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    Ettin in the Playground
     
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    Default [3.5] Flaming Burst (and others that activate on a crit)

    When attacking crit-immune enemies, does flaming burst activate on a hit that would have been a critical, even though the creature doesn't take any extra weapon damage?
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    Default Re: [3.5] Flaming Burst (and others that activate on a crit)

    I do not believe so...the description of the effect says that it has to be a successful crit
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    Default Re: [3.5] Flaming Burst (and others that activate on a crit)

    Yeah, I think that's how it works. I think it even says so in the description for that ability in the DMG.

    *edit: read the first part of the weapon section, specifically magic weapons and crits.
    Last edited by Marnath; 2010-10-26 at 11:45 AM.
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    Default Re: [3.5] Flaming Burst (and others that activate on a crit)

    I still have players confirm crits when they have burst weapons. On a successful confirmation roll, the burst activates. Whether it's RAW or not, I don't particularly care. If it makes the players happy to roll handfulls of dice, they get to roll handfulls of dice. The extra die of damage won't break the game.
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    Default Re: [3.5] Flaming Burst (and others that activate on a crit)

    DMG pg 222
    Some weapon qualities and some specific weapons have an extra effect on a critical hit. A flaming burst weapon, for example, does extra fire damage on a critical hit. This special effect functions against creatures not subject to critical hits, such as undead, elementals, and constructs. When fighting against such creatures, roll for critical hits as you would against humanoids or any other creature subject to critical hits. On a successful critical roll, apply the special effect, but do not multiply the weapon's regular damage.
    So dsmiles has it pretty much spot on.

    EDIT: Alas, swordsage'd.
    Last edited by ArcanistSupreme; 2010-10-26 at 11:53 AM.
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    Default Re: [3.5] Flaming Burst (and others that activate on a crit)

    Thank you much, guys. =)
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