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  1. - Top - End - #1
    Ettin in the Playground
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    Default Tracking time in D&D

    How do you keep track of time in D&D, outside of rounds? I mean, we have rounds for combat, but, say, I have my 10min/level buff spell active and need to know when 50min are up, how do you track that?
    Hail to the Lord of Death and Destruction!
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    Barbarian in the Playground
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    Default Re: Tracking time in D&D

    Quote Originally Posted by WarKitty View Post
    How do you keep track of time in D&D, outside of rounds? I mean, we have rounds for combat, but, say, I have my 10min/level buff spell active and need to know when 50min are up, how do you track that?
    A water clock, lol.

  3. - Top - End - #3
    Ettin in the Playground
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    Default Re: Tracking time in D&D

    Quote Originally Posted by Lev View Post
    A water clock, lol.
    Pretty sure I meant "what OOC methods do you use to determine how much time has passed IC"
    Last edited by WarKitty; 2010-11-09 at 07:10 PM.
    Hail to the Lord of Death and Destruction!
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    Titan in the Playground
     
    Yora's Avatar

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    Default Re: Tracking time in D&D

    You don't.

    As the gm, you simply make an educated guess how much time passes outside combat rounds in an RPG.
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    Titan in the Playground
     
    ElfRangerGuy

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    Default Re: Tracking time in D&D

    That really depends on what the PCs are doing. If they're in a dungeon, then I keep track of generally how long they spend in each room (by estimation only; like they got in a fight, spent a couple minutes healing & looting, then spent 20 minutes or so searching a room top to bottom, so it's been about half an hour). If it's overland travel or outdoor activity, it's pretty much the same except I keep track of about what time of day it is rather than measuring time from an arbitrary point. Anything else is "X hours or days pass before something happens."
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    Colossus in the Playground
     
    NecromancerGuy

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    Default Re: Tracking time in D&D

    Quote Originally Posted by WarKitty View Post
    How do you keep track of time in D&D, outside of rounds? I mean, we have rounds for combat, but, say, I have my 10min/level buff spell active and need to know when 50min are up, how do you track that?
    Basically eyeball how long the actions of the PCs take in a given room and subsequent rooms until the buff wears off. The longer the duration, the looser one can afford to be.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
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    Titan in the Playground
     
    Thurbane's Avatar

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    Default Re: Tracking time in D&D

    In our games, it usually involves incessant querying of the Dm "How many minutes since I cast my Mirror Image? Is it still up?".

    Yeah, tracking times out of combat can be a major pain.

  8. - Top - End - #8
    Ogre in the Playground
     
    HalflingRangerGuy

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    Default Re: Tracking time in D&D

    Quote Originally Posted by Thurbane View Post
    In our games, it usually involves incessant querying of the Dm "How many minutes since I cast my Mirror Image? Is it still up?".

    Yeah, tracking times out of combat can be a major pain.
    Very much this. That's definitely one reason I like 4e: no more long time buff headaches!

  9. - Top - End - #9
    Orc in the Playground
     
    WolfInSheepsClothing

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    Default Re: Tracking time in D&D

    I actually thought about this quite a bit because I wanted to introduce an encounter in which basically an entire village was kidnapped and would be sacrificed by a rate of 1 * hour.

    The pcs would have to go through a dungeon with puzzles, monsters, obstacles etc. And they would get an xp bonus for every person saved.

    Travel time is quite easy because you can just say how far it is away and how fast their mounts / chars move (though weather and stuff can influency it).

    Each round in combat takes (raw I think?) 6 seconds. And a lot of actions actually have a time listed, like how long it takes to try and pick a lock.

    Though the major problem for me was thinking time, how do you calculate time they spend thinking about puzzles etc.

  10. - Top - End - #10
    Ettin in the Playground
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    Default Re: Tracking time in D&D

    Usually our problem is talking. Just how long did we spend negotiating the ransom arrangement with those orcs?
    Hail to the Lord of Death and Destruction!
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  11. - Top - End - #11
    Ogre in the Playground
     
    HalflingRangerGuy

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    Default Re: Tracking time in D&D

    Quote Originally Posted by WarKitty View Post
    Usually our problem is talking. Just how long did we spend negotiating the ransom arrangement with those orcs?
    It's one of those things that will have to be handwaved. Unless of course you truly believe that talking is a free action, in which case it takes no time at all

  12. - Top - End - #12
    Ettin in the Playground
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    Default Re: Tracking time in D&D

    Quote Originally Posted by RebelRogue View Post
    It's one of those things that will have to be handwaved. Unless of course you truly believe that talking is a free action, in which case it takes no time at all
    Given that it takes us 30min of OOC time to decide which fork in the road to take...
    Hail to the Lord of Death and Destruction!
    CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!

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    Colossus in the Playground
     
    NecromancerGuy

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    Default Re: Tracking time in D&D

    Quote Originally Posted by WarKitty View Post
    Usually our problem is talking. Just how long did we spend negotiating the ransom arrangement with those orcs?
    If you roleplay it out, that amount of time. If only partially RP'd, an arbitrary length of time isn't that difficult depending upon whether it's hurried, drawn-out, formal, or what have you.

    Quote Originally Posted by WarKitty View Post
    Given that it takes us 30min of OOC time to decide which fork in the road to take...
    How long do your sessions run?
    Last edited by Coidzor; 2010-11-09 at 10:05 PM.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  14. - Top - End - #14
    Barbarian in the Playground
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    Default Re: Tracking time in D&D

    It's usually pretty straight-forward (not say that it's uncomplicated) to measure time based on the distance travelled, rounds spent in combat and skill checks taken. For actions not so easily measured you just have to picture how long it would have taken in real life.

  15. - Top - End - #15
    Ettin in the Playground
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    Default Re: Tracking time in D&D

    Quote Originally Posted by Coidzor View Post
    If you roleplay it out, that amount of time. If only partially RP'd, an arbitrary length of time isn't that difficult depending upon whether it's hurried, drawn-out, formal, or what have you.



    How long do your sessions run?
    About 5 hours.
    Hail to the Lord of Death and Destruction!
    CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!

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    Colossus in the Playground
     
    NecromancerGuy

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    Default Re: Tracking time in D&D

    Quote Originally Posted by WarKitty View Post
    About 5 hours.
    So in a dungeon crawl you've got, what, 30-40 minute combats, 30 minutes deciding which door to go through if there's two options...

    So 5 rooms of a dungeon in a session? 10 if there's no combats.

    How? Why? Why haven't you all done something to cut down on this time?
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  17. - Top - End - #17
    Ettin in the Playground
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    Default Re: Tracking time in D&D

    Quote Originally Posted by Coidzor View Post
    So in a dungeon crawl you've got, what, 30-40 minute combats, 30 minutes deciding which door to go through if there's two options...

    So 5 rooms of a dungeon in a session? 10 if there's no combats.

    How? Why? Why haven't you all done something to cut down on this time?
    We like to argue? We typically have at least 2 PC's that have different ideas and neither one will back down? After a while we got stuck with a DMPC kid whose sole purpose is to get bored and run off in one direction if we take too long, so it's gotten better. Although we've also had one of our grapplers mind the kid at all times.
    Last edited by WarKitty; 2010-11-09 at 10:32 PM.
    Hail to the Lord of Death and Destruction!
    CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!

  18. - Top - End - #18
    Colossus in the Playground
     
    NecromancerGuy

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    Default Re: Tracking time in D&D

    Quote Originally Posted by WarKitty View Post
    We like to argue? We typically have at least 2 PC's that have different ideas and neither one will back down? After a while we got stuck with a DMPC kid whose sole purpose is to get bored and run off in one direction if we take too long, so it's gotten better. Although we've also had one of our grapplers mind the kid at all times.
    No, you have players that like to spend their time playing having petty arguments for the sake of having arguments.

    And either your DM can't give a hint or your group can't take one.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  19. - Top - End - #19
    Barbarian in the Playground
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    Default Re: Tracking time in D&D

    Simmer down

  20. - Top - End - #20
    Ettin in the Playground
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    Default Re: Tracking time in D&D

    Quote Originally Posted by Coidzor View Post
    No, you have players that like to spend their time playing having petty arguments for the sake of having arguments.

    And either your DM can't give a hint or your group can't take one.
    Meh, it works. I'm well aware of what the issue is and it frankly has nothing to do with D&D and everything to do with certain people. Most of the issues are around one person, both in the game and otherwise. Complicated situation, but suffice to say a bit of game time is a price we're all willing to pay right now.

    And I was exaggerating a bit. Usually only the first decision takes that long. Plus we don't do a huge amount of dungeon crawls, or if we do we get a map.
    Hail to the Lord of Death and Destruction!
    CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!

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