New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 10 of 10
  1. - Top - End - #1
    Titan in the Playground
     
    Dusk Eclipse's Avatar

    Join Date
    Sep 2009
    Location
    Runite
    Gender
    Male

    Default 3.5 Random though about combat effectiveness and HP totals

    We all like to complain about how in D&D a monster(and by extension characters) fight just as well at 1 HP as at full HP.

    This hoses down melees as if they don't bring the baddie down in one Full attack, they have to take the inevitable counter-full attack, considering this I came to the following conclusion.

    When a monster/character reaches Half HP it gets fatigued, and when it reaches 1/4 HP it is exhausted.

    What do you think about this?
    Last edited by Dusk Eclipse; 2010-11-04 at 09:48 PM.
    Just call me Dusk
    Avatar by Ceika

    Dming: Eyes of the Lich Queen IC OOC


  2. - Top - End - #2
    Titan in the Playground
     
    Tyndmyr's Avatar

    Join Date
    Aug 2009
    Location
    Maryland
    Gender
    Male

    Default Re: 3.5 Random though about combat effectivenes anf HP totals

    I've played games with other systems as well. It's more realistic, but it's more to keep track of, and it means fairly injured players are effectively unable to meaningfully contribute.

    It works well in a less combat-centric system, but I wouldn't bother to add it to 3.5.

  3. - Top - End - #3
    Ogre in the Playground
     
    Imp

    Join Date
    Mar 2008
    Gender
    Male

    Default Re: 3.5 Random though about combat effectiveness and HP totals

    The melee types are the ones who will likely eat more of the HP damage, and the penalties from fatigue and exhaustion hurt them more. If balance is your concern, this is not the way to go.
    Quote Originally Posted by The Giant
    I want tools to use in the game, not a blank check to do what I want. I can already do what I want.

  4. - Top - End - #4
    Titan in the Playground
     
    Dusk Eclipse's Avatar

    Join Date
    Sep 2009
    Location
    Runite
    Gender
    Male

    Default Re: 3.5 Random though about combat effectiveness and HP totals

    Quote Originally Posted by Tyndmyr View Post
    I've played games with other systems as well. It's more realistic, but it's more to keep track of, and it means fairly injured players are effectively unable to meaningfully contribute.

    It works well in a less combat-centric system, but I wouldn't bother to add it to 3.5.
    "

    If that is the case what kind of game would support this idea?

    Quote Originally Posted by GoodbyeSoberDay View Post
    The melee types are the ones who will likely eat more of the HP damage, and the penalties from fatigue and exhaustion hurt them more. If balance is your concern, this is not the way to go.
    Didn't think about balance to be honest, just an idea to try to give meleers a bone; but it seems it might not work....
    Last edited by Dusk Eclipse; 2010-11-04 at 09:57 PM.
    Just call me Dusk
    Avatar by Ceika

    Dming: Eyes of the Lich Queen IC OOC


  5. - Top - End - #5
    Titan in the Playground
     
    Tyndmyr's Avatar

    Join Date
    Aug 2009
    Location
    Maryland
    Gender
    Male

    Default Re: 3.5 Random though about combat effectiveness and HP totals

    Shadowrun, fer instance.

  6. - Top - End - #6
    Titan in the Playground
     
    Dusk Eclipse's Avatar

    Join Date
    Sep 2009
    Location
    Runite
    Gender
    Male

    Default Re: 3.5 Random though about combat effectiveness and HP totals

    Need to track down a copy of that game... sounds awesome.
    Just call me Dusk
    Avatar by Ceika

    Dming: Eyes of the Lich Queen IC OOC


  7. - Top - End - #7
    Ettin in the Playground
     
    MonkGuy

    Join Date
    Feb 2007
    Gender
    Male

    Default Re: 3.5 Random though about combat effectiveness and HP totals

    World of Darkness has a similar thing, where as you progress down your wound track, you take penalties on your rolls, representing getting pretty messed up.
    Pokemon friend code : 3067-5701-8746

    Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.

    Padherders for my phone and my tablet!

  8. - Top - End - #8
    Titan in the Playground
     
    Dusk Eclipse's Avatar

    Join Date
    Sep 2009
    Location
    Runite
    Gender
    Male

    Default Re: 3.5 Random though about combat effectiveness and HP totals

    hmm so THAT's where I got the original idea....
    Just call me Dusk
    Avatar by Ceika

    Dming: Eyes of the Lich Queen IC OOC


  9. - Top - End - #9
    Bugbear in the Playground
     
    Grynning's Avatar

    Join Date
    Aug 2007
    Location
    Austin, TX
    Gender
    Male

    Default Re: 3.5 Random though about combat effectiveness and HP totals

    Star Wars saga uses the condition track, which gives -1, -2, -5, -10, then ko'ed. The track goes up each time you take a hit over a damage threshold (equal to your Fort defense, which in D&D would be 10 plus your fort save). it's a pretty darn good system.
    Last edited by Grynning; 2010-11-04 at 10:53 PM.
    My friend and I have a blog, we write D&D stuff there: http://forgotmydice.com/



    Comedian avatar by The_Stoney_One

    A Guide to Commonly Misunderstood 5th Edition Rules

  10. - Top - End - #10
    Dwarf in the Playground
     
    Enguhl's Avatar

    Join Date
    Oct 2007
    Gender
    Male

    Default Re: 3.5 Random though about combat effectiveness and HP totals

    I actually home-brewed a 3.5 variant similar to that, instead of massive HP you get much less (like a decently Con'ed barbarian had 6ish), and when you take damage you rolled a fort save, DC some formula, and take damage. Plus if you failed by 5 (10?) you took an extra damage. Then for every damage you have taken you get -1 to most rolls.
    It didn't really bog the game down and made everyone play more tactically, good fun was had.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •