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  1. - Top - End - #1
    Titan in the Playground
     
    Lizardfolk

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    Default Essential Non-Essentials

    What are your favourite Supplements? I have The Complete: Adventurer, Divine, and Warrior, along with Hordes of the Abyss, so they're my favourites by default. Feel free to post whatever product you want without Generation restrictions.
    Quote Originally Posted by Dragonprime View Post
    AT, I esteem you above all other men now.

  2. - Top - End - #2
    Dwarf in the Playground
     
    Planetar

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    Default Re: Essential Non-Essentials

    I have a soft spot in my heart for the environment books (Frostburn, Stormwrack, and Sandstorm, and Dungeonscape/Cityscape on odd-numbered days). I feel like they really add depth to the campaigns where they can be applied, and make for character options that really fit with the setting. Where else would you be able to find a slew of feats with Profession(sailor) as a prereq? It saddens me though that there is no Forest-themed book, as that seems to be where 90% of campaigns take place, leaving these awesome, if niche, books often underused...

    Besides that, Tome of Battle is indispensible for anyone who wants a melee character, in my opinion. Even if you don't go for a martial adept class, martial scripts and/or the martial study feat make for awesome flair on a standard fighter, and finally give the role more options than "I swing again, with the axe first this time".

  3. - Top - End - #3
    Bugbear in the Playground
     
    Chimera

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    Default Re: Essential Non-Essentials

    I love most Races of Eberron and Underdark. Secrets of Sarlona and Faiths of Eberron is my favorite of Eberron books (after RoE). Since I usually play casters, Complete mage is favorite among complete series.
    Last edited by Salbazier; 2010-11-18 at 11:06 PM.
    Quote Originally Posted by Gharkash View Post
    Let us be enlightened by the wisdom of urban dictionary:
    2. opinion
    immunity to being told your wrong

  4. - Top - End - #4
    Eldritch Horror in the Playground Moderator
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    Default Re: Essential Non-Essentials

    Tome of Battle, Tome of Magic, Spell Compendium. Complete Scoundrel if I'm in the mood.

  5. - Top - End - #5
    Colossus in the Playground
     
    Flickerdart's Avatar

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    Default Re: Essential Non-Essentials

    Magic of Incarnum is the best magic system that 3.5 was able to produce. Go buy it now.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  6. - Top - End - #6
    Barbarian in the Playground
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    Default Re: Essential Non-Essentials

    Tome of Battle. About a thousand times Tome of Battle. Best 3.5 splatbook by far.


    Incarnum's cool, too, yeah.
    Last edited by Esser-Z; 2010-11-18 at 11:12 PM.

  7. - Top - End - #7
    Barbarian in the Playground
     
    Remmirath's Avatar

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    Michigan, USA

    Default Re: Essential Non-Essentials

    Epic Level Handbook, Draconomicon and Expanded Psionics are really the only ones I use consistently (as well as sometimes things from additional Monster Manuals).

    I'm not fond of most of the extra books, but Epic Level Handbook gives a good working point for above twentieth (needs lots of house rules, though), Expanded Psionics is good for whenever I want psionics, and Draconomicon... well, honestly, I just really like dragons. There are a few others I use occasional things from occasionally, but those are definitely the main ones.

  8. - Top - End - #8
    Titan in the Playground
     
    ElfRangerGuy

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    Default Re: Essential Non-Essentials

    Quote Originally Posted by Remmirath View Post
    There are a few others I use occasional things from occasionally,
    The Department of Redundancy Department called to tell you that they called you.

    EDIT: On topic, my favorite books are the in-depth monster series (Draconomicon, Fiendish Codex I & II, Libris Mortis, and Lords of Madness). I also like Exemplars of Evil. These are the books that give me the evil ideas.
    Last edited by KillianHawkeye; 2010-11-19 at 03:51 PM.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  9. - Top - End - #9
    Titan in the Playground
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    Default Re: Essential Non-Essentials

    Draconomicon, the Codex Anathema, and the Fiendish Codexes. Less enthused about Libris Mortis, but they're all chock full of flavor, options, and pizzazz.
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

    Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
    Quote Originally Posted by Mithril Leaf View Post
    One of the unwritten rules of Giantitp is that Urpriest is always right.
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    original Urpriest (by Andraste)

  10. - Top - End - #10
    Colossus in the Playground
     
    Eldan's Avatar

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    Default Re: Essential Non-Essentials

    Well, I tend to separate this by rules and fluff.

    For rules: Tome of Battle. No contest. The completes are mixed. I love the binder, like the shadowcaster and detest the truenamer. Heroes of horror is quite nice.

    For Fluff: Lords of Madness, probably, for 3rd edition. And the Fiendish codices. I still want an FC III. Also, the Draconomicon.
    Last edited by Eldan; 2010-11-19 at 03:49 PM.
    Resident Vancian Apologist

  11. - Top - End - #11
    Barbarian in the Playground
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    Default Re: Essential Non-Essentials

    Central Books

    Crystal Keep Compendiums

    Tome of battle
    Complete Psionic
    Unearthed Arcana
    Arms & Equipment

    Books I happen to like

    Sandstorm
    Complete Scoundrel

  12. - Top - End - #12
    Dwarf in the Playground
     
    Zhalath's Avatar

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    Default Re: Essential Non-Essentials

    I'll be original and say Tome of Battle. I also love the monster books, like Lords of Madness, Libris Mortis, Draconominominominomicon, and the Fiendish Codexes, just for the fluff.

    Also, Player's Handbook II, because it was the first splatbook I got and it has everybody's favorite, the beguiler.
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    Quote Originally Posted by SwordChucks View Post
    The most unpleasant plane is the one filled with snakes and Samuel L. Jackson.
    Quote Originally Posted by Keld Denar View Post
    You kill people by teleporting their brain...into your hand. That's about as badass as it gets, and should come with a free +30 on all Intimidate checks made...ever.


    No gods. No kings. Only PCs. Ceteris paribus.

  13. - Top - End - #13
    Titan in the Playground
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    Default Re: Essential Non-Essentials

    Love for Tome of Battle, love for Magic of Incarnum, love for Magic Item Compendium. All of those are awesome.

    I'm also quite fond of Frostburn (and the other environment books, to a lesser extent), Complete Scoundrel, Tome of Magic, Spell Compendium, PHB2 . . . there's plenty of others, but those are near the top of the list.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    My compiled Iron Chef stuff!

    ~ Gay all day, queer all year ~

  14. - Top - End - #14
    Dwarf in the Playground
     
    RufusCorvus's Avatar

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    Default Re: Essential Non-Essentials

    Tome of Necromancy, Tome of Fiends, Dungeonomicon, Races of War, Book of Gears...

    But that's just me.

  15. - Top - End - #15
    Pixie in the Playground
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    Nov 2010

    Default Re: Essential Non-Essentials

    Lord of Madness is my favorite as I'm a big user of aboleths and illithids. The Epic Level Handbook is useful to dealing with munchkins and minmaxers who forget about role playing.

  16. - Top - End - #16
    Ettin in the Playground
     
    Godskook's Avatar

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    Oct 2008

    Default Re: Essential Non-Essentials

    Let's see:

    ToB, MoI, and Dragon Magic are doubleplusgood, if only cause they introduce new base classes that are essential options, imho. The rest, still ok, but the base classes are what shines out as "Grab me" in them.

    The compendiums are spectacular and generic, so are awesome for almost everything.

    Completes are far more situational to what I may or may not need at a given moment.

    Races of Destiny and Races of the Wild stand out too for having singularly indispensable options in both. Able Learn ranks as one of the top 10 feats *EVER* in my opinion, while Arcane Heirophant finally makes a Mystic Theurge build viable without 'cheese'.
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  17. - Top - End - #17
    Titan in the Playground
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    Broken Damaged Worthless

    Default Re: Essential Non-Essentials

    Since this was mentioned to be edition-neutral, allow me to shed some old light into things.

    My favorite 5 supplements for any game ever:
    5. Toolbox, by AEG, for D&D 3.5. It's a book of tables. Tables for EVERY GOD DAMN THING THAT EVER WAS EVER. Holy freakin' hell, there's a lotta tables in here! I love it. "Oh, crap, I need the contents of that guy's pocket! *rolls a d12* Apparently, a piece of cheese!"

    4. The Encyclopedia Magica, by TSR, for AD&D 2nd. There are four of these, each volume holding part of the sum total of published AD&D magical items. I have the first two. Included in these books are items from every setting ever made, a Tarot Deck of Many Things (a personal favorite), multiple artifacts, and more entries for magical eggs than you knew existed.

    3. Into The Cage: A Guide to Sigil, by TSR, for AD&D 2nd, Planescape. This is pure fluff, and talks about the greatest city ever inhabited, The City of Doors, eternal Sigil. If you like the idea of Sigil, you'll LOVE this one.

    2. Tome of Magic, by WotC, for D&D 3.5. We all know this one. I love it, pure and simple.

    1. Volo's Guide to All Things Magical, by TSR, for AD&D 2nd, Forgotten Realms. The perfect blend of fluff and crunch, written in a delightfully witty manner, and with more little nuggets of gold than you can comprehend safely in a short span of time, this is book I've had for a year or two now, and I have yet to exhaust for ideas, despite coming back to it, over and over again. That makes it the perfect winner in my eyes, since I never tire of reading it either.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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