New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 11 of 11
  1. - Top - End - #1
    Ogre in the Playground
     
    GreataxeFighterGirl

    Join Date
    Jul 2004
    Location
    USA

    Default Spellcaster + Magic Immunity = ??? [3.5]

    What can a spellcaster do when their magic is canceled out somehow?

    Possible ways of canceling a spellcaster's magic:
    --Forcing Silent or Still spells by making verbal and/or somatic components impossible
    --Counterspelling
    --Using magic-immune creatures
    --Using an antimagic field

    What strategies should a spellcaster use against these tactics?

    Magic-immune creatures: Spells without spell resistance allowed will still work.
    Antimagic Field or Silence: Get out of range.
    Counterspelling: Cast spells from hiding or while invisible so they can't see you to identify the spell.

    And always having a silent or stilled (or both) escape spell available...

    Am I missing stuff here?

  2. - Top - End - #2
    Banned
     
    RedWizardGuy

    Join Date
    Jun 2010

    Default Re: Spellcaster + Magic Immunity = ??? [3.5]

    1.For magic immune or resistant creatures and counterspells: Buffs always work. You can enhance yourself and others.

    2.For magic immune or resistant creatures and counterspells: Protection spells always work, so you can protect yourself.

    3.For magic immune or resistant creatures:Battle field control spells still work. You can create a pit for example, or fog or such to effect the area.

    4.For counterspells:You can get out of their counter range, use odd spells, enhance your initiative, or use magic items or weapons.

    5.For magic immune or resistant creatures: You can get around this by not using the magic directly on the creature. You can use telekinesis to drop a boulder on the creature, for example.



    -For making verbal and/or somatic components impossible, it will depend how they do it. For the most part magic items will still work. There are near componetless spells too.

    -For anti-magic, the spellcaster is just better getting out of the area.

  3. - Top - End - #3
    Dwarf in the Playground
     
    SamuraiGuy

    Join Date
    Nov 2010
    Location
    Top of the tower
    Gender
    Male

    Default Re: Spellcaster + Magic Immunity = ??? [3.5]

    There's also a spell in Spell Compendium called Invoke Magic. It specifically allows you to cast magic in a dead zone or an antimagic field. 9th level spell, swift action to cast, one round duration.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Planetar

    Join Date
    Feb 2009

    Default Re: Spellcaster + Magic Immunity = ??? [3.5]

    As far as I know, Invoke Magic is in Lords of Madness, not in the Spell Compendium.

    There's also Initiate of Mystra in Player's Guide to Faerun.

    To deal with antimagic fields, there's the old adamantine hat trick. It only works for rather strong wizards, though, as it weighs about 50 kg (assuming similar density to iron and a really thin sheet, already taking into account the weight reduction of Shrink Item).

  5. - Top - End - #5
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Spellcaster + Magic Immunity = ??? [3.5]

    Quote Originally Posted by Aharon View Post
    To deal with antimagic fields, there's the old adamantine hat trick. It only works for rather strong wizards, though, as it weighs about 50 kg (assuming similar density to iron and a really thin sheet, already taking into account the weight reduction of Shrink Item).
    Why Adamantine? All you need to do is break line of effect to the field; any material enclosure can do that, even Mithral or tinfoil (if your campaign has that) or a regular fabric tent shrunk down into a hat.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  6. - Top - End - #6
    Bugbear in the Playground
     
    Wings of Peace's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: Spellcaster + Magic Immunity = ??? [3.5]

    Unless I'm remembering my rules wrong 3.5 D&D treats Magic Immunity as equivalent to infinite spell resistance. So spells that bypass spell resistance should bypass Magic Immunity.
    Doc Roc: We're going to eat ourselves.

  7. - Top - End - #7
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Spellcaster + Magic Immunity = ??? [3.5]

    Quote Originally Posted by Wings of Peace View Post
    Unless I'm remembering my rules wrong 3.5 D&D treats Magic Immunity as equivalent to infinite spell resistance. So spells that bypass spell resistance should bypass Magic Immunity.
    The OP covered that, actually
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  8. - Top - End - #8
    Bugbear in the Playground
     
    Planetar

    Join Date
    Feb 2009

    Default Re: Spellcaster + Magic Immunity = ??? [3.5]

    @Psyren
    I think the guy who originally had this idea wanted something that was a bit durable, hence adamantine for hardness. If it isn't durable enough, the antimagic-enshrouded monster might be able to destroy your hat with the first attack of its full-attack, and then continue to rend you to pieces.

    (Obviously, this is assuming you don't have any helpful immediate actions up your sleeve, and need the hat to last for one round, when you can get to safety with, for example, a standard-action teleport. I don't remember all specifics of the scenario, though.)

  9. - Top - End - #9
    Spamalot in the Playground
     
    Psyren's Avatar

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Spellcaster + Magic Immunity = ??? [3.5]

    Quote Originally Posted by Aharon View Post
    @Psyren
    I think the guy who originally had this idea wanted something that was a bit durable, hence adamantine for hardness. If it isn't durable enough, the antimagic-enshrouded monster might be able to destroy your hat with the first attack of its full-attack, and then continue to rend you to pieces.

    (Obviously, this is assuming you don't have any helpful immediate actions up your sleeve, and need the hat to last for one round, when you can get to safety with, for example, a standard-action teleport. I don't remember all specifics of the scenario, though.)
    Just set up a contingency with the condition "my hat returns to full size." No actions necessary.

    If durability of your hat is a concern though, use Mithral or Ironwood instead of Adamantine. Hard and light enough not to be debilitating
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  10. - Top - End - #10
    Ogre in the Playground
     
    Imp

    Join Date
    Mar 2008
    Gender
    Male

    Default Re: Spellcaster + Magic Immunity = ??? [3.5]

    Specific case of magic immunity: Golems, being mindless, do not fare well against most illusions.

    Counterspells: Celerity, Conceal Spellcasting + big CL

    AMF: Instantaneous conjurations

    Area of Silence: Rod of Silent Spell

    Can't move or otherwise use somatic components: Dimension Door

    Ways to counter spellcasters: Bigger, better spellcaster. Rocks falling from the sky.
    Quote Originally Posted by The Giant
    I want tools to use in the game, not a blank check to do what I want. I can already do what I want.

  11. - Top - End - #11
    Bugbear in the Playground
     
    Planetar

    Join Date
    Feb 2009

    Default Re: Spellcaster + Magic Immunity = ??? [3.5]

    @Psyren
    You're right, that would work. I misremembered it, I discussed it with somebody who wanted to try the trick offensively.

    (Discussion found here, if you're interested.)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •