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Thread: Most Cost Effective Cheap Items
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2010-11-08, 08:16 PM (ISO 8601)
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- Aug 2010
Most Cost Effective Cheap Items
According to the DMG, L7 characters generally have about 19,000gp. I play as the wealthiest character in my party, and my net worth is a little over 5% of that (1000). Considering I'm a charging Warblade, what are the best items for me that are worth less than 2500gp?
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2010-11-08, 08:21 PM (ISO 8601)
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- Jul 2010
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- Argonth
Re: Most Cost Effective Cheap Items
Why do you have barely any money? It makes characters a lot weaker when they are that far below the wealth level. There's really not much you can buy for 1000 gold.
Witty sig here nosey, aren't ya?
Avatar by Hacktor
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2010-11-08, 08:21 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: Most Cost Effective Cheap Items
Anklets of Translocation (MIC, 1400g) are good for chargers. Swift action 10' teleport twice per day. You need 10' in order to charge someone, so if you charged them last round and they aren't dead, port back 10' and charge again! CHARGE!
Also, +1 weapon is 2k. +1 all saves is 1k, and if you use Diamond Mind stuff, +5 Concentration is 2500g even (Tunic of Steady Spellcasting, MIC).
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2010-11-08, 08:36 PM (ISO 8601)
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- Oct 2009
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- Elsewhen
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Re: Most Cost Effective Cheap Items
bolded items are Must Haves.
Bracers of armor +1, 1000gp, +1 enhancement bonus to AC
Greatreach bracers, 2000gp, 3/day +10 ft. to reach for 1 round
Robe of bones, 2400gp, Create assorted undead creatures
Third eye surge, 2100gp, 3 charges/day, bonuses on Str- and Dex-based checks and weapon damage
Dimension stride boots, 2000gp, +2 on Jump; 5 charges/day, teleport up to 60 ft.
Brute gauntlets, 500gp, 3 charges/day, bonuses on Str checks, Str-based skill checks, melee damage
Gauntlets of energy transformation, 1000gp, 3/day change energy type produced by any weapon you hold for 1 round
Devastation gauntlets, 2000gp, 3 charges/day, bonus damage on critical hits
Gauntlets of giantfelling, 2000gp, 3/day gain bonus on next damage roll against creature larger than you
Helm of battle, 2000gp, 3/day +2 on next bull rush, disarm, overrun, sunder, or trip attempt
Watch lamp, 500gp, Creates torchlike light at shoulder
Ring of protection +1, 2000gp, +1 deflection bonus to AC
Ring of feather falling, 2200gp, Triggers feather fall if you fall more than 5 ft.
Cloak of resistance +1, 1000gp, +1 resistance bonus on all saving throws
Cape of the viper, 2000gp, 3 charges/day, transform into a viper for 7 rounds
Amber amulet of vermin, giant bee, 500gp, 1/day summons a giant bee to serve you for 1 minute
Amulet of natural armor +1, 2000gp, +1 enhancement bonus to natural armor
Vest of resistance +1, 1000gp, +1 on saving throws
Tunic of steady spellcasting, 2500gp, +5 on Concentration
Healing belt, 750gp, +2 on Heal; 3 charges, heal damage with a touch
Crystal of return, least - 300 gp - put this on all your weapons to draw them as free actions
Wondrous Items
Blessed bandage, 10gp each, Immediately stabilizes targetLast edited by HunterOfJello; 2010-11-08 at 08:37 PM.
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2010-11-08, 09:28 PM (ISO 8601)
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- Aug 2010
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2010-11-08, 09:35 PM (ISO 8601)
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- Jul 2010
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- Argonth
Re: Most Cost Effective Cheap Items
Witty sig here nosey, aren't ya?
Avatar by Hacktor
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2010-11-09, 01:58 AM (ISO 8601)
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- Jul 2010
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- Davis, CA
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Re: Most Cost Effective Cheap Items
bunko's bargain basement
http://brilliantgameologists.com/boa...hp?topic=350.0
/threadOriginally Posted by Vael View Post
...you're saying that if I go to heaven, I will find alcoholic bears waiting for me?
HELL! I CHOOSE HELL!
[GENERATION 16: The first time you see this, copy it into your sig and add 1 to the generation. This is a social experiment.]
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2010-11-09, 02:14 AM (ISO 8601)
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- Aug 2007
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Re: Most Cost Effective Cheap Items
^ Not much useful under 2500 though.
With such a small budget you're pretty much stuck with masterwork weapons and armor, and random equipment listed in the Player's Handbook. Pitons, rope, locked gauntlets, climbing gear, oil, etc. Or the magic items section of the SRD sorts everything by price.
IMO expendables are highly underrated. Given that you only fight a few 5 round fights before each level, and you only use expendables for a small portion of those rounds, you're going to be done with an item eons before you use it 50 times and so the expendable version will be far cheaper for most things.Last edited by ericgrau; 2010-11-09 at 02:14 AM.
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2010-11-09, 03:35 AM (ISO 8601)
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- Feb 2010
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Re: Most Cost Effective Cheap Items
If you don't have a Bag of Holding Type I or a Handy Haversack then grab one. The bag is 2500 gp and the sack is 2000 gp. When you get the chance also grab a Portable Hole for some fun with a bag of Holding.
The gray Bag of Tricks for 900 gp is also nice. You could pull out an animal to do a varity of things. The Weasel, Cat, and Badger can fight with the Badger being the deadlest. The rat and bat can be used for scouting. You can also use the animals for clearing traps.
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2010-11-09, 06:02 AM (ISO 8601)
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- Mar 2010
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- Netherlands
Re: Most Cost Effective Cheap Items
Yeah, just check out shax's tread for great cheap expendable items for utilily value. It's the best you can do at this point.
Just pick and choose to your liking and stuff it in a normal backpack."Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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2010-11-09, 07:21 AM (ISO 8601)
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- Aug 2010
Re: Most Cost Effective Cheap Items
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2010-11-09, 07:51 AM (ISO 8601)
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- Cascadia
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Re: Most Cost Effective Cheap Items
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2010-11-09, 08:12 AM (ISO 8601)
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- Jul 2009
Re: Most Cost Effective Cheap Items
At level 8, retrain one of your feats to Sacred Vow (BoED, retraining is in DMG2). Then at level 9 take Vow of Poverty.
VoP is a weak feat - when compared to WBL. When compared to a no magic item campaign, it is exceptionally powerful.
Proceed to not care about not getting money.
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2010-11-09, 08:49 AM (ISO 8601)
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2010-11-09, 11:59 AM (ISO 8601)
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- Mar 2010
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- Netherlands
Re: Most Cost Effective Cheap Items
On the subject of low low prices: What where the costcuts for having items only function for specific classes/races/skillusers?
"Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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2010-11-09, 12:05 PM (ISO 8601)
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Re: Most Cost Effective Cheap Items
What have you been fighting that doesn't have any items of value on it? Non-humanoid monsters only?
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2010-11-09, 12:27 PM (ISO 8601)
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- Feb 2010
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Re: Most Cost Effective Cheap Items
I like Steadfast Boots from MIC. 1400 gp and you get a free attack at double damage against anyone who charges you. Also +4 vs. Trip, Bull Rush and the like.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-11-09, 12:28 PM (ISO 8601)
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2010-11-09, 12:46 PM (ISO 8601)
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- Netherlands
Re: Most Cost Effective Cheap Items
It has to be a twohanded weapon and it has the effect of a braced spear. Though seeing it isnt actually that, spears would not get double+double=triple damage. Thats what I gather from it at least. So better with a glaive(and knockdown).
"Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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2010-11-09, 12:49 PM (ISO 8601)
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2010-11-09, 12:54 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: Most Cost Effective Cheap Items
As mentioned by Escheton, no.
It allows you to treat any two-handed weapon you're holding as readied against charge, and "deals double damage if your attack is successful, even if the weapon can't normally be readied against charge". I read that as not allowing double doubling.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-11-09, 03:17 PM (ISO 8601)
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- Jun 2007
Re: Most Cost Effective Cheap Items
I've nothing useful to add to this thread (it's all been said already).
But I'm wondering, how would this work for some wielding a spiked chain, or a large creature with a nonreach weapon?
Ordinarily they'd get an AOO when charged by a nonreach character. But if they've got reach, and the boots, would they get the AOO, and then the free attack for double damage?
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2010-11-09, 04:03 PM (ISO 8601)
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Re: Most Cost Effective Cheap Items
You would get 2 AoOs. No circumstance can ever provoke more than one AoO, but you've got 2 seperate circumstances here. One is entering a foes threatened area while charging (which provokes thanks to the boots) and one is leaving a threatened square.
It would be similar to if someone walked in a circle around you (provoke) and cast a spell (provoke). Two different circumstances, two different AoOs. Hope you got your Combat Reflexes ready!
Actually, scratch that, I have Steadfast Boots confused with Hold the Line. Hold the Line is an AoO, but Steadfast Boots allows you to be treated as "set of a charge", which is a type of special readied action. So, Steadfast Boots give you an extra standard action per round, essentially, under the condition that you can only use it to set for a charge (even if the weapon doesn't normally allow you to set it for a charge). Still, an extra standard action per round all day is pretty shnazzy for 1400g.
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2010-11-09, 04:20 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: Most Cost Effective Cheap Items
I believe they would get the free attack first (for a creature charging them) and then the AoO for the charging creature trying to leave the threatened square. (Unless you have the aforementioned Hold the Line, in which case you would get an AoO and the free attack when the enemy charges into a square within your reach, and then another AoO when it tries to leave.)
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-11-09, 05:06 PM (ISO 8601)
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- Jun 2007
Re: Most Cost Effective Cheap Items
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2010-11-09, 07:54 PM (ISO 8601)
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- Aug 2010
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2010-11-09, 08:09 PM (ISO 8601)
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Re: Most Cost Effective Cheap Items
this is gonna take a while...
1st AC bonus +4
2nd bonus exalted feat
3rd Ac bonus + 5 endure elements
4th exalted strike +1 (magic), bonus exalted feat
5th sustinance
6th AC bonus + 6 deflection + 1, bonus exalted feat
7th Resistance + 1, ability score enhancement + 2
8th Natural armor + 1, mind-shielding, bonus exalted feat
9th Ac bonus + 7
10th exalted strike good + 2, dr 5/magic, bonus exalted feat
11th ability score enhancement +4/+2
and it goes on and on but if you don't have access to BOED it becomes considerably weaker
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2010-11-09, 08:10 PM (ISO 8601)
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2010-11-09, 08:12 PM (ISO 8601)
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2010-11-09, 08:16 PM (ISO 8601)
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- Aug 2010