Results 1 to 6 of 6
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2010-10-26, 11:09 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Sydney
- Gender
[3.5-4e] Bringing Resurrection and True Resurrection into the system
With the campaign I am running, I think the system is a little too lenient in regards to Raise Dead. Aside from the Time Limit, you can Raise a person reduced to a pile of ash.
Any suggestions?
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2010-10-26, 11:38 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Argonth
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2010-10-26, 11:41 PM (ISO 8601)
- Join Date
- Sep 2007
Re: [3.5-4e] Bringing Resurrection and True Resurrection into the system
Well, you can do a few things - up the cost, require a permanent physical sacrifice, require the body to be physically intact (or as intact as you think it can survive coming back to life in), et cetera.
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2010-10-26, 11:42 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Midwest, not Middle East
- Gender
Re: [3.5-4e] Bringing Resurrection and True Resurrection into the system
You could cut out Raise Dead et al entirely. This also means that each death should mean something, which means adjusting your monster's tactics accordingly. It also helps if you PC's are on board with the idea.
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2010-10-26, 11:47 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Erutnevda
Re: [3.5-4e] Bringing Resurrection and True Resurrection into the system
I'm assuming this is asking about porting Resurrection from 3.5 to 4e.
Well my advice would be to make Resurrection simply be a higher level (late paragon maybe?) ritual and to make Raise Dead not function on creatures with their entire bodies destroyed.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2010-10-27, 12:04 AM (ISO 8601)
- Join Date
- May 2008
- Gender