New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 12 of 12
  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Mar 2004
    Location
    In eternity.
    Gender
    Male

    Question [3.5] How to build a highly random Wizard?

    I know of Initiate of the Sevenfold Veil, Fatespinner, and Wild Mage from Complete Arcane. None seem especially random. (The Wild Mage's caster level modification ain't enough.)

    I've considered using a Wild Surge Chart from 2E, but I wanted to know what other options existed.

    What homebrew exists for such a concept?
    Quote Originally Posted by GPuzzle View Post
    And I do agree that the right answer to the magic/mundane problem is to make everyone badass.
    Quote Originally Posted by Flickerdart View Post
    If you're of a philosophical bent, the powergamer is a great example of Heidegger's modern technological man, who treats a game's mechanics as a standing reserve of undifferentiated resources that are to be used for his goals.
    My Complete Tome of Battle Maneuver/Stance/Class Overhaul

    Arseplomancy = Fanatic Tarrasque!

  2. - Top - End - #2
    Halfling in the Playground
     
    bannable's Avatar

    Join Date
    Jun 2009
    Location
    Michigan
    Gender
    Male

    Default Re: [3.5] How to build a highly random Wizard?

    Quote Originally Posted by Endarire View Post
    I know of Initiate of the Sevenfold Veil, Fatespinner, and Wild Mage from Complete Arcane. None seem especially random. (The Wild Mage's caster level modification ain't enough.)

    I've considered using a Wild Surge Chart from 2E, but I wanted to know what other options existed.

    What homebrew exists for such a concept?
    You could always rule that all magic behaves as if in a wild magic zone. Rules for that can be found in the DMG.
    "If you see a man on a horse, he is probably an enemy. Kill the man and eat the horse."

  3. - Top - End - #3
    Titan in the Playground
     
    Felhammer's Avatar

    Join Date
    Oct 2010
    Location
    My 🐧🏰
    Gender
    Male

    Default Re: [3.5] How to build a highly random Wizard?

    One easy way to make a Wizard feel really random is to pick a spell level, roll a d8 for the school, then an additional die depending on how many spells are listed under that school and for that level.

  4. - Top - End - #4
    Ogre in the Playground
     
    mootoall's Avatar

    Join Date
    Jun 2010

    Default Re: [3.5] How to build a highly random Wizard?

    I believe there's a class called the Revolver Mage somewhere on there boards, though I don't have a link on me, and tabbing out to find it isn't an option (gorram phone). Try a search for that maybe?
    Avatar by zimmerwald1915

    Quote Originally Posted by Divide by Zero View Post
    Hulking Hurler can get something like (10^83)d6 damage, which is many orders of magnitude greater than the number of particles in the universe.
    Characters:
    Spoiler
    Show

    Current characters: None, looking for a game.


    Homebrew!


    Wow, it's been a while. Sorry for the unexplained absence!

  5. - Top - End - #5
    Bugbear in the Playground
    Join Date
    Mar 2010
    Location
    The Flying City Columbia
    Gender
    Male

    Default Re: [3.5] How to build a highly random Wizard?

    Make a card for each of your spells known, put them in a deck, shuffle it, and draw a card whenever you want to cast a spell.
    Quote Originally Posted by JeminiZero View Post
    Gamer cancels life, interrupted by Dwarf Fortress.

  6. - Top - End - #6
    Halfling in the Playground
     
    bannable's Avatar

    Join Date
    Jun 2009
    Location
    Michigan
    Gender
    Male

    Default Re: [3.5] How to build a highly random Wizard?

    Quote Originally Posted by dgnslyr View Post
    Make a card for each of your spells known, put them in a deck, shuffle it, and draw a card whenever you want to cast a spell.
    This actually sounds kind of fun. Like a Crusader, but better.
    "If you see a man on a horse, he is probably an enemy. Kill the man and eat the horse."

  7. - Top - End - #7
    Barbarian in the Playground
     
    Kaww's Avatar

    Join Date
    Apr 2010
    Location
    Harmondale
    Gender
    Male

    Default Re: [3.5] How to build a highly random Wizard?

    Quote Originally Posted by dgnslyr View Post
    Make a card for each of your spells known, put them in a deck, shuffle it, and draw a card whenever you want to cast a spell.
    Sounds great. It may be messy at higher lvls, since you have ridiculous number of prepared spells (you would be using the whole deck, maybe more). Still I think I found my favorite wizard nerf ever!

  8. - Top - End - #8
    Ogre in the Playground
    Join Date
    Jun 2007

    Default Re: [3.5] How to build a highly random Wizard?

    Could have a character who decides thing randomly like how Two Face from Batman decides it (its called Flipism).

    Whenever you need to make a fast decision then flip a coin or roll a dice to see what to do. The great thing is that you don't have to actually obey the result.

    If you're not sure if you should go left or right, flip a coin. If you see the result and don't like it then go with the other route. The thing about Flipism is that it may appear that you're just randomly following the dice but infact its more complex:

    If you want to determine something by a coin flip then you first need to identify two seperate courses of action. If you do that and suddenly think of a third option then pull out a d6 and go for a three-way decision. The mere act of using a random dice to choose different courses means that you have to think of the choices beforehand.

    Then, once you've thought of choices and roll to see the random result, if you see the result and don't like it you can just choose to ignore it. The dice just lets you make your own decision that way.


    This whole system has the advantage of letting the person look like they are completely chaotic but are in fact quite organized about how they make their decisions. That, and they can quickly decide things rapidly when they need to (could be useful at the game table) or take more time if its really necessary.


    So yeah, I'd say have a somewhat normally built character but have him use a system to make quick decisions via coinflip (but not be bound to the result).
    Spoiler
    Show
    Quote Originally Posted by Audious View Post
    Randel, you are a gentleman and a scholar.

  9. - Top - End - #9
    Titan in the Playground
     
    Killer Angel's Avatar

    Join Date
    Mar 2009
    Location
    Lustria
    Gender
    Male

    Default Re: [3.5] How to build a highly random Wizard?

    ...and obviously, give him a Rod of Wonder.
    Do I contradict myself?
    Very well then I contradict myself. I am large, I contain multitudes. (W.Whitman)


    Things that increase my self esteem:
    Spoiler
    Show
    Quote Originally Posted by Kaiyanwang View Post
    Great analysis KA. I second all things you said
    Quote Originally Posted by JoeYounger View Post
    Great analysis KA, I second everything you said here.
    Quote Originally Posted by Ryu_Bonkosi View Post
    If I have a player using Paladin in the future I will direct them to this. Good job.
    Quote Originally Posted by grimbold View Post
    THIS is proof that KA is amazing
    Quote Originally Posted by PairO'Dice Lost View Post
    Killer Angel, you have an excellent taste in books
    Quote Originally Posted by Eldan View Post
    Historical zombies is a fantastic idea.

  10. - Top - End - #10
    Troll in the Playground
     
    Chimera

    Join Date
    Jan 2010

    Default Re: [3.5] How to build a highly random Wizard?

    You could play a shadowcraft mage, but everytime you replicate a spell, roll on some table to determine what spell is generated? Or you could simply "simulate" the spell to be duplicated.

  11. - Top - End - #11
    Titan in the Playground
     
    Kobold-Bard's Avatar

    Join Date
    Jun 2008
    Location
    England
    Gender
    Male

    Default Re: [3.5] How to build a highly random Wizard?

    Quote Originally Posted by mootoall View Post
    I believe there's a class called the Revolver Mage somewhere on there boards, though I don't have a link on me, and tabbing out to find it isn't an option (gorram phone). Try a search for that maybe?
    For reference: Revolver Mage.

    I like the Crusader-style cards idea.
    Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
    Quote Originally Posted by OverlordJ View Post
    New law: Obey me or you'll be crushed by a MOUNTAIN.

  12. - Top - End - #12
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Oct 2009
    Location
    Elsewhen
    Gender
    Male

    Default Re: [3.5] How to build a highly random Wizard?

    Quote Originally Posted by Kobold-Bard View Post
    For reference: Revolver Mage.

    I like the Crusader-style cards idea.
    Revolver Mage + Crusader Style spell access = Genius


    A class based on a sorcerer with more spells but has access to them randomly like a Crusader would be awesome.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •