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Thread: A Basic Psionics Overview? [3.5]
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2010-10-29, 02:49 AM (ISO 8601)
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A Basic Psionics Overview? [3.5]
I'm looking at a few psionics classes and whatnot purely for "what if" value, as there are no groups nearby and I'm hesitant to join PbP.
However, I don't own Complete Psionics and haven't been able to find a player-submitted guide using my Google-fu, so can anyone help me out? Things like manifester level, "expending your psionic focus", and all that just go right over my head.
If it helps, I'm not really looking at schools and whatnot, I'm looking at a Soulbow in particular and don't know how to make that work/understand it mechanically.
Halp?SpoilerOriginally Posted by Karoht
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2010-10-29, 02:53 AM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
Complete Psionic is not the main book for 3.5 psionics. The Expanded Psionics Handbook is. Most of its content (minus things like wealth tables and some monsters such as mind flayers) is on d20srd.org.
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2010-10-29, 02:58 AM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
For a basic walkthrough of how to build effective psychic warriors:
http://www.giantitp.com/forums/showthread.php?t=162701
Same for psions:
http://brilliantgameologists.com/boa...p?topic=1036.0
That should be a place to start, investigating what others have done/do and what they are capable of in general.
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2010-10-29, 04:10 AM (ISO 8601)
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2010-10-29, 04:36 AM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
Ok, looking at this feat for a Soul Knife 2/Soul Bow 5. Looking through those guides and assorted links, I couldn't find anything explaining psionic focus or how one expends it/gains it in the first place....explain please?
Last edited by Zieu; 2010-10-29 at 04:37 AM.
SpoilerOriginally Posted by Karoht
Current Characters + Games:
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- Gaius in Dead to Rights
- Basaran in With Hearts of Iron
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2010-10-29, 04:46 AM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
Here.
Typically, expending your psionic focus is part of another action (like using a psionic feat such as Psionic Weapon or a using metapsionic feat) and is not an action in itself.
Psionic Meditation lets you meditate ro regain focus as Move Action, thus making it a feat pretty much always worth having if you use powers or have any psionic feats. (Soul Knife/Soul Bow may be one where it's use is more borderline, though.)
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2010-10-29, 04:53 AM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
SpoilerOriginally Posted by Karoht
Current Characters + Games:
Spoiler
- Gaius in Dead to Rights
- Basaran in With Hearts of Iron
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2010-10-29, 04:54 AM (ISO 8601)
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2010-10-29, 10:31 AM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
Rule 1: Thou shalt never spend more PP on a power than you have MLs.
Rule 2: Thou shalt never spend more PP on a power than you have MLs.
That takes into account EVERYTHING. If a metapsionic feat (or augementation) requires you to spend extra PP on a power, you count those. If an item or ability (like Overchannel or Wild Surge) increases your ML temporarily, you can increase the amount of PP you can spend. If an item reduces the cost of manifesting a power by 1, that means that that one PP doesn't count when you are determining how many PP you can spend on the power. Etc.
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2010-10-29, 10:35 AM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
I completely suck at Psionics. However I've noticed that when breaking action economy is concerned, they are always mentioned.
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2010-10-29, 10:41 AM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
There are a couple of powers (Scism, Synchronicity, Anticipatory Strike, Temporal Acceleration) that kinda warp action economy, but they REALLY REALLY REALLY cut into your "per day" staying power.
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2010-10-29, 10:44 AM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-10-29, 10:54 AM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
Psionics Basics
Psionics and casters are essentially the same thing. You can view psionic as the third part of the "arcane / divine / psionic" triad
1) Manifester level is the psionic equivalent to caster level.
2) Psionic creatures are those with power point pools. They can gain Psionic Focus. Psionic Focus is used or expended to power certain feats (like metapsionic feats).
3) Your resource is the Power Point. Spending PP is akin to mana in most videogames...you have a number, your powers cost another number. You deduce the power's cost from your pool to manifest it. You cannot manifest a power if its cost is greater than your current PP.
4) Many powers can be augmented, which is a customization. Powers that can be augmented show you ways to increase its cost that also change its effects.
5) You cannot spend more power points in a manifestation than your manifester level. This is to limit how much you can improve a power with augmentations and metapsionics.
6) Manifesting psionic magic, akin to divine magic, is not hindered by armor. It's components are merely descriptive too (a psion doesn't need to move nor use a component pouch. If he can perform a mental action and has the PP, he can manifest a power he knows)
7) The SRD contains the Expanded Psionics Handbook, which is the core psionic book. Complete Psionic is just an extra, like other books from the Complete series.
8) The book itself recommends that you use what they call "magic/psionic transparency", which consists primarily of seeing psionic magic as magic just like divine and arcane (thus dispel magic works on psionics, dispel power works on magic. Same for AMF, spell/power resistance and the like). You don't have to, but there's no reason not to use it.
Most powers are analog to arcane casting (it's what sorcerers wish they could be). Overall the system has a fairer balance and is much more customizable. The energy damage powers are paragons of customization for example: you can choose the type of damage, and each has its own secondary effect like more damage, forcing different saves or ignoring hardness.
Some of the psionic powers are fairly nice too. Hustle is a swift action that grants a move action. Schism gives you a second purely mental action per round (like concentrating or manifesting) at reduced manifester level. Form of Doom brings lots of lovecraftian love to your psychic warrior (which is the ultimate single class gish, the most effective one at that)
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2010-10-29, 11:08 AM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
And there's a very good reason to use it. Mainly that when you don't psionics tends to break, because unless a world is built around psionics, there'll generally be no enemies that can realistically forge defenses (SR, counterspelling, dispelling) against you.
@Action Economy:
Psionics isn't really any more broken than good ol' arcane magic. Time Stop, Celerity, Quicken + reducers, Arcane Fusion, Arcane Spellsurge. Unlike Arcane though, psionics allows melee to compete via PsyWarrior or Psionic Fist combined with Hustle, Lion's Charge, and/or Schism-via-feat.Proudly without a signature for 5 years. Wait... crap.
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2010-10-29, 11:22 AM (ISO 8601)
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2010-10-29, 12:30 PM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
Hmm. I've been looking at this excerpt on the WotC website and it doesn't mention that anywhere. Where is your information stated?
SpoilerOriginally Posted by Karoht
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2010-10-29, 12:36 PM (ISO 8601)
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2010-10-29, 12:39 PM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
SpoilerOriginally Posted by Karoht
Current Characters + Games:
Spoiler
- Gaius in Dead to Rights
- Basaran in With Hearts of Iron
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2010-10-29, 12:48 PM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
Why? You'd want to advance Soulknife as much as you can so when you get into Soulbow, you get the best progression from it.
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2010-10-30, 04:44 AM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
Last edited by Zieu; 2010-10-30 at 04:45 AM.
SpoilerOriginally Posted by Karoht
Current Characters + Games:
Spoiler
- Gaius in Dead to Rights
- Basaran in With Hearts of Iron
-
2010-10-30, 04:49 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
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2010-10-30, 05:13 AM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
Well....the free draw ability from Soul Knife 5 is redundant; Soul Bow gets to create an arrow as a free action from the get go, and shape mind blade doesn't work for arrows, I think. And Psychic Strike is a move action, which wouldn't let me use Rapid Shot from Ranger 2...and 1d8? Eh....I can pick up a +1 abililty enhancement that can do that by 2nd level of Soulbow, and a +1 bonus to mind arrows by 3rd.
I think I'll stick to Soul Knife 2/Ranger 3/Soul Bow X and see how that build ends up.Last edited by Zieu; 2010-10-30 at 05:15 AM.
SpoilerOriginally Posted by Karoht
Current Characters + Games:
Spoiler
- Gaius in Dead to Rights
- Basaran in With Hearts of Iron
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2010-10-30, 05:22 AM (ISO 8601)
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2010-10-30, 08:22 AM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
Now if you don't mind, I am somewhat preoccupied telling the laws of physics to shut up and sit down.
I cast irresistable phantasmal killer as a 4th level spell. No save, just die.
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2010-10-30, 10:25 AM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
Psionics 101:
1- Go play a video game where the casters have a 'mana' pool.
2- ???
3- Profit!
You now understand 80% of psionics' complexity. Augmenting, focuses, and NOT SPENDING MORE THAN YOUR MANIFESTER LEVEL are the remaining 20%.NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-10-30, 02:16 PM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
Does that really amount to more than just another +1 enhancement bonus, at least until you've finished out Soulbow? It seemed to me some dips would be worth it. A two-level Swordsage dip, say, for the WIS-synergy on top of Zen Archery...
You can get that fourth Soulknife level after Soulbow, as well. After that it's six more levels of 'knife before you get the second boost.
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2010-10-30, 03:58 PM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
I have to agree; I don't think +1 to attack and damage are worth the three extra levels of Soulknife, especially since it doesn't even stack with the score you get to apply to your arrow enhancements. I think some feats are more worthwhile, whether via Fighter, Ranger, Monk (for Kalashtar) or Psywar.
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2010-10-30, 04:02 PM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
So.....does creating a mind blade/mind arrow not use Power Points? Because looking through the class info, it doesn't mention Power Points gained per level or how many are used with each ability. Are Soul Knives/Soul Bows just lightweight psionic classes then or am I missing something?
SpoilerOriginally Posted by Karoht
Current Characters + Games:
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- Basaran in With Hearts of Iron
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2010-10-30, 04:17 PM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
You are correct, Soulknives/Soulbows do not use power points at all.
The quick and dirty fix is to give them Hidden Talent instead of Wild Talent, per this article.
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2010-10-30, 04:19 PM (ISO 8601)
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Re: A Basic Psionics Overview? [3.5]
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
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