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Thread: Disjunction
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2010-10-20, 11:04 PM (ISO 8601)
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Disjunction
Anyone ever get hit by this? Got hit by this tonight and boy did it sting. Lost a really neat harp that gave me stoneskin while I played it, and my Studded leather +3 is now...studded leather. It was in the module, so I can't blame the DM. Blame the elf and the thief who can't roll on their detect secret doors roll.
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2010-10-20, 11:16 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
Yeah, plenty of times. Which is why I prefer item independence; on high levels you can never rely on having the same items for too long if Disjunction isn't banned. And frankly, I wouldn't play high level games without Disjunction in some shape or form 'cause otherwise penetrating defensive buffs is such a huge pain in the butt, especially once caster levels bypass Greater Dispel Magic, that it's just stupid. Some use it as an uncapped Dispel but meh, that's just tame.
But yeah, it hurts. A lot. Much like Rust Monsters. Also, ever lost your magical scimitars to a Babau due to a failed Knowledge check? That sucks too. Really, anything that destroys anything permanently is a kinda bummer but then again, the game just wouldn't really be threatening enough otherwise. I like what it adds to the atmosphere. But I hate resolving it. That's a lot of saves to throw.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2010-10-21, 12:03 AM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
The Babau did what, acid damage to your weapons?
Everbright weapons, and blueshine/durable armor. Both are now immune to rust/acid attacks. Of course, you're still screwed by a Disjunction.
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2010-10-21, 12:08 AM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-10-21, 12:16 AM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
This is one spell change I really like in PF.
http://paizo.com/pathfinderRPG/prd/s...-s-disjunction
However in the 3.5 games I played in the past the DMs liked MD traps.Last edited by BobVosh; 2010-10-21 at 12:17 AM.
Originally Posted by Alabenson
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2010-10-21, 04:32 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
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2010-10-21, 04:38 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
-SION, HAAAA!
Actually there was this one time where it came up and hit a target (well, two) that had just been subjected to fusion. I guess it was one way to make fission work on a fused character...Homebrewer's Signature | Avatar by Strawberries
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2010-10-21, 04:39 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
Disjunciton is one of those things I've never used on PCs as a DM, and would probably react immaturely to were it used on my fav PC's fav items, but I'm glad it's in the game system for 2 reasons:
1. DMs will sometimes realize they've given the PCs way too much uber-gear, and need a way to 'revoke' it. (Granted, DMs often metagame this badly.)
(For example: despite the fact that TWF is supposed to be far-from-optimal for most non-rogues, I've seen lots of cases where PCs benefited a lot from it b/c the DM throws out tons of magic weapons and so the cost of the two weapons is 'free'. In fact I've seen PCs pick up TWF just b/c of the treasure they got. This is OK since TWF is gimped, but you get the idea.)
2. It's such an obvious idea for a spell or effect, that if there weren't a core spell to do it, lots of people would houserule other ways to do it, and they would most often be more badly designed and balanced.
3. It provides a unique way for the PCs themselves to solve certain quests, by deconstructing magical defenses, or proverbially throwing the One Ring into the fires of Mount Doom when a magic volcano isn't handy.Last edited by ffone; 2010-10-21 at 04:40 PM.
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2010-10-21, 04:46 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
-AAAAAAAALCON PUNCH!?
Disjunction is a stupid spell.NOW COMPLETE: Let's Play Starcraft II Trilogy:
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2010-10-21, 04:47 PM (ISO 8601)
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2010-10-21, 06:05 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
int = 15 + 4 (levels) + 6 (item) + ~1 tomes = 26 (+8)
save DC = 10+8+9=27
+5 weapon or armor will save: 2 + 15 (caster level) = 17, 55% success
+1, then +2 to save DC by around levels 18-20 when you can afford more tomes, but NPCs don't have so much money. "Afford" uses a reasonable definition btw, not spend all your gold on int to the exclusion of all else. NPCs have less wealth. If the DM's NPCs have more money or use splatbooks to boost DCs or have greater spell focus abjuration (who does that??) it's his own fault.
Dunno why all the wizard / cleric stuff would have a caster level over 15 unless there's some power-gaming trick I don't know about. Heck the headband of int is CL 8 (as is the belt of strength, ya).EDIT: Oh ya, duh, he can use his own will save. 11+8+5=24 for the cleric or 10% failure, 11+4+5=20 for the wizard or 30% failure, 6+4+5=15 for the fighter or 45% failure. But yeah nukingoverhalf the PC's gear in a 40 foot radius, 80 foot diameter, is nuts.Last edited by ericgrau; 2010-10-21 at 06:15 PM.
So you never have to interrupt a game to look up a rule again:
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2010-10-21, 06:07 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
Yes, I've been hit by it. And your thread title pretty much sums up my reaction.
DISJUNCTION
FRIGGIN'
SUCKS!
Originally Posted by The Doctor
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2010-10-21, 06:28 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
I tried a search on the www.wizards.com site to figure out wtf they were thinking. I only found two example uses for the spell:
1. Take down the magical defenses of high level monsters.
2. Strip down PCs who are too far ahead of WBL. It hurts non-casters more, ya, but those guys are more gear dependent anyway. Ya, ya, even 9th+ level spell casting magic items won't bring the fighter up to par in some posters' minds, but let's say some DM somewhere does have a problem. Now he has a solution. Even the wizard loses some items and the CoDzilla cleric may not lose many items but he'll pay dearly during that fight for relying on buffs instead of items. Buffs don't get a save.
Given the above and that D&D strategy is full of this beats that but another thing beats this, I can see why the spell exists. But the DM better pack a lot of extra treasure in the dungeon to appease the pissed off PCs.Last edited by ericgrau; 2010-10-21 at 06:30 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2010-10-21, 06:38 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
Ring of Spell-Battle and other defenses are important. As for using it, I suggest combining it with the Relicguard spell metamagic feat (+0 to level).
A relicguard spell has no effect on objects! Ultimate buff-removal without loss of loot.
It also does not effect undead, constructs, etc, but disjunction would be effecting the spells buffing them, not the creatures themselves.
Relicguard anti-magic field is also pretty nice.Last edited by Magikeeper; 2010-10-21 at 06:40 PM.
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2010-10-21, 07:14 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
Disjunction Junction, what's your Function?
Screwing over targets, like every other high level spell!*
*Except Meteor Swarm. Poor, poor meteor swarm.Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
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2010-10-21, 07:19 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
Disjunction? I wish. My DM made is fight an ooze with over 1200 hit points that once per round would make a touch attach against you that would disjunction one of your items, along with anything you attacked it with. I lost a 150,000gp sword and most of the magic items on me, fortunately I was allowed a will save every time it did this, and playing as a paladin it wasnt too bad... until it disjunctioned my cloak of resistance +5, then it was a little difficult.
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2010-10-21, 07:30 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
What book is relicguard in?
Witty sig here nosey, aren't ya?
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2010-10-21, 07:40 PM (ISO 8601)
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2010-10-21, 08:10 PM (ISO 8601)
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2010-10-21, 08:13 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
I'd like to curse whoever wrote Lords of Madness and included that little feat that allows beholders to turn their antimagic eye into a disjunction beam.
I think the power exists just for the sake of DM fiat. "Yeah, you don't have the +6 sword anymore. Sorry!"
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2010-10-21, 08:17 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
Man do I love clockwork horrors... Disjunction, now driving your players into fits of rage at-will as early as 8 CR! (And don't forget the complementary implosion and disintegrate either!)
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2010-10-21, 08:48 PM (ISO 8601)
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2010-10-21, 08:56 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
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2010-10-21, 09:03 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
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2010-10-21, 09:06 PM (ISO 8601)
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2010-10-21, 09:52 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
Epic Seed: Ward
Until then though...FUUUUUUUUUUU-
To be honest, I use it all the time for knocking out buffs, force cages, magical traps, etc....Last edited by Crow; 2010-10-21 at 09:55 PM.
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2010-10-21, 10:14 PM (ISO 8601)
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2010-10-21, 10:30 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
Makes you miss the days when adamantite offered natural enhancement bonuses to attacks :(
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2010-10-21, 10:41 PM (ISO 8601)
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2010-10-21, 11:05 PM (ISO 8601)
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Re: Disjunction...FUUUUUUUUUUU-
Those that know what its capable of run out of fear or wisdom. Those that don't know what its capable of... usually go up against it at around level 6 because "boss"-type monsters are supposed to be around 3 CR higher than the PCs