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  1. - Top - End - #1
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    Default Class for a Mongrelfolk

    I've been reading through Races of Destiny, and I found the fluff for the mongrelfolk interesting. Unlike their original incarnation (IIRC), Races of Destiny specifies that most mongrelfolk look like ordinary humanoids, just with ambiguous racial features. Apparently mongrelfolk intentionally promote the myth that they are hideous to behold so that the majority regular mongrelfolk can blend in to humanoid society.

    With that in mind, a mongrelfolk character with a focus on blending in/subterfuge would be quite interesting. I imagine a character who is introduced to the party merely in terms of traits: he's short, has black hair, or the like. The character would never be described as a mongrelfolk, and it would be left to the other players to speculate as to what race he is.

    A traditional subtle character might not work very well, as mongrelfolk take a large penalty to Cha, along with a penalty to Int. Their ridiculous Con bonus also cries out for optimization.

    My question then is, is there a way to combine these concepts? What kind of build would capitalize on the ambiguity and subtlety of these creatures while still amassing Con-synergy?
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    Default Re: Class for a Mongrelfolk

    Beguiler (or Rogue)/Chameleon? Don't mongrelfolk count as all races, for the purpose of race-specific stuff? IIRC, that's what the FF(?) says.
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    Default Re: Class for a Mongrelfolk

    Dragonfire adept?
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    Default Re: Class for a Mongrelfolk

    Quote Originally Posted by dsmiles View Post
    Beguiler (or Rogue)/Chameleon? Don't mongrelfolk count as all races, for the purpose of race-specific stuff? IIRC, that's what the FF(?) says.
    Looks like they can only count as other races for magic items. While they have the human subtype, I don't think that's enough to qualify for Chameleon, though I suppose it might be. And Beguiler doesn't feel like a very good choice due to the Int penalty.
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    Default Re: Class for a Mongrelfolk

    Maybe Rogue/Spymaster, then?

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    Last edited by dsmiles; 2010-11-06 at 04:40 PM.
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    Default Re: Class for a Mongrelfolk

    Quote Originally Posted by dsmiles View Post
    Maybe Rogue/Spymaster, then?
    +1. Maybe a bit of Chameleon thrown in there.

    EDIT: Mongrelfolk are a Human variant, so they count for Chameleon.
    Last edited by Scarey Nerd; 2010-11-06 at 04:39 PM.
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    Default Re: Class for a Mongrelfolk

    ugg! I hate the races of destiny mongrelfolk. Other than that I can't think of anything useful to add as I don't have any books handy.

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    Default Re: Class for a Mongrelfolk

    Quote Originally Posted by Scarey Nerd View Post
    +1. Maybe a bit of Chameleon thrown in there.

    EDIT: Mongrelfolk are a Human variant, so they count for Chameleon.
    Got a source for this last claim?

    Rogue/Spymaster is what I thought at first, but it feels like it would be suboptimal to pull off with the race's ability adjustments, and it doesn't make much use of the Con. On the flipside, Dragonfire Adepts like Con, but could they do subtle?
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    Default Re: Class for a Mongrelfolk

    Page 99, Races of Destiny:

    Humanoid (human): Mongrelfolk are humanoids with the human subtype.
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    Default Re: Class for a Mongrelfolk

    Quote Originally Posted by Urpriest View Post
    Got a source for this last claim?

    Rogue/Spymaster is what I thought at first, but it feels like it would be suboptimal to pull off with the race's ability adjustments, and it doesn't make much use of the Con. On the flipside, Dragonfire Adepts like Con, but could they do subtle?
    The Human subtype is part of it, and I also remember reading in a comprehensive list of races that Mongrelfolk always come under the Human category. The first point, which I know has already been mentioned, is the more important part, because all a Human is is a Humanoid (Human), just as an Elf is just a Humanoid (Elf).

    EDIT: Rogue/Spymaster'd.
    Last edited by Scarey Nerd; 2010-11-06 at 04:51 PM.
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    Default Re: Class for a Mongrelfolk

    DFAs have building voice which gives +6 on all social skills and many of the social skills as class skills. They also have the humanoid form invocation which is great for disguise. Plus, you don't really need to carry a weapon since your main weapon is in your lungs. That makes you dangerous even if you voluntarily disarm yourself.

    EDIT: Also walk unseen for unlimited invisible...
    Last edited by Keld Denar; 2010-11-06 at 04:59 PM.
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    Default Re: Class for a Mongrelfolk

    I still think a beguiler could work for a mongrelfolk. If you put an 18 in INT, you'll be starting with a 16, which should be more than enough for your purposes. If you're doing point buy, you could put fewer points in CON, obviously, and make it up with your racial bonus.

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    Default Re: Class for a Mongrelfolk

    Quote Originally Posted by Scarey Nerd View Post
    The Human subtype is part of it, and I also remember reading in a comprehensive list of races that Mongrelfolk always come under the Human category. The first point, which I know has already been mentioned, is the more important part, because all a Human is is a Humanoid (Human), just as an Elf is just a Humanoid (Elf).

    EDIT: Rogue/Spymaster'd.
    So Race requirements are really subtype requirements? I suppose that's believable...but on the other hand, requirements like True Beholder and True Dragon don't work like that. Is there any clearer presentation of this? Also, this means that Mongrelfolk can take Human Paragon?

    @Keld: Hadn't realized Dragonfire Adepts had that kind of stuff going. It does make sense, though, dragons often have a more subtle role. A "silverbrow" mongrelfolk would be an interesting concept I suppose...I feel like the dragony flavor would distract from the everyman concept, though. I'd really like to play a mongrelfolk whose shtick is being so ordinary that nobody questions his presence.
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    Default Re: Class for a Mongrelfolk

    I thought the ideal class for mongrelfolk was rogue?

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    Default Re: Class for a Mongrelfolk

    Quote Originally Posted by Dr.Epic View Post
    I thought the ideal class for mongrelfolk was rogue?
    That's the flavor, but the huge pile of Con and penalties to Int and Cha limit this. Mongrelfolk don't actually have that much going for them as rogues, despite their culture.
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    Default Re: Class for a Mongrelfolk

    Does barbarian rage disallow the use of SLAs? If not, a Barbarian 1/Dragonfire Adept sounds great.
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    Default Re: Class for a Mongrelfolk

    Binder might be an interesting choice. Change up your class features to keep them guessing what you can do, in addition to being a generic face.
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    Default Re: Class for a Mongrelfolk

    Quote Originally Posted by Kylarra View Post
    Binder might be an interesting choice. Change up your class features to keep them guessing what you can do, in addition to being a generic face.
    Ooh, I like this one. Strong Con synergy, no overwhelming tendencies towards any particular role...

    If it turns out that mongrelfolk count as human for classes, a Binder/Chameleon sounds like a very very versatile character.
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    Default Re: Class for a Mongrelfolk

    Any meldshaper could work as well.

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    Default Re: Class for a Mongrelfolk

    Quote Originally Posted by true_shinken View Post
    Any meldshaper could work as well.
    Totemists are somewhat feral/flashy, at least by default. Can Incarnates do subtle?
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    Default Re: Class for a Mongrelfolk

    Quote Originally Posted by Urpriest View Post
    If it turns out that mongrelfolk count as human for classes
    It's Humanoid (Human). One doesn't become more human than that. All elves are elves, all humans are humans, subraces don't matter.
    Quote Originally Posted by Urpriest View Post
    Totemists are somewhat feral/flashy, at least by default. Can Incarnates do subtle?
    Not so well, given that the shaped melds tend to be rather distinctive looking.
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    Default Re: Class for a Mongrelfolk

    Quote Originally Posted by Urpriest View Post
    Totemists are somewhat feral/flashy, at least by default. Can Incarnates do subtle?
    There is very little they can't do.
    Though the default subtle incarnate is a tiefling.

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    Default Re: Class for a Mongrelfolk

    Totemest is a bit flashy, but what about Incarnate?

    Edit: Swordsage'd
    Last edited by Beelzebub1111; 2010-11-06 at 08:37 PM.

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    Default Re: Class for a Mongrelfolk

    I second the binder idea, though at low levels the cha penalty might hinder you when making pacts.
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    Default Re: Class for a Mongrelfolk

    Quote Originally Posted by Dusk Eclipse View Post
    I second the binder idea, though at low levels the cha penalty might hinder you when making pacts.
    'failed' pacts are the funnier pacts anyway

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    Default Re: Class for a Mongrelfolk

    Quote Originally Posted by Dusk Eclipse View Post
    I second the binder idea, though at low levels the cha penalty might hinder you when making pacts.
    Yeah, which is actually more of a problem than it might be in general, because messing up a pact means the character is forced to do something obvious and obnoxious, going against the whole obsession with being inconspicuous.

    I kinda wish mongrelfolk had everybody's subtypes, rather than just human, so they could take everybody's paragon classes. (Speaking of, no-one has yet provided evidence that racial subtypes are equivalent to races. Are there no PrCs with Race: Lizardfolk or the like as requirements?) A pile of paragon classes would be very thematic for this kind of character if not particularly powerful.
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    Default Re: Class for a Mongrelfolk

    Quote Originally Posted by Urpriest View Post
    I kinda wish mongrelfolk had everybody's subtypes, rather than just human, so they could take everybody's paragon classes. (Speaking of, no-one has yet provided evidence that racial subtypes are equivalent to races. Are there no PrCs with Race: Lizardfolk or the like as requirements?) A pile of paragon classes would be very thematic for this kind of character if not particularly powerful.
    Hmm, a Neanderthal counts as a human, doesn't it? If so, then Mongrelfolk has to, both having the Human subtype.
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    Default Re: Class for a Mongrelfolk

    If you want to abuse the high Con even more, try see if you can/would like to become a dragonborn.

    That combined with Binder would work out really well.
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    Default Re: Class for a Mongrelfolk

    Quote Originally Posted by Urpriest View Post
    I kinda wish mongrelfolk had everybody's subtypes, rather than just human, so they could take everybody's paragon classes. (Speaking of, no-one has yet provided evidence that racial subtypes are equivalent to races. Are there no PrCs with Race: Lizardfolk or the like as requirements?) A pile of paragon classes would be very thematic for this kind of character if not particularly powerful.
    I approve of Binder/Chameleon, and I can point you towards an example of a subtype being used for a PrC. The Scaled Horror in SS requires the "aquatic" or "reptilian" subtype. That's as close as I could get to your dilemma, but it's a good starting point for arguing this in your favor.
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    Default Re: Class for a Mongrelfolk

    I really think that "True" is used to distinguish a specific creature within a creature type, like True Dragon or True Beholder or something like that. Nonspecific references to races should allow their racial variations.

    When your character is Humanoid (human), I don't see how you can argue that you're not human.
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