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  1. - Top - End - #1
    Bugbear in the Playground
     
    HalflingPirate

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    Aug 2010
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    Default Homebrew help for the Animal Buddy feature

    Hey all! So here's the deal. I am attempting to put together a campaign using the "Generic Class" rules. I am trying to adapt all Base Class features to be available as Feats. I'm currently looking at the Sorceror's Familiar, the Paladin's Warhorse, and the Druid's Animal Companion. I feel like these three could be roled into a single Feat, but I'm hitting a road block on how best to go about it without sacrificing the differences between them. I'd appreciate any words of advice? Maybe it can't be done, and I just have to settle for three feats, but if anyone has any thoughts, I'd love to hear them.
    O! For a muse of Fire!

    Maxwell Stark

  2. - Top - End - #2
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Default Re: Homebrew help for the Animal Buddy feature

    "You gain a companion that does not gain experience, but instead has a constant CR of your character level -2. You may change this companion at your whim as you increase in levels, whether by choosing a different companion or adding templates to the existing one."

    Something like that could work. That's the mechanic often offered by the Tome classes, so it may be powerful depending on what class you are playing as (not really a big deal for a druid, could make the paladin awesome where it may not have been before, and gives the ranger an inferiority complex). Anyway, the only real difference between the classes would be the type of creature. I think this is also cool because it allows for a much wider variety of creature types and ensures that the companion is powerful enough to not be a liability in builds where its survival is actually important (chargers, for example).
    A proud contributor to DnD-Wiki.org, which focuses on the production of quality homebrew content as well as maintenance of the SRD and other Open Game Licensed material.

    My favorite class is the ranger, a fact that I am ashamed of because the 3.5e incarnation of it kind of sucks. As a result, I'm very stubborn and opinionated concerning what I think a ranger should be, so if you post a ranger variant I will probably post what I think about it for good or ill.

  3. - Top - End - #3
    Barbarian in the Playground
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    Default Re: Homebrew help for the Animal Buddy feature

    The spell animal friendship would be a good place to start.

    Note that class features are most often more powerful than feats.

  4. - Top - End - #4
    Troll in the Playground
     
    RogueGuy

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    Default Re: Homebrew help for the Animal Buddy feature

    Quote Originally Posted by Lev View Post
    The spell animal friendship would be a good place to start.

    Note that class features are most often more powerful than feats.
    *points at Monk*
    *leaves in silent laughter*
    Quote Originally Posted by Thajocoth View Post
    The reason Pun-Pun doesn't work is because he doesn't have to. He can just sit around all day and let his wishes do the work for him.

  5. - Top - End - #5
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Default Re: Homebrew help for the Animal Buddy feature

    Perhaps they are supposed to be more powerful than feats. As the reaction above alluded, this is unfortunately not always the case. I will, say, however, that unless you replace the normal animal companion/familiar rules with a similarly strong ability, you are essentially forcing everyone to take a feat instead of just get the ability normally. The characters that have the companion as a class feature can get the same thing as someone who gets the feat, they just get it for free (and possibly sooner) and can invest their feat in something more useful.
    A proud contributor to DnD-Wiki.org, which focuses on the production of quality homebrew content as well as maintenance of the SRD and other Open Game Licensed material.

    My favorite class is the ranger, a fact that I am ashamed of because the 3.5e incarnation of it kind of sucks. As a result, I'm very stubborn and opinionated concerning what I think a ranger should be, so if you post a ranger variant I will probably post what I think about it for good or ill.

  6. - Top - End - #6
    Bugbear in the Playground
     
    HalflingPirate

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    Default Re: Homebrew help for the Animal Buddy feature

    Thanks, I wouldn't use this as a normal Feat. The goal is to use this with the "Generic Classes" optional rule found in Unearthed Arcana. The idea is that you have a weapons class, a skills class, and a spells class, and that's it. From there, all other abilities are treated as Feats. Although characters are perhaps not as powerful as they would be in with a more traditional build, there is greater flexibility to create the type of character you imagine. U.A. gives a list of features redefined as feats, but there are a lot of Core features left out. I'm trying to expand it a bit. Certain abilities need to be re-defined a bit, watered down a little, in order to work, but the "spirit" of the ability is still there.
    O! For a muse of Fire!

    Maxwell Stark

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