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  1. - Top - End - #151
    Pixie in the Playground
     
    ingenua's Avatar

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    Aug 2006
    Location
    Australia
    Gender
    Female

    Default Re: Characters of the Town (OOC)

    Name: Ingenua
    Age: 110
    Race: Elf
    Height: 5'
    Weight: 100 lbs
    Classes: Some kind of druid/sorceress. I don't DnD (yet), I just roleplay.
    Alignment: Lawful something :P

    Description:
    Sparkling blue eyes meet your gaze with a constant air of amusement. Somehow, they seem to be trying to hold you, attempting to prevent you from looking too closely at the rest of her. If you managed it, you would notice her elven ears and slender shape, but still nothing that particularly caught your eye.

    Backstory:
    She'll tell you something when you meet her. Whether it's true is another question.

    Common Knowledge:
    Very personable and friendly.
    Wears a neckchain of small sapphires.

    Current Storylines:
    Ingenua is currently trying to find out why an orchard is dying. Of course, that was before the snow killed everything ((drat :P)).
    My player registry entry

    I have played Magenta Silverleaf in Isle of Aspergillum - the best game that never was ... and Wissenell and Arkhi in The Hunt for YikYik the Sly

    Currently playing Kvenil and Eui the owl in Rise of Darkness

  2. - Top - End - #152
    Halfling in the Playground
     
    Lord_Arkaine's Avatar

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    Aug 2006
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    Default Re: Characters of the Town (OOC)

    [Stats and Description]



    Name: Lord Arkaine
    Race: Human
    Class: Wizard (Evoker/Transmuter) 5 / Red Wizard 10 / Archmage 5
    Alignment and Temperament: Lawful Evil; deceitful, suspicious, cautious, impatient, vengeful
    Age: 31
    Height: 6 feet, 10 inches
    Weight: 145 lbs
    Hair colour and length: blond, shoulders, wavy
    Eye colour: Piercing blue-grey
    Weapons: Typically relies on magic alone, but carries an Unholy Longsword +3 of Brilliant Energy

    [Backstory]
    Lives recluded in his tower, but has been seen on a number of occasions chasing myth and lore.

    [Common Knowledge]
    - Quick to anger
    - Elemental affinity: fire
    - Lacks Necromancy, Enchantment, and Illusion

  3. - Top - End - #153
    Dwarf in the Playground
    Join Date
    Sep 2006
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    New Hampshireland

    Default Re: Characters of the Town (OOC)

    [Name:] Horus-Re (pronounced "Horus-rah")

    [Description:]

    Age: 30
    Race: half-elf
    Height: 5'7"
    Weight: 150 lbs
    class: rogue/bard
    alignment: Chaotic neutral.

    Personality: Horus is a pretty quick-witted guy. he's quick with a sarcastic remark or a spur-of the-moment plan, but he has no common sense. In fact, his common sense (or lack thereof) put him in his current predicament,though he insists it was all part of some grand scheme of his. He has somewhat of a mixed outlook on life, not really pessimistic or optimistic. He is, however, an existentialist. He believes good and evil are far too complicated of concepts for the mortal races, though he understands why people devote themselves to them. He just does what he sees as right, taking what he needs.

    [weapons:] horus wields a rapier in his right hand primarily used for defense. On the off-chance his rapier beaks, he has his trusty dagger at hand. His primary weapon, however, is his demonic left arm. Warped through foul magicks and curses, it has grown to twice the size of his right arm and sprouted bony spikes. The arm possesses an unholy strength unmatched by most mortal weapons and heals Horus upon killing a foe, though it has all the weaknesses of a normal arm (can be broken, sundered, etc.). However, upon falling unconscious, the malign energies cause a bony blade to extend from the back of his hand, allowing him to stand up and fight until death. due to its demonic nature, he cannot enter holy places. Horus has little understanding of the arm or the energies that fashioned it, but he does know that it is a powerful weapon, and doesn't hesitate to use it in combat, uncaring of what end it may lead him to.

    [History:] Horus was born to an elven man and a human woman in a small city. He had difficulties fitting in with other children (as he matured slower), though he was able to overcome this and make some decent friends. he never really felt able to devote himself to any cause, not quite "getting" the concepts of good or evil. He did, however, enjoy the teachings of Oliddamara: take what you can, give nothing back. He took to a life of cutpursing in his adult life, dodging the town watch and the occasional angry adventurer. on one such day, after narrowly avoiding an elven wizard's wrath, he ran into the ranger Anubis. the two made friends, due to Anubis's neutral nature and Horus-Re's friendly nature. After a few months, the church of Heironeous sought out a group of adventurers to investigate the disappearance of a noble. Anubis and Horus thought of this as a great idea to make some quick coin, with no idea what they would get into. Accompanied by the monk Bel, they searched the lake, hoping to find some clues and experience. what they found was a vampire spawn and a small band of skeletons. They dispatched the spawn and her minions, then searched her remains. On her, they found a black amulet. Horus picked it up, the amulet binding to his soul. After this, they went to the manor of the noble, only to find it infested with undead, being fought off by a paladin named Osiris. They dispatched the creatures with the newcomer's aid, then walked into a courtyard filled with tombstones. One such tomb pulled the magical amulet from horus, breaking its bond. The same spawn they had killed at the lake pulled itself from the grave on the back of an enormous golem made of bones. As his teammates fought the duo off, Horus-Re's left arm began to throb with agony. in 30 seconds, his arm doubled in size and musculature, grew spikes and was fused with unholy energy. Horus pulled himself to his feet and charged at the vampire spawn, knocking her from her mount and into a wall. He dove upon her and brought his fist through her chest, killing her instantly. He still continues to delve into the mystery of his transformation and of the noble's dissapearance.

    [Common Knowledge:]
    -Horus-re is marked by a malign power

    [Notes:] He can translate ancient abyssal (a language from my friend's campaign), which is closely tied to the dark tongue, and unknown by all but the most ancient fiends and their consorts.

    [Ongoing storylines:] After defeating the ressurected vampire spawn, horus and company ventured further into the manor and found the noble, Lord Balin. apparently, he had become a vampire at the hands of Count Lichtenstein, one of the elder vampires with ties to an ancient evil known simply as "The Demon God." Balin noticed Horus and told him he had been marked by the demon god, and he eagerly awaited the study of his corpse. They fought him and his minions, nearly defeated, when the tide changed in an interesting manner; Balin knocked Horus to the ground and laid his axe into his chest. It seemed he was done for, But he changed again. He sprouted a bone blade from the back of his hand and stood, controlled by the malign forces of his limb. his strength increased twice more, and he laid into Balin with savage fury. The vampire fled, swearing revenge for the attack, but not before biting the paladin, who became a vampire, but for some reason, Osiris's alignment remained unchanged, due to an ancient helm he wore, said to be the bane of undead. Still wounded and weary, the party found an elevator that led to a desecrated temple of Heironeous, with a scroll detailing the last stand the paladins and monks made before forces of the demon god overwhelmed them. They left the building, heading back to the current church, only to find that Lord Balin had been spotted in an abandoned mansion across the lake. The party made haste, eager for both revenge and answers.
    Last edited by wowy319; 2006-12-31 at 01:07 PM.

  4. - Top - End - #154
    Pixie in the Playground
     
    Gamerofthegame's Avatar

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    Sep 2006
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    Default Re: Characters of the Town (OOC)

    Name: Kerigan Lin'bardi
    Race: Halfling
    Class: 10 Rogue, 12 (Epic) Shadow Dancer
    Alignment and Temprament: Chaotic Neutral, Does her own damn thing, sways from being good to being evil, she has no set morality.
    Age: 19 (Roughly, Humanwise, halfway between 17 and 18)
    Height: 3'1"
    Weight: 27 lbs
    Hair: A firey red
    Eye colour: Her left eye is green, while her right is blue.
    Weapons: Magical heavy crossbow, Magical Scimitar, Unknown boomerang, A few rods, Her freaking arm.

    [Description]
    She seems to have the looks of a normal adventurering halfling, She seems very nimble and dexterious, however not as muscular as a Strongheart or other counterparts, while being very pale like most Redheads. Her hair is let loose, kept cut to her shoulders, with her face being fairly thin and small, her green-blue eyes easily noticable. Her right arm is replaced with that of a warforged equivilant, and it doesn't seem to slow her down any, its bronze sheam of "muscle" easily noticable, even while its covered with a few iron plates. She has a large crossbow and a scimitar strapped to her back, with a boomerrange on her side and a small pack with a few rods straped to it on the other side, she general wears a light vest and pants, in a black color, with light blue designs that almost look like dragon marks.


    Credit to the very uber Faceninja.

    [Backstory]
    In acuality, she hails from the world of Eberron. However, She was plane walked a great "distance" to the world that the The town (Whatever it may be) is centered in, and she receives orders to do jobs and make certain people disappear. Anything else is completely unknown, even to you, Oh ever reading user.


    [Common Knowledge]
    - ... Had a accident, which intitled her losing her arm, or something, because she has a FREAKING WARFORGED RIGHT ARM!
    -Probably fairly easily tellable that she is a extreme to extreme type, she can be very cheerful, but also very serious.

    [Notes]

    Her entire right arm, right to her shoulder socket, has been replaced with a warforged arm. It has been made to suit her arm perfectly, and she can use it with very little differnce from a real arm. It uses electcricity and magic to operate nervous functions, and when using it to lift things and such she can lift/whatever like if she had a 22 strength.

    [Theme]
    Franz Ferdinand's "Take Me Out"... Seriously, tis perfect.

    [Ongoing Storyline]
    -Kill Mortia and Lykan. Save Eberron.

    -Kill Llama again and make him into a bag of Holding


    [NPCs]
    Ice Oracle



    Character sheet:

    http://www.sylnae.net/3eprofiler/view.php?id=36238

    Avatar credit goes to Faceninja... Thanks mate!
    Star Army, a... Well, Space Opera Roleplaying site.

  5. - Top - End - #155
    Pixie in the Playground
     
    The Lady Auneredra's Avatar

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    Jan 2006
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    On my high horse.
    Gender
    Female

    Default Re: Characters of the Town (OOC)

    Name: The Lady Auneredra aka The Lady
    Race: Elf
    Alignment: Chaotic Neutral
    Age: The Lady never tells!
    Height: 4 feet, 6 inches
    Weight: 79 lbs
    Hair color and length: Long, Curly, Auburn
    Eye color: green
    Weapons: We'll get to that at another time.

    [Backstory]
    Not on our first date, sweetie. Coming later.

    [Common Knowledge]
    The Lady is what you call "Ambiguously Naked". See, her shoulders and neck are bare, but she's always hiding behind something that keeps her out of sight. The question remains: Is The Lady really naked, or does she just dress kinda floozy?

    [Notes]
    The Lady and 'Emperor' Indurain have this little "feud" going on between them. They constantly banter and argue, and will insult eachother without the slightest provacation.

    [Ongoing Storyline]
    The Lady is more of a looming presence; she hasn't actually been in too much, but people know about her.

    OOC: ...and seriously, Nudie Man...

    Quote Originally Posted by Indurain
    Ladies love the Indurain!
    ...you wish!

  6. - Top - End - #156
    Pixie in the Playground
     
    judge_krod's Avatar

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    Sep 2006
    Location
    Iowa, USA

    Default Re: Characters of the Town (OOC)

    Jeder Lokh


    [Stats and Description]
    Name: Jeder Lokh
    Race: Half-orc
    Class: Ranger/Tempest
    Alignment/Temperment: Neutral Good. Generally calm though he can be rather tempermental at times. Serious and focused most of the time, unless he's had a few...
    Age: 25
    Height: 6'3"
    Weight: 240lbs
    Hair: Nonexistant, he ritually shaves his head
    Eyes: Black and beady
    Weapons: A bastard sword, two axes, and a longbow. Each is at least a little bit enchanted.

    Character sheet

    Jeder's appears to be a middle-aged half-orc, his many wary years away from civilization making him appear older than he is. He wears a stiff-seeming suit of studded leather armor and a pair of plain-looking brown boots. A green hooded cloak falls over his back, which he generally keeps clinched shut to hide the very nice looking axes and sword hanging from his belt. A few pouches hang from his belt, and a backpack bulges out from under the cloak. A fine composite longbow is usually strapped behind his back, with his quiver crossing it. His head is shaved bald, and his face and arms are riddled with various scars, in which he takes great pride. He is missing the ring finger of his left hand, though it doesn't seem to bother him much. His faithful hawk Shirik is never far from him.

    [Backstory]
    Jeder, unlike most of his kind, was not the product of a foul meeting between a terrible orc and his helpless victim. No, he was actually born into a peaceful village where many races, including such commonly evil races like orcs, goblins, and a host of other humanoids, lived together in harmony. His father, the orc Jedic Lokh, was the most powerful warrior of the village and Captain of the town's gaurd. His mother, the human Dilunia (Cartswold) Lokh was a powerful druid, and successor to her uncle, Eliac Cartswold, as chief diplomat to the Deep Forest.
    Around the time of Jeder's 12th birthday, the peaceful village was attacked by a small band of ogres and evil worg-riding orcs. The invasion was easily quelled under the leadership of Jedic, the small remaining force of ogres and orcs being chased out of town. Jedic led a hunting party after them, but after a few days, a sole member of the hunting party returned with horrible news. They had been led into an ambush of much more powerful foes being led by a particularly vicious stone giant. Everyone that went was thought to be dead. Little did they know that the mastermind of the ambush was an evil wizard who took the majority of the party captive, including Jedic.
    Three years past. Jeder was destroyed by the loss of his father, but turned his rage into fuel for revenge. He studied the art of combat diligently from his father's brother, the new Captain of the gaurd, and learned all he could of the natural world from his mother and uncle Eliac.
    During this time, the evil wizard had been busy. He recognized Jedic as the most powerful of the orcs he had at his disposal and quickly went to work magically infusing his dna with that of an especially dreadful ogre. The product of this unholy union was a veritable killing machine, the half-orc half-ogre Gric. To the wizards great distress, though, Gric was not inherently evil, and it took much conditioning to get him to the verocity the wizard desired. As well as creating a host of other such dread unions, the wizard was able to magically brainwash his captives, Jedic included.
    The day before Jeder's 15th birthday, the village was once again attacked, but this time the force was much more powerful than that of the previous attack. And it was led by Jedic. The battle raged, and a host of the villagers perished. Finally, in a horrific act of civil duty, Jeder himself took his father out with a well-placed shot to the heart. After their leadership was taken out, the war party started to crumble. Most fled, and this time no hunting party was sent after them. The monstrous Gric was captured and caged, set to be burned the following evening as a tribute to Jeder's courage and will. But there was something nagging at the back of Jeder's mind about this particular creature. He spent the night at the cage door, studying Gric, and very quickly the rage burnt out of the beast and Jeder could see. This creature was his half-brother, it's resemblance to his father almost uncanny. He couldn't stand the thought of it being burned, but knew there was no way to convince the town council to free him, not after it had caused so much damage and death to the people. So that night, Jeder decided to do something that only he could understand. He freed the creature, and fled out of his home with it, vowing to take revenge on whatever it was that had perverted his father so.
    Over the course of the next year, Jeder and Gric came to know beyond any questionable doubt that they were brothers. Gric related to Jeder as best he could the many tales of torture and horrible training the wizard conducted on him, and the way that he slowly brainwashed their father into leading an attack on his own home. They went to the place the wizard had been, but it had long been abandoned.
    The next ten years of thier lives were set soley on finding this fiend that destroyed their lives and bringing him to bloody justice. And just as Jeder was begining to give up hope, he found the evil wizard and his stone giant bodygaurd, not to mention the legion of forces that he now controlled. With the help of others who had been similarly wronged, Jeder and Gric were able to defeat him.

    Gric Lokh

    [Stats and Description]
    Name: Gric Lokh
    Race: Half-orc Half-ogre
    Class: Fighter/War Hulk
    Alignment/Temperment: Chaotic Good. Two emotional extremes: happy and angry. He loves to fight, but will most often look to the approval of his brother before entering combat.
    Age: 13 (Though through magical means he is fully grown)
    Height: 8'9"
    Weight: 740lbs
    Hair: A long mess of unkempt black hair.
    Eyes: Large, mostly black pupils, with just a tint of red in them.
    Weapons: A Huge (actual size category) Greatsword and large boulders (contained in a magical bag he carries with him).

    Character sheet

    Gric, despite his giant size, appears very similar to Jeder in physical appearance. It is obvious that his orc side is much more dominant than his ogre side, except for the fact of his Large size. Gric rarely wears a shirt, but when he knows he will be going into heavy battle, he will don a suite of specially made chain mail. He is bare-foot, the only clothing adorning him is a pair of black breeches. A huge sword is strapped to his back, it's handle well above his head and it's tip nearly touching the ground. He almost always has his trusty sack, a large brown bag that looks as if it will burst any moment from the pressure of it's contents: a 50lb boulder. (This is actually a magical item. The bag will always have a boulder of the same size in it. Once one is removed, another appears in it's place.) He, like his brother, is decorated with many scars, which he proudly bears. His grin is missing a few teeth, and he walks seeming to favor his right leg, though it doesn't slow him down.
    Thanks to Trog & Simius for Jeder & Gric.

  7. - Top - End - #157
    Pixie in the Playground
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    Default Re: Characters of the Town (OOC)

    [Stats and Description]
    Name: Zarkovnix Jalio
    Race: Elf
    Class: Rogue
    Gender: Male
    Alignment/Temperment: Chaotic good. Sways either way depending on the circumstances and the personal gain of the situation.
    Age: 149
    Height: 4' 6"
    Weight: 87 lb
    Hair: Short and white, usually covered by a small hood.
    Eyes: Bright blue. Often hypnotic. Not DnD-wise, but very pretty to look at.
    Weapons: A longsword at his hip, a bow and quiver on his back. A dagger also hangs from a shoulder-sheath.


    [Backstory]
    Zarkovnix was born in a bandit camp to his mother Julie and father Gregoroth. Gregoroth often went on trips with the bandits to steal food, weapons, gold and other provisions whilst Julie stayed at the camp and looked after Zarkovnix. She was very nice to him, giving him treats even when he didn't deserve them, giving him just that little bit more food, etc. For his third birthday he was granted his first sword. It was wooden toy, but he loved it all the same. Every day he would play with the other kids, practicing with their swords. It was a tradition in that camp that all children be granted thier first sword at three. He was often teased, however, for being the only Elf child in the camp.
    The bullies were not that much older than him, five years old. It was not actually physical, just names like "Loner", "Reject", and worst of all for him, "Weakling". He hated being called a name that demoted his strength in the eyes of his peers. When he told his father, Gregoroth only answered with:
    "Prove to them you're not."
    After trying this a few times, he decided to take the advice. For three whole years he trained with his little sword, bashing trees into bark, windows into shards of glass, and straw dummies to sticks on the ground. One day, when he was six and one fifth years old, the sword snapped.
    Twing! it went. He screamed in delight. Most kids didn't get a new sword until they were eight years old, let a lone younger than seven. His father was very proud of him. Not only did Gregoroth carve him a new, longer sword, but he also stole him a steel dagger for accomplishing that feat so quickly.
    The next day, he went into the forest near the camp to play on the branches. Of course, the other children were there and teased him. The fattest one, another Elf, started it off.
    "Hey, fellas!" he said in a high-pitched voice. "Guess who's here for another playtime!"
    The others replied with a cheer.
    "So, Elf," he said repulsively. "How should we torture you today?"
    Zarkovnix pulled out the dagger from a sheath on his hip. He pointed it to the fat Dwarf from a high branch.
    "Shut your mouth you fat lump of lard," he said with a deathly tone. Clearly the Dwarf did not get the idea when he replied with:
    "What? Stole daddy's dagger, did you?" A quiver was let into the tone, but it was almost unnoticeable. But almost didn't get anyone anywhere.
    "Scared, tubby? Maybe you want to go eat something before having a rest to relax your tired little fat rolls you call feet?" retorted Zarkovnix with a grin. This was going to be fun.
    "That's it! Come on, fellas, let's have some fun!" shouted the child Dwarf. The five other children held up their little wooden swords, barely splintered, and began hacking at the tree. When it was three quarters of the way chopped, he laughed.
    "Idiots!" he yelled. "Look! The tree is going to fall on you!" Zarkovnix broke into a hysterical laughter. His shoe dropped from the tree and hit the fat Dwarf on the head. "Oops," he said sarcastically.
    The fat Dwarf, whose name was Harmon, threw the small wooden sword at Zarkovnix. He caught it, reaching out to a full arm's length to catch the badly-aimed makeshift missile.
    "Take this!" shouted Zarkovnix. He pegged (and by that I mean actually pegged, it's a type of throw over the shoulder and hasn't got that big of a swing) the wooden sword at Harmon. It rammed into is oversized stomach, sending him to the ground.
    Then the tree collapsed.
    It swayed one way, then the other, then decided to go straight on top of Harmon who was still lying down eyes closed on the ground, holding his stomach. Zarkovnix swore loudly and debated in his head what to do. It took half a precious second. Reaching his decision, Zarkovnix lept from the tree and landed light-footed on the ground. The tree was only a meter and a half above his head, about two meters from Harmon. Zarkovnix grabbed Harmon from beneath him and threw him out of harm's way. This, therefore, put him in full range. The tree came down with a loud Thump! on his back, before bouncing off and landing on his leg.
    "AAAAAAAAARRRRRRGGGGHHHHHH!" screamed Zarkovnix in pain. In fact, this seemed like such a good idea he screamed it again. "AAAAAAAAARRRRRRGGGGHHHHHH!"
    The scream chilled the blood of Harmon and the other children. They, being rather nasty in doing so, left him to scream and possibly have his leg crushed.
    "No!!!" yelled Zarkovnix in pain. "Don't leave me! HARMON YOU UNGRATEFUL LITTLE LUMP OF LARD! I SAVED YOUR FREAKING LIFE!"
    At that very moment Gargoroth entered that section of the forest.
    "Watch your mouth, young m- Oh dear lord! What happened?!"
    During that time the other children bolted from the area, but Harmon wasn't fast enough. He was grabbed by the scruff of the neck and brought up to Gregoroth's eyes.
    "You little bastard!" were the only words that escaped Gregoroth's lips before Harmon was thrown against a nearby tree, knocked out. "What did he do to you?"
    Zarkovnix explained what happened. There was an awkward silence afterward.
    "I'm proud of you, son... very proud. Risking life and limb for vermin like that..." whispered Gregoroth.
    "Well, that's very well and good, Dad," said Zarkovnix with a strain. "But maybe you can get this stupid thing off my - ARGH - leg?"
    A week later, the leg had healed and Zarkovnix hated Harmon more than ever. No, more than hatred - loathing. He had risked his life for the little slimeball and his repayment was to leave.
    Over the next few decades. th hatred grew and grew. At one point, Harmon and the other tied and gagged him before throwing him into the compost and setting it on fire. Luckily, Julie managed to get him out before the flames reached him.
    One hundred and eighty. The coming of age for an elven bandit. And the time he could go on his first stealing trip with the other bandits. Problem was, Harmon turned one hundred and eighty the week before, so he had to put up with him while they were out.
    On the night of his birthday, after the party, he donned a dagger and steel longword. He was beyond toys. They left with a feeling of anxiety. Harmon was at the front, followed by Harmon's father, a man, Gregoroth, two more men, Zarkovnix, then another man. Their first stop was at a small adventurers camp. It was quite scary, to Zarkovnix.
    He watched in quiet horror as the bandits stormed a tent quietly and slit every throat. They were all men. The second tent came, and the men inside were also slaughtered. There was a woman in this tent, and she was bound and gagged, then taken into the darkness by one of the bandits. He heard some sikening, muffled screams within seconds.
    The third tent held three children and a man. The man was intantly killed, and the children were taken outside to be gagged and bound, then left to rot alive. The gold an weapons were put into a bag and given to the recently-returned, recently-exhilerated bandit to be taken to the camp.
    The next adventure camp held only two tents. The first held the women and ther second held the men. The women were gagged and bound in the same way as the other woman.
    On the way to the next encampment, Zarkovnix threw up into a bush. Wiping his mouth, he was sickened at what he had seen the others do. He had not taken part or made any interaction with the others during the time they'd been out. He made a resolution: to leave. Leave it all behind. Just go and have a normal life, without... without this.
    With that, he snuck away from the party and went to the first camp. He found the woman dead, an arrow through her skull. The children were crying and struggling. They screamed louder through thier gags when he approached.
    He shooshed them and assured hem he wouldn't hurt them, then set the two children free. The stood watching him, with their scared, scared eyes.
    "Okay..." he mumbled quietly in Elvish. Then he continued in fluent Common: "I am not here to hurt you... I just want to know something."
    The children took a step back. One burst our crying again. The child crumpled to the ground in a heap. The other bolted to the tent. Zarkovnix sighed. Now what...?
    However, the child who went to the tent bolted back again, this time holding a small crossbow loaded with a single bolt. There were three more across his back in a small quiver. The child spoke over the other in a quivering voice.
    "Wha-what do you want...? Hurt me and I'll fire this thing into your left temple, bub!" he added furiously as Zarkovnix stepped closer. The crying child screamed louder.
    "Okay!" retored Zarkovnix, stumbling backwards. "I just want to know which way the town is-" A twig snapped. Several twigs. And laughter, as well. And worst of all, the clinking of metal.
    The bandits were coming back, including his father and Harmon.
    "Quick!" exclaimed Zarkovnix. "Hide!" The children hesitated, then ran into the tent.
    His father stumbled through the bush.
    "There ye' are!" he said. "Wonderin' where you were. C'mon, time to go home with the loot!"
    "NO!" yelled Zarkovnix. "NO! I won't let you.. you sick, wrong, bastard!"
    "Oi! Don't speak to your mather like tha' young man!"
    "You aren't my father! I used to look up to you... but now I know! You're just as sick and wrong and ... sick as Harmon! You will never be my father!"
    Gregoroth looked dumbfounded.
    "Wha... what the...?" he managed.
    "Just... leave me alone! Which way?" added Zarkovnix, looking at the child he had asked earlier for directions. The child raised an arm, aiming directly at Zarkovnix. Zarkovnix nodded and sprinted in that direction. He ran, jogged, and finally walked. He walked some more. He walked until then sun came up and the birds were chirping. Then he walked until midday. Finally, he burst out into a clearing to find...
    A stone ruin. Zarkovnix swore loudly. He was not at the Town, he was at the ruined temple of the Bandit King Riorka. He stormed off in the same direction he had been going all this time, but as he passed the temple he felt a strong presence where the main chamber used to be. There was a twinkle there. He clambered over, hoping for some money or even jewels. When he got to the shine, he found a little, rusty dagger. He picked it up, examined it, and threw it away. It wouldn't leave his hand. The dagger was literally stuck to his hand. He tried to pull it off, but the handle seemed to be apart of his hand. He ripped and ripped. His skin started to bleed.
    "I wouldn't do that," said a childish voice from the edge of the clearing. Zarkovnix looked at the child. It was the screaming, crying child he had scared earlier. "It is a magic, godly weapon of such great importance you have yet to know of. Actually, you will know of it as soon as you count to nineteen."
    Zarkovnix hesitated, thought about it, then counted to nineteen. Clouds appeared in the sky, and rain began to fall. The child stood motionless.
    Zarkovnix watched a strike of lightning fall from the sky and hit the child directly in the head. The child rose up into the air and grew to the size of a small castle tower. He now resembled a half-bird, half-kobold. Zarkovnix didn't know what a kobold was, so he just saw a giant monster with feathers. The monster spoke.
    "Zarkovnix!" it said. Zarkovnix almost ran, but didn't. He was scared to the point of fainting, though. "You have been selected by the Elder God Majiko to go to the nearby Town and rid it of all-"
    "Evil?" Zarkovnix couldn't help himself. He wasn't pure good, and therefore could crack wise to even a messenger from an Elder God without regret. "Come on, stereotypical describes this Elder God completely."
    "Actually, wise guy, I was about to say rid it of all mattress cleaners. Mattresses make her sneeze."
    "Pfft. Find another mattress cleaner purger, buddy. I'm not looking for that sort of life."
    "Alright. You have made your decision. Goodbye, man who will now miss out on a life of gold, riches, and dead mattres cleaners."
    "See ya!"
    And with that, the wierd kobold-bird flew away into the sky. Zarkovnix kaughed for a while, then continued to head in the direction of the town. The dagger had disintegrated.
    It took Zarkovnix five days to reach the town, but he did. He bought a new longsword, new dagger, and a new fully-stocked quiver and bow.


    [Common Knowledge]
    -; Zarkovnix will often feel a great need to read when he needs to calm down.
    -; Zarkovnix is a decent shot and as an Elf can use a longsword well and can see in the dark proficiently.

    [Ongoing Storyline]
    Zarkovnix has only recently entered the Town looking for a new life, so he has no current storyline.
    \"He who walks the line, probably got pulled over\" - Me&&Av by Ink.

  8. - Top - End - #158
    Orc in the Playground
     
    Imp

    Join Date
    Feb 2006
    Location
    Ubiquitous
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Source: D&D character, Summer 2005 (Levels 5 to 13)
    Name: Korith Dar
    Age: Mid-30's
    Race: Tiefling

    Heritage: Tiefling mongrel with a wide-base heritage including predominantly Orc, Elf and Human ancestry. Korith's dominant strain comes from an ancient forward-thinking Chain Devil named Barzubelog, who sired Korith's long-lived ancestor of 7 generations, Faenad.

    Description: Reflective of his Chain Devil heritage, Korith has a primarily albino skin tone. Additionaly, Korith's skin hosts a network of animate Infernal runes, reflective of his current mindset and mood. Korith is one of nearly a dozen children and is typically considered the family "runt". His lack of familial status has prompted him to find his fortunes elsewhere with his legitimate franchise of the Fiendish Arsenal.

    Business: Korith is a Wizard by trade with a strong focus on crafting niche magic items. Most of the items he sells are actually manufactured by chain devils in the lower planes, several of which arrive pre-enchanted. Korith's expertise in niche item creation allows him to convert basic +1 swords to match the specifications and needs of the buyer.
    Magical Signature: Korith favors Electricity spells and makes frequent use of Energy Substitution: Electricity. Typically, he uses these electric spells to hedge out disguised demons - effectively using their immunity against them. Korith is never found without a two wands on hand, although his rare use of them makes their spell content a matter of very uncommon knowledge.

    About the Fiendish Arsenal: The Arsenal is about more than distributing the gifts of hell to other planes. Skilled vendors of the Arsenal use their connections to ensure that the factions Hell wishes to win, win and that those out of Hell's favor will remain under its control.

    An example of this strategy can be seen in Koriths dealings with the ogre mage Brath the Lesser (from the Fallen Angel adventure). To win the favor and business of a nearby village, Korith dealt with Brath by appearing before him and making an offer: In exchange for the hostage and Brath's voluntary relocation, Korith would make a favorable arrangement with the Fiendish Arsenal for the standard commission. Brath received the weapons he desired, the village was saved, the hostage returned and Korith walked out both with the contract that would win him a franchise, and the newfound trust of the local villagers.

    [hr]

    2006-09-23: Korith levels up (Level 14!) from crushing a hatching nest of Spagons in a Force Cage.
    This is a boring signature.
    EXPLOSIVE RUNES
    EXPLODED RUNES
    PICTURE OF A CAT
    EXPLOSIVE RUNES

  9. - Top - End - #159
    Bugbear in the Playground
     
    WolfInSheepsClothing

    Join Date
    Nov 2005
    Location
    nubivagant

    Default Re: Characters of the Town (OOC)

    [Stats and Description]

    Name: Rouk
    Race: half-elf
    Class: fighter
    Gender: Male
    Alignment/Temperment: Chaotic good. somewhat wierd.
    Age: 28
    Height: 5'
    Weight: 140lb
    Hair: brown
    Eyes: brown
    Weapons: wears a ornate greatsword on his back but doesn't often use it, and even then only in defense. Also has a pair of small daggers that appear to be made from the teeth of some long vanquished monster.

    [Backstory]
    Born in a small mountain village he was raised by his Elf father and human mother. They, along with his elvish older sister and the entire village, were killed when he was just a child. For many years he wandered, joining various groups from time to time until he stumbled across the Town during a blizzard. He is always looking for information about the person who killed his family.

    [Common Knowledge]
    He is easily side tracked and seems to like collecting teeth and bits of fur. Talks to the sword he carries on his back and blames it for any trouble he causes with it.

    [Notes]
    Wears a small medallion around his neck. He is terrified of fire.

    [Ongoing Storyline]
    he is currently a mouse and trying to find a way to become his normal self.

    [hr]

    [Stats and Description]

    Name: Trogdor
    Race: red dragon
    Class: -
    Gender: Male
    Alignment/Temperment: lawful evil. very mischievous.
    Age: less than a year
    length: six feet(head to tail)
    Eyes: red

    [Backstory]
    He hatched from an egg that Rouk was carrying with him. Shortly after hatching a symbol on his back started glowing. He grew to almost twenty feet long in less than a minute and set about destroying everything nearby. He has since been reduced in size to about six feet long.

    [Common Knowledge]
    He like pulling pranks and wants to be returned to his original size.

    [Notes]
    He has a symbol on the back of his neck that seems to be the source of his power.

    [Ongoing Storyline]
    He's burninating the countryside, burninating the people. Burninating all the peasents and their thatched roof cottages.
    Last edited by Jacklu; 2006-12-06 at 09:57 PM.
    Still not really here. Still just an illusion.

  10. - Top - End - #160
    Pixie in the Playground
     
    Kenyon's Avatar

    Join Date
    Sep 2006
    Location
    Central TX

    Default Re: Characters of the Town (OOC)

    Personal Stats

    Name: Kenyon Trammel
    Race: Human
    Class: Rifleman
    Alignment: Neutral Good
    Temperment: Very casual, Kenyon remains calm under most stressful situations.
    While capable of holding his own in any confrontation, he'd sooner drink a beer with his opponent than shoot them. However, when he sees someone doing something that "just ain't right", he has been known become highly aggressive and confrontational.
    Age: 24
    Height: 6'4"
    Weight: 190 lbs
    Hair: Dark Brown, in a military-style haircut.
    Eye colour: Light Brown

    Weapons:

    -"Soulstriker," Kenyon's rifle, given to him by his father. Based on local military muskets, but improved to give better range and accuracy. The barrel of the rifle is made of an odd mithril/adamantine alloy, to help prevent damage from within and without. Equipped with a bayonet for close-quarters combat, and a steel-reinforced stock for those who get too close into his personal space. Able to be armed with several types of shots, depending on circumstances.

    -A modernized pistol, given to him by former Machine God, Mechanus. Modified with a telescoping sight, and able to fire the same rounds as SoulStriker.

    -Chainsword - A new invention made by Kenyon himself, based off a weapon he saw Mechanus using in the fight against The Master. Essentially a military shortsword, modified with serrated teeth around the outside of the blade, which rotate around when powered by an engine located where the handguard would be. When revved up, using a throttle on the handgrips, the teeth fly unbelievably fast, tearing through almost any material.

    Description:

    Formerly seen wearing a light grey military coat over a grey, short-sleeved tunic, black pants, and black leather boots, but has recently abandoned the uniform for a more casual blue tunic and black pants. Has a bandolier, with several types of bullets and shots, draped across his shoulder, and a medium-sized satchel at his side. Also wears a pair of flight goggles regularly.

    Backstory:

    The land where Kenyon comes from, Sarundia, is an interesting place. Interesting, in the case that they've been unable to learn how to use magic. There's been many legends as to why. Some say Sarundia was cursed in ancient times so that no one born on the land would learn the arcane arts. Others say the first people to settle here were refugees from another land that exiled all non-magic users. Whatever the reason, the culture of the Sarundians has centered more around mechanics and gunpowder than magic.

    The same went for Kenyon's father, Darryn Trammel, one of the land's greatest gunsmiths. Darryn designed much of the weaponry designed by the Sarundian military. When he was finally old enough to carry a weapon, young Kenyon would help his father demonstrate the newest tools he had developed.

    As he got older, Kenyon showed a great deal of skill with much of his father's equipment, especially the difficult to use long-range rifles. It was at this time that Darryn, noticing his son's affinity to rifled weaponry, made "Soulstriker," his greatest development to date.

    After a brief stint in the military, Kenyon was bitten by the Adventurer's bug by age 22. With only Soulstriker, a sword, and his technological knowledge, he went out into the wild to make a name for himself and the Trammel family.

    Common Knowledge:

    -Speaks with a Southern American accent.
    -Despite his tall frame, Kenyon is surprisingly agile.
    -Loves a good drink. Give him a beer, and he'll be your best friend. However, don't give him a Dragon's Liver Buster if you wish for him to stay conscious.
    -Due to his Sarundian heritage, Kenyon is an avid tinkerer. He is enthralled by anything mechanical.
    -Since nearly all Sarundians are unable to perform magic, enchanting weaponry is an expensive business there, left generally for elite warriors and the nobility. Due to that, Kenyon and his father invented several new types of shot for Sarundian muskets and rifles. Using their chemical and mechanical knowledge, they were able to create shots that could engulf their target in flame, encase them in ice, even directly attack them without killing. Kenyon keeps many of these shots in his bandolier and satchel.

    Notes:

    -An apparent side effect to the Sarundian curse, Kenyon seems to have strange reactions to healing or buffing magic that is cast on him. Drinking a simple healing potion has been known to make him violently ill, and healing spells seem to cause him as much pain as the wounds they are healing. As such, he avoids healing magic as much as possible, preferring non-magical alternatives, despite the fact that they may hurt or leave scarring.


    Ongoing Storyline:

    -None
    Last edited by Kenyon; 2007-03-31 at 03:15 PM.

  11. - Top - End - #161
    Argenteus
    Guest in the Playground

    Default Re: Characters of the Town (OOC)

    Argenteus

    [Stats and Description]

    Name: Argenteus a.k.a The Silver One
    Race: Elf Half-Dragon (Sliver)
    Class: Sorcerer 20, Ranger 6, Fighter 4
    Alignment and Temprament: Chaotic Neutral, loner, good hearted, likes a good fight.
    Age: 91
    Height: He's tall
    Weight: He never checked ;)
    Hair: None
    Eyes: Gray
    Weapons: Black Cold Iron Anarchic Icy Burst Sabre +6, Silver Anarchic Keen Short Sword +6, Natural weapons (claws, bite, breath), spells
    Armor: Mithril Chain Shirt +5, Cloak of Greater Fire Resistance
    Description: Tall, muscled, covered with shiny silver scales. His face has some elven features, he also has pointed ears although they are smaller than those of an average elf. He has a pair of black bat-like wings. Argenteus wears chain shirt, and a red silk cloak. He carries a saber on his back and a short sword at his belt.

    [Backstory]

    Argenteus was born in a small elven settelment. His mother died at birth. growing up as an orphan wasn't easy as most of his peers made him fell as an outcast. During his early childhood he discovered that he had a talent for magic. At the age of 20 Argenteus left his village and began the life of a wandering mercenary. Chaotic in nature he started a few rebelions and uprisings and took part in many others. Some of those were successful and some failed but thanks to them The Silver One gained the reputation of a fearsome warrior (and a death sentance in many kingdoms). During that time he met a strange enity that called itself Nemesis. It is unknow what Nemesis was or where it came form but
    it held somekind of grudge twards Argenteus. Taking various forms and shapes it attacked on every occasion and if it wasn't able to reach Argenteus it would try to hurt those that were close to him. Argenteus left the material plane but Nemesis followed. This situation continued untill Argenteus accepted the offer of a powerful Demon prince and he joined the forces of the Abbys that fought the Devils in the Blood War. The wings on his back are a reward for the service to his fiendish "allies".

    [Common Knowledge]

    - Argenteus is left handed.
    - Argenteus is a loner
    - Argenteus dislikes all forms of authority
    - Argenteus is a good hearted person but somtimes he can be rude and cruel

    [Ongoing Storyline]

    The Silver One was thrown into the town by an ancient and malfunctioning portal. Upon arrival he starts to feel Nemesis's presence again...

    Rutilus (mArgenteus)

    Same as Argenteus except:

    Name: Rutilus a.k.a The Red One
    Race: Elf Half-Dragon (Red)
    Alignment: Lawful Neutral
    Weapons: His weapons are Axiomatic insted of Anarchic and his sabre has the Flaming Burst ability.
    Armor: He has a cloak of Greater Cold Resitance.
    Description: He looks like Argenteus but has red scales and his cloak is dark blue. He's right handed.

    Notes:
    Argenteus and Rutilus are connected with a permanent telepathic bond spell.

    Nemesis (NPC)

    Nemesis is a mysterious and powerful enity of unknown orgin. He wants to kill Argenteus and Rutilus for a reason known only to himself. He was very weakened when he arrived in the town and still hasn't regained his full power. Recently he has united with his counterpart from the mirror world and they have become one being. Nemesis usualy takes the form of a dark transaprent shadow or a tall dark haired man.




  12. - Top - End - #162
    Pixie in the Playground
    Join Date
    Feb 2006

    Default Re: Characters of the Town (OOC)


    Name:Brain
    Race: mouse
    Class: evil genius
    Alignment: Lawful Evil
    Age: unknown
    Height:2.5"
    Weight: -
    Hair colour: white
    Eye colour: redish
    Weapons: Big brain


    Name: Pinky
    Race: mouse
    Class: Stupid sidekick
    Alignment:Chaotic Dumb
    Age: unknown
    Height:3.5"
    Weight: -
    Hair color: white
    Eye color: Blue
    Weapons: Random acts of stupidity

    Description

    Brain is a small white lab mouse with an enormous head. Pinky is taller than Brain and has a glazed look in his eyes.

    Backstory:

    They're Pinky and The Brain
    Yes, Pinky and The Brain
    One is a genius
    The other's insane.
    They're laboratory mice
    Their genes have been spliced

    They're dinky
    They're Pinky and The Brain, Brain, Brain, Brain
    Brain, Brain, Brain, Brain
    Brain.

    Before each night is done
    Their plan will be unfurled
    By the dawning of the sun
    They'll take over the world.

    They're Pinky and The Brain
    Yes, Pinky and The Brain
    Their twilight campaign
    Is easy to explain.
    To prove their mousey worth
    They'll overthrow the Earth
    They're dinky
    They're Pinky and The Brain, Brain, Brain, Brain
    Brain, Brain, Brain, Brain
    Narf!

    Common Knowlege:

    Brain has a tendancy to be condisending. His high intelect is aperant to anyone who meets him. Pinky is always in a daze, his mind wonders and Brain wishes his body would follow it. Pinky uses word with no meaning such as Narf, Poit, Troz, and occasionally Zort.

    Notes:

    Though they are not to be feared, they are definately to be ignored.

    Ongoing stories:

    They are currently trying to take over the world.
    They\'re Pinky and the Brain, yes Pinky and the Brain. One is a genius, the others insane.

  13. - Top - End - #163
    Bugbear in the Playground
     
    Sophistemon's Avatar

    Join Date
    Jun 2005
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Characters Played by Sophistemon

    The Distinguished Gentleman



    [Stats and Description]
    Race: Unknown, though appears human.
    Age: Unknown, though appears to be in mid-thirties (for a human).
    Class: Unknown.
    Alignment and Temperament: True Neutral. Friendly, though reserved.
    Height: Six feet, six inches tall.
    Weight: Unknown, though appears to be around 200 pounds.
    Hair: When not hidden under hat, dark brown.
    Eyes: When not obscured by hat, dark brown.
    Skin: Caucasian.
    Other Features: Oddly difficult to notice; tends to merge with (and disappear into) crowds.

    [Back-story]
    Very little is known about The Distinguished Gentleman as he is unusually silent about his past, his present, what he does, who he is, what he is, and his real name.

    [Common Knowledge]
    The Distinguished Gentleman dresses impeccably in a light-gray suit with gold buttons, dark-gray trousers, shiny black shoes and a top-hat, the brim of which is pulled low enough to obscure the top portion of his face. He is also fond of carrying a black, silver-topped cane. He is a gentleman to the core and is polite and well-mannered in every situation. He is also generous, perhaps to a fault. This generosity manifests itself in the way he runs his store, the OmniShop.

    [Notes]
    The Distinguished Gentleman seems to have no problem casting either arcane or divine magic or even manifesting psionic powers. This is due to his knowing, in full, all of the rules that govern the universe. He is thus able to Bend (see below) these rules as he sees fit. This power has been constantly added to throughout his life, giving him now what is theoretically an unlimited ability to do whatever he pleases with the fabric of existence. Though it would appear otherwise, his cane is actually a formidable weapon in its own right, capable of acting as a blunt weapon normally and, after unscrewing the top and drawing the blade, a slashing weapon as well. It may have other, as of yet unknown, abilities. He is aware that saying "The Distinguished Gentleman" can become tiring and so he allows people to refer to him as "Gent".

    [Bending]
    Gent’s ability to Bend the rules of the universe (a power that he shares with the Dancing Man, his mirror) is theoretically unlimited, thus giving him powers far beyond that of any god. This would be greatly unbalancing to the Town if it weren’t for the fact that Gent forces himself to abide by a very strict moral code: he refuses to Bend sentient beings and very much dislikes Bending living things in general. This code, perhaps more than anything else, shows his devotion to true neutrality. This also means that even though Gent is theoretically the most powerful being in all of creation, you don’t have to worry about him willing your characters out of existence. Should Gent be entangled in a fight, he will create a doppelganger (see below) of himself to battle in his stead. This copy, while powerful, lacks the capacity to Bend and is thus a fair opponent.

    [Current Story]
    The Distinguished Gentleman is the proprietor of the OmniShop, a duty that he is now focusing on exclusively. If for some reason he is needed outside of his he would send a Teng, a clone that is physically identical to the Gentleman but lacks the ability to Bend. A Teng's clothes are also more suited to adventuring, and he does not carry a cane. A Teng's character sheet can be found here.

    ----------------------------------------------------------------------------------------------------------

    Jacky Knives



    [Stats and Description]
    Race: Human.
    Age: 21.
    Class: Street thug.
    Alignment and Temperament: Chaotic Evil. Prone to fits of barbarity and violence.
    Height: Five feet, three inches tall.
    Weight: 100 pounds.
    Hair: Dyed acidic green.
    Eyes: Predator yellow.
    Skin: Pale Caucasian.
    Other Features: The thin scar across his throat, which is evidence of his suicide.

    [Back-story]
    Jack Golgatha was a no-good street thug from New York City, our world. Life on the streets was hard for young Jack, and he quickly dropped out of school and into a gang, where his propensity for knives earned him not only a nickname, but respect. Jacky became well known in the inner circles of the NYC crime barons as a man with a penchant for sadism and a love of murder. Unfortunately, Jacky Knives made the grave error of assaulting, raping and murdering the mayor's daughter, which brought down on his head not only the authorities but also his former allies, dead-set on collecting his bounty. Jacky, not being comfortable with the idea of rotting away in a cell, took the only escape fate offered him: using his favorite knife, he gave himself an underchin smile. He closed his eyes as his life, red and hot, poured down his chest. He thought that he was closing them for the last time. When they opened again, he was in the Town.

    [Common Knowledge]
    Jacky Knives dresses in a gray tee-shirt, black trench-coat, and dark bluejeans. His hair is dyed an acidic green, and he can always be identified by the scar on his throat, which never fades.

    [Notes]
    Upon his resurrection, Jacky discovered that not only was he in a different universe, but also stronger and faster than he had been in ours. Now capable of jumping over buildings and disappearing into the shadows, he uses his new abilities to enjoy his only passion: cold-hearted murder.

    [Current Story] Jacky appears to have developed a rudimentary conscious, and wants to atone for his evil deeds.
    • Jacky, the evil portion and Jack, the good portion, have been melded into a singular identity that calls himself John Blades.
    Last edited by Sophistemon; 2007-05-24 at 02:58 PM.

  14. - Top - End - #164
    Ogre in the Playground
     
    Selrahc's Avatar

    Join Date
    Sep 2006
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    [img] http://s58.photobucket.com/albums/g2...ndeadHippo.jpg [/img]

    Name:Selrahc (The Eternal)
    Race: Undead Flying Hippo
    Class: Interdimensional traveller.
    Alignment:Chaotic Neutral
    Age:Several times older than the universe, but with significant memory gaps.
    Height: 6'(More when rearing)
    Weight:3000 kilograms
    Hair colour:None
    Eyes: Glowing red orbs
    Skin: Blue
    Other Features: Dragon wings, gaping holes in flesh from rot, smells of embalming fluid, small red bird peched on back

    [Backstory]

    A flying hippo is created as a being carrying a message of love. With feathery woings and pink skin they are designed to be as adorable as any of the other denizens of the dimension of happiness and cuteness they originate in. They are granted interdimensional powers to travel between the dimensions and spread the message of happiness and love. In one case however something went horribly wrong.... As he carried out his messages one day the hippo was caught within a dimension of suffering. Trapped and tortured he realised that there was only one thing he could do. Go to the Immortal being that ruled this world and spread the message of hapiness. He managed to escape the dungeons using the interdimensional talents of the hippos. He wandered into the fortress of the Overlord Selrahc he walked into the midst of a powerful ritual.... and with foolish glee jumped into the middle of it. Disrupting the energies flowing through the hall caused the overlord and the hippo to merge into one body, a merging of the souls and the powers of them both. Suddenly the Hippo found himself in possesion of both malice and good attentions, and surrounded by people who just saw their glorious overlord destroyed.

    He went on the run. Angrily travelling the dimensions, furiousa aat the universe. Eventually he attempted to conquer the home dimension of the hippo side of him but was cast down by the combined forces that they had gathered to stop him. He was cast adrift into the timestream, and when he came too he was on a godforsaken rock in the middle of the interdimensional nexus without his powers, and looking like a normal hippo. Trapped there for millenia he eventually became mad, and lost his sentience. He would have stayed that way too if not for the sudden appearance of transdimensionals. They cpatured him and brought him back to their creature pens as a sideshow. After awhile he regained his cognizance and voice and managed to negotiate for his release. He would lead them to some of the interesting monsters, creatures and distractions he had found in his years. In return they gave him a transdimensional craft and sent him on his way. He came to a nexus hub in the interdimensional fabric... and became the barman for all manner of creatures there. Selling draughts of souls as commonly as beer and ale. Soon he came into contact with a dark old organism, much Like Selrahc before the merging. And the two concoted a plan to regain the powers lost to them both over time. To cut a long story short it failed. The other being was trapped in the body of the red bird Geoff. Selrahc regained flight and interdimensional travel, as well as true immortality. But at the curse of undeath.And now in the course of his travels to find a cure hes stumbled upon the town.

    [Common Knowledge]

    Hes undead, hes looking for a cure. He has a pet bird, and he occasionally blips into nothingness and reappears minutes later and he claims to be an interdimensional traveller.

    [Ongoing Storyline]

    Nothing yet... just looking for a cure.
    Avatar by Simius

  15. - Top - End - #165
    Pixie in the Playground
    Join Date
    Nov 2005
    Location
    London

    Default Re: Characters of the Town (OOC)

    Stats and Description]
    Name:Midos
    Race:Unknown
    Age:around 230 (looks 25)
    Class:Has shown signs of magic prowes and philisofical training.
    Alignment and Temperament:Quite and friendly, seems well educated. Willing to help those around him. Slow to anger.
    Height:6'2
    Weight:194lbs
    Hair:fades from white to dark blue.
    Eyes:Blue
    Skin:Light with a very very faint blue tint
    Other Features:A tattoo over his eye.

    [Backstory]
    Midos has no memory of who hs is or where he came from. His first memory was of wakeing at the door of a monastary high in a mountain range. The monastay of the four winds. The monks of the monastary belived that he had fallen unconcious after braveing the climb to the site. The Monks of the four winds teach four different ideas - Midos joined th Arcane monks of the order. He learned to uses his phisical training in tune with that of the arcane. He learned all he could from the monks - becomeing one of the greatest masters in their art. He left the monestary to help the people of the world he has been seperated from for to long.
    [Common Knowledge]
    He has only just reached the town.(will be added to) when people find out.
    [Notes]
    Does not like to fight.(but will if he see no other option.)
    Has a flying intelegent carpet.
    Trys to help others as much as he can.
    [Ongoing Storyline]
    None as of yet.
    Avatar by Ink.&&&&

  16. - Top - End - #166
    Troll in the Playground
     
    BlueWizard's Avatar

    Join Date
    Jan 2006
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Name: Blue Wizard {real name: Unknown}
    Race: Human
    Class: Wizard- epic proportions
    Alignment: Chaotic Good
    Age: Varies
    Height: 6'0"
    Weight: 190 lbs
    Hair color and length: Brown short beard
    Eye color: Green
    Special Weapons/Items: Staff of power, dark sun glasses of All Sight

    On-going Storyline: Currently, in the IC thread, he is stuck as a O-level wizard in his astral home, taken out of wizard school, to watch the massive abode of his older, and future self.

    Blue's Employees that have visited the town or may:

    Eilonel- elven swashbuckler {ElJaspero's old PC abandoned in my world}
    Princess Vellona- elven priestess of Ehlonna
    Misty- Priestess of Bahamut
    Karia- Priestess of Isis
    {from my wife's old PBP game here}
    4 halfling brothers: Wippit, Levitt, Royett, and Digger


    Blue's Backstory
    Blue is a time and planar traveller, he may be at various ages when you meet him in his visits about the town.

    He makes his home deep on the fringes of the astral plane, near a rarely known point of entry to a multitude of Prime material planes. There exists the Akashek Vaults. A library with a deep wealth of knowlege is kept within it's god-guarded halls. A variety of arcanists and diviners seek out this little known spot to aid in their quests, and a small city of scholars has risen around it to accomidate.

    One particularly endeavorous young, but good, epic archmage has settled here and started an Inn to house the many travellers who come. His age is indecipherable, but this relatively young human has achieved a wealth of power in a rapid period, and has allies in many planes.

    Dressed in blue, with silver trim, his dedication to an old, arcane draconic god of his homeland, he is a lord of his manor. He decorated the Inn with these impressive themes of the dragon, and as it became profitable, the decor became more lavish. Soon another certain clientele was expected, and catered to.

    Yes, this is when the Wizard opened what is known today as Blue Baths of the Wizard.

    Imported stone was brought to this floating citadel of knowledge, and built into blue and white marbled steam baths, with magical man-made streams of water. Surrounding the now built-up blue stone walls of the Inn, are a variety of flora and fauna all blue. Even the birds have a even a hint a blue. Several monkeys with blue color on their rears hang from trees. Several high level rangers are employed to maintain this growing magically-man made 'wildland'. The blue 'forests' are now a major sight outside the Vault's tall metal halls. It is only a bit of the allure that attracts visitors to this astral rest stop.

    {As long as no ill will is meant to employee or guest, no ill will will come to he; some how the BlueWizard is always prepared should guests become unruly} Once a traveler of any alignment passes through the blue painted trees, and obviously dyed blue horses, he sees that no expense was spared to bring in all sorts of exotic blue sights.

    The entry way is magical blue marble, swirled with silver. The hall has a variety of tables, and drinking bars, and many gambling stands. On a busy night the stone halls can house 300 people, and more employees come to work always convientently. The backwall displays a stage, which usually has some show. During late hours adult shows are done with the brothel staff.

    This brings us to the blue paradise's true attraction today. With many temples to the gods and goddesses of love, the blue wizard has found a way to blend their art with that of his blue silver gods. So, Isis, Aphrodite, Cupid, Freya, and the rest all are hued in silver and blue. The ceiling houses a blue sky with a glittering representation in silver of the whole night sky in the form of a magical planatarium {magically tuned to the guest's plane}. The constellations can be seen of your home land.

    As you make your way through the temple altars, all with gorgeous men and women draping them, waiting for offerings, you will then come to the famed Baths.

    The back of the great columned hall is connected with the surrounding plant life of the grounds. Several pools, many private, and some for groups, decorate a landscape of nooks and crannies of magically made nature where one can partake in more adult affairs. There are streams, and even warm waterfalls. One could get lost in this ever growing expanse that is the Blue Wizard's. The wizard is often seen forever expanding his blue garden.
    He no longer deals with the affairs of his profitable business and has left it to several well-paid celestial immortals.

    Among the many games, and drink available from almost any world, (and games will be made up if not available) the feature of the bath is the variety of the women and men in the brothel.
    Mostly catering to men, the blue wizard has brought into his employ a variety of sexual, sentient beings, from mermaids, feys, elves, tritons, dwarves, halflings, even celeatials to half-orcs and half-giants to 'gasp' good fiends? They act as waiters, cooks, performers, masseurs, and prostitutes. For a price any could be yours for a night, including the priests and priestess of the love gods for those who seek sexual healing.

    He will possibly start a tavern in the Town, with a Gate to his Planar Pleasure Palace.
    Last edited by BlueWizard; 2008-09-04 at 11:00 PM.

  17. - Top - End - #167
    Bugbear in the Playground
     
    StickMan's Avatar

    Join Date
    Aug 2006
    Location
    Central Ohio
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Name: Null Corran
    Race: Human
    Age: 18
    Class: Sorcerer6/ForceMissleMage5
    Alignment: NG
    Height: 5'11"
    Weight: 172
    Hair: Brown
    Eyes: Brown
    Skin: Slightly tan
    Other Features: Heavy green Robes and Mage Hat.
    Backround: Corran lived on the streets for most of his life he developed his sorcery at a young age. At the age of 14 he left his town to explore the world. At the age of 16 he insulted an archmage and was chalenge to a duel of magics. Using only his mastery of the magic missle, and chain missle spell he won the duel, winning him a small amount of fame with local wizard apprentices who alway hated the arcmage for lording his might over them.
    Note: Will do any thing to protect orphains, clerics of pelor, and dogs.
    Last edited by StickMan; 2007-12-09 at 04:44 PM.
    [url=http://www.giantitp.com/forums/showthread.php?t=53501]



    50 Unconfirmed Rumors About 4th Ed!

  18. - Top - End - #168
    Pixie in the Playground
    Join Date
    Mar 2006
    Location
    Rolling Prairie, Indiana, U.S.

    Default Re: Characters of the Town (OOC)

    Name: Tank

    Race: Warforged

    Class: Fighter4,Barbarian1,Jugernaught5,Stone Blessed(Dwarf)3

    Alignment and Temperament: Chaotic Neutral, but friendly and loves shiney metals(i.e. money)

    Age: Hundreds of years, had no concept of time for most of it.

    Height: 7'

    Weight: 500+lbs

    Eye colour: Red

    Weapons: +2 Thundering lightning great sword, cross bow(regenerates 25 bolts per day), Great ax

    Description:
    A really big really intimidating living construct born to kill. His only turn ons are blood and money, but he tries to be friendly to everyone, ecept Zombies, mummies, vampires,lyches, and elves


    Backstory: For hundreds of years he wondered around the labratoty where he was created. The only surviving person of the attack on it by elves, he had nothing to do but follow the last orders given to him which were to gaurd the lab. A group of adventuerors found him and were able to persuade him that the war is over and his creators are all dead. So he leaves with them to find a better life. On his first adventure with the team he tied a chain to himself and jumped off of a cliff to kill a wil-o'-wisp that was floating in mid air just out of reach. He ran off the cliff hit it with both fists, throwing it into the opposite wall of the canyon then catching it and slaming it into the wall again. Another time he had to fight off a vampire lord that had killed all of his party mates. He ran into the kitchen of the tavern he was in, covered himself with garlic and grabbed silverware and attacked the vampire and won. He is fearless in battle (low int) but hates vampires, lyches, mummies, and zombies and tries to avoid them when possible. He Seems to have a tendency to get randomly transported to different plains, the first was from Eberon to Forgotten Realms, and now to here.
    Hey, so did I!&&&&

  19. - Top - End - #169
    Banned
     
    Lord Iames Osari's Avatar

    Join Date
    May 2006
    Location
    Up in the sky
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    [Stats and Description]
    Iames Osari
    Male Human
    6'2"
    216 lb.
    Eyes: Green, violet, or yellow
    Hair: Black
    Class: Monk 20//Telepath 10/Metamind 10//Wilder 10/Thrallherd 10
    Alignment: LN//CE//NG (Iames possesses all alignment subtypes and divine rank 21)

    [Backstory]
    Iames was orphaned by a blast from an ancient magical superweapon. He was adopted by the Osari family, who ran a general store near an adventuring school. Iames grew up alongside the children of the most famous adventurers of the region, unaware of the prophecy that was shaping his life.
    After attending the school and learning basic martial arts, Iames lost his friends on his first mission. The pain of the loss awoke his dormant psionic potential, and the Dark rose up and took vengeance. (Click here and/or here for details.) The discovery of such wanton cruelty distressed him, and so the Dark Lord Xarakh Nam was able to trick Iames into becoming his servant.
    Iames recently broke free of his oath of service and defeated the Dark Lord, and is now traveling the planes doing penance for the evil deeds he committed in the Dark Lord's service.

    [Common Knowledge]
    Iames communicates primarily through telepathy. It works exactly like normal speech (others can "hear" it besides the person being directly addressed) except without sound. Iames the Light speaks in purple, the Dark in red, and "just-Iames" speaks in a soft, raspy whisper because of throat damage. When communicating telepathically, his eyes glow in a pulse in rhythm with the words.

    Notes: Though now a deity himself, Iames will sometimes invoke the Gods of his home plane because of the habit he developed while a mortal.

    Current Story:
    Iames is involved with Vael's storyline. Vael is one of Earin's characters.

    Iames has fallen in love with and proposed to Verdandi, which is awkward, because he was already engaged. He has returned with his first fiance Aerin, who speaks in orange.
    Last edited by Lord Iames Osari; 2006-11-04 at 10:21 PM.

  20. - Top - End - #170
    Halfling in the Playground
    Join Date
    Sep 2006
    Location
    England

    Default Re: Characters of the Town (OOC)

    Name: Clover
    Age: 15
    Height: 5’3”
    Weight: erm…
    Race: Human
    Class: Priestess of Zamrel/Fortune teller
    Secondary Skills: painting

    Backstory: A ‘Magus Precognitive’ from the land of Fortunis, Clover has left after seeing a dark future for herself in her Glass Ball. She seeks to make amends for what she will do by doing great deeds wherever she goes…

    Ongoing Storyline: Clover has arrived in the town and has decided to take an interest in the Temple of Zamrel, hopefully she can be of help there…

    She confronted Cathrindir and has joined the Temple of Zamrel as a priestess and is being taught the ways of Zamrel by Cathrindir...
    Goodbye Clover... wow, I got nuthin to do...

  21. - Top - End - #171
    Pixie in the Playground
     
    Imp

    Join Date
    Sep 2006
    Location
    Hell's Frozen Wastes

    Default Re: Characters of the Town (OOC)

    Name: You! Imp over there! (Formerly Bob the Corn Farmer. You can also call me "Imp")
    Age: 941
    Height: 22 inches
    Weight: 7 1/2 pounds

    Background:
    Formerly a Corn Farmer in a distant province, he was the (un)lucky villager who got selected for sacrifice to Barzubelog (a Kyton) in order to ensure that the crops would survive a horiffic windstorm. After his gruesome sacrifice, he spent a couple of decades as a Lemure on petty errands for the delusional Kyton. Some time into the process, Barzubelog had his first half-mortal child in order to settle a pact with a royal family (as well as ensure someone to avenge him should his upcoming schemes go awry). Imp, then called "Clumsy Puss-ridden Flesh Worm", was promoted to Impish status as a part of a present of 12 servants to the young Half-fiendish infant Faenad. Since then, he has run mundane errands for the heirs of Faenad. Presently, Generic Imp is assigned to serve Korith - though he sometimes does a crummy job at it, and Korith tends to call him only as a last resort.
    Need to bargain with hell? PM me.

  22. - Top - End - #172
    Dwarf in the Playground
     
    Rumda's Avatar

    Join Date
    Sep 2006
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Name: Rumda
    Race: Elf
    Gender: Male
    Class: Abjurer/Initiate of the Sevenfold Veil
    Alignment: NG
    Age: Looks young for an elf
    Height: 5 feet 10 inches
    Weight: Average for that height
    Hair colour and length: Black shoulder length
    Eye colour: Green
    Equipment: A white robe with a headband and belt coloured in the 7 colours of prismatic magic.
    Weapons: A staff made of 7 pieces of wood coloured in the 7 colours of prismatic magic.



    Backstory
    Was once a formidable and well respected spell duelist on his home plane untill an incedent with a half-orc evoker, hes was thereafter shunned by the entire comunity he got taken in by a group of silver dragons , then years later he emerged in to teach in a peacefull city famed for the quality of its arcane universities and millatry acadamies , untill one day while he was training one of his more able students a prismatic spray periced his defences and catapulted him through the planes and he landed dazed and confused in the town.

    ongoing story
    • helped destoy the spagon queen
    • is in possesion of the magics to recreate the spagons
    • founded the Town Times newspaper



    Common knowledge
    weilder of powerful prismatic magics
    Indepted to silver dragins and there desendants
    editor in cheif of the times newspaper
    [hr]
    Name: Clix
    Race: Gnome
    Gender: Female
    Class: Fighter
    Alignment: CG
    Age: young
    Height: 3 feet
    Weight: Average for that height
    Hair colour and length: long teal coloured
    Eye colour: blue
    Equipment: Chain mail
    Weapons: A shortsword that she is very protective over


    Backstory
    none that has come to light

    onngoing Story
    Currently working as a receptionist at the town times

    common knowlage
    very sensitive about her height
    [hr]
    Other characters

    Porg: Male half-orc none too bright but increadbly loyal
    Notto: vamparic artist
    misc. dwarven printers
    Knowledge is knowing a tomato is a fruit, wisdom is not putting it in a fruit salad

  23. - Top - End - #173
    Pixie in the Playground
    Join Date
    Oct 2006
    Location

    Default Re: Characters of the Town (OOC)

    Name: James Mild.
    Race: Human.
    Age: Appearance suggests around 30.
    Class: Civ.
    Alignment and Temperament: True Neutral.
    Height: Just shy of 6 Foot.
    Weight: Underweight.
    Hair: Jet Black
    Eyes: Cloudy Blue.
    Skin: Caucasian.

    [Backstory]
    The pages of James life past and present will be written during his adventures in the town. Just ask him.

    [Common Knowledge]
    James wondered into town oneday with and nothing more than the clothes on his back and a jar of colourful pebbles.
    Despict his lack of funds and even fresh clothes James has an pleasant demeana, and is currently always optimistic.
    James seems to have no powers or obvisous weapons.

    [Notes]
    James perfers to sleep outdoor and can often be found at night at the beach 'under the stars'



  24. - Top - End - #174
    Pixie in the Playground
    Join Date
    Sep 2006
    Location
    College Station, Tx

    Default Re: Characters of the Town (OOC)

    [Stats and Description]

    Name: Felix
    Race: Human
    Class: Swashbuckler
    Alignment and Temprament: Chaotic good. Felix is very friendly and likes to help people. However, he's not the sharpest tool in the shed, and he almost always acts before he thinks.
    Age: 27 years old
    Height: 6'1"
    Weight: 174 lbs
    Hair colour and length: Blond hair just a little shorter than shoulder length
    Eye colour: blue
    Weapons: In combat he relies on his elven longblade. However, in society he uses his sharp wit, charming personality, and ridiculous good looks.

    [Backstory]

    Felix is the youngest son of a wealthy spice merchant. He lived an easy life of freedom to do just about anythng he wanted. His skill with the longblade comes from his need to defend himself from the vistims of his pranks or insults. This life of his came to an end with the death of his father. His eldest brother inherited everything, and left Felix and his brothers with nothing. The night of his expulsion was spent getting drunk. This nearly caused his death when he insulted a far better swordsman who was not dangerously drunk. After this he vowed never to partake of alcohol again. He made his way by traveling around showing off his sword skills and performing lively jigs on his fiddle. In his travels he saw the evils he had missed in the world beforehand. He knew he could not rid the world of these evils, but he tries to help those it is in his power to do so. His travels have now brought him to the town.

    [Common Knowledge]

    -Felix will not drink alcohol. Not because he finds it bad, but because he nearly died in a swordfight while drunk.
    -Felix is very lucky.

    [Notes]

    -Felix is not a bard despite the fact he likes to sing and perform. He has just put ranks in perform.

    [Ongoing Storyline]

    None, as of now, due to just joining
    Modest is hottest.&&WWYD?

  25. - Top - End - #175
    Bugbear in the Playground
     
    Shiny, Bearer of the Pokystick's Avatar

    Join Date
    May 2006
    Location
    High Cromlech
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Salusvarien Valus Sanctus
    Played by: Shiny

    Stats and Description:
    Race: Lantern archon, exiled.
    Age: Unknown, but possibly millenia; given the breadth of his skills, it's possible he spends a century or so re-learning how to balance them all.
    Class: Monk/Soulknife/Soulbow/Order of the Bow Initiate/Rogue/Shadowdancer/Epic Infilatrator.
    Alignment: Neutral Good.
    Height (Anthromorphed): 5'6".
    Weight (Anthromorphed): Below-average.
    Hair: Light silver-gray- almost, but not quite, the shade indicative of human age.
    Eyes: Particolor; left gold, right blue.
    Skin: Pale side of human-normal.
    Other features: Dueling scar across one cheek.

    Backstory:
    Exiled from his home plane of Celestia (where he worked for Erathaol as a librarian's assistant) after a misunderstanding with an amorous bronze dragon, Salusvarien took up the life of a 'wandering adventurer', perhaps inspired by tales he had read of similar sorts who went on to fame and fortune.
    His adventures have stretched, very quietly and in a low-key fashion, across most of multiple human lifetimes, including, but not limited to, a stint as an ascetic in Limbo, a long-lived career as a do-anything mercenary whose clients inhabited an out-plane metropolis (rumored to be Sigil of song and story), and afterward, a conversion to the path of a professional soldier, utilizing his exceptional skill at archery and stealth, along with a certain facility for bending the truth, to gain high rank and position as well as more material rewards.

    Of late, and subsequent to his advent as a town-goer, Salusvarien has taken up his nickname of "Shiny" and dedicated himself, after so long chasing skirts, fame, gold, and position, to finally experiencing all the range of human emotions he's so far failed to know in their entirety. He's also expressed (though only very privately) a desire to become a hero in the truest sense, celebrated in tale and tacitly acknowledged as 'one of the greats'.

    Common Knowledge:
    Salusvarien's nickname and preferred title is simply 'shiny' or 'lightball'. While he can appear humanoid at any time, he prefers to remain in Archon form because of its superior manouverability; also, Archons don't need to bother with eating, sleeping, pooping, et. al. and he finds this convenient. Shiny is capable of teleporting more or less anywhere in the town that is not magically shielded against such magic, as an innate racial ability. He speaks all languages via a continuous, supernatural tongues effect. He is a superior archer, but may not necessarily be the best in Town. He's lazy, has a taste for women of any species at both ends of the fiestiness spectrum (though not so much the middle) and has an unhealthy predeliction for Trog's swampwater.

    Notes:
    Salusvarien is an extremely high-level character, but since character optimization is kept to a minimum and he's multiclassed so many times his penalty is nearing 100%, he's not likely to be a serious contendor in a major town-on-town battle. Any less serious engagement, however, and he is formidable.
    Anyone who doesn't wish to be hit on should watch Shiny very carefully, and attempt to slap his gaseous form on occasion.

    Storylines:
    -Town Ball
    -Subsequent Search for Nethylerie
    -Troglodyte Fight in Trog's Tavern
    -?

  26. - Top - End - #176
    Pixie in the Playground
     
    OldWizardGuy

    Join Date
    May 2006
    Location
    somewere in fangorn
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    [Stats and Description]
    Race: elf
    Age:140
    Class:wizard lvl 23
    Alignment:lawful good, though not like that poser Miko
    Height:5'5"
    Weight:120 lbs
    Hair:light brown/dark blond
    Eyes:blue
    Skin:nicely tanned
    Other Features:looks like an old farmhand, but actually has the equivelant of 2 million dollars (seeing as a silver piece is 1 days work, and mc Donalds employees get 80 dollars a day)

    [Backstory]
    William the skilled is a person not to be tampered with, he comes from a magical faraway place called New York and is one heckufan arcane spellcaster

    [Common Knowledge]
    he is a big fan of root ale and explosive runes. i quote 'i find them exilarating'

    [Notes]
    a master of both wizard spells, the katana, and the composite longbow

    [Ongoing Storyline]nun yet
    William the Skilled, master of arcane arts, weilder of the almighty limburger

  27. - Top - End - #177
    Death_of_Rats
    Guest in the Playground

    Default Re: Characters of the Town (OOC)

    The Death of Rats is based upon the character of the same name from the Discworld Novels by Terry Pratchett. He is an anthropormorphic personification, which basically means, he exists because people, or in this case rats, believe that he exists.

    He is a six inch tall skeleton rat. He wears a black cloak, the same length as his body and it is clasped at the neck with a silver skull motif clasp.

    He carries a scythe, it has a six inch long handle and a blade that can be folded against the haft. The edge of the blade is so fine, that it becomes impossible to distinguish it from the air around it as it gets thiner.

    He lives with Death in the house of Death, the house in on a different plane to all else and the rules of time and space do not apply there.

    Contrary to popular belief, Death does not kill you, people (or rats) get killed, and Death simply takes over form there. The scythe severs the soul from the body.

    With any luck, The Death of Rats should be getting involved in a storyline fairly soon. I have big plans for him.

  28. - Top - End - #178
    Pixie in the Playground
    Join Date
    Sep 2006
    Location

    Default Re: Characters of the Town (OOC)

    [Stats and Deskription]
    Name: Offikially, “Lord Reeksofdung, Most Wretkhed Master of Offal and Keeper of All Things Rankid” or you kan kall him Jorge.
    Rake: Outsider (similar to an extraplanar otyugh) .
    Klass: Hexblade/Sorkerer (dark kompanion & metamagik spekialist variants).
    Alignment and Temperament: Khaotik neutral. Generally happy-go-lukky so long as he’s got lots of garbage to eat. Kan sometimes be a bit of a megalomaniak, though, so look out!
    Age: Who kan tell with an otyugh? Possibly as old as garbage. Looks like an adult otyugh.
    Height: 600 lbs.
    Weight: About 6 feet tall with eyestalk, about 9 feet in diameter.
    Hair kolor and length: Brownish-greenish-blakk, but only grows in patkhes.
    Eye kolor: Bloodshot
    Weapons: Tentakles
    Portfolio: Garbage, exkrement, aberrations, other ikky stuff.
    Domains: Aberration (see below), Khaos, Slime (Spell Kompendium), Sloth (Spell Kompendium).
    Home Plane: Limbo.
    Holy Symbol: A fish skeleton.

    Worshippers: Otyughs and other aberrations. Those who make a living off of fertilizer. Tekhnikally, anything with a Konstitution skore and a digestive trakt.
    Prayers: Reeksofdung isn’t partikular about the kind of prayers he is offered. He konsiders any akt that seems to fit his portfolio to be a prayer to him.
    Rites: Same as for “Prayers,” above.
    Favored Weapon: Tentakle (morningstar).
    Herald: Reeksofdung typikally either sends Kassandra or an exkremental as his herald.

    [Bakkstory]
    Reeksofdung was onke an elf but that was a long time ago. After many adventures, he ended up bekoming half thri-kreen and, eventually, half kender, too. His mortal life probably doesn’t matter so mukh bekause he’s been a god mukh longer and doesn’t really remember mukh about being mortal other than that he likes khokolate pudding.
    As a god, he exists somewhat outside the normal konfines of time-spake, thus he is older than he really is if you kalkulate his age based only off of his time as a mortal until the present.
    Now, as a god, he travels the land promoting and khampioning the kauses of garbage, otyughs other aberrations, and anything else that seems like a good idea at the time.
    Reeksofdung smells very bad. In fakt, he smells so bad that his Stenkh has bekome sentient! It usually hangs about bekause it kan't leave. :(
    On his most rekent quest, Reeksofdung was in the Underdark, fighting drow who were attempting to enslave his people, the otyughs. Now, he’s kome to the town looking for some aktion and some tasty garbage!

    [Kommon Knowledge]
    Insists that he’s kalled “Jorge” when not on offikial business.
    Has a speakh impediment, and kan’t pronounke or write “k’s” (writes them as “k’s”).

    [Salient Divine Abilities]
    Kan awaken aberrations (type doesn't khange).
    Also, a number of powers related to his portfolio that you probably don't want to know about and will probably never kome up in play anyway.
    Move it along, people. Nothing else to see here.

    [Notes]
    Reeksofdung travels with his high priest, the Prime Minister Kassandra (see below for stats).
    Reeksofdung is very mukh assokiated with life. Henke, his kleriks khannel positive energy and turn undead.
    Reeksofdung speaks in bold brown.

    [Ongoing Storyline]
    Not involved in any storylines yet.

    [NPK’S]
    Name: Prime Minister Kassandra
    Rake:awakened Karrion krawler.
    Age: Adult. Looks like an adult karrion krawler.
    Klass: Klerik/kontemplative (very high level – he’s the high priest, after all!)
    Alignment and Temperament: Khaotik neutral. Kassandra has a somewhat weary attitude, whikh he has pikked from his many years serving his god. Still, he is faithful to Reekofdung and the kause.
    Height: About 497 lbs.
    Weight: A little shy of 10 feet long.
    Hair: None
    Eyes: Bright red.
    Skin: Green with sikkly green tentakles.

    As a karrion krawler, Kassandra has eight tentakles on his fake that he kan use to paralyze opponents. He also uses these to gesture and manipulate objelts.
    Kharakter Sheet (under konstruktion)
    Kassandra speaks in green.

    Name: The Stentkh
    Rake: Living smell
    Age: Really, really old
    Klass: N/A (is really just Reeksofdung's Dark Kompanion with a kouple extra perks).
    Alignment and Temperament: Khaotik neutral. The Stentkh is somewhat irritable bekause it doesn't really have mukh of a life of its own - it is tied to Reeksofdung as if it were a smelly shadow.
    Height: N/A
    Weight: Kan reakh a distanke of about 120 ft. but usually lingers around 10-20 ft.
    Looks: Like grayish-blakk smoke tinged with green.

    The Stentkh has has the ability to open or klose doors and move objekts weighing up to 5 lbs.
    It doesn't speak but it kan konvey its emotions by smell. Noone knows how smelling The Stentkh kan tell you how it feels, but it does anyway.

    Key to The Stentkh's Emotions:
    Angry: Like rotten eggs.
    Exkited: Like buring hair.
    Fearful: Like raw sewage.
    Happy: ? (no one kan remeber the Stentkh ever being happy).
    Sad: Like rotting fish.

    Mixed emotions are represented by mixed smells.[hr]
    Aberration Domain
    Granted Power: Onke per day your arms or tentakles lengthen (arms bekome tentakle-like) for 1 minute. While in effekt, your reakh inkreases by 5 feet.
    1. Grease
    2. Fearsome Grapple (Spell Kompendium)
    3. Stinking Kloud
    4. Blakk Tentakles
    5. Krawling Darkness (Spell Kompendium)
    6. Hungry Gizzard (Spell Kompendium)
    7. Repulsion
    8. Maddening Skream (Spell Kompendium)
    9. Otyugh Swarm (Spell Kompendium)

  29. - Top - End - #179
    Pixie in the Playground
     
    Seren's Avatar

    Join Date
    Aug 2006

    Default Re: Characters of the Town (OOC)

    [Stats and Description]

    Name: Seren
    Race: Star
    Height: 4 feet, 9 inches
    Weight: 83 lbs
    Hair colour and length: Shoulder length white blond hair.
    Eye colour: pale blue
    Weapons: No one has seen Seren use any weapons or attack anyone, but that's not to say she doesn't have any. She generally uses magic of a sort. Actually, she appears to have powers over light, and some other new interesting things going on lately power wise.

    [Backstory]
    Seren was knocked out of the sky by something angry. Further plot exposition throughout her time in town has shown that this angry presence was Lord Orcus, demon prince of the undead. She fell onto the beach of the town. She has been stuck here, trying to make it back to the sky, since. Except for the time when Orcus chose to possess her, and then she died and had her soul trapped in hell for a spell. She's back now though.

    [Common Knowledge]
    She is a star
    She is staying in the inn
    She has a tendancy to fall for multiple guys
    She is...was....has been...seeing Vael.

    [Ongoing Storyline]
    nothing major...I mean, Orcus is still about somewhere and Vael's lost all his memories, so I suppose she should see what she can do to help with that.
    Last edited by Alarra; 2007-02-16 at 07:34 PM.
    Twilight's curtain, pinned by a star.

  30. - Top - End - #180
    Pixie in the Playground
    Join Date
    Sep 2006
    Gender
    Male

    Default Re: Characters of the Town (OOC)

    Last updated 12/11/06

    [Stats and Description]

    Name: Ilev
    Race: Human
    Height: 6 feet
    Weight: 120 lbs
    Class: Fighter
    Alignment: Chaotic Good
    Hair colour and length: Light Brown, short.
    Eye colour: Brown
    Weapons: Ilev carries an axe which he uses with extraordinary skill.

    [Backstory]
    Ilev was born in the remote village of Brugoc, with his parents and older brother. At the age of two his parents seperated. He and his brother lived with his mother, while his father left the village (he never heard of *him again afterwards). When he was 14 his mother fell ill and died, leaving him to be looked after by his older brother. A year later his brother mysteriously disappeared. Not wanting to go to the orphanage, he ran away from the village. To survive he did odd jobs in the towns he visited. As a blacksmith's apprentice he crafted himself a set of blue platemail and the axe over a period of many years with many mistakes before finally getting it right. He still carries the same armour and axe today. He started an adventuring life when he turned 18. At that age he started to hear a strange voice called Veli. While they are not 'friends' Ilev does not hates this voice.

    [Common Knowledge]
    Ilev tends to help out where he can.
    The strange and annoying voice in his head apparantly wants to help him find his brother.
    He is in love with Clover.

    [Ongoing Storyline]
    Ilev is searching in The Town because the 'voice' told him to look here for his brother.
    Ilev is helping Clover overcome the darkness she sees in her future.
    Ilev is now trying to find and help Clover, who has turned evil.
    Ilev currently has no quests.
    Last edited by Ilev10000; 2006-11-12 at 02:35 AM.


    Thanks to Dispozition for the awesome avatar.

    There is one certain way to win an argument with a woman. Unfortunately no one knows what it is.


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