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Thread: New Item

  1. - Top - End - #1
    Dwarf in the Playground
    jebob's Avatar

    Join Date
    Jan 2010

    Default New Item

    Judgemental Skull (minor/moderate/major)

    Some people are so great or determined that, even centuries after they die, their skeleton retains some of their spirit. While not actually a soul, the remains retain some of the personality of the former person. This personality can sense actions, despite only having a level of intelligence compared to animals.

    When touched, the personality binds itself to the character. (This binding lasts no more than a week.) During this one week period, if the character does an action of which the person would have approved, he gains (10/100/1,000) XP. If he does an action of which the personality strongly disapproves, he loses (20/200/2,000) XP. No given skull can grant or take away more than (100/1,000/10,000) XP.

    So, whatcha think? The approve/disapprove thing could be based entirely on alignment or it could fit the personality, depending on how fresh the personality is. One could even use the rules for intelligent items.
    Many thanks to Discord for the Avatar!


  2. - Top - End - #2
    Bugbear in the Playground
    blackjack217's Avatar

    Join Date
    Sep 2010

    Default Re: New Item

    It is like role-playing xp.

    Countdown to the zombie Apocalypse: braaaaaaains.

  3. - Top - End - #3
    Ettin in the Playground
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    The Final Chapter

    Default Re: New Item

    Quote Originally Posted by jebob View Post
    Not to be judgmental, but "Judgmental" only has 1 E. I wouldn't normally nitpick, but it's the name of the item. Just sayin'.

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