Results 1 to 24 of 24
-
2010-11-09, 07:28 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Don't turn around
- Gender
[3.5] need 6th member for this party
Okay I was wondering should I play a rogue or a wizard in this party:
1.Dwarf Paladin
2.Human Cleric
3.Human Monk
4.Elf scout
5.Elf ranger
It's a low magic world, which is really the only reason I'm questioning Wizard.
I have no experience with either class. Apparently around mid-level we're going to start encountering more magic, though. The theme varies between wilderness, urban, and dungeon.
-
2010-11-09, 07:32 PM (ISO 8601)
- Join Date
- Jun 2007
Re: [3.5] need 6th member for this party
If you're in a low magic world, I guess the DM would come down heavily on a god or batman wizard, right?
How about playing a basic gish instead of a full wizard? Ftr/wiz/abjurant champion. Which is very simple, possibly even underpowered gish build.
I'd say a wizard would probably benefit the team more. You've got a paladin, and a cleric, so that's your melee and divine. You've got a ranger and a scout, so depending on their builds, that's most of the sneaky stuff, and more melee.
What you have absolutely none of, is arcane.
And you've got a monk, so that's your mobile difficult terrain :)
-
2010-11-09, 08:00 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: [3.5] need 6th member for this party
In a large party like that, a bard would work well. The more friends a bard has to
manipulateempower, the more powerful he/she is.
-
2010-11-09, 08:09 PM (ISO 8601)
- Join Date
- May 2008
- Location
- High Atop a Cloud...
- Gender
Re: [3.5] need 6th member for this party
Banner and avatar by me!
-
2010-11-09, 08:15 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
Re: [3.5] need 6th member for this party
Bard/Marshall for great justice.
-
2010-11-09, 08:34 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: [3.5] need 6th member for this party
Beguiler (PHBII) could also work - sneaky Int-based arcane caster with Trapfinding and 6 + Int skillpoints (enough so you can play face *and* trapspringer if needed). They cast off a list of mostly illusion/enchantment effects with some other good stuff thrown in (Haste is nice, though your DM may at Glitterdust).
-
2010-11-10, 02:49 AM (ISO 8601)
- Join Date
- Mar 2008
Re: [3.5] need 6th member for this party
5 melee team members really calls for mass-buffs. Bard is the obvious choice, and fills in some missing arcane power while fitting into a low-magic world. Dragon Shaman, Marshall and White-Raven-focused crusader are also options.
The party also seems to be short on social skills, which points to bard again.Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
-
2010-11-10, 02:54 AM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Harmondale
- Gender
Re: [3.5] need 6th member for this party
I'd recommend bard/sublime chord if the game gets to high lvls. Wizard is a better choice than a rogue if you ask me.
-
2010-11-10, 03:17 AM (ISO 8601)
- Join Date
- Oct 2008
Re: [3.5] need 6th member for this party
In that party, I'd vote against straight rogue:
1.You have tons of melee(or archers, but still....)
2.The scout already has most of the trapmonkey skills, and probably counts on that being a place his character can shine. Since trapmonkey is really a 1-man job, don't steal his thunder.
3.That part is totally arcane-less.
Personally, I'd take that party as an invitation to test out a DFI Bard, since with 5 melee-capable party members, it'll go quite far. Other choices:
Arcane rogue - My fav build is Rogue 1/Wizard 4/Dagerspell Mage 10/Arcane Trickster or Unseen Seer to finish. Be a human with Able Learner, and you're set for skills, and prepared for if/when the scout dies and the group needs a new trap-monkey.
Dragonfire Adept - A 'lesser' caster, with plenty of blasty-death, a cool debuff in the entagling exhalation feat, and best of all, no friendly fire issues.
Factotum - Factotums excel at "filling in gaps". 'Nuff said.
Any ToB/Binder/MoI/Psionic, just to get some variation on a seemingly core only group.Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
-
2010-11-10, 03:34 AM (ISO 8601)
- Join Date
- May 2009
- Gender
Re: [3.5] need 6th member for this party
I'll add my voice to the Bard. Use some of the bard options and I'd look at feats from Complete Arcane and Complete mage.
In particular something like Melodic Casting and Somatic Weaponry.
So you can sing your buffs, cast spells and fight in melee all without any problems.
Make him a "wizardish" type bard, but with 3l1t3 swashbuckling-party-buffing abilities whereever you can.
Bard 6/Lyric Thaumaturge 4/Sublime Chord 10 would allow you be pretty nasty with magic, getting all the way to level 9 arcane spells, chosing some spells from the sorcerer/wizard list. But your melee would still be passable and you would still have a large number of bardic music songs and bardic music uses.
Even better is that the only feat required for those prestige classes is Melodic Casting, which is awesome for bards focusing on their music and magic. Freeing all of your other feat slots for bardic music/metamagic/melee feats.Last edited by Gaiyamato; 2010-11-10 at 03:35 AM.
Current Avatar made by Pessimismrocks for the Battle for the little world - Fields of Blood game!
Extended Homebrewer's Signature
-
2010-11-10, 05:07 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Don't turn around
- Gender
Re: [3.5] need 6th member for this party
Thanks everybody!
I didn't know scouts were trap-monkeys but the guy who's playing scout just told me he's got plenty of ranks in all those trap monkey skills so I'm going to go with wizard. Thanks again everybody for all the help though.
Some of those builds sound pretty interesting I'm going to have to look into those for another time...Last edited by Frenchy147; 2010-11-10 at 05:08 PM.
-
2010-11-10, 05:34 PM (ISO 8601)
- Join Date
- Feb 2010
-
2010-11-10, 05:35 PM (ISO 8601)
- Join Date
- Oct 2008
Re: [3.5] need 6th member for this party
Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
-
2010-11-13, 02:39 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Don't turn around
- Gender
Re: [3.5] need 6th member for this party
Oh, I guess our DM housruled it then.
-
2010-11-13, 02:56 PM (ISO 8601)
- Join Date
- May 2006
Re: [3.5] need 6th member for this party
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
-
2010-11-13, 04:42 PM (ISO 8601)
- Join Date
- Feb 2010
-
2010-11-13, 04:47 PM (ISO 8601)
- Join Date
- Jan 2010
Re: [3.5] need 6th member for this party
You got a ranger, scout, and monk, so yeah, go wizard.
-
2010-11-13, 04:49 PM (ISO 8601)
- Join Date
- Jul 2004
- Location
- USA
Re: [3.5] need 6th member for this party
Low-magic, huh? Hmm... Well, how about a bard? While the DM might not let a wizard join the group--which is likely--he probably wouldn't mind a bard, considering he's allowing that cleric; enchantment spells and illusions tend to be a little more subtle, and appropriate for a low-magic kind of place. Also, if the paladin's not going to be the party face, then a bard will be a natural choice.
Last edited by Callista; 2010-11-13 at 04:49 PM.
-
2010-11-13, 04:51 PM (ISO 8601)
- Join Date
- Jan 2010
-
2010-11-13, 05:10 PM (ISO 8601)
- Join Date
- Mar 2008
Re: [3.5] need 6th member for this party
Make absolutely sure to take the Collegiate Wizard feat (Complete Arcane p181) if you're playing a Wizard in a low-magic campaign. Normal Wizards sort of depend on (well, benefit enormously from) scrolls and other Wizards being available for them to learn more spells off of. A Collegiate Wizard learns twice as many spells on level-up, which is enough spells to mean you aren't affected by the absence of these things. It's a great feat even in a regular campaign because it's nice to feel independent and you don't have to waste time or gold or any other resources acquiring spells. In a low-magic campaign you get to stay a real Wizard using this feat, instead of just being a Sorceror who is a couple levels ahead.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
-
2010-11-13, 09:17 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: [3.5] need 6th member for this party
Spell Thief. Your a weaker spell caster then a Wizard, but you get Rogue abilities and skill points. Also you are quite effective at fighting enemy mages. Essentially your an arcane trickster that focus's on the trickster instead of the arcane.
The only other one that I could see meeting both your criteria would be to actually play and Arcane Trickster, but it would be higher magic.
-
2010-11-14, 06:16 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Don't turn around
- Gender
Re: [3.5] need 6th member for this party
Last edited by Frenchy147; 2010-11-14 at 06:16 PM.
-
2010-11-14, 11:07 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Newcastle, Australia
- Gender
Re: [3.5] need 6th member for this party
Bard
Your group will love you for the support you will bring.Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
-
2010-11-15, 03:14 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: [3.5] need 6th member for this party
No one likes the Spell Thief? You already have a scout and a ranger, go with the mage-killer.
Last edited by Tvtyrant; 2010-11-15 at 03:15 AM.