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    DwarfFighterGuy

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    Default [3.5] Defending against Disjunction

    Was just wondering what the best defense against Disjunction would be. Other than loading yourself up with artifacts (do minor ones work for this too or just major?) to try to make the caster loose spellcasting abilities, which would more than make up for the loss of your magic items.
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    Default Re: [3.5] Defending against Disjunction

    Disjunction is a burst, therefore anything that blocks line of effect will work (e.g. Wings of Cover.)
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: [3.5] Defending against Disjunction

    Tinfoil hat trick?

    1) Build a giant tinfoil hat, big enough to comfortably hide in.

    2) Cast "Shrink Item" on it

    3) Ensure that it gets Disjoined first.

    4) Congrats - when Disjunction goes off, your hat returns to its normal size and cuts off line of sight, protecting the rest of your gear!

    5) Profit! (No ??? this time!)
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    Default Re: [3.5] Defending against Disjunction

    If you're willing to burn a ring slot, and you're of sufficient level, is there any reason a Ring of Counterspells wouldn't work?

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    Default Re: [3.5] Defending against Disjunction

    Well, the tinfoil hat works on AMF because it doesn't matter if your gear or buffs get suppressed along with the hat or afterward. As long as the emanation ends up blocked you get everything back.
    Disjunction, however - by the time your hat expands to cover you, the rest of your gear and buffs would already be disjoined. You would be effectively locking the barn door after the horse has been stolen.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: [3.5] Defending against Disjunction

    Quote Originally Posted by Feliks878 View Post
    If you're willing to burn a ring slot, and you're of sufficient level, is there any reason a Ring of Counterspells wouldn't work?
    Two reasons, actually:

    1) A ring of counterspells can only be used with spells of levels 1-6.

    2) The spell must be cast on the wearer; mage's disjunction is an area-effect spell.


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    Default Re: [3.5] Defending against Disjunction

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    Default Re: [3.5] Defending against Disjunction

    Quote Originally Posted by Duke of URL View Post
    Two reasons, actually:

    1) A ring of counterspells can only be used with spells of levels 1-6.

    2) The spell must be cast on the wearer; mage's disjunction is an area-effect spell.
    Those are very good reasons. Sorry, I'm dumb. Thank you.

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    Colossus in the Playground
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    Default Re: [3.5] Defending against Disjunction

    Ring of Spell-Battle can, at least arguably, redirect it as an immediate action once per day. It's in Magic Item Compendium. Battlemagic Perception and Duelward give you free Counterspell actions for it. Contingency and Contingent Spells [Complete Arcane] or Instant Refuge [Spell Compendium] could be worded to whisk you to safety if an opponent targets you with Disjunction. That's my usual defense grid against it. Spellblade [Player's Guide to Faerun] could arguably work but it's such an idiotic item anyways that I don't see a single reason for it to exist in any gameworld ever (god I hate some of the Faerun content so much... Like the fact that about 50% of all the insanely overpowered caster material comes from there).
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    Default Re: [3.5] Defending against Disjunction

    Improved Initiative.

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    Default Re: [3.5] Defending against Disjunction

    1) Take Feat: Reactive Counterspell
    2) Make sure you have a Greater Dispel or equivalent prepped (and a high enough Dispel check)
    OR
    3) Make sure you have a Disjunction of your own prepped

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    Default Re: [3.5] Defending against Disjunction

    Play a Noctumancer, or if DM is afraid of your unlimited power a Shadowcaster with warpspell.

    Or prep disjunction and just use a ready action ever turn to use as a counterspell.

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    Default Re: [3.5] Defending against Disjunction

    Would making all your items slotless work? (by paying double)

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    Default Re: [3.5] Defending against Disjunction

    Quote Originally Posted by Eldariel View Post
    Ring of Spell-Battle can, at least arguably, redirect it as an immediate action once per day. It's in Magic Item Compendium.
    That would work nicely I think, and be in character too. Better than just a defense, I might be able to argue with the DM to have the spell emmanate from me instead of the villain, dispelling HIS items instead of mine .

    BTW I am not a caster, though I do have ranks in spellcraft and can pump it with extra skill points to better use the ring. Any of the caster-specific advice is still welcome though cause there are casters in the party that could use the info.

    And if all else fails, there is the "run up with AMF on and grapple him" method.

    EDIT: making items slotless would have no effect. You don't have to be wearing the magic items, all in range are affected.
    Last edited by Choco; 2010-11-15 at 02:51 PM.
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    Default Re: [3.5] Defending against Disjunction

    Quote Originally Posted by Choco View Post
    That would work nicely I think, and be in character too. Better than just a defense, I might be able to argue with the DM to have the spell emmanate from me instead of the villain, dispelling HIS items instead of mine .

    BTW I am not a caster, though I do have ranks in spellcraft and can pump it with extra skill points to better use the ring. Any of the caster-specific advice is still welcome though cause there are casters in the party that could use the info.

    And if all else fails, there is the "run up with AMF on and grapple him" method.

    EDIT: making items slotless would have no effect. You don't have to be wearing the magic items, all in range are affected.
    Mind you, I'm not sure how it works, but what if the slotless items where in a bag of holding or some such, in other words a different dimension?

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    DwarfFighterGuy

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    Default Re: [3.5] Defending against Disjunction

    They would be lost when the bag of holding is destroyed.
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    Default Re: [3.5] Defending against Disjunction

    Quote Originally Posted by Choco View Post
    They would be lost when the bag of holding is destroyed.
    Do you still have to carry them with you? Put them somewhere else? Mind you, again, I've only recently learned of slotless items and have little idea on how they work.

    Also I think a contingency spell on each item would work.

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    DwarfFighterGuy

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    Default Re: [3.5] Defending against Disjunction

    Yes slotless items still have to be on you.

    Contingency is also a good plan in general, I'll look into how we can do that too.
    Last edited by Choco; 2010-11-15 at 03:17 PM.
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    Default Re: [3.5] Defending against Disjunction

    If you disjunctioned a bag of holding does it implode?

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    Default Re: [3.5] Defending against Disjunction

    Quote Originally Posted by Feliks878 View Post
    Those are very good reasons. Sorry, I'm dumb. Thank you.
    No, not dumb. There are too many rules to have them all memorized. For the record, ring of coutnerspells was my first thought, too, which is why I looked it up.


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    Default Re: [3.5] Defending against Disjunction

    Celerity + Biggest, baddest blast you have. If the blast is successful, the disjoiner is either dead (hopefully) or at least his spell fizzles due to the impossible concentration check.
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    Default Re: [3.5] Defending against Disjunction

    Quote Originally Posted by Tvtyrant View Post
    If you disjunctioned a bag of holding does it implode?
    No, it just turns into a normal bag.

    The text of Disjunction says that disjoined magic items turn back into normal items, so I don't think it would be different for a bag of holding. Only time they implode is when mixed with portable holes (or any other extra-dimensional space, depending on interpretation).
    Last edited by Choco; 2010-11-15 at 03:24 PM.
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    Colossus in the Playground
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    Default Re: [3.5] Defending against Disjunction

    Quote Originally Posted by GoodbyeSoberDay View Post
    Celerity + Biggest, baddest blast you have. If the blast is successful, the disjoiner is either dead (hopefully) or at least his spell fizzles due to the impossible concentration check.
    However, the thing is most people trying to Disjoin you probably have some degree of protection from said blasts. Counters tend to be far less counterable.
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    Default Re: [3.5] Defending against Disjunction

    Quote Originally Posted by randomhero00 View Post
    Do you still have to carry them with you? Put them somewhere else? Mind you, again, I've only recently learned of slotless items and have little idea on how they work.

    Also I think a contingency spell on each item would work.
    In that case you're better off going with the secure demi-plane with the Nightmare simulacrum astral projecting you and maybe even your buddies. That way you don't actually lose anything/much permanently to disjunction.
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    Default Re: [3.5] Defending against Disjunction

    Quote Originally Posted by GoodbyeSoberDay View Post
    Celerity + Biggest, baddest blast you have. If the blast is successful, the disjoiner is either dead (hopefully) or at least his spell fizzles due to the impossible concentration check.
    I'd rather go with contingency + "be somewhere else".


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    Default Re: [3.5] Defending against Disjunction

    Quote Originally Posted by Eldariel View Post
    However, the thing is most people trying to Disjoin you probably have some degree of protection from said blasts. Counters tend to be far less counterable.
    Well, if the party has ninth level spells too, Celerity > Time Stop > Piranha Death Trap is difficult to avoid.

    If that doesn't work (or the group doesn't have 9th level spells), Celerity + Dim Door will get you out of the way. Celerity + AMF will work maybe 3/4 the time, but then you're stuck in an AMF.
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    Default Re: [3.5] Defending against Disjunction

    Quote Originally Posted by Duke of URL View Post
    There are too many rules to have them all memorized.
    Speak for yourself!

    Quote Originally Posted by Duke of URL View Post
    For the record, ring of coutnerspells was my first thought, too, which is why I looked it up.
    Ring of Greater Counterspells (DMGII, MIC) works. It can hold higher level spells AND has a 1/day immediate action counterspell on top of the normal Ring of Counterspells automatic effect. Its delicious AND nutritious!
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    Default Re: [3.5] Defending against Disjunction

    Quote Originally Posted by Keld Denar View Post
    Speak for yourself!
    Hey, I'm trying the cheer the guy up. Allow me some artistic license!


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    Default Re: [3.5] Defending against Disjunction

    That was almost more self-depreciating humor in the fact that I spend way to damn much time on a hobby that isn't even produced any more...
    Quote Originally Posted by Fax Celestis View Post
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    Default Re: [3.5] Defending against Disjunction

    Banning Disjunction because it's a really stupidly designed spell. Or house rule it to automatically dispel active spells and suppress items for a certain number of rounds.

    Duelward + Battlemagic Perception + Improved Counterspell?

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