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Thread: Running a Paleo game
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2010-10-26, 02:59 AM (ISO 8601)
- Join Date
- Aug 2010
Running a Paleo game
So I was thinking of running a really, really old-school game.
Meaning:
1. Characters aren't presumed to be special. They're just guys doing stuff. If they survive, they may become legends, and if so they will have done it with their own might and wits. If not... well, at least it will make a good story.
2. Random character generation (maybe even as far as straight 3d6). You are not guaranteed good stats. You are not guaranteed anything. Not a big deal, though, because...
3. Multiple characters (just not at one time).
4. Cursed items, random effects, all of that good fun stuff.
5. Maybe even use the ol' personality mangler from the appendix of the 1e DMG.
The idea is that characters don't represent player avatars like they do in more modern games. Rather, they're just individuals in the Great Story, and players may take the part of one of these individuals... but that is not a guarantee that those characters will see the final act of the story. The world is not necessarily hostile, just... indifferent.
You folks think anyone would even be willing to play such a game any more? And if so, what system would you run it with?
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2010-10-26, 06:22 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: Running a Paleo game
I probably wouldn't be interested in it myself. When the characters are throw-away, it's all about combat, which doesn't do much for me.
If you run such a game, use a system in which character creation is quick and easy. In 3.5e this can take forever at higher levels, so like for sandbox games, it's a really bad choice for such a game.We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2010-10-26, 07:20 AM (ISO 8601)
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- Oct 2005
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- NJ
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Re: Running a Paleo game
"Paleo Game"?
It doesn't matter what game you're playing as long as you're having fun.
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2010-10-26, 07:34 AM (ISO 8601)
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- Oct 2010
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- Earth
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Re: Running a Paleo game
If you're borrowing so much from 1st Edition D&D, how about running it in 1st Edition D&D? The concept is interesting, though players could get stuck with characters they just don't enjoy, who can't do anything useful, or any number of other problems.
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2010-10-26, 11:04 AM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
- Gender
Re: Running a Paleo game
You may want to look into using either a "Paleo system" or a retroclone. I'm a big proponent of Castles and Crusades. OSRIC is a sort-of SRD for 1st edition, and I believe Labyrinth Lord is for Basic/Expert era.
On the topic of stats, however, you may try the version I've gone with... 3d6, arranged to taste, with the option to turn any 2 numbers into 15s. That guarantees that they are good at their job, but gives them a semi-realistic spread. If you want a little more hard-core, try 3d6, in order, and let them turn their "prime requisites" into 15s if they want... so a fighter always has at least a 15 strength, but if they roll high on it, they can't shore up weaknesses that way.Last edited by LibraryOgre; 2010-10-26 at 11:08 AM.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
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2010-10-26, 02:53 PM (ISO 8601)
- Join Date
- Aug 2010
Re: Running a Paleo game
So, the "paleo" game I played in (we're talking ANCIENT - it used a heavily house-ruled version of the *predecessor* to GURPS) fit these criteria, and probably had the best roleplaying of any group I'd been part of.
In fact, I think that the hardcore-ness of it actually improved the roleplaying, as it both made real risks and rewards, and also let people feel more free to play weird personalities and accept bad things, as they knew they wouldn't be stuck with 'em forever. An actor might be willing to play the part of an insane person, since they know in the next play they'll get a different role. That kind of thing.
As in beyond old school - old to the point of being Paleolithic.
I've considered that as an option. I've got a DMG, should be able to get a PHB and MM, at least, off ebay.
I'm going more for the feel than the ruleset, to be honest.
I'll check those out. Thanks!
I'll consider that...
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2010-10-27, 04:36 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- In the T.A.R.D.I.S.
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Re: Running a Paleo game
When do we start?
3D6 IN ORDER, FTW!
If you're in Virginia, I've a crapton of 1e books. Ranging from the PHB, DMG, MM, MMII, FF to almost all of the Greyhawk specific stuff. I also have a PDF of all of the 2e books. GINORMOUS, but searchable!Originally Posted by The Doctor
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2010-10-27, 02:01 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Running a Paleo game
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2010-10-27, 02:10 PM (ISO 8601)
- Join Date
- Aug 2010
Re: Running a Paleo game
Well, I'm in (not-so-sunny) Washington... :/
If I can't get a local group to do this, I've considered doing it via MapTool. Actually, a paleo game would probably work well with running over the internet, as I assume the randomness of player attendance would probably increase.