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  1. - Top - End - #1
    Ogre in the Playground
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    Default [3.5] 1st level Beguiler feat

    I'm finally getting back in the proverbial gaming saddle with a level 3 (PHB) Gnome Beguiler. I'm going to end up focusing on being the trapmonkey with Int, Dex and Con being my three primary stats.
    For character concept reasons, my level 3 feat is an Exotic Weapon Proficiency. At 6th level, I'm taking Mindbender 1 and the Mindsight feat. I'm stuck on what to choose for my first level feat, though.
    I think Rapid Metamagic would be a good one, but I think it can wait until 9th, maybe.
    Isn't there a feat that allows you to work your spells into normal conversation, or something?
    I defer to the playground, yet again.
    Check out a bunch of stuff I wrote for my campaign world of Oz.

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    Ogre in the Playground
     
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    Default Re: [3.5] 1st level Beguiler feat

    Check out Complete Scoundrel for skilltricks. It includes Conceal Spellcasting, which allows you to do just that. 1/encounter though.
    "Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User

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    Default Re: [3.5] 1st level Beguiler feat

    Quote Originally Posted by Burley View Post
    Isn't there a feat that allows you to work your spells into normal conversation, or something?
    I think that's even mentioned as one of the normal uses for Sleight of Hand in one book or another.
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    Titan in the Playground
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    Default Re: [3.5] 1st level Beguiler feat

    Versatile Spellcaster, in Races of the Dragon. It allows you to spend two 1st level spell slots to cast a 2nd level spell, and it stays useful at all levels. Plus with this and the Mindbender dip your Expanded Knowledge spells can be 2nd, 5th, 7th, 9th, and 9th. (Ray of Stupidity, Shadow Form, Greater Shadow Conjuration, Greater Shadow Evocation, Superior Invisibility)

    I'd take Weapon Finesse over EWP, but you probably won't be making any melee attacks anyway.

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    Ogre in the Playground
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    Default Re: [3.5] 1st level Beguiler feat

    The EWP is so my character can throw cards as though they were daggers. She's incredibly paranoid and doesn't want to take the risk of carrying weapons, in case people are on the look out for her.
    Check out a bunch of stuff I wrote for my campaign world of Oz.

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    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] 1st level Beguiler feat

    Quote Originally Posted by Biffoniacus_Furiou View Post
    Versatile Spellcaster, in Races of the Dragon. It allows you to spend two 1st level spell slots to cast a 2nd level spell, and it stays useful at all levels. Plus with this and the Mindbender dip your Expanded Knowledge spells can be 2nd, 5th, 7th, 9th, and 9th. (Ray of Stupidity, Shadow Form, Greater Shadow Conjuration, Greater Shadow Evocation, Superior Invisibility)

    I'd take Weapon Finesse over EWP, but you probably won't be making any melee attacks anyway.
    +1

    Otherwise Shadow Weave Magic is a feat to consider if you're in Faerun. Also the New Beguiler's Handbook may have some other options.

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    Default Re: [3.5] 1st level Beguiler feat

    Quote Originally Posted by Greenish View Post
    I think that's even mentioned as one of the normal uses for Sleight of Hand in one book or another.
    Races of Stone, I believe. RoS has a surprising amount of cool stuff in it.

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    Bugbear in the Playground
     
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    Default Re: [3.5] 1st level Beguiler feat

    Quote Originally Posted by Burley View Post
    The EWP is so my character can throw cards as though they were daggers. She's incredibly paranoid and doesn't want to take the risk of carrying weapons, in case people are on the look out for her.
    Try asking your DM to refluff darts as cards, and not waste a feat on it.

    It's not that it will be game breaking xD
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    Default Re: [3.5] 1st level Beguiler feat

    Quote Originally Posted by Biffoniacus_Furiou View Post
    Versatile Spellcaster, in Races of the Dragon. It allows you to spend two 1st level spell slots to cast a 2nd level spell, and it stays useful at all levels. Plus with this and the Mindbender dip your Expanded Knowledge spells can be 2nd, 5th, 7th, 9th, and 9th. (Ray of Stupidity, Shadow Form, Greater Shadow Conjuration, Greater Shadow Evocation, Superior Invisibility)

    I'd take Weapon Finesse over EWP, but you probably won't be making any melee attacks anyway.
    +2

    DO EET

    Quote Originally Posted by d13 View Post
    Try asking your DM to refluff darts as cards, and not waste a feat on it.

    It's not that it will be game breaking xD
    Also this.
    Although, cards are not obviously threatening (the king's guards are more likely to confiscate darts than the gambler's deck) so depending on setting they might be worth a feat. Or at least some mandatory ranks in Profession (Gambler.)
    Last edited by Psyren; 2010-11-09 at 03:45 PM.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: [3.5] 1st level Beguiler feat

    Quote Originally Posted by Burley View Post
    The EWP is so my character can throw cards as though they were daggers.
    Use Gnomish Throwing Cards, and swap the weapon familiarity with the hooked hammer to the former (as described in CWar).
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    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

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    Default Re: [3.5] 1st level Beguiler feat

    Quote Originally Posted by Greenish View Post
    Use Gnomish Throwing Cards, and swap the weapon familiarity with the hooked hammer to the former (as described in CWar).
    Where are those from?
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: [3.5] 1st level Beguiler feat

    Quote Originally Posted by Psyren View Post
    Where are those from?
    If I'm not mistaken, they're just from here
    Last edited by d13; 2010-11-09 at 04:03 PM.
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    I'll have a signature one day...


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    Default Re: [3.5] 1st level Beguiler feat

    Quote Originally Posted by d13 View Post
    If I'm not mistaken, they're just from here
    *eagerly follows link*
    ...

    Son... I am disappoint.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
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    Titan in the Playground
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    Default Re: [3.5] 1st level Beguiler feat

    That link is all Google came up with, so I'm having my doubts as well.

    Edit: See if you can sub out your racial weapon familiarity for it anyway, it would definitely be worth it.
    Last edited by Biffoniacus_Furiou; 2010-11-09 at 04:54 PM.

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    Default Re: [3.5] 1st level Beguiler feat

    Quote Originally Posted by Biffoniacus_Furiou View Post
    That link is all Google came up with, so I'm having my doubts as well.
    To be fair, google doesn't know what sourcebook Stonestorm Striker is in either.

    (hint: it is first-party.)
    Last edited by Psyren; 2010-11-09 at 05:24 PM.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

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    Default Re: [3.5] 1st level Beguiler feat

    Spell Focus (Illusion) followed by Greater Spell Focus (Illusion)
    Since your a Gnome thats +3 to your DCs

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    Default Re: [3.5] 1st level Beguiler feat

    To killer gnome or not to killer gnome?
    Because if you like the concept your featchoices are pretty obvious.
    "Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User

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