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  1. - Top - End - #1
    Dwarf in the Playground
     
    PirateGuy

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    Default Most Cost Effective Cheap Items

    According to the DMG, L7 characters generally have about 19,000gp. I play as the wealthiest character in my party, and my net worth is a little over 5% of that (1000). Considering I'm a charging Warblade, what are the best items for me that are worth less than 2500gp?

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    Troll in the Playground
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    Default Re: Most Cost Effective Cheap Items

    Why do you have barely any money? It makes characters a lot weaker when they are that far below the wealth level. There's really not much you can buy for 1000 gold.
    Witty sig here nosey, aren't ya?

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    Keld Denar's Avatar

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    Default Re: Most Cost Effective Cheap Items

    Anklets of Translocation (MIC, 1400g) are good for chargers. Swift action 10' teleport twice per day. You need 10' in order to charge someone, so if you charged them last round and they aren't dead, port back 10' and charge again! CHARGE!

    Also, +1 weapon is 2k. +1 all saves is 1k, and if you use Diamond Mind stuff, +5 Concentration is 2500g even (Tunic of Steady Spellcasting, MIC).
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    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Most Cost Effective Cheap Items

    bolded items are Must Haves.


    Bracers of armor +1, 1000gp, +1 enhancement bonus to AC
    Greatreach bracers, 2000gp, 3/day +10 ft. to reach for 1 round

    Robe of bones, 2400gp, Create assorted undead creatures

    Third eye surge, 2100gp, 3 charges/day, bonuses on Str- and Dex-based checks and weapon damage

    Dimension stride boots, 2000gp, +2 on Jump; 5 charges/day, teleport up to 60 ft.

    Brute gauntlets, 500gp, 3 charges/day, bonuses on Str checks, Str-based skill checks, melee damage
    Gauntlets of energy transformation, 1000gp, 3/day change energy type produced by any weapon you hold for 1 round
    Devastation gauntlets, 2000gp, 3 charges/day, bonus damage on critical hits
    Gauntlets of giantfelling, 2000gp, 3/day gain bonus on next damage roll against creature larger than you

    Helm of battle, 2000gp, 3/day +2 on next bull rush, disarm, overrun, sunder, or trip attempt
    Watch lamp, 500gp, Creates torchlike light at shoulder

    Ring of protection +1, 2000gp, +1 deflection bonus to AC
    Ring of feather falling, 2200gp, Triggers feather fall if you fall more than 5 ft.

    Cloak of resistance +1, 1000gp, +1 resistance bonus on all saving throws
    Cape of the viper, 2000gp, 3 charges/day, transform into a viper for 7 rounds

    Amber amulet of vermin, giant bee, 500gp, 1/day summons a giant bee to serve you for 1 minute
    Amulet of natural armor +1, 2000gp, +1 enhancement bonus to natural armor

    Vest of resistance +1, 1000gp, +1 on saving throws
    Tunic of steady spellcasting, 2500gp, +5 on Concentration

    Healing belt, 750gp, +2 on Heal; 3 charges, heal damage with a touch

    Crystal of return, least - 300 gp - put this on all your weapons to draw them as free actions



    Wondrous Items



    Blessed bandage, 10gp each, Immediately stabilizes target
    Last edited by HunterOfJello; 2010-11-08 at 08:37 PM.

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    Dwarf in the Playground
     
    PirateGuy

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    Default Re: Most Cost Effective Cheap Items

    Quote Originally Posted by Marnath View Post
    Why do you have barely any money? It makes characters a lot weaker when they are that far below the wealth level. There's really not much you can buy for 1000 gold.
    My DM's chosen to run a REALLY low-wealth and low-magic campaign. I don't think anybody has bought or crafted anything of importance since CharGen.

  6. - Top - End - #6
    Troll in the Playground
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    Default Re: Most Cost Effective Cheap Items

    Quote Originally Posted by Black_Zawisza View Post
    My DM's chosen to run a REALLY low-wealth and low-magic campaign. I don't think anybody has bought or crafted anything of importance since CharGen.
    Do you have a masterwork armor and weapon already? Because those are what you absolutely can't be without. If you do, good, spend your money on something else, or making the armor magic. If not, definately get masterwork stuff.
    Witty sig here nosey, aren't ya?

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    Devil

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    Default Re: Most Cost Effective Cheap Items

    Originally Posted by Vael View Post
    ...you're saying that if I go to heaven, I will find alcoholic bears waiting for me?



    HELL! I CHOOSE HELL!


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    Titan in the Playground
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    Default Re: Most Cost Effective Cheap Items

    ^ Not much useful under 2500 though.

    With such a small budget you're pretty much stuck with masterwork weapons and armor, and random equipment listed in the Player's Handbook. Pitons, rope, locked gauntlets, climbing gear, oil, etc. Or the magic items section of the SRD sorts everything by price.

    IMO expendables are highly underrated. Given that you only fight a few 5 round fights before each level, and you only use expendables for a small portion of those rounds, you're going to be done with an item eons before you use it 50 times and so the expendable version will be far cheaper for most things.
    Last edited by ericgrau; 2010-11-09 at 02:14 AM.
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    Bugbear in the Playground
     
    TurtleKing's Avatar

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    Default Re: Most Cost Effective Cheap Items

    If you don't have a Bag of Holding Type I or a Handy Haversack then grab one. The bag is 2500 gp and the sack is 2000 gp. When you get the chance also grab a Portable Hole for some fun with a bag of Holding.

    The gray Bag of Tricks for 900 gp is also nice. You could pull out an animal to do a varity of things. The Weasel, Cat, and Badger can fight with the Badger being the deadlest. The rat and bat can be used for scouting. You can also use the animals for clearing traps.

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    Escheton's Avatar

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    Default Re: Most Cost Effective Cheap Items

    Yeah, just check out shax's tread for great cheap expendable items for utilily value. It's the best you can do at this point.
    Just pick and choose to your liking and stuff it in a normal backpack.

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    Default Re: Most Cost Effective Cheap Items


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    Default Re: Most Cost Effective Cheap Items


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    Default Re: Most Cost Effective Cheap Items

    At level 8, retrain one of your feats to Sacred Vow (BoED, retraining is in DMG2). Then at level 9 take Vow of Poverty.

    VoP is a weak feat - when compared to WBL. When compared to a no magic item campaign, it is exceptionally powerful.

    Proceed to not care about not getting money.

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    Default Re: Most Cost Effective Cheap Items

    Quote Originally Posted by HunterOfJello View Post
    Healing belt, 750gp, +2 on Heal; 3 charges, heal damage with a touch
    +1 to this, and a HHH, if you have enough.
    Last edited by dsmiles; 2010-11-09 at 08:49 AM.
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    Ogre in the Playground
     
    Escheton's Avatar

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    Default Re: Most Cost Effective Cheap Items

    On the subject of low low prices: What where the costcuts for having items only function for specific classes/races/skillusers?

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    Telonius's Avatar

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    Default Re: Most Cost Effective Cheap Items

    What have you been fighting that doesn't have any items of value on it? Non-humanoid monsters only?

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    Greenish's Avatar

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    Default Re: Most Cost Effective Cheap Items

    I like Steadfast Boots from MIC. 1400 gp and you get a free attack at double damage against anyone who charges you. Also +4 vs. Trip, Bull Rush and the like.
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    Bugbear in the Playground
     
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    Default Re: Most Cost Effective Cheap Items

    does that stack with weapons that can be set against a charge?


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    Escheton's Avatar

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    Default Re: Most Cost Effective Cheap Items

    It has to be a twohanded weapon and it has the effect of a braced spear. Though seeing it isnt actually that, spears would not get double+double=triple damage. Thats what I gather from it at least. So better with a glaive(and knockdown).

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    true_shinken's Avatar

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    Default Re: Most Cost Effective Cheap Items

    Quote Originally Posted by Keld Denar View Post
    Anklets of Translocation (MIC, 1400g) are good for chargers everyone and their grandma.
    FTFY

  21. - Top - End - #21
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    Greenish's Avatar

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    Default Re: Most Cost Effective Cheap Items

    Quote Originally Posted by blackjack217 View Post
    does that stack with weapons that can be set against a charge?
    As mentioned by Escheton, no.

    It allows you to treat any two-handed weapon you're holding as readied against charge, and "deals double damage if your attack is successful, even if the weapon can't normally be readied against charge". I read that as not allowing double doubling.
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    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  22. - Top - End - #22
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    herrhauptmann's Avatar

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    Default Re: Most Cost Effective Cheap Items

    Quote Originally Posted by Greenish View Post
    I like Steadfast Boots from MIC. 1400 gp and you get a free attack at double damage against anyone who charges you. Also +4 vs. Trip, Bull Rush and the like.
    I've nothing useful to add to this thread (it's all been said already).
    But I'm wondering, how would this work for some wielding a spiked chain, or a large creature with a nonreach weapon?
    Ordinarily they'd get an AOO when charged by a nonreach character. But if they've got reach, and the boots, would they get the AOO, and then the free attack for double damage?

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    Keld Denar's Avatar

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    Default Re: Most Cost Effective Cheap Items

    You would get 2 AoOs. No circumstance can ever provoke more than one AoO, but you've got 2 seperate circumstances here. One is entering a foes threatened area while charging (which provokes thanks to the boots) and one is leaving a threatened square.

    It would be similar to if someone walked in a circle around you (provoke) and cast a spell (provoke). Two different circumstances, two different AoOs. Hope you got your Combat Reflexes ready!


    Actually, scratch that, I have Steadfast Boots confused with Hold the Line. Hold the Line is an AoO, but Steadfast Boots allows you to be treated as "set of a charge", which is a type of special readied action. So, Steadfast Boots give you an extra standard action per round, essentially, under the condition that you can only use it to set for a charge (even if the weapon doesn't normally allow you to set it for a charge). Still, an extra standard action per round all day is pretty shnazzy for 1400g.
    Last edited by Keld Denar; 2010-11-09 at 04:06 PM.
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    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  24. - Top - End - #24
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    Greenish's Avatar

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    Default Re: Most Cost Effective Cheap Items

    Quote Originally Posted by herrhauptmann View Post
    Ordinarily they'd get an AOO when charged by a nonreach character. But if they've got reach, and the boots, would they get the AOO, and then the free attack for double damage?
    I believe they would get the free attack first (for a creature charging them) and then the AoO for the charging creature trying to leave the threatened square. (Unless you have the aforementioned Hold the Line, in which case you would get an AoO and the free attack when the enemy charges into a square within your reach, and then another AoO when it tries to leave.)
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    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

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    Troll in the Playground
     
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    Default Re: Most Cost Effective Cheap Items

    Quote Originally Posted by Keld Denar View Post
    Actually, scratch that, I have Steadfast Boots confused with Hold the Line. Hold the Line is an AoO, but Steadfast Boots allows you to be treated as "set of a charge", which is a type of special readied action. So, Steadfast Boots give you an extra standard action per round, essentially, under the condition that you can only use it to set for a charge (even if the weapon doesn't normally allow you to set it for a charge). Still, an extra standard action per round all day is pretty shnazzy for 1400g.
    Quote Originally Posted by Greenish View Post
    I believe they would get the free attack first (for a creature charging them) and then the AoO for the charging creature trying to leave the threatened square. (Unless you have the aforementioned Hold the Line, in which case you would get an AoO and the free attack when the enemy charges into a square within your reach, and then another AoO when it tries to leave.)
    Sweet, and with an average of 72 on that free attack, I probably won't even need the AOO.

  26. - Top - End - #26
    Dwarf in the Playground
     
    PirateGuy

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    Default Re: Most Cost Effective Cheap Items

    Quote Originally Posted by kestrel404 View Post
    At level 8, retrain one of your feats to Sacred Vow (BoED, retraining is in DMG2). Then at level 9 take Vow of Poverty.

    VoP is a weak feat - when compared to WBL. When compared to a no magic item campaign, it is exceptionally powerful.

    Proceed to not care about not getting money.
    I'm trying to find the FULL rules of VoP online, but I can't seem to. Can someone either give me a link or summarize them? What can't you have, and what do you get to make up for it?

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    Bugbear in the Playground
     
    blackjack217's Avatar

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    Default Re: Most Cost Effective Cheap Items

    this is gonna take a while...
    1st AC bonus +4
    2nd bonus exalted feat
    3rd Ac bonus + 5 endure elements
    4th exalted strike +1 (magic), bonus exalted feat
    5th sustinance
    6th AC bonus + 6 deflection + 1, bonus exalted feat
    7th Resistance + 1, ability score enhancement + 2
    8th Natural armor + 1, mind-shielding, bonus exalted feat
    9th Ac bonus + 7
    10th exalted strike good + 2, dr 5/magic, bonus exalted feat
    11th ability score enhancement +4/+2
    and it goes on and on but if you don't have access to BOED it becomes considerably weaker
    Last edited by blackjack217; 2010-11-09 at 08:12 PM.


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  28. - Top - End - #28
    Dwarf in the Playground
     
    PirateGuy

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    Default Re: Most Cost Effective Cheap Items

    Quote Originally Posted by blackjack217 View Post
    this is gonna take a while...
    1st AC bonus +4
    2nd bonus exalted feat
    3rd Ac bonus + 5 endure elements
    4th exalted strike +1 (magic), bonus exalted feat
    5th sustinance
    6th AC bonus + 6 deflection + 1, bonus exalted feat
    and it goes on and on but if you don't have access to BOED it becomes considerably weaker
    Can you answer the other half of my question? What possessions are a-okay?

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    Bugbear in the Playground
     
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    Default Re: Most Cost Effective Cheap Items

    no magic items, aren't there psionic items?
    Last edited by blackjack217; 2010-11-09 at 08:14 PM.


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    Dwarf in the Playground
     
    PirateGuy

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    Default Re: Most Cost Effective Cheap Items

    Quote Originally Posted by blackjack217 View Post
    no magic items, aren't there psionic items?
    Magic items are the only outlawed possessions? So standard-issue items, weapons, and armor are fine?

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