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  1. - Top - End - #1
    Orc in the Playground
     
    OrcBarbarianGuy

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    Default Construct swarm (3.5)

    Hey guys. I'd like to make a flying swarm of these thingies:

    Animated Object, Tiny CR 0
    Always Neutral Tiny Construct
    Init +2
    AC 14 FF 12 Touch 14
    (+2 size, +2 Dex)
    HD: 1
    HP: 5 (1d10+0)
    Fort +0 Ref +2 Will -5
    Speed 40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels
    Base Atk +0 Grp -9
    Attack: Slam +1 1d3-1
    Full Attack: Slam +1 1d3-1
    Space 2.5 ft. (0 squares) Reach 0 ft. (0 squares)
    Abilities Str 8(-1) Dex 14(+2) Con -- Int -- Wis 1(-5) Cha 1(-5)
    Gear:
    Total Cost of Gear: 0gp
    Construct traits(Ex):
    Darkvision(Ex): 60 ft.
    Low-light vision; also see text(Ex)

    But to my knowledge there is no template for this or directions, how to make it. Help?

    Also: Does animated object work in AMF? Like construct? Because I would like to cast AMF on these guys and still have them operating.
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  2. - Top - End - #2
    Colossus in the Playground
     
    hamishspence's Avatar

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    Default Re: Construct swarm (3.5)

    The "nanobots" CharOP build was based on the assumption that Animated Objects could be downsized all the way to Fine- losing the ability to damage, but retaining the ability to make Aid Another checks

    (if you have that PRC that grants everyone near you the ability to make Aid Another checks for practically anything).

    So there is precedent for the idea of really tiny Animated Objects.
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    Orc in the Playground
     
    OrcBarbarianGuy

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    Default Re: Construct swarm (3.5)

    Ok ...

    So we take small ... construct? Or aniamted object? I really want it to do some dmg.
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    Colossus in the Playground
     
    hamishspence's Avatar

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    Default Re: Construct swarm (3.5)

    Probably use the Size rules in MM (normally used for increasing the size of a creature) to extrapolate what the stats of a decreased-size creature (Animated Object in this case) would be.

    Then, look at the Swarm stats in MM, compare to an existing non-swarm animal that can be part of a Swarm (a rat?) and use this as a starting point to stat out your swarm.
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    Ettin in the Playground
     
    AslanCross's Avatar

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    Default Re: Construct swarm (3.5)

    Swarms deal damage based on how many hit dice they have. What's your target CR? You can eyeball it from there.
    Last edited by AslanCross; 2010-11-09 at 05:55 AM.


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    Orc in the Playground
     
    OrcBarbarianGuy

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    Default Re: Construct swarm (3.5)

    HD as many as possible - epic lvl CR.

    This baby should also have:
    fly X ft. (perfect) (Ex) - small wings
    blindsight 500 ft (Ex)
    AMF (CL 20) - at will

    Point is, that it is able to detect invisible targets (500 feet), does not take blast-spell dmg (AMF), is not threatened by PaO (swarm), is able to encase an enemy in AMF (after his contingencies run out), banishes all summons, engages with anything Gated in in a non-magic evniroment (AMF) and is able to regenerate AMF at will if disjuncted.
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  7. - Top - End - #7
    Ettin in the Playground
     
    AslanCross's Avatar

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    Default Re: Construct swarm (3.5)

    Well, if it's epic, take a look at ruin swarms. CR 23, but with 50 HD.

    How on earth does one beat that thing, though?


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    panaikhan's Avatar

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    Default Re: Construct swarm (3.5)

    There were rules for 'Hoards' (edit: 'Hordes'? spellcheck...) in WLD, which are basically swarms of medium or larger creatures - so there should be rules for swarms somewhere.
    Last edited by panaikhan; 2010-11-09 at 08:31 AM.

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    Bugbear in the Playground
     
    Beholder

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    Default Re: Construct swarm (3.5)

    Quote Originally Posted by AslanCross View Post
    Well, if it's epic, take a look at ruin swarms. CR 23, but with 50 HD.

    How on earth does one beat that thing, though?
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    Last edited by Lhurgyof; 2010-11-09 at 08:38 AM.
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    Firbolg in the Playground
     
    Person_Man's Avatar

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    Default Re: Construct swarm (3.5)

    Brood Keeper's Heart soulmeld (Dragon Magazine 350, pg 86) bound to your Heart chakra (Ironsoul Forgemaster 10, Incarnate 16, Totemist 17, Necrocarnate 11, or the Epic level Open Heart Chakra feat) gives you the Swarm template. Soulmelds do NOT function in anti-magic fields though.

    Contruct type can be gained various ways.

    Put them together, and you get your desired result.

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    Ettin in the Playground
     
    MonkGuy

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    Default Re: Construct swarm (3.5)

    Quote Originally Posted by Person_Man View Post
    Brood Keeper's Heart soulmeld (Dragon Magazine 350, pg 86) bound to your Heart chakra (Ironsoul Forgemaster 10, Incarnate 16, Totemist 17, Necrocarnate 11, or the Epic level Open Heart Chakra feat) gives you the Swarm template. Soulmelds do NOT function in anti-magic fields though.

    Contruct type can be gained various ways.

    Put them together, and you get your desired result.
    Effigies don't have constitution scores, do they?

    Hmm.. Epic level Warforged?

    21+ HD Dragon with the Shape Soulmeld (Brood Keeper's Heart) and Open Heart Chakra?

    ... Swarm dragon would be scary business...
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    Pixie in the Playground
     
    Chimera

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    Default Re: Construct swarm (3.5)

    I think it was the first issue of Dragon magazine Paizo published in the 3.5 era that had stats for a Construct Swarm. Basically it was a collection of diminutive toy-soldier-like constructs that could disassemble mechanical items.

    For the purposes you're describing, if you can get access to it check out the Creature Swarm template from the Advanced Bestiary published by Green Ronin. http://www.greenronin.com/store/product/grr1601e.html It's a pretty awesome book all alone, and that template is just made for fun. You can design the normal version of your construct, then apply the creature swarm template and most likely achieve your goals.

    Good luck! :)

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    Bugbear in the Playground
     
    DruidGuy

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    Default Re: Construct swarm (3.5)

    The Paizo module "Seven Swords of Sin" has a construct swarm. It has the ability, among other things, to take over bodies.

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    Darrin's Avatar

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    Default Re: Construct swarm (3.5)

    Shredstorm (MM3) is a construct swarm... 14HD, 3d6 damage + 2d6 electricity.

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