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  1. - Top - End - #1
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Mar 2010

    Default The Xen'drik Survival Guide.

    Good day to you all, recently my D&D 3.5 Eberron group has found itself on a trip into Xen'drik to recover one of it's mysterious and powerfull artifacts. After a quick search I couldn't find any genral tips about the best way to traverse this hostile enviroment and so decided to see if the playground could help!

    So just to start things off I will present my current situation;

    • Firstly we have 1,000 gp each to spend on genral quipment, could you sugest any essentails we should pick up.

    • We have a cleric, potions and wands all filled with healing spells but is there a "must have" potion for Xen'drik exploration?

    • In our group we have a Ranger, Rouge, Cleric and wizard. When adventuring is there a paticular order we should move in, e.g rouge out scouting just infront of the group followed by the ranger, wizard then cleric.

    • Sleeping in the wilderness, any methods of staying the safe you find effective?

    That should start us off, thanks for your help.

  2. - Top - End - #2
    Halfling in the Playground
     
    MindFlayer

    Join Date
    Dec 2009

    Default Re: The Xen'drik Survival Guide.

    Rope at least 150ft of it. (in 50ft segments is how we do it)
    10 torches.
    and a small silver mirror (look around the corners)

    I do not make any characters without these items. they are sooooo useful.

  3. - Top - End - #3
    Firbolg in the Playground
     
    sonofzeal's Avatar

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    Jan 2008

    Default Re: The Xen'drik Survival Guide.

    What level? What books available?
    Avatar by Crimmy

    Zeal's Tier System for PrC's
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    sonofzeal, you're like a megazord of awesome and win.
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    SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.

  4. - Top - End - #4
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Mar 2010

    Default Re: The Xen'drik Survival Guide.

    Our characters are level 5 atm, but who says we can't give advice for a wide range of levels. All books too.
    Last edited by Le-vante; 2010-11-24 at 01:10 AM.

  5. - Top - End - #5
    Colossus in the Playground
     
    NecromancerGuy

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    Oct 2008
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    Xin-Shalast
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    Default Re: The Xen'drik Survival Guide.

    Shape sand then, definitely want shape sand.

    This guide should have some general purpose items amongst the various models as food for thought. Also, Bunko's... There's a third general gear thread/handbook/guide, but I can't recall the name... :/

    Some means of pumping up CL for rope trick to last a night's sleep would be good as well, as it's the most secure form of resting you can get in the wilds.
    Last edited by Coidzor; 2010-11-24 at 02:02 AM.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  6. - Top - End - #6
    Spamalot in the Playground
     
    Psyren's Avatar

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    Default Re: The Xen'drik Survival Guide.

    Quote Originally Posted by Le-vante View Post
    • In our group we have a Ranger, Rouge, Cleric and wizard. When adventuring is there a paticular order we should move in, e.g rouge out scouting just infront of the group followed by the ranger, wizard then cleric.
    But how can the makeup see anything?
    Sorry couldn't resist
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Plague Doctor by Crimmy
    Ext. Sig (Handbooks/Creations)

  7. - Top - End - #7
    Barbarian in the Playground
     
    ClericGuy

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    Nov 2008
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    Default Re: The Xen'drik Survival Guide.

    dear god it is spelled Rogue.
    Quote Originally Posted by shadow_archmagi View Post

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!

  8. - Top - End - #8
    Pixie in the Playground
     
    ClericGuy

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    Mar 2010

    Default Re: The Xen'drik Survival Guide.

    Sentient makeup. I'm sorry to offend you so.

  9. - Top - End - #9
    Titan in the Playground
     
    Greenish's Avatar

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    Feb 2010
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    Default Re: The Xen'drik Survival Guide.

    Lesser Rod of Extend Spell (or Extend Spell as a feat) + Rope Trick is the standard procedure for resting in hostile environments. Alarm and good ol' fashioned rotating guard duty should not be ignored.
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    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  10. - Top - End - #10
    Ettin in the Playground
     
    AslanCross's Avatar

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    Default Re: The Xen'drik Survival Guide.

    The Utility Belt has a lot of really good items that you might find useful.

    See also the Indespensible Haversack.

    Since you have a cleric, he/she could prepare iron silence, or also get scrolls of the same. The spell helps sneaking even for the heavy armor guys.

    The Standard Adventurer's Kit in PHB 2 is made up entirely of inexpensive items found in core, totaling to 15 GP:
    Backpack
    Belt Pouch
    Bedroll
    Flint and Steel
    Hempen Rope (50 ft)
    2 Sunrods
    Trail rations
    Waterskin
    Last edited by AslanCross; 2010-11-24 at 07:49 AM.


    Eberron Red Hand of Doom Campaign Journal. NOW COMPLETE!
    Sakuya Izayoi avatar by Mr. Saturn. Caella sig by Neoseph.

    "I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay

  11. - Top - End - #11
    Pixie in the Playground
     
    ClericGuy

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    Mar 2010

    Default Re: The Xen'drik Survival Guide.

    One would assume that the rope can't be pulled clear of the ground? Thankyou for the advice it will definatly be considered.

  12. - Top - End - #12
    Titan in the Playground
     
    Greenish's Avatar

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    Finland

    Default Re: The Xen'drik Survival Guide.

    Quote Originally Posted by Le-vante View Post
    One would assume that the rope can't be pulled clear of the ground?
    From the description:
    Quote Originally Posted by Rope Trick
    Creatures in the space can pull the rope up into the space, making the rope “disappear.”
    Quotes:
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    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  13. - Top - End - #13
    Ettin in the Playground
     
    AslanCross's Avatar

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    Default Re: The Xen'drik Survival Guide.

    Quote Originally Posted by Le-vante View Post
    One would assume that the rope can't be pulled clear of the ground? Thankyou for the advice it will definatly be considered.
    It sure can be retracted into the space.

    Quote Originally Posted by SRD
    Creatures in the space can pull the rope up into the space, making the rope “disappear.”
    EDIT: Swordsage attack!
    Last edited by AslanCross; 2010-11-24 at 07:50 AM.


    Eberron Red Hand of Doom Campaign Journal. NOW COMPLETE!
    Sakuya Izayoi avatar by Mr. Saturn. Caella sig by Neoseph.

    "I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay

  14. - Top - End - #14
    Banned
     
    true_shinken's Avatar

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    Default Re: The Xen'drik Survival Guide.

    Using Rope Trick too much resultys in DM throwing Disjunction, That Damn Crab and rust monsters at you. At the same time.
    Don't overdo it.

  15. - Top - End - #15
    Barbarian in the Playground
     
    panaikhan's Avatar

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    Mar 2010
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    Default Re: The Xen'drik Survival Guide.

    The first time I was in a party that ventured into Xen'drik, I (as a player) was concerned. But it is the role of the DM to challenge the party, not to throw stuff at you that you can't handle. If they do this well, you nestle into what an old friend of mine used to call 'sh*t-brick-safe' territory - where you are still afraid for your very lives, but in very little 'actual danger'.

  16. - Top - End - #16
    Titan in the Playground
     
    Dusk Eclipse's Avatar

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    Default Re: The Xen'drik Survival Guide.

    Grab a bunch of anti-toxins, Xen'drik is the home of eberron drows, and they are as fond of poison as normal drows.

    Might be a good idea to get some scrolls or potions of delay poison too.
    Just call me Dusk
    Avatar by Ceika

    Dming: Eyes of the Lich Queen IC OOC


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