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Thread: Critical Hit question
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2010-11-13, 09:19 AM (ISO 8601)
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Critical Hit question
Do you roll the extra damage from an energy(Flaming, Shocking, Frost, Vitriolic) weapon again when you score a critical hit? by RAW.
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2010-11-13, 10:23 AM (ISO 8601)
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Re: Critical Hit question
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2010-11-13, 10:35 AM (ISO 8601)
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Re: Critical Hit question
That's what the "burst" effect is for. +1 bonus for 1d6 on each normal hit, +2 bonus for that 1d6 and extra damage (and often an effect of some sort) on a critical.
-- oops, posted from wrong account. Not actually sonofzeal.Last edited by sonofzeal; 2010-11-13 at 10:36 AM.
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2010-11-13, 10:55 AM (ISO 8601)
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Re: Critical Hit question
(this is actually sonofzeal this time)
Just to explain - I occasionally post from a shared family computer when visiting my parents, and forgot to log off. That'd be my brother then.
But yes, bonus damage dice don't multiply. Some special weapon enchantments do funky things on crits, but that's up to the text to tell you. Default is nothing.
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2010-11-13, 11:11 AM (ISO 8601)
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Re: Critical Hit question
So, if a weapon has that enchantment on it, that gives +5 to damage(forgot what it's name is, I think it's from the psionic handbook), does that damage get multiplied in the critical hit?
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2010-11-13, 11:20 AM (ISO 8601)
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Halfling healer avatar by Akrim.elf.
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2010-11-13, 12:36 PM (ISO 8601)
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Re: Critical Hit question
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2010-11-13, 03:56 PM (ISO 8601)
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Re: Critical Hit question
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2010-11-13, 04:05 PM (ISO 8601)
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Re: Critical Hit question
so what about static elemental damage? If I have a spell that makes my sword swing deal an additional 1d6 + 10 damage, shouldn't the 10 multiply? A bit odd. Tome of Battle maneuvers (iirc) have an explicit clause stating they do not multiply upon a critical, even if it's static damage.
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2010-11-13, 04:33 PM (ISO 8601)
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Re: Critical Hit question
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2010-11-13, 07:03 PM (ISO 8601)
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2010-11-13, 07:23 PM (ISO 8601)
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Re: Critical Hit question
As others have said - anything expressed as dice beyond base weapon damage is not multiplied on a critical. Anything that is a static number is (unless specifically spelled out not to in the description).
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2010-11-13, 07:58 PM (ISO 8601)
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2010-11-13, 08:40 PM (ISO 8601)
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2010-11-13, 09:48 PM (ISO 8601)
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Re: Critical Hit question
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2010-11-13, 10:17 PM (ISO 8601)
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Re: Critical Hit question
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2010-11-13, 10:43 PM (ISO 8601)
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Re: Critical Hit question
Halfling healer avatar by Akrim.elf.
My sarcasm is never blue.
Personal stuff: The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
CharOp: Lists of Necessary Magic Items
Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.
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2010-11-14, 12:12 AM (ISO 8601)
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Re: Critical Hit question
Game systems I play: DnD 3.5, Pathfinder, Star Wars Saga, Vampire: The Masquerade, Dungeons: The Dragoning, AFBME, Atomic Highway, Dark Heresy, Legend of the 5 Rings 4E, MAID and... EQRPG... Does anyone actually play that?
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2010-11-14, 12:42 AM (ISO 8601)
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Re: Critical Hit question
Yes, you're right. From Rules Compendium on page 42:
If the bonus damage from a precision damage ability is expressed as extra dice of damage, the damage from those dice is never multiplied when the attack receives a damage multiplier (such as from a critical hit).
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2010-11-14, 02:20 AM (ISO 8601)
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Re: Critical Hit question
Is this important? Not trying to be snide, I'm wondering if there's an interesting avenue you're wanting to explore if there is such a spell. Because 1d6+10 seems easy enough: don't multiply the dice, do multiply the static part.
"Channel spell abilities with Inflict X spells" opens a whole other can of worms: spells (even those represented by dice of damage) can crit and get full multiplication if they have an attack roll. Does this carry over to channeled spells? I suppose they'd become additional dice to the weapon swing, as they're additional effects upon swinging. In which case, dice: no, static added: yes.
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2010-11-14, 02:05 PM (ISO 8601)
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Re: Critical Hit question
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2010-11-14, 06:29 PM (ISO 8601)
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Re: Critical Hit question
CDivine Fires of Purity was 1d6+CL, instead of SpC's errata to simply +CL.
The CDivine version was subject to Empower Spell though, which was kinda nice. Similar to the example of Magic Missile's static damage being multiplied by Empower Spell, so would Fires of Purity's static damage, which made the spell REALLY good.
SpCs version would multiply on a crit though.
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2010-11-14, 08:02 PM (ISO 8601)
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Re: Critical Hit question
Sort of along the same lines.
You have a spell-storing weapon, with scorching ray stored in it. You declare that you are going to release the scorching ray on your next attack, which just happens to be a critical, and you confirm the critical. Does the damage from scorching-ray get multiplied, given that you technically hit them with a critical for the spells attack roll?
One of the other players in a game I'm in wants to do this, and the DM isn't sure.
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2010-11-14, 09:18 PM (ISO 8601)
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Re: Critical Hit question
That's not valid for Spell Storing, as Scorching Ray is "Effect: One or more rays" rather than "Target:". (The difference is you don’t have to see the creature you’re trying to hit with a ray, as you must do with a targeted spell.)
Originally Posted by BridgeCity
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2010-11-14, 09:34 PM (ISO 8601)
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2010-11-14, 09:43 PM (ISO 8601)
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2010-11-14, 09:55 PM (ISO 8601)
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Re: Critical Hit question
Damage from weaponlike spells represented in terms of dice get doubled on a critical hit; see Complete Arcane on pages 85-86. However, a spell that doesn't have its own attack roll is not treated as a weaponlike spell, and follows the "dice don't get multiplied" rule.
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2010-11-14, 10:09 PM (ISO 8601)
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Re: Critical Hit question
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2010-11-14, 10:45 PM (ISO 8601)
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2010-11-15, 12:12 AM (ISO 8601)
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Re: Critical Hit question
It seems channeled spells work as an additional effect of the weapon swing. Thus, they shouldn't get multiplied. The pertinent part:
Originally Posted by PHB2, p20