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  1. - Top - End - #1
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    Default Top 10 D&D (and other) Monsters

    The question is simple: What are your favorite monsters and why? They can be monsters you run as a dm, or monsters you've played against and have made a lasting impression.

    My current favorites:
    10: Zombies. A hoard of zombies, slaves to their dark master's will. There are all sorts of things you can make into a zombie, and all sorts of zombie variants.
    9: Otyugh: Of all the weapons monsters can use, tentacles are my favorite. I love snatching adventurers and squeezing the life out of them.
    8 : Clockworks (ToH). Constructs in general are pretty cool, and I'd like to see more variety in them (if anyone knows a good golem compendium, drop me a link.) Clockworks are a sort of hiveminded construct group, more intelligent than the average golem. Which is good, since they are small and fragile.
    7 : Lizardfolk. I think it might be because of the argonians from TES, but lizardfolk are one of my favorite monster races. They also have a wide variety of variants.
    6 : Cephalopods. I couldn't bring myself to choose between octopi and squids. They're real, which is a big bonus in my book. And they have tentacles.
    5: Half-fiends: These can range from a scheming cult leader, to a bloodthirsty warlord. Rest assured they are never an easy opponent.
    4: Red Dragons. I like all sorts of dragons, but my favorite is the red. Living in some volcanic lair, hoarding and scheming, and setting things on fire.
    3: Neothelid. These are ancient horrors that lie deep beneath the earth. When encountered, they can enslave enemies to their will. Or eat them. Or both.
    2: Ochre Jelly. Oozes in general are one of my favorite types of monsters, and the Ochre Jelly's splitting takes the cake.
    1: Mother of Oblivion.(PF module) These tentacled horrors not only put the kraken to shame, but they're so powerful, their tentacles can reach out into multiple planes at the same time.
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    Default Re: Top 10 D&D (and other) Monsters

    Your choice seems... odd to me.

    So let me contrast them with mine:

    10: Zombie: A classic. While a single zombie is rather laughable in D&D, mobs of zombies are just awesome. It's not the zombie that is dangerous. It's the horde of zombies that is a true horror. You can kill one, you can kill two, you can kill three. But will your stamina last to defeat 100? 200? 500? Zombies are all about surviving in a hostile environment, so it's more the zombie-infested location you are fighting against then the monsters themselves.
    9: Ghoul: The zombie deluxe! where a zombie is just a walking corpse, the ghoul is both cunning and malevolous. Be it as the corpse eating gaunt thing in the dark corner or as the eerily silent and withered lieutanants of the vampire lord or evil necromancer. Ghouls are creepy, because they watch you, and they understand you. They are probably even smarter than you. And still want to eat you.
    8: Ogre: The best scary big guy for low level parties. They are not that hard to defeat, but they tower even over the talest barbarian and can rib out trees with their bare hands. They may not be smart, but they are still quite cunning in a bestial way, and when they go on a rampage, you really hope they will die from blood loss before they make one single good hit with their giant clubs.
    7: Illithid: They combine many of the best aspects of aberrations. Very intelligent, even more powerful psionic powers, and an anatomy that is just bizzar. But they also are perfectly capable to interact with humanoids, almost as if one of them. Unless they want to eat your brain, in which case they don't bother treating you as a being.
    6: Glabrezu:Yes, a balor is much bigger and a cornugon is stronger, but my fevorite demon is the glabrezu. They are freakingly huge, but are very smart and prefer to use deception and subversion to doom mortals instead of just tearing everything to tiny pieces. But they could, if they want to.
    5: Solar: Yeah, they are unbelieveably powerful and claim to represent the true greater goodness that is even above the gods. These guys are just made to be DM-PC-Sues. But nothing says more "DIVINE WRATH!" than a solar descending from the Upper Planes to destroy an evil so bad, the the multiverse itself will no longer tollerate its existance. They put the awe back into awesome.
    4: Erinyes: Most fiends don't make much sense to me. Bullying your minions, plotting against your supperiors, and torturing souls all day, with the destruction of a village on the material plane every few hundred years? That just doesn't seem much like an interesting background for a villain. But the erinyes are different. Yes, they are beings from the lower planes, but that doesn't mean they have to destroy everything for the evulz! They have a job to do and they do it well. I have no idea what hell wants with all those souls, but I think the erinyes also don't ask.
    3: Aboleth: Why do I love them? I don't really know. They are huge psionic fishs! They live deep in the earth and the oceans, are extremely old, and like to enslave humanoids like punny lesser animals. That's good enough for me.
    2: Oni/Ogre Mage: Really no need to argue. D&D has Oni with the serial number filled of. Older editions even called them by that name. They are brutish, yet they are smart. They are powerful warriors with huge weapons, but they also know magic. You don't want to be on their bad side. Notice a theme here?
    1: Naga: With arms or without. Call them Yuan-ti if you have to: Snake People! I love these guys. They are smart, they are strong, and they are often good at magic. But while impressive in combat by their own right, they really shine when in charge of lesser minnions. And you usually don't encounter them as individuals, but as an entire race of warlords, generals, and lieutenants. And they look very cool during everything they do.
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    Default Re: Top 10 D&D (and other) Monsters

    1. The Gelatinous Cube. It's been my favorite monster since I first cracked open that red box. Why? I'm not sure. It's so... gelatinous. And cubic. Also fun to put in the bottom of a 10'x10' pit trap.

    Fire Beetles are a close second; I always wanted one for a pet. But really, Gelatinous Cube. I never design a dungeon without one.

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    Default Re: Top 10 D&D (and other) Monsters

    I only got 7 at the moment. I'll have to think up more.

    Ethergaunts: The Ethergaunts are ancient, they were there before the oldest empires of mere mortals. They are intelligent, they are smarter than dragons, yugoloths, devils. Their racical average intelligence is better than most archmages. They have magic most creatures can't dream of. They have technology better than seen in some SciFi settings. And they hate your guts. You will be killed. You took their world, and they will have it back. Your cities will be dust. Your gods will be empty husks. Your believes will be forgotten. For they are the masters.
    Rakshasa: Who knows where the Rakshasa is. Perhaps he is you. Perhaps he is me. He is a schemer, trickster, fighter, ruler. He could have taken the face of your child, or your wife, or your brother. And if you cross him, he will fight you with claw, and sword, and spell.
    Daelkyr: "Don't you think your arm would look so much better if it looked more like a mass of worms, but made from stone? Ah. Well, in that case, have this set of gills I don't need. I also put a few extra hearts on your back, I hope you don't mind." They are mad, they are evil. They play with living creatures like children play with clay. They are the perfect way to explain every weird critter I can think of, or to take an awesome feature from a real animal and stick it on a humanoid.
    Imps and Quasits: Hehehe. I just love them because of my all-time favourite NPC.
    Arcanoloth: The multiverse is a puppet, and I pull the strings.
    Fey: Notice a theme here? I love trickster, and they are the original tricksters of our mythology. Curses and parties, gifts and arrows, beautiful faces and alien minds and hidden pathways by moonlight. What's not to love.
    Eladrin: Ever since I saw DiTerlizzis pictures in the Planescape Monstrous Appendix II. Also, it helps that they are awesome: the entire concept of veiled celestials walking among mortals, offering help and advice, then vanishing again. And they are chaotic good, my favourite alignment, which helps.
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    Default Re: Top 10 D&D (and other) Monsters

    10. Swordwraith. It's like a low-level death knight. See below.

    9. Frost and Fire giants. For all your heavy-metal bruiser needs. Sprinkle in political tension as desired.

    8. Advanced Summoning ooze. Advancement here is key to making the monster work, because you need those bigger monsters to distract. Put it on the far end of a long room and watch the PCs fight their way through for the opportunity to get hit with an acidic slam. Best used against large groups, so that everyone gets to hit something.

    7. Death Knight. Great personal histories, strong, unsubtle motivation, and achievable goals make these guys good minions for the BBEG. Not so good as BBEGs themselves, though, as their goals often revolve around temporary glory on the battlefield.

    6. The Ulatra. This monster came from the Bastion Press Minions: Fearsome Foes splatbook, and has more natural weapons and defenses than your players may ever find out about. Supposedly, there's only one, but it can still challenge a large party all by itself.

    5. Ogres. Not even as low-level bosses, but as high-level fodder. Since they have proficiency with all martial weapons and medium armor, their treasure can afford them much better gear than the default. I like the idea of armies of ogres in breastplate, with greatswords and longbows, marching to war.

    4. Thodols. This is a another 3rd-party monster from the same Bastion Press splatbook. They are the elite stormtroopers of an even greater evil. Perfect, emotionless warriors capable of freezing attackers in their tracks with apathy and despair, and then kill them with their double-ended, poisoned glaives. They are the balors and pit fiends of the NE fiends, but medium size so they can ride nightmares.

    3. Goblinoids. Any. They are so versatile, and almost always appear in large groups. Easily underestimated, they are the most dangerous opponents when played properly. Also, Tucker's Kobolds fit into the same slot here.

    2. Humans deserve a mention here. Some of the worst monsters are humans gone bad. Endless variety, easily hidden in plain sight (if you want). Whether they're sympathetic, frightenning, or whatever, there's always a place to put a human.

    1. Rakshasas, particularly with the PF fluff of having heads to resemble their personality. I've had some fun with rat-headed, vulture-headed, and goat-headed rakshasas. What I like most about them is how sophisicated they are. Perfect Bond villains, with parts of Lex Luthor thrown in.
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    Default Re: Top 10 D&D (and other) Monsters

    10- Pegasus. Yeah, I liked Saint Seiya. No, I really did like it. Brazilians are... weird.
    9- Griffin. I just liked Change Griffin from Changemen. Go sue me.
    8- Slaad. Dangerous, weird looking, capable of turning a town into the scenario of Alien 2.
    7- Grey jesters. They are creepy. In a good kind of way.
    6- Rakshasa. I just like them. Their stats are good for boss fights and stuff.
    5- Grey render. This guy is so interesting. It's basically a plot hook on his own.
    4- Sahuagin. After BGII, if you don't like sahuagin, something is very wrong with you. No, really. Go see a doctor or something.
    3- Goblinoids. They are many, they are powerful, they are very important in one of my favourite settings.
    2- Oni/Ogre Mage. A big, cunning, deceitful enemy that is just a pain in the ass to defeat. You just got to love them
    1- Dragons. All of them. All colors, all shapes, all sizes. Gotta catch'em all.

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    Default Re: Top 10 D&D (and other) Monsters

    Quote Originally Posted by Eldan View Post
    Rakshasa: Who knows where the Rakshasa is. Perhaps he is you. Perhaps he is me. He is a schemer, trickster, fighter, ruler. He could have taken the face of your child, or your wife, or your brother. And if you cross him, he will fight you with claw, and sword, and spell.
    http://www.teamfortress.com/spy.htm

    Replace "Spy" with "Rakshasa." Sorry, couldn't resist.

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    Default Re: Top 10 D&D (and other) Monsters

    Quote Originally Posted by Joseph Silver View Post
    http://www.teamfortress.com/spy.htm

    Replace "Spy" with "Rakshasa." Sorry, couldn't resist.
    No reason to be sorry. It fits.
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    Default Re: Top 10 D&D (and other) Monsters

    I forgot the Rakshasa when doing my list. Not that anyone gets the impression I'm not also a big rakshasa fan.
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    Default Re: Top 10 D&D (and other) Monsters

    Owlbears. Yes, the first edition picture looks . . .less then satisfactory. But other editions imagery showed why this creature is scary. Imagine a creature as big as a bear, with claws that could swat your head off and a beak that could swallow it in less then one gulp. Silly? More then a little, but definitely an example for me that sometimes, sometimes I add, biological mash-up monster creation can work.
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    Eldritch Horror in the Playground Moderator
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    Default Re: Top 10 D&D (and other) Monsters

    Quote Originally Posted by Joseph Silver View Post
    http://www.teamfortress.com/spy.htm

    Replace "Spy" with "Rakshasa." Sorry, couldn't resist.
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    Mine would be:
    10. Beholders.
    9. Beholders
    8. Beholders
    7. Beholders
    6. Beholders
    5. Beholders
    4. Beholders
    3. Beholders
    2. Gauths
    1. Beholders

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    Default Re: Top 10 D&D (and other) Monsters

    Some of my favorite monsters in no particular order:

    The Drow: Megalomanial power players who can pull strings in even the tiniest of affairs on the surface. They revere a goddess supreme and her spiders. They're graceful, beautiful, cunning, talented, and wear skimpy leather outfits. How can ebony skin and white hair not equal complete badass?

    Goblins: Any adventurer worth his salt has slain at least half a horde of these guys on his own. They're stupid, smelly, but for the most part, funny. Goblins provide plenty of comic relief while making the PCs feel good about themselves for being able to handle a large number of creatures on their own.

    Dragons: There is a reason half of the game is named after these monstrosities. They are a quintessential fantasy aspect that has shaped more campaigns in our time than any other being. Dragonslayer will always be a title to hold in awe.

    Humans: Endless customization is possible with a human base. No other creature has the same versatility and variation you see in humans.

    Skeletons: As much as I'd like to jump on the Zombie bandwagon everyone seems to have a ticket for these days I am, always has been, and probaly always will be a skeleton man. A bleached bone figure with glowing eyes will always be more appealing to me than a lump of rotting flesh.

    Mind Flayers: D&MF is short for Dungeons & Mind Flayers, which would be the title next in line had there not been the Dragons. They're a figurehead of evil, strange, alien and given the chance they'll eat your brain.
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    Default Re: Top 10 D&D (and other) Monsters

    10. Beholders - Players shudder in feat at these floating heads for good reason.

    9. Humans - Versatile and somehow partially involved in every great evil plot ever created.

    8. Swordwraiths - I love to see these guys challenge melee characters to a duel with the promise that the Swordwraith will follow them in battle for a year if he is beaten.

    7. Inevitables - I haven't had a chance to introduce these into a campaign yet, but Damn they are awesome. Amazing concept with amazing abilities.

    6. Kobolds - Pure frustration in such a tiny package. Your players will have to get very creative if they ever want to try and massacre all of the kobolds in an area.

    5. Vampires - A great surprise for the adventuring party who expect to return back to their favorite new village for some rest and relaxation after a long journey of dungeon robbing. Instead of a town full of happy and friendly villagers, the party gets to find a village full of Vampires and Vampire Spawn. Vampires are also the gift that keeps on giving since you can keep bringing them back when the players least expect them.

    4. Golems/Constructs - always fun to introduce for the slaughter. I love putting out a medium strength construct that, when attacked, sends out alarms to all of the other groups of constructs in the area.

    3. Paladins - Paladins are all misguided humanoids who are truly monsters inside. They should all be destroyed. I love introducing Paladins who are out to capture or kill the party because of deeds they've done, been accused of or are suspected of.

    2. Illithid (and their aberration minions) - Take the Eberron settings method of Illithid leading groups of aberrations and you can have all sorts of fun. Creating groups of enemies with motivations that the players and characters can barely understand even once they're revealed is the best.

    1. Boneclaw - I don't know why I love these monsters so much, but they're just too awesome.

    0. Dice - More frightening than Demi-Dracoliches and Dark Gods, the ever fickle dice can be your greatest ally or worst enemy. Bad dice rolls have killed more characters than all of the Devils, Demons and Dragons combined.
    Last edited by HunterOfJello; 2010-11-03 at 04:36 PM.

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    Default Re: Top 10 D&D (and other) Monsters

    Elementals. Asides from dragons, they best represent fantasy monsters.

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    Default Re: Top 10 D&D (and other) Monsters

    Quote Originally Posted by The Glyphstone View Post
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    Well played sir...

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    Default Re: Top 10 D&D (and other) Monsters

    That picture is wrong. The Raksha's hands point in the wrong direction.
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    Default Re: Top 10 D&D (and other) Monsters

    10. Minotaurs: A good bruiser monsters and minion eventually they get replaced but they're good for while they last and are neater than ogres.
    9. Demons: Evil outsiders who don't have (as much) fluff baggage which makes it difficult to use them. Devils are too much of a magnificent plotter and schemer for most battles which give demons their chance to shine.
    8. Hobgoblins: Never really done anything with these guys, but they have a really interesting culture and you could really make them big.
    7. Devils: These guys have awesome fluff, but they're a little weaker than does them/their fluff credit. Demons I can use and have them be beaten, baatezu are just too awesome nine times out of ten.
    6. Beholders: One of my players had a phobia of them, it just made them better (he got over it after an adventure centered on going into a beholder hive and killing the Hive Mother).
    5. Golems/Constructs
    4. Monstrous Scorpion: Fairly powerful monsters that can take a serious bite out of a party. They're also fun with templates and HD advancement.
    3. Orcs: An undeniably classic monster and really quite deadly at 1st level and with a few levels easily capable of taking a bite out of a party at higher levels.
    2. Illithids: Excellent evil villains that you can easily build a whole campaign around. Especially good if you use the XPH versions. Special note for ullitharids which are even better.
    1. Purple Dragons: They're dragons that are as tough as reds, mentally the equals of golds, and they have freckin' lightsaber breath. I love lightsaber breath. I'd put more dragons on here but then there would be something like 5 true dragons and that's too many.
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    Default Re: Top 10 D&D (and other) Monsters

    Quote Originally Posted by The Glyphstone View Post
    Mine would be:
    10. Beholders.
    9. Beholders
    8. Beholders
    7. Beholders
    6. Beholder Mages
    5. Beholders
    4. Beholders
    3. Beholders
    2. Beholderkin
    1. Beholders
    Fixed it for you.

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    Default Re: Top 10 D&D (and other) Monsters

    Quote Originally Posted by Eldan View Post
    That picture is wrong. The Raksha's hands point in the wrong direction.
    TBH that hand thingy is the only thing I don't like about Rakashas... I know is kinda their trademark, but never really liked it.

    now my own list

    10-Quori: Literal nightmare fuel... just awesome
    9-Illithid: Got into Lovecraft mythos because of them... I owe them a little
    8 Warforged TiTAN!!! the name is awesome, the picture is awesome, what else can I say?
    7Daelkyr and Daelkyr Half-bloods-All the aberration fun in a little useable package, the symbionts they create/growth are also quite fun
    6.... can't remember the name for the group, but Marrulurks, Marrusault and Marrutact, are incredibly fun, their abilites are great, and they just fit my favorite archetypes (the abomination is not bad in any case, but it doesn't look that abominable to me)
    5Yuan ti-Snake people for the win, their pictures are great (specially that archer one that is floating somewhere here), and their machinations and styles is great.
    4 Taint Elementals... don't like the mechanics of taint, but the idea of pure and unadultered evil gaining sentinence and growing from anger and other bad feelings is.... awesome.
    3Devils: Pit fiends and Horned devils are my favorite amongst all...thoug bone are not that far behind.
    2 Hobgoblins: love the fluff, the militaristic view of the world.. I love them*
    1 Dragons*.. specialy shadow and Red (shame they are chaotic... I feel they would work best as LE masterminds)

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    Default Re: Top 10 D&D (and other) Monsters

    Hey, that's right. I forgot Osyluth. In a place as scary as Baator, they are the thing the other devils fear.
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    Default Re: Top 10 D&D (and other) Monsters

    Quote Originally Posted by Eldan View Post
    That picture is wrong. The Raksha's hands point in the wrong direction.
    The sad part is that it's the same picture in the MM.

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    Default Re: Top 10 D&D (and other) Monsters

    Quote Originally Posted by The Glyphstone View Post
    The sad part is that it's the same picture in the MM.
    I know. I choose to ignore it. Let's go with this: http://upload.wikimedia.org/wikipedi...Yakshagana.jpg
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    Default Re: Top 10 D&D (and other) Monsters

    10 Vampire Minotaurs-my first Pc-kill
    9 Fey'ri, doppelgangers, changelings etc remember that prisoner you saved and have been dragging along?
    8 Gibberlings start running or setting up defences, they are coming and you can't stop the rush.
    7 (zombie)Spiders you brought scrolls of restoration right? wait what?
    6 Mummy's you prepared remove curse and remove desease right? what? Noooo!
    5 Vizzerdrix, owlbear, etc A wizard did it, now it will tear you apart.
    4 Npc humanoid clerics, shamans, sorcerers. They will mess you up.
    3 Enviremental hazzard It's monstrous, if a failed climbcheck can kill you.
    2 Golems(darksteel, mithril, prismatic, the fun ones) Magic can't hurt it, your weapons? Maybe, see how long they last...
    1 Beholders I ran Invaders too many times
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    Default Re: Top 10 D&D (and other) Monsters

    I'm going to do a Top 5 & Bottom 5.

    1> Myconids. No really, this goes back to my first edition days. The players in the campaign I run right now have grown to fear them

    2> Kobolds. Only slightly far behind. The character I played for most of 3.0 (from 3rd to 18th level) was a kobold telepath. I'm actually playing against this habit in my current campaign because the players know this habit and are keeping an eye out for it. So I've secretly replaced the role kobolds usually play in my campaigns with goblins, just to mess with them

    3> Derro. Again, this one goes waaaaaay back for me. Creepy psionic slaver dwarves, what's not to like as a villain.

    4> Elementals. I'll admit, I'm one of those people who create intricate setups with elementals, paraelementals, quasielementals, and actually liked the idea of there being an <insert here> for each type. Part of the challenge was making the <insert here> somehow just different enough to keep the players guessing.

    5> Psionics/telepaths in general. You might have noticed this already, might as well make it official.

    ==============

    5> Were<insert here>. This just doesn't do it for me. Maybe because my first DM, back in the late-seventies early-eighties, was overly fond of them and I grew to expect that virutally any friendly NPC was secretly a <insert here> that would try to kill us overnight.

    4> Half <Insert Here> - Half <Insert Here>. I can't stand these. Owlbears are the closest equivalent here. Unfortunately this includes half the monsters in the original edition, I think. Includes centaurs, gryphons, and sphinxes as far as I'm concerned too.

    3> "Beautiful woman secretly a monster out to kill you unless you can find the one thing that controls her." Again, a symptom of my first DM and including too many monsters from early editions. The active subversion of this in 4th Edition is one of its charms for me.

    2> The thinly-veiled political statement villain. Another bane of my early gaming days.

    1> Vampires. I was a vampire hater long before it was cool Again, I think it goes back to that first DM and his habit of trying to kill us outside of combat situations.
    • Sometimes, the knights are the monsters
    • The main problem with the world? So many grownups, not enough adults.
    • Talk less; say more.
    • George R.R. Martin, Kirkman, and Joss Whedon walked into a bar. There were no survivors.
    • Current Project: Fallout 4 "nerd" build (3/7/2/2/9/3/2, PER 9 after boosts)

  25. - Top - End - #25
    Titan in the Playground
     
    Lizardfolk

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    Default Re: Top 10 D&D (and other) Monsters

    10. Sahuagin: Because one day they will rule the world.
    9. Hill Giants: because mine ride mammoths into battle!
    8. Aboleths: The ultimate Lovecraftian monsters.
    7. Mindflayers: Especially the Roper one that has strands!
    6. Yuan-ti: Egyptian slave cultures FTW. Also, I would hit that. With a stick.
    5. Slaadi: The actual personification of pure chaos.
    4. Demon Lords: I don't care about Demons that much, but Graz'zt and Demorgorgon are amazing.
    3. Beholders and Kin: Because lasers!
    2. Eidolons (4E version) only 4E monster I felt was really cool. I also like the Elder Eidolons of 3.5. Especially as a Megalodon.
    1. Nightshade (Nightwalker). I really want to run an undead campaign around one of these as the UBG. The humanoid personification of UnDeath.

  26. - Top - End - #26
    Halfling in the Playground
     
    Kuma's Avatar

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    Default Re: Top 10 D&D (and other) Monsters

    Best Five
    5.Goblins: small, individually weak sadists. what's not to love?
    4.Humanoid races
    3. Undead that are not incorporeal or vampires: Yeah, I hated incorporeals as a player and Vamps lead to "Sparkle" jokes now.
    2.Anything made by the Demented One or Krimm Blackleaf: Hail the kings of Homebrew Nightmare fuel!

    1. Kobolds, my players will never, ever go near any "Kolbobld menace" or whatever. i ripped a party of 20's apart with kobold tunnels and traps.

    Worst Five
    1.Vampires
    2.-Oloth: nothing personal against the NE outsiders, but their names mak me want to eat razorblades whenever i say them, which is why i name every one I use.
    3.Orcs, Ye gods they are the most beat up race in the game, and why? because their also the stupidest.
    4.____ giant: Hey, you got your elemental in my giant, you got your giant in my elemental.
    5.Half____: too non creative for my taste
    Ia! Ia! Cthulu Ftagn!
    Spread Hugs, not Drugs!

  27. - Top - End - #27
    Ogre in the Playground
     
    Raging Gene Ray's Avatar

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    Default Re: Top 10 D&D (and other) Monsters

    Quote Originally Posted by HunterOfJello View Post

    3. Paladins - Paladins are all misguided humanoids who are truly monsters inside. They should all be destroyed. I love introducing Paladins who are out to capture or kill the party because of deeds they've done, been accused of or are suspected of.
    Agreed! Don't you just hate them with their unfair over-generalizations and disproportionately harsh punishments?

    A partial and by no means complete list of monsters I like in no particular order:

    Xerfillstyxes - the slug-like Devils in the River Styx who have absorbed the memories of all souls who have passed through there. The philosophical implications are philosophical.

    Leskylor - From the BoED...it's a 3-Headed Flying Tiger...of pure Good and Goodness. And it's not an outsider so technically you can Polymorph into it.

    War and Cave Trolls - Not as interesting as the Leskylor, in fact, the only reason I mention them at all is because they have Extraordinary abilities and good physical stats for Polymorph. (Hey, at least they're not as bad as 12 headed Cryo/Pyrohydras).

    Mimics - Sure, they're boring if you go with the same old Treasure Chest trick, but remember they can take ANY form of the general size. I personally plan on making an NPC mimic who takes the shape of a suit of armor and poses as a mercenary. Then gets a room at the inn, sneaks into the other room, turns into a bed....

    If I can make that up on the spot, surely someone else can think of something better.

    Ravids - Flying snakes from the Positive Energy plane that Animate Objects with the power of LIFE!!! Granted, it doesn't make sense to me that Positive Energy would turn inanimate objects into constructs...but I like Animated Objects.

    Elemental Weirds - Good NPCs to meet when the party doesn't have a few weeks to cast Legend Lore to figure out what they're supposed to be doing.

  28. - Top - End - #28
    Barbarian in the Playground
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    Default Re: Top 10 D&D (and other) Monsters

    Quote Originally Posted by Kurosawa View Post
    1. Kobolds, my players will never, ever go near any "Kolbobld menace" or whatever. i ripped a party of 20's apart with kobold tunnels and traps.


    Quote Originally Posted by Maquise View Post
    8 : Clockworks (ToH). Constructs in general are pretty cool, and I'd like to see more variety in them (if anyone knows a good golem compendium, drop me a link.) Clockworks are a sort of hiveminded construct group, more intelligent than the average golem. Which is good, since they are small and fragile.
    Crystalkeep is a good place for a monster list, if you go by subtype you can find all constructs.

    In addition:
    http://www.wizards.com/default.asp?x=dnd/archeb/cw

    http://brilliantgameologists.com/boa...hp?topic=177.0
    Last edited by Lev; 2010-11-03 at 10:15 PM.

  29. - Top - End - #29
    Colossus in the Playground
     
    NecromancerGuy

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    Default Re: Top 10 D&D (and other) Monsters

    Quote Originally Posted by Darwin View Post
    Skeletons: As much as I'd like to jump on the Zombie bandwagon everyone seems to have a ticket for these days I am, always has been, and probaly always will be a skeleton man. A bleached bone figure with glowing eyes will always be more appealing to me than a lump of rotting flesh.
    Well, I'd like to see zombies try to shred it on a guitar.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  30. - Top - End - #30
    Pixie in the Playground
     
    OldWizardGuy

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    Default Re: Top 10 D&D (and other) Monsters

    10. The "Undead Grab bag"- The weird mix of zombies, skeletons, and just general undead you find in the dungeons.

    9. Humans- Pretty awesome all around. Especially if the DM runs it so they actually have real reasons for their actions against you.

    8. Elementals- Just so much awesome all the time.

    7. Ethergaunts- Love/hate

    6. Beholders- As it turns out, they get REALLY mad when the rogue throws sand in their eye.

    5. Mummies- Giving out curses like candy is grand.

    4. Dragons- Come on, they're dragons. enough said.

    3. Displacer beast- Swing! POOF! I'm over here.

    2. Terrasque- The only time players have opened a door, looked in, and immediately closed it. Then locked it. Then warded it. Then three of them said "Screw this mission, I'm not paid nearly enough."

    1. Tucker's Kobolds- "Nah dude, don't worry, its just one Kobold wizard, what can he do?" -Famous Last Words.

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