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Thread: cheating death

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    Dwarf in the Playground
     
    Itous's Avatar

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    Default cheating death

    hey guys is there a way to cheat death by feats alone in 3.5?
    a most exellent thank you to RPGsr4me for the brilliant avatars

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    Retired Mod in the Playground Retired Moderator
     
    SMEE's Avatar

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    Default Re: cheating death

    It seems that this thread belongs to Roleplaying games!
    Thread moved.
    LGBT in the playground - banner by Doihaveaname?.
    Thanks to Ceika, Dihan, Happy Turtle, Reicaden and Haruki for the avatars.

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    Ogre in the Playground
     
    Seffbasilisk's Avatar

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    Default Re: cheating death

    Complete Scoundrel:

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    Tempting Fate [Luck]
    You are very hard to kill.
    Prerequisite: Character level 6th, any luck feat.
    Benefit: You can expend a luck reroll to reroll a stabilization check.
    In addition, once per day, whenever you have at least 1 hit point remaining and would be dealt enough damage to kill you, you can expend one luck reroll as an immediate action to take only enough damage to reduce you to -9 hit points. You automatically stabilize.
    You gain one luck reroll per day.
    Special: Unlike most other luck feats, using Tempting Fate requires no action.


    Edit: Link: http://www.wizards.com/default.asp?x...070105a&page=4

    It's an excerpt.
    Last edited by Seffbasilisk; 2010-11-04 at 04:03 PM.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

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    Tyndmyr's Avatar

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    Default Re: cheating death

    Aw, thats my favorite "get out of death free" card. It's highly useful for optimization challenges where you cannot, for whatever reason, guarantee getting the first turn.

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    Ogre in the Playground
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    Default Re: cheating death

    I've also used Heroic Destiny or something like it from Races of Destiny. That was when I decided to prove that Call of Cthulu d20 did not belong in the Test of Spite. It turns out that dynamite from there offers no save, and continues to increase in blast radius and damage for every additional stick. Also, it's weightless and requires a static DC no matter how much you set off. It was... messy.

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    Irbis's Avatar

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    Default Re: cheating death

    Doesn't Frienzied Berserker gets feat not letting him to die?
    Above Us Only Sky


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    Colossus in the Playground
     
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    Default Re: cheating death

    It's pretty simple. You just don't tell him how the little horsies move.
    Resident Vancian Apologist

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    Troll in the Playground
     
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    Default Re: cheating death

    my favorite is the diehard feat
    Diehard [General]
    Prerequisite

    Endurance.
    Benefit

    When reduced to between -1 and -9 hit points, you automatically become stable. You don’t have to roll d% to see if you lose 1 hit point each round.

    When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn’t your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.

    When using this feat, you can take either a single move or standard action each turn, but not both, and you cannot take a full round action. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, swift actions, or immediate actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach -10 hit points, you immediately die.
    Normal

    A character without this feat who is reduced to between -1 and -9 hit points is unconscious and dying.
    Automatically stablized, conscious and still act.

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    Dr.Epic's Avatar

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    Default Re: cheating death

    Not with feats, but...

    Frenzied Berserker ('nuff said)
    Clone (the spell)

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    Default Re: cheating death

    Quote Originally Posted by Eldan View Post
    It's pretty simple. You just don't tell him how the little horsies move.
    Thing is, he wins anyway.

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    Default Re: cheating death

    The level 10 capstone of the Death Delver (HoH) is pretty neat (although the class as a whole is pretty...meh).

    Nine Lives: every time a single attack, spell or effect would drop you to -10 hp or otherwise kill you, you drop to -9 and are stable. As the name indicates, you get this effect a total of nine times.

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    Dwarf in the Playground
     
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    Default Re: cheating death

    stabilisation is not the problem the problem is taking damage for example a thief takes stupid amounts of damage, theif dies, because he immedietly lands at -10hp or more.

    endureance, die hard i knew of them, the complete scoundrel thing is new same with beserker. clone spell is....... intresting i don't quite follow though
    a most exellent thank you to RPGsr4me for the brilliant avatars

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    Bugbear in the Playground
     
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    Default Re: cheating death

    Just do this.
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    That's Gary Gygax if ya'll didn't catch it =P
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    Awesome avatar by Akrim.elf and Ceika

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    BridgeCity's Avatar

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    Default Re: cheating death

    Quote Originally Posted by mucat View Post
    Thing is, he wins anyway.
    Thats when you hope you have four kings, and he only has four ones.

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    Colossus in the Playground
     
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    Default Re: cheating death

    Quote Originally Posted by mucat View Post
    Thing is, he wins anyway.
    Well, yes. But he didn't want to win, just to cheat.
    Resident Vancian Apologist

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    Seffbasilisk's Avatar

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    Default Re: cheating death

    Quote Originally Posted by Thurbane View Post
    The level 10 capstone of the Death Delver (HoH) is pretty neat (although the class as a whole is pretty...meh).

    Nine Lives: every time a single attack, spell or effect would drop you to -10 hp or otherwise kill you, you drop to -9 and are stable. As the name indicates, you get this effect a total of nine times.
    There's an item that does that.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


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    Default Re: cheating death

    Quote Originally Posted by Forbiddenwar View Post
    my favorite is the diehard feat
    Automatically stablized, conscious and still act.
    Or if you don't want to blow two feats for it, Shape Soulmeld: Rage Claws or Blood Talons.
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    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

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    Orc in the Playground
     
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    Default Re: cheating death

    give death the sole of your shoe

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    Dwarf in the Playground
     
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    Default Re: cheating death

    Bribe the DM.

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    Ogre in the Playground
     
    GreataxeFighterGirl

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    Default Re: cheating death

    Rogue ability--Defensive Roll.
    The rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll—if she is denied her Dexterity bonus to AC, she can’t use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the rogue’s evasion ability does not apply to the defensive roll.
    Preventing damage from those lucky crits...

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