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    Halfling in the Playground
     
    AssassinGuy

    Join Date
    Aug 2010

    Default Mark of Making Varient

    So I'm setting up an Eberron campaign and I have a player who wants to play an artificer with the mark of making, and going all the way to greater. The issue is that he doesn't really see how it improves his item making abilities other than the +2, which he doesn't really view as worth the 3 feats.

    Basically he loves the flavor but wants some more functionality for the feat investments. No ideas really jump out at me so I figured I'd as for some help

    (Oh and if this has been covered before I apologize but the search keeps failing for me)

  2. - Top - End - #2
    Barbarian in the Playground
     
    Dead_Jester's Avatar

    Join Date
    Jun 2010

    Default Re: Mark of Making Varient

    In all honesty, if it fits your campaign, you could just give them to him, it really wouldn't imbalance things to much. And if you want to be fair, you could let the other players take one (or an aberrant dragonmarks, see Dragonmarked for higher degrees of aberrant dragonmarks).
    The Age of Warrior, a ToB expansion.

    Credits to Ninjaman for old Death Jester avatar.
    Homebrew (feel free to PEACH)
    Base Classes:
    Fighter Fix, The Sublime Matador

    Disciplines:
    The Endless Play

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