a few stand-outs:

    • White Raven Tactics (3rd level white raven maneuver) essentially allows you to pass your turn off to an ally, including yourself.
    • Iron Heart Surge (3rd level iron heart maneuver) allows you to "shrug off" any effect on you. It's somewhat infamously poorly written, but if you use it as intended it's a useful defense.
    • Thicket of Blades (3rd level devoted spirit stance) allows you to make attacks of opportunity even on 5 foot steps and withdraws.
    • Stance of Immortal Fortitude (8th level devoted spirit stance) prevents you from dying from HP damage.
    • Assassin's Stance (3rd level shadow hand stance) gives you +2d6 sneak attack, which lets you qualify for stuff like craven and ambush feats if you're not a rogue.

  5. - Top - End - #5

    Default Re: Learning ToB

    The most notable ones are probably Iron Heart Surge (for being poorly written enough that you pretty much have to establish what your group's interpretation of it is if you want to use it) and White Raven Tactics (which, like most action-granting abilities, is amazingly good).

    Don't let that worry you on the book; that's a pretty low ratio of material to silliness as far as 3.5e goes.

    As for what features to point out for your character? Oi, I don't know, there's just so many different build possibilities out of that book. It has a lot of potential, and there are a lot of worthwhile maneuvers that stay relevant. There aren't a whole lot of "auto-include" choices, and that speaks well of the book.
    Last edited by Godless_Paladin; 2010-10-19 at 06:19 PM.

  6. - Top - End - #6
    Titan in the Playground
     
    Morph Bark's Avatar

    Join Date
    Oct 2008
    Location
    Freljord

    Default Re: Learning ToB

    Besides Iron Heart Surge and White Raven Tactics, luckily few things in ToB are hard to misinterpret by its RAW, and what is there can be taken care off by a simple, more thorough re-reading.
    Homebrewer's Signature | Avatar by Strawberries

  7. - Top - End - #7

    Default Re: Learning ToB

    Quote Originally Posted by M-Bark View Post
    Besides Iron Heart Surge and White Raven Tactics, luckily few things in ToB are hard to misinterpret by its RAW, and what is there can be taken care off by a simple, more thorough re-reading.
    Oh, there's nothing to misinterpret about White Raven Tactics.

    It's just really, really good. Like Celerity good.

    Quote Originally Posted by Merk View Post
    [*] Stance of Immortal Fortitude (8th level devoted spirit stance) prevents you from dying from HP damage.
    Pffft, there's a 4th level Immediate Action cleric spell that does it better in Spell Compendium. It's nothing too special.

    The ones that replace saves with Concentration checks are pretty awesome. Better bonus, based on Con bonus instead of Wis or Dex, no auto-fail on 1.
    These are indeed gold.
    Last edited by Godless_Paladin; 2010-10-19 at 07:17 PM.

  8. - Top - End - #8
    Titan in the Playground
     
    Morph Bark's Avatar

    Join Date
    Oct 2008
    Location
    Freljord

    Default Re: Learning ToB

    Quote Originally Posted by Godless_Paladin View Post
    Oh, there's nothing to misinterpret about White Raven Tactics.

    It's just really, really good. Like Celerity good.
    Considering I've heard stuff about an infinite-turn loop for yourself involving White Raven Tactics (but having neither seen proof of how it works, nor heard of it being disproved), I'm thinking there is something to misinterpret.
    Homebrewer's Signature | Avatar by Strawberries

  9. - Top - End - #9

    Default Re: Learning ToB

    Quote Originally Posted by M-Bark View Post
    Considering I've heard stuff about an infinite-turn loop for yourself involving White Raven Tactics (but having neither seen proof of how it works, nor heard of it being disproved), I'm thinking there is something to misinterpret.
    IIRC, wasn't that a result of the silliness with the CustServ interpretation of how the Crusader recovery mechanic worked?

    I believe Tleilaxu Ghola even produced a thread that broke down why said CustServ ruling was self-contradictory in formal logic. Unfortunately a quick google search did not produce it, so either I am not using the right search terms or WotC nuked it with their forum revamp.
    Last edited by Godless_Paladin; 2010-10-19 at 07:00 PM.

  10. - Top - End - #10
    Ogre in the Playground
     
    MonkGuy

    Join Date
    Jun 2009
    Location
    Springfield, MO
    Gender
    Male

    Default Re: Learning ToB

    I agree with the posters above. There's not much that's a must-have, it depends on what you want to make and what you like. I really like Shadow Hand, so all of my Swordsages have several maneuvers from it. I also really like Diamond Mind, so my Warblades and Swordsages grab some things from there too. Just pick a concept and go with it. Avoid obviously bad choices, like the Devoted Spirit maneuvers that mention a shield if you don't plan to use one, and you're set.
    Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live to serve. Our lives are yours.

    Awesome Richard avatar by kpenguin!

  11. - Top - End - #11
    Ogre in the Playground
    Join Date
    Mar 2004
    Location
    In eternity.
    Gender
    Male
    Quote Originally Posted by GPuzzle View Post
    And I do agree that the right answer to the magic/mundane problem is to make everyone badass.
    Quote Originally Posted by Flickerdart View Post
    If you're of a philosophical bent, the powergamer is a great example of Heidegger's modern technological man, who treats a game's mechanics as a standing reserve of undifferentiated resources that are to be used for his goals.
    My Complete Tome of Battle Maneuver/Stance/Class Overhaul

    Arseplomancy = Fanatic Tarrasque!

  12. - Top - End - #12
    Firbolg in the Playground
    Join Date
    Dec 2007
    Location
    On my back, in my heart
    Gender
    Male2Female

    Default Re: Learning ToB

    Awesome tips so far.

    One question that came up, and I can't find anything about it in the text: Martial Study gets you one maneuver from any discipline, no matter if your class gets that discipline or not?
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

    Epic Avatar and Sigitar by AlterForm
    Spoiler
    Show

  13. - Top - End - #13
    Troll in the Playground
     
    Koury's Avatar

    Join Date
    Dec 2005
    Location
    Tacoma, WA
    Gender
    Male

    Default Re: Learning ToB

    Quote Originally Posted by Admiral Squish View Post
    Awesome tips so far.

    One question that came up, and I can't find anything about it in the text: Martial Study gets you one maneuver from any discipline, no matter if your class gets that discipline or not?
    Thats right. If it only allowed you to pick from schools you currently had access to it wouldn't be all that useful to non-adepts.
    I will NOT succumb to evil!
    ...Unless she's cute.
    _____________
    Avatar by Miss Nobody

  14. - Top - End - #14
    Bugbear in the Playground
     
    Chrono22's Avatar

    Join Date
    Oct 2008
    Gender
    Male

    Default Re: Learning ToB

    Correct, but keep in mind that you still have to meet the initiator level requirements of the maneuvers, and any other special requirements as well.
    So you can't choose Rallying Strike until you have at least 2 other Devoted Spirit maneuvers and an initiator level of at least 11.
    This isn't such a big deal, though, since some of the best maneuvers are level 1.

  15. - Top - End - #15
    Library Lovers Contest Winner
     
    Duke of URL's Avatar

    Join Date
    Dec 2006
    Location
    Maryland, USA
    Gender
    Male

    Default Re: Learning ToB

    ToB (with the exceptions of typos and one or two instances of poor wording) may very well be the best-balanced 3.5 out there. It's very, very hard to make a bad martial adept. (At least, by accident. It's always easy to make a bad character if you're trying.) As someone pointed out on another thread, if the normal optimization range is 1-10, virtually any ToB build falls in the 6-8 range.

    As for selecting maneuvers and stances, it's best to figure out what disciplines you want to specialize in, and then select maneuvers that will help you meet those prerequisites down the road, filling in any remaining maneuvers known to cover other bases. (Remember that for prerequisites, stances count as maneuvers and when swapping one maneuver for another at even levels, a maneuver can satisfy a prerequisite even as it's being swapped out!)

    For swordsages, I'd say pick two disciplines; warblades and crusaders should probably focus on one.


    My Homebrew
    Gronk by dallas-dakota

  16. - Top - End - #16

    Default Re: Learning ToB

    Quote Originally Posted by Duke of URL View Post
    ToB (with the exceptions of typos and one or two instances of poor wording) may very well be the best-balanced 3.5 out there. It's very, very hard to make a bad martial adept. (At least, by accident. It's always easy to make a bad character if you're trying.) As someone pointed out on another thread, if the normal optimization range is 1-10, virtually any ToB build falls in the 6-8 range.
    Not only that, but we're talking other sweet bonuses too, like having one of the smoothest models for multiclassing in 3.5e

  17. - Top - End - #17
    Library Lovers Contest Winner
     
    Duke of URL's Avatar

    Join Date
    Dec 2006
    Location
    Maryland, USA
    Gender
    Male

    Default Re: Learning ToB

    Quote Originally Posted by Godless_Paladin View Post
    Not only that, but we're talking other sweet bonuses too, like having one of the smoothest models for multiclassing in 3.5e
    Indeed. In fact, it was ToB's multiclassing model that inspired the idea that led to Boundless Horizon's multiclassing system.


    My Homebrew
    Gronk by dallas-dakota

  18. - Top - End - #18
    Ogre in the Playground
     
    DeltaEmil's Avatar

    Join Date
    Mar 2010

    Default Re: Learning ToB

    It's still a little bit needlessly complicated, what with two martial classes not giving their respective full levels and you having to theoretically keep track which martial adept has which maneuver and so, but yeah, it's a little bit better than normal multi-classing for spell-casters.

  19. - Top - End - #19
    Titan in the Playground
     
    Dusk Eclipse's Avatar

    Join Date
    Sep 2009
    Location
    Runite
    Gender
    Male

    Default Re: Learning ToB

    Concerning pre-requisites, though it may make sense that you need to know how to use lower-level maneuvers to learn the most powerful ones, I think that is kind of punishing the martial adepts (for example, wizards can just select the higher version of a spell without even knowing the lesser version (a wiz can select force missiles even if he doesn't know how to cast magic missile.)

    So I have considered to ditch the maneuver pre-reqs for most maneuvers (except for the level 9, I think they deserve them as essentially that is the pinnacle of the style).
    Just call me Dusk
    Avatar by Ceika

    Dming: Eyes of the Lich Queen IC OOC


  20. - Top - End - #20
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: Learning ToB

    There is a ninth-level maneuver without prerequisites, you know.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  21. - Top - End - #21
    Titan in the Playground
     
    Dusk Eclipse's Avatar

    Join Date
    Sep 2009
    Location
    Runite
    Gender
    Male

    Default Re: Learning ToB

    Actually no, I didn't know, but I guess it is the Stone Dragon maneuver.
    Just call me Dusk
    Avatar by Ceika

    Dming: Eyes of the Lich Queen IC OOC


  22. - Top - End - #22
    Titan in the Playground
     
    Zaydos's Avatar

    Join Date
    Aug 2009
    Location
    Erutnevda

    Default Re: Learning ToB

    Quote Originally Posted by Dusk Eclipse View Post
    Actually no, I didn't know, but I guess it is the Stone Dragon maneuver.
    Yep, it's Stone Dragon. Also note that maneuvers with high prerequisites tend (not always) to be either Swordsage only, or better than ones with low prerequisites of the same level. Although now I wonder how giving spells prerequisites to be learned would work. But that's too much effort.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  23. - Top - End - #23
    Titan in the Playground
     
    Greenish's Avatar

    Join Date
    Feb 2010
    Location
    Finland

    Default Re: Learning ToB

    Quote Originally Posted by Yuki_Akuma View Post
    There is a ninth-level maneuver without prerequisites, you know.
    Meh, many of the 9th level maneuvers are somewhat underwhelming. +100 damage or +2d6 con damage for a standard action attack? You're level 17+, get a hold of yourself! Heal or Finger of Death if you hit the enemy? Bleh.
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  24. - Top - End - #24
    Titan in the Playground
     
    Morph Bark's Avatar

    Join Date
    Oct 2008
    Location
    Freljord

    Default Re: Learning ToB

    Quote Originally Posted by Greenish View Post
    Meh, many of the 9th level maneuvers are somewhat underwhelming. +100 damage or +2d6 con damage for a standard action attack? You're level 17+, get a hold of yourself! Heal or Finger of Death if you hit the enemy? Bleh.
    Duskblade 3/(something with 9th level spells) indeed can do better.
    Homebrewer's Signature | Avatar by Strawberries

  25. - Top - End - #25
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Learning ToB

    The best way to do it is to just build a couple sample characters yourself. Or just a couple of sample manevuer progressions. Start with the simple...make a Warblade6 or a Swordsage 6. Then make something a bit more complicated, like a Warblade4/Swordsage2/Warblade+2. Then try something really goofy like a Warblade3/Fighter2/Warblade+1/Crusader+2/Warblade+2/BloodclawMaster4 or something.

    Also, don't forget that at CLASS level 4, 6, 8, etc for each class, you can swap out any one manevuer for any other manevuer you qualify for. Its only based on CLASS level, though, so a Warblade1/Fighter2/Warblade+1 couldn't swap out a manevuer, but a Warblade4 could. Also, because of the wording (which was further clarified in the FAQ), the manevuer you are swapping out still counts when adding up prereqs for the one you are swapping in, IE if you know Leading the Attack as your only WR manevuer, you can swap it out for White Raven Tactics (prereq 1 WR manevuer) because it counts itself when you swap it. Also, you don't need to maintain prereqs for manevuers. If you learn a manevuer that requires 3 prereqs, then at the next couple levels you swap out 2 of those 3 prereq manevuers, you won't lose the high prereq one and it'll still be prefectly usable.

    For multiclass Intiators, try making a table like this:
    {table=header]Class|IL|Gain|Lose|Stance
    Warblade1|1|Wolf Fang Strike, Steel Wind, Saphire Nightmare Blade||Punishing Stance
    Warblade2|2|Sudden Leap||
    Fighter1|2|||
    Fighter2|3|||
    Warblade3|4|Emerald Razor||
    Warblade4|5|Iron Heart Surge|Wolf Fang Strike|Pearl of Black Doubt[/table]

    etc Keep in mind that you might have to track muliple ILs at the same time if you splash back and forth between Warblade/Swordsage/Crusader.
    Last edited by Keld Denar; 2010-10-20 at 10:51 AM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •