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Thread: So.. what's up with Exalted?
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2010-11-17, 09:24 AM (ISO 8601)
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So.. what's up with Exalted?
Ok, I'll bite, I have been reading Key-chain of Creation and got really, really interested in exalted. So I want to ask the playground what do they think about the system.
I have investigated a bit (read: using Wikipedia) and I have to say that I really like what I am reading, the story of creation and the exalted is quite good.
In all I am really interested in the game and I might want to try it sometime soon; but first I want to hear your opinions on the game.
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2010-11-17, 12:03 PM (ISO 8601)
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Re: So.. what's up with Exalted?
The setting, while often quite overhyped, is really really awesome. It has many different facets, and you're probably going to find one you are going to like if you look long enough.
The system is in a vegetative state. It is riddled with numerous crippling problems in its combat systems, a lack of mechanics for several aspects of the game and a schizophrenic mass of freelancers who fail to communicate with each other when working on the game.
That said, it is still my fourth favorite game, because it's a terrific read even if you never play.I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-11-17, 12:35 PM (ISO 8601)
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Re: So.. what's up with Exalted?
It is white wolf, so you need good comunication with ST and party OOC to make the system work. On the other hand it's white wolf, so the story tends to be awsome when you get through the rules.
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2010-11-17, 12:43 PM (ISO 8601)
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Re: So.. what's up with Exalted?
The system is actually pretty good, as long as you don't play with people who try to break it and/or rules-lawyer their way through everything. Its balance is very fragile.
The books really need a better editor. The order of things is non-intuitive, and important information is often hard to find. On the plus side, they're very fun to read when you're not looking for a specific bit of rules.
Don't let the "dinosaurs that piss heroine" meme get to you. They're a very rare, minor part of one region of the whole world. Judging by how overused this meme is, one'd get the impression that they're running all over the place.
Siela Tempo by the talented Kasanip. Tengu by myself.
Spoiler
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2010-11-17, 12:43 PM (ISO 8601)
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Re: So.. what's up with Exalted?
As a game system, it's meh. The mechanics are screwy and unbalanced at every turn. As a vehicle for the game, it's awesome. If you're playing plot and character driven games using the mechanics as a chassis, there are pitfalls but it works great. You can build almost any kind of character imaginable, and they will be playable and have utility: including the mechanics having a direct relationship with the fluff.
But it doesn't work if you come into it from a DnD or similar mindset, be warned.
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2010-11-17, 02:05 PM (ISO 8601)
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Re: So.. what's up with Exalted?
It can get.... wierd. Be prepared to suspend disbelief. Then punch somebody into a duck.
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2010-11-17, 02:18 PM (ISO 8601)
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Re: So.. what's up with Exalted?
Care to explain what do you mean by vegetative? also I am glad the books can be read just a fluff, that is part of what got me into RPGs
Currently I am with a "bad" group, so I doubt it would work, based on what you said; but right now I am not sure if I want to play it, I was just curious because I just finished head to toe Key chain of creation.
Ok fragile balance, I need to take that into account if I ever get to play it (self apointed min/maxer and rules layer of my group XD); never heard that meme about Dinosaur pissing heroine (I think I saw a de-motivator about dinosaurs on F-16... but that's it).
I am more of a mechanic driven player; but I now a DM who is all about story telling, even when playing D&D.... he knows the ST system well so I might convince him to run Exalted in the future (when I get a more consistent group). And I might have to change my mindset..
errr do you mean punching people so hard they turn into ducks (which is awesome) or punching people with dusks. (less but still awesome)
In all it looks that purchasing the books (second edition for what I remember from wikipedia) will not be a bad idea, as the books seems worthwhile if just for the read; and maybe I can get a good game running.
Food for the though [/Illithihd].... ok I'll stop the bad puns...
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2010-11-17, 02:24 PM (ISO 8601)
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Re: So.. what's up with Exalted?
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-11-17, 02:26 PM (ISO 8601)
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2010-11-17, 02:30 PM (ISO 8601)
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Re: So.. what's up with Exalted?
"Elephant trunks should be used for elephant things only. Nothing else."
Thank you Geomancer for the Death avatar.
My lets plays:
Alien vs Predator: marine chapter - Completed
Singularity - Canceled
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2010-11-17, 02:46 PM (ISO 8601)
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Re: So.. what's up with Exalted?
I found this to be more informative than the wikipedia article. Or, at the best least, it's a nice information supplement. The setting and style is where Exalted shines, and why it drew me in, personally. It's probably my favorite setting for any roleplaying game (even more than Planescape, which is hard for me to say). Reading the books brings me back to the old 2nd edition D&D Monster Manual and Planescape stuff, where I'd read them just because they were awesome, even before I ever found a group to play with.
As a roleplaying game, it's pretty good. Not the best, but pretty good. Its stunt system gets everyone involved and thinking about their character. Sure, you can just say "I stab the guy", but the game offers mechanical incentive to do better than that. You're rewarded for being interesting and keeping the rest of the table engaged.
Virtues and The Other Thing (Virtue Flaw/Clarity/Resonance/Torment/etc) are nice ways to bridge the gap between mechanics and roleplay. You can say your character is a caring, loving soul, and sure, they might be, but that doesn't mean jack. If you spend some points and say "I am Compassion 5. I have am a ****ing caring soul." then you can actually use that Compassion in play to give you bonuses on helping others and being selfless and loving. Conversely, your character is going to have a hard time murdering every helpless Joe you find and looting his corpse D&D style (although this is helped by the fact that you'll almost never care about loot that anyone drops - money isn't measured in individual pieces, and no one but the strongest dudes in Creation have any magic items worthy of note). If you want to do something vicious, you'd have to roll your Compassion to see if your character can bring himself to do it.
The Other Thing each Exalt type has just kinda enforces that your character be like the setting says your character should be. Abyssals stab babies and don't save babies from fires. The game gives you mechanical incentive to act this way, by hitting you with Resonance if you save babies instead of stabbing them. You're welcome to fight this archetype, but the game says that Abyssals must struggle and fight for redemption - and that it's friggin' hard for them to do so. And, yes, the game makes it hard for you to do so by making you explode with Resonance after you save a certain amount of babies in lieu of stabbing them.
Then there's Motivations (which I don't like) and Intimacies (which I do), but I could go on about those for a while, and I don't want this post to be too much longer than it already is.
As far as roleplaying games go, my scale is probably:
Burning Wheel
Mouse Guard
Shock: Social Science Fiction
Exalted
<Everything Else I've Ever Played>
The various D&Ds
As a skirmish-based fighting/war game, it's...hard to say. It has a vast amount of good ideas, but a few key ones weren't executed terribly well. Combat still takes balls longer than it should, and it suffers from a few binary problems once you get up to Essence 4ish and start fighting Old Testament God and what-not. He'll try to Shape you into a pillar of salt or hit the country you're in with a tower of brimstone or something, and the only defense is a Perfect Defense. Perfect Defenses are cool...but not all the time.
It's kind of ironic, but I think I'd put 4th Edition D&D pretty close to the top of the pile as far as skirmish-based tactical fighting games go. Above Exalted, certainly.5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2010-11-17, 02:52 PM (ISO 8601)
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Re: So.. what's up with Exalted?
Ducks are just inherently funny animals. If you can change the shape of someone by punching them really hard in the face, why not into a duck?
Anyway, as to OP's question: More or less what the others said. The setting is pretty good - it has its idiocies, but on average it's a really good read. The mechanics are really bad and contradictory in dozens of places, several of its systems barely work at all (poor Mass Combat...), and characters are made of tissue paper (don't let all the fluff about being awesome-invincible and Exalts not bleeding and such get to you. People die easily when they do get hit in this game), and I'd says that whoever edits the books is drunk, except I'm not sure they actually have an editor, given how randomly everything seems to be placed .
Still worth a try, though. Make sure to buy a lot of d10s.
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2010-11-17, 03:02 PM (ISO 8601)
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Re: So.. what's up with Exalted?
Same charm also lets you punch someone out of existence. I don't know why people focus on it's shape-shifting option.
Still worth a try, though. Make sure to buy a lot of d10s.
But yes, Setting > Crunch. Exalted's crunch can be... irritating a lot of times, and there are still things in the Core book that haven't been Errata'd despite glaring mistakes. Phantom-Conjuring Performance is just one of the more stupidly obvious ones.
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2010-11-17, 03:14 PM (ISO 8601)
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2010-11-17, 04:27 PM (ISO 8601)
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Re: So.. what's up with Exalted?
Originally Posted by Fouredged Sword
Have a duck.
A man who dies fighting with his principles intact dies in glory. To expect enemies to follow the same code of honor defiles that honor, reducing it to a set of arbitrary rules.
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2010-11-17, 05:22 PM (ISO 8601)
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Re: So.. what's up with Exalted?
Note that at high levels, there's a trick that could let you punch every person in the world so hard they turn into a duck simultaneously. It's known as the Creation-Slaying Oblivion Kick.
The fluff is totally awesome, the crunch... yeah. I'm new to the system, but there are some bad elements that are glaringly obvious. As far as I can tell, the root of it is that characters aren't actually particularly tough. You run a noticeable risk of being one-shotted with a fairly cheap weapon at pretty much any experience level. There's an easy way around it, which is to use Perfect Defenses all the time. It's usually pretty easy to negate the things that would theoretically counter perfect defenses (i.e. surprise attacks, flurries of attacks so that using a perfect defense against each gets prohibitively expensive, using social skills instead of fighting). Optimized builds are all pretty similar. They just use a stack of defensive abilities that nothing can get through each turn, while making attacks that don't cost anything and are potentially devastating so their opponent is forced to do the same thing, and wait to see who runs out of power first.
Outside of optimized play, the system seems convoluted but mostly fine. The detailed rules around social skills and motivations seem really good, though apparently they suffer from the same perfect defense issues as physical combat.
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2010-11-17, 05:41 PM (ISO 8601)
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Re: So.. what's up with Exalted?
Here, have some quotes.
Originally Posted by Some dude at rpg.netOriginally Posted by Darius SollumanOriginally Posted by Anonymous
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2010-11-17, 05:59 PM (ISO 8601)
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Re: So.. what's up with Exalted?
Pretty much what everybody else is saying. The core book is worth the price even if you never play the game, simply for the ability to cannibalize it for ideas for other systems.
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2010-11-18, 12:21 AM (ISO 8601)
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Re: So.. what's up with Exalted?
Oh, one thing - while Exalted's setting is something of a Fantasy Kitchen Sink, it's a kitchen sink with all the usual Tolkienisms/D&Disms carefully removed. The setting's alternately Bronze Age and Post-Apocalyptic with very little pseudo-Medieval Europe, humans are the only usual playable race (except maybe Fair Folk, and they're technically not "people"), and you start out pretty much at the top of the mundane foodchain, but you have to work your way UP from there.
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2010-11-18, 01:58 AM (ISO 8601)
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Re: So.. what's up with Exalted?
And finally, the crunch is currently undergoing a massive revamp, meaning that some (but admittedly not all) of the problems with the system have been at least modified, if not fixed.
People will say otherwise, but people also say that Eclipses shouldn't have anima powers at all.