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Thread: Rich Burlew's Champion class
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2010-11-15, 07:11 PM (ISO 8601)
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- Dec 2009
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Rich Burlew's Champion class
I'm really terribly sorry about this but I'm just readin some of the stuff Burlew has created and I read this and geek'd. Does anyone else see what I see when I read this?
I'm sure thats what Mr. Burlew had in mind when making it but I'm to busy having my mind blown to care.Last edited by AustontheGreat1; 2010-11-15 at 07:23 PM.
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2010-11-15, 07:40 PM (ISO 8601)
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- Feb 2005
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Re: Rich Burlew's Champion class
Funny, I always think of
But YMMV.Last edited by The Glyphstone; 2010-11-15 at 07:41 PM.
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2010-11-15, 07:48 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: Rich Burlew's Champion class
The class ia good, but was made back in the day when even Rich was testing stuff. It really should be beefed up some (Pathfinderized?).
Spell list is major weakness.
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2010-11-15, 07:48 PM (ISO 8601)
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- Oct 2010
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Re: Rich Burlew's Champion class
I keep thinking about Digimon, myself. Transforming into Champion.
Honestly, though, I've been really wanting to try out that class. It looks awesome.My characters: http://www.myth-weavers.com/sheetindex.php?sg=41703
GENERATION 7D: The first time you see this, copy it into your sig and add applesauce to the generation. This is a social experiment.
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2010-11-15, 08:16 PM (ISO 8601)
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- Dec 2009
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- I live in Alabama
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2010-11-15, 08:29 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: Rich Burlew's Champion class
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2010-11-15, 08:33 PM (ISO 8601)
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- Jun 2009
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- California, USA
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Re: Rich Burlew's Champion class
I tried the class with a few friends in a PF game and it ended up being a bit OP at the low levels (you turn into a champion, you kill whatever you had in front of you and race from one room of the dungeon to the next before the transformation expires).
I enjoyed it thoroughly and it's one of the best homebrews I've seen, but I feel that up to level 5 is significantly better than other melee-types
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2010-11-15, 08:47 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Rich Burlew's Champion class
It reminds me of He-man, personally. Which is odd since I've only really watched He-man for about 2 hours of my life.
I like the class though. I do think he should have made some feats for it as well, since it is never worth it to multi-class out of it as it is.
Some suggestions...
Extra Hero Form
You can enter hero form more often.
Requires: Hero Form 1/day, Base Attack Bonus +4
Benefit: You may use Hero Form an additional 2/day.
Special: This feat may be taken more than once.
Avatar Bond
Your bond with your avatar is so strong that your avatar's power grows even as you widen your horizons.
Requires: Hero Form
Benefit: Add +3 to your effective champion level for determining the power of your avatar, up to your total hit dice. A champion 4/paladin 3, for example, would have the avatar of a 7th level champion.
Daring Avatar
Even in avatar form, you still buckle some swash now and then
Requires: Grace +1, Hero Form 1/day
Benefit: When in avatar form, you gain the benefits of your grace and dodge bonuses from swashbuckler levels. You add your Int bonus to the duration of your avatar form. Swashbuckler and Champion levels stack to determine the bonus of your grace and dodge bonuses from Swashbuckler, and to determine the times per day that you can assume avatar form and the power of your avatar form, but not any additional benefits from champion levels. A swashbuckler 4/Champion 2 would have the avatar of a 6th level champion 2/day, but would not have energy resistance, flight, or spell-casting.Handbooks: (Hosted on the new MixMax forums)
[3.5] The Poison Handbook
[3.5] (New) Master of Shrouds Handbook
[3.5 Base Class] Healer's Handbook
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2010-11-15, 08:56 PM (ISO 8601)
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- Jul 2004
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- NY
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2010-11-16, 12:09 AM (ISO 8601)
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- Jun 2007
Re: Rich Burlew's Champion class
Yeah, that guy's actually in Complete Champion. Not exactly homebrew anymore.
Honestly, I did get a pretty strong Captain Marvel (from DC not Marvel) vibe off of the PrC. And since it's the first thing I saw when I opened Complete Champ at random, never really got into the book like I did others of the Complete Series. But I can definitely see the He-man and Ultraman impressions as well.
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2010-11-16, 09:32 AM (ISO 8601)
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- Dec 2009
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- I live in Alabama
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Re: Rich Burlew's Champion class
Sorry, but I kind of had one of my own. This will help me go along with my "Captain Marvel" character that I may or may not try and implement.
Explosive Transformation
The tremendous power of the Champions transformation can be destructive force to behold.
Prerequisites: Hero Form (1/day), Energy Resistance 10 to at least one type of Energy Type (Acid, Cold, Electricity, Fire, Sonic).
Benefit: Whenever the Champion uses its Hero Form ability to transform into its Avatar, all adjacent creatures must make a successful reflex save (DC = 10 + 1/2 the Champion's class level + the Avatar's Charisma modifier) or take 1d6 damage for every 2 Champion levels the champion possesses. When the Champion chooses this feat it also selects one type of energy damage against which has at least resistance 10. The damage dealt by this effect deals one half damage of the chosen type and the other half is divine damage and is therefore not subject to reduction by protection from elements (fire), fire shield (chill shield), or similar magic.
Edit: Also considering one that would make the Avatar's Animal Companion/Special Mount/Familiar partially benefit from the transformation so that the character could get a "Battlecat" sort of thing going...Last edited by AustontheGreat1; 2010-11-16 at 09:36 AM.
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2010-11-16, 02:00 PM (ISO 8601)
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- Jun 2009
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- California, USA
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2010-11-16, 02:30 PM (ISO 8601)
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- Aug 2010
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2010-11-16, 03:55 PM (ISO 8601)
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- Jun 2009
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- California, USA
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Re: Rich Burlew's Champion class
I had seen those, but they don't really involve the transforming into a
superherovery powerful avatar of a god for a short span of time, at least in my opinion