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2010-10-23, 02:18 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Hillsboro, OR
- Gender
[3.5] Advancing Creatures with Fractional HD
I've been wondering how to give fractional creatures additional HD. For example, if you were to awaken a toad, would it have 2 1/4 HD? Or would it just have 2? Or even 3?
In fact, I can't seem to find any info on how to handle fractional HD at all. Is it included in ECL? Does it count as a HD for BAB and saves?
I'm guessing its in the books somewhere, but I can't find anything.The NPC.
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2010-10-23, 02:36 AM (ISO 8601)
- Join Date
- Mar 2009
Re: [3.5] Advancing Creatures with Fractional HD
I would assume the fractional is subsumed just like the 1 or less HD is subsumed in gaining a class level.
BEEP.
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2010-10-23, 03:23 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
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2010-10-23, 03:31 AM (ISO 8601)
- Join Date
- Sep 2010
Re: [3.5] Advancing Creatures with Fractional HD
IIRC as soon as it gets any full HD, you just ignore the fractions. (In other words, you always "round down", except fractions less than 1 don't round to 0.)
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2010-10-23, 03:41 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Hillsboro, OR
- Gender
Re: [3.5] Advancing Creatures with Fractional HD
I figured this is how they are handled, its just weird that there doesn't seem to be any rulings on them in the books.
That would be cool. It would make playing an awakened animal a little better, without having to worry about the extra HD.The NPC.
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2010-10-23, 04:27 PM (ISO 8601)
- Join Date
- May 2009
- Location
- In a castle under the sea
- Gender
Re: [3.5] Advancing Creatures with Fractional HD
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2010-10-23, 04:31 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Hillsboro, OR
- Gender
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2010-10-23, 04:32 PM (ISO 8601)
- Join Date
- Mar 2009
Re: [3.5] Advancing Creatures with Fractional HD
It's doable as long as you don't play a class that relies on wielding weapons.
BEEP.
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2010-10-23, 06:11 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Antwerp
- Gender
Re: [3.5] Advancing Creatures with Fractional HD
The way I've handled it is this:
If a creature has 1/4 HD, and gains another HD, it now has 2/4 HD or one half. If a 1/4 HD creature gains three HD, it is now a full 1-HD creature. If it gains 7 HD from base-HD, it is now only a 2-HD creature.
Such is the weakness of fractional hit die creatures. A 100-year old toad that has killed gnats and younger toads its entire life is still just a damn toad.
I came upon this "opinion" (it's just that, I have no idea how it is RAW) to avoid the concept of a pixie paladin/cavalier riding a house-cat dealing ridiculous damage AND having its mount be all juiced-up.
You'd be surprised how hilarious that concept is. Sure, you've got to charge INTO their square, but with some dodge/mobility and chain or plate-barding on your cat, maybe a collar of dexterity, it's a very viable option. You also get your ride check to try to negate the hit.
edit:
make sure that plate-barding or chain-barding is made of mithril with the nimble enchantmentLast edited by teslas; 2010-10-23 at 06:14 PM.
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2010-10-24, 03:59 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Hillsboro, OR
- Gender
Re: [3.5] Advancing Creatures with Fractional HD
Ok, so I take it there isn't any actual RAW on this. Kinda odd, but that's fine.
The NPC.